This feature must have been removed recently as I'm running 14.5 and just noticed that I can set the game speed to .01
PS A big thank you to the development team!
Search found 117 matches
- Mon Sep 26, 2016 7:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.9] Game freezes when setting game.speed lower 0.2
- Replies: 5
- Views: 3796
- Sat Sep 17, 2016 5:49 pm
- Forum: This Forum
- Topic: Idea: New Sub-forum for all combinator related topics!
- Replies: 40
- Views: 16661
Re: Idea: New Sub-forum for all combinator related topics!
Great start. Thank you for all the hard work.
- Fri Sep 16, 2016 4:34 pm
- Forum: Gameplay Help
- Topic: Circuits: How does lamp choose color with multiple signals?
- Replies: 19
- Views: 29225
Re: Circuits: How does lamp choose color with multiple signals?
Consider the following.
lampbug.gif
Each coloured square is a signal with value of 1. Each lamp is set to any=2. The top two circuits display correct colour. The bottom does not.
I realize there's been a fair amount of discussion about lamp colour preferences etc, and I can buy the argument ...
lampbug.gif
Each coloured square is a signal with value of 1. Each lamp is set to any=2. The top two circuits display correct colour. The bottom does not.
I realize there's been a fair amount of discussion about lamp colour preferences etc, and I can buy the argument ...
- Thu Sep 15, 2016 8:58 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 40626
Re: combinator computer MK2
3 ticks fetch, 2 ticks decode, 1 tick flush (if necessary), 2 ticks checking for dependecies, 1 tick read register, 4 ticks execution, 1 tick writeback.
hmm. having trouble understanding implications of placing dependency check (branches etc.?). ahead of execution. I do the opposite as it seems ...
hmm. having trouble understanding implications of placing dependency check (branches etc.?). ahead of execution. I do the opposite as it seems ...
- Thu Sep 15, 2016 7:15 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 40626
Re: combinator computer MK2
I tried that. I ran into massive problems with caching (I wasn't able to store a value in 1 tick) and register dependecies and pipeline stalls.
In the end with a superpipeline with about 13 stages
Yep. I feel the same way about caching,register dependencies and stalls.
13 stage pipeline? :shock ...
In the end with a superpipeline with about 13 stages
Yep. I feel the same way about caching,register dependencies and stalls.
13 stage pipeline? :shock ...
- Thu Sep 15, 2016 2:53 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 105401
Re: Combinator Contraptions
Probably this holds the answer:
https://forums.factorio.com/viewtopic.php?f=8&t=32684
Yes, but
I think we are not limited with a single signal, aren't we? so we can use red+green+blue (96 bits) simultaneously for this purpose.
Then again, if not limited to a single signal, why not go to N ...
https://forums.factorio.com/viewtopic.php?f=8&t=32684
Yes, but
I think we are not limited with a single signal, aren't we? so we can use red+green+blue (96 bits) simultaneously for this purpose.
Then again, if not limited to a single signal, why not go to N ...
- Thu Sep 15, 2016 12:50 am
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 105401
Re: Combinator Contraptions
Encoder capable of transforming a sequence of letter signals with their values to a (unique for example blue) "coded" signal (this can be done in a separate contraption and then the value of the word stored as the coded signal)
If I understand your "problem" correctly, you are trying to pack a ...
If I understand your "problem" correctly, you are trying to pack a ...
- Tue Sep 13, 2016 2:03 am
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 40626
Interrupts -Finally!
I'm attaching a blueprint string and instructions for an interrupt handling circuit you can add to M4 CPU.
H4sIAAAAAAAA/8VXYW+bMBD9KxEfN5iALOmqyvu+/YVqQi4cyUlgI2OyZoj/PkNoBokBQ6n2qUrtO5v37r07R3yT8JAmm4CUwCRKhJyUJaMpECuCECMQTsjT
F2RUcmHZGc/VJs5I+Uoc78vOPqs/lR2hgLD5 ...
H4sIAAAAAAAA/8VXYW+bMBD9KxEfN5iALOmqyvu+/YVqQi4cyUlgI2OyZoj/PkNoBokBQ6n2qUrtO5v37r07R3yT8JAmm4CUwCRKhJyUJaMpECuCECMQTsjT
F2RUcmHZGc/VJs5I+Uoc78vOPqs/lR2hgLD5 ...
- Fri Sep 09, 2016 7:13 pm
- Forum: Won't fix.
- Topic: Auto update fails 14.3-14.4
- Replies: 3
- Views: 1966
Re: Auto update fails 14.3-14.4
2g RAM, 1g VRAM,
Update 14.3-14.4 failed due to what appeared to be the original 32-64 problem.
Update to 14.5 went through ok with no problems.
So, now it's all good.
PS I posted this more as a FYI.
Update 14.3-14.4 failed due to what appeared to be the original 32-64 problem.
Update to 14.5 went through ok with no problems.
So, now it's all good.
PS I posted this more as a FYI.
- Wed Sep 07, 2016 5:28 pm
- Forum: This Forum
- Topic: Idea: New Sub-forum for all combinator related topics!
- Replies: 40
- Views: 16661
Re: Idea: New Sub-forum for all combinator related topics!
So, I read this thread, and with some exceptions, majority seems in violent agreement. Combinators, need and require a dedicated place.
To a new user especially, searching all over the forum, and not finding it (due to search functions general suckiness) is downright unfriendly. And then we have ...
To a new user especially, searching all over the forum, and not finding it (due to search functions general suckiness) is downright unfriendly. And then we have ...
- Tue Sep 06, 2016 10:06 pm
- Forum: Won't fix.
- Topic: Auto update fails 14.3-14.4
- Replies: 3
- Views: 1966
Auto update fails 14.3-14.4
Same as before (Win XP, etc)
log
log
- Tue Sep 06, 2016 9:47 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
- Replies: 186
- Views: 132448
Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3
Hi, am having a problem with import in v14.3. Foreman imports the string sucessfully, but barfs when trying to load into blueprint.
Messages
Blueprint failed to load
Blueprint icons cannot be set on an empty blueprint, stack traceback....
I tried with an empty blueprint in inventory and toolbar ...
Messages
Blueprint failed to load
Blueprint icons cannot be set on an empty blueprint, stack traceback....
I tried with an empty blueprint in inventory and toolbar ...
- Tue Sep 06, 2016 4:16 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 40626
Re: combinator computer MK2
Thanks to Foreman I have added a blueprint string to the original post. The only bad thing about posting the string is now everyone can see some of the quick and dirties I resorted to in order to get it up and reasonably bug free.
I think I might try and play around with this. I'd need to write an ...
I think I might try and play around with this. I'd need to write an ...
- Tue Sep 06, 2016 12:47 am
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 40626
Re: combinator computer MK2
I've updated Dave's mod to load in 14. GUI does not appear however, and that is worrying. Could it be related to the God's mode? If so does anybody know the latest incantation to descend into the mortal plane?
------------------------------------------------------------------------
EDIT
It wasn't ...
------------------------------------------------------------------------
EDIT
It wasn't ...
- Mon Sep 05, 2016 5:53 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 40626
Re: combinator computer MK4
I've updated the original post with a link to video and a sheet with source etc.
Blueprint string will have to wait until the mod is updated for 14.xx
Blueprint string will have to wait until the mod is updated for 14.xx
- Mon Aug 29, 2016 1:19 am
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 40626
Re: combinator computer MK2
sorry for faking
You do know that faking will get you only so far. Sooner or later you run out.
Couldn't agree more!
Do you also agree that doing three times the work in two ticks is worse then twice in two?
No clue why one would need a stack
I'm currently writing a program that uses ...
You do know that faking will get you only so far. Sooner or later you run out.
Couldn't agree more!
Do you also agree that doing three times the work in two ticks is worse then twice in two?
No clue why one would need a stack
I'm currently writing a program that uses ...
- Sat Aug 27, 2016 2:46 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 40626
Re: combinator computer MK2
this looks amazingly comlicated
Actually, if you drill down, and look at all the bits and pieces separately, they are simple and easy to understand. (i.e. this bit does this, that bit this etc.)
In fact you can think of them (sorta) as lines of code (i.e. X=Y+1,;Z=X*(Y>), etc..). The trick ,if ...
Actually, if you drill down, and look at all the bits and pieces separately, they are simple and easy to understand. (i.e. this bit does this, that bit this etc.)
In fact you can think of them (sorta) as lines of code (i.e. X=Y+1,;Z=X*(Y>), etc..). The trick ,if ...
- Fri Aug 26, 2016 6:02 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 40626
Re: combinator computer MK2
Regarding the CPU: I love it, don't let XKnight spoil the fun
Thanks for the kind words and no worries. I don't consider XKnight's comments discouraging. If anything, I think he is trying to encourage others, as am I. We just have a different approach.
Re Interrupts, but of course. IRQ will be ...
Thanks for the kind words and no worries. I don't consider XKnight's comments discouraging. If anything, I think he is trying to encourage others, as am I. We just have a different approach.
Re Interrupts, but of course. IRQ will be ...
- Fri Aug 26, 2016 12:41 am
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 40626
Re: combinator computer MK2
do you eat those ticks on the breakfast
Gaah! I would not eat them even on top of the steak. (well maybe..on a bet..if I was really drunk) :lol:
Seriously though, the issue is this
read memory from register takes 2 ticks
AU takes 2 ticks to compute the new result
Branch logic another 2 ticks to ...
Gaah! I would not eat them even on top of the steak. (well maybe..on a bet..if I was really drunk) :lol:
Seriously though, the issue is this
read memory from register takes 2 ticks
AU takes 2 ticks to compute the new result
Branch logic another 2 ticks to ...
- Thu Aug 25, 2016 9:32 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 40626
What else? MK4 with NIST and cough..pipes?
For the past couple of months, I've been working on/off on a new version of CPU (i.e. MK4). Even though it's not ready for general release as it needs more testing, I'd thought to show what I have for comments (good or bad).
MK4markup.GIF
Description
Boxes outline different functional areas ...
MK4markup.GIF
Description
Boxes outline different functional areas ...