This feature must have been removed recently as I'm running 14.5 and just noticed that I can set the game speed to .01
PS A big thank you to the development team!
Search found 117 matches
- Mon Sep 26, 2016 7:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.9] Game freezes when setting game.speed lower 0.2
- Replies: 5
- Views: 3587
- Sat Sep 17, 2016 5:49 pm
- Forum: This Forum
- Topic: Idea: New Sub-forum for all combinator related topics!
- Replies: 40
- Views: 15863
Re: Idea: New Sub-forum for all combinator related topics!
Great start. Thank you for all the hard work.
- Fri Sep 16, 2016 4:34 pm
- Forum: Gameplay Help
- Topic: Circuits: How does lamp choose color with multiple signals?
- Replies: 19
- Views: 27195
Re: Circuits: How does lamp choose color with multiple signals?
Consider the following. lampbug.gif Each coloured square is a signal with value of 1. Each lamp is set to any=2. The top two circuits display correct colour. The bottom does not. I realize there's been a fair amount of discussion about lamp colour preferences etc, and I can buy the argument that cur...
- Thu Sep 15, 2016 8:58 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 38986
Re: combinator computer MK2
3 ticks fetch, 2 ticks decode, 1 tick flush (if necessary), 2 ticks checking for dependecies, 1 tick read register, 4 ticks execution, 1 tick writeback. hmm. having trouble understanding implications of placing dependency check (branches etc.?). ahead of execution. I do the opposite as it seems mor...
- Thu Sep 15, 2016 7:15 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 38986
Re: combinator computer MK2
I tried that. I ran into massive problems with caching (I wasn't able to store a value in 1 tick) and register dependecies and pipeline stalls. In the end with a superpipeline with about 13 stages Yep. I feel the same way about caching,register dependencies and stalls. 13 stage pipeline? :shock: Ri...
- Thu Sep 15, 2016 2:53 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 100764
Re: Combinator Contraptions
Probably this holds the answer: https://forums.factorio.com/viewtopic.php?f=8&t=32684 Yes, but I think we are not limited with a single signal, aren't we? so we can use red+green+blue (96 bits) simultaneously for this purpose. Then again, if not limited to a single signal, why not go to N signa...
- Thu Sep 15, 2016 12:50 am
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 100764
Re: Combinator Contraptions
Encoder capable of transforming a sequence of letter signals with their values to a (unique for example blue) "coded" signal (this can be done in a separate contraption and then the value of the word stored as the coded signal) If I understand your "problem" correctly, you are t...
- Tue Sep 13, 2016 2:03 am
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 38986
Interrupts -Finally!
I'm attaching a blueprint string and instructions for an interrupt handling circuit you can add to M4 CPU. H4sIAAAAAAAA/8VXYW+bMBD9KxEfN5iALOmqyvu+/YVqQi4cyUlgI2OyZoj/PkNoBokBQ6n2qUrtO5v37r07R3yT8JAmm4CUwCRKhJyUJaMpECuCECMQTsjT F2RUcmHZGc/VJs5I+Uoc78vOPqs/lR2hgLD5/94OOZOCJ8ELHOkJuSBlmyhQK1ETrc6IUeQy...
- Fri Sep 09, 2016 7:13 pm
- Forum: Won't fix.
- Topic: Auto update fails 14.3-14.4
- Replies: 3
- Views: 1870
Re: Auto update fails 14.3-14.4
2g RAM, 1g VRAM,
Update 14.3-14.4 failed due to what appeared to be the original 32-64 problem.
Update to 14.5 went through ok with no problems.
So, now it's all good.
PS I posted this more as a FYI.
Update 14.3-14.4 failed due to what appeared to be the original 32-64 problem.
Update to 14.5 went through ok with no problems.
So, now it's all good.
PS I posted this more as a FYI.
- Wed Sep 07, 2016 5:28 pm
- Forum: This Forum
- Topic: Idea: New Sub-forum for all combinator related topics!
- Replies: 40
- Views: 15863
Re: Idea: New Sub-forum for all combinator related topics!
So, I read this thread, and with some exceptions, majority seems in violent agreement. Combinators, need and require a dedicated place. To a new user especially, searching all over the forum, and not finding it (due to search functions general suckiness) is downright unfriendly. And then we have tho...
- Tue Sep 06, 2016 10:06 pm
- Forum: Won't fix.
- Topic: Auto update fails 14.3-14.4
- Replies: 3
- Views: 1870
Auto update fails 14.3-14.4
Same as before (Win XP, etc)
log
log
- Tue Sep 06, 2016 9:47 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
- Replies: 186
- Views: 127877
Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3
Hi, am having a problem with import in v14.3. Foreman imports the string sucessfully, but barfs when trying to load into blueprint. Messages Blueprint failed to load Blueprint icons cannot be set on an empty blueprint, stack traceback.... I tried with an empty blueprint in inventory and toolbar, sa...
- Tue Sep 06, 2016 4:16 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 38986
Re: combinator computer MK2
Thanks to Foreman I have added a blueprint string to the original post. The only bad thing about posting the string is now everyone can see some of the quick and dirties I resorted to in order to get it up and reasonably bug free. I think I might try and play around with this. I'd need to write an a...
- Tue Sep 06, 2016 12:47 am
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 38986
Re: combinator computer MK2
I've updated Dave's mod to load in 14. GUI does not appear however, and that is worrying. Could it be related to the God's mode? If so does anybody know the latest incantation to descend into the mortal plane? ------------------------------------------------------------------------ EDIT It wasn't Go...
- Mon Sep 05, 2016 5:53 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 38986
Re: combinator computer MK4
I've updated the original post with a link to video and a sheet with source etc.
Blueprint string will have to wait until the mod is updated for 14.xx
Blueprint string will have to wait until the mod is updated for 14.xx
- Mon Aug 29, 2016 1:19 am
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 38986
Re: combinator computer MK2
sorry for faking You do know that faking will get you only so far. Sooner or later you run out. Couldn't agree more! Do you also agree that doing three times the work in two ticks is worse then twice in two? No clue why one would need a stack I'm currently writing a program that uses stack extensiv...
- Sat Aug 27, 2016 2:46 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 38986
Re: combinator computer MK2
this looks amazingly comlicated Actually, if you drill down, and look at all the bits and pieces separately, they are simple and easy to understand. (i.e. this bit does this, that bit this etc.) In fact you can think of them (sorta) as lines of code (i.e. X=Y+1,;Z=X*(Y>), etc..). The trick ,if any,...
- Fri Aug 26, 2016 6:02 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 38986
Re: combinator computer MK2
Regarding the CPU: I love it, don't let XKnight spoil the fun Thanks for the kind words and no worries. I don't consider XKnight's comments discouraging. If anything, I think he is trying to encourage others, as am I. We just have a different approach. Re Interrupts, but of course. IRQ will be part...
- Fri Aug 26, 2016 12:41 am
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 38986
Re: combinator computer MK2
do you eat those ticks on the breakfast Gaah! I would not eat them even on top of the steak. (well maybe..on a bet..if I was really drunk) :lol: Seriously though, the issue is this read memory from register takes 2 ticks AU takes 2 ticks to compute the new result Branch logic another 2 ticks to com...
- Thu Aug 25, 2016 9:32 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 38986
What else? MK4 with NIST and cough..pipes?
For the past couple of months, I've been working on/off on a new version of CPU (i.e. MK4). Even though it's not ready for general release as it needs more testing, I'd thought to show what I have for comments (good or bad). MK4markup.GIF Description Boxes outline different functional areas white- P...