Yesterday I a had similar thing happening while debugging within on_tick, but didn't pay attention how and why.
My Linux told me: vscodium window does not respond. And I did press "close" after three times "continue waiting".
It happend 3 to 4 times before I had found my bug.
After reading this ...
Search found 82 matches
- Thu Aug 20, 2026 7:20 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.14] Crash under debugger, reproducible
- Replies: 6
- Views: 624
- Sun Aug 16, 2026 11:15 am
- Forum: This Forum
- Topic: Can't search while logged out
- Replies: 18
- Views: 1609
Re: Can't search while logged out
Thanks for the graphs, even as an oldtimer in IT, I haven't seen these kind things.
- Sat Aug 15, 2026 4:43 am
- Forum: Technical Help
- Topic: Loading freeze bug [Windows 11] 2.0-2.1.4
- Replies: 5
- Views: 683
Re: Loading freeze bug [Windows 11] 2.0-2.1.4
If you would post a log from the frozen startup attempt, someone might be able to help diagnose the problem.
But switching to linux is probably a good idea regardless.
But switching to linux is probably a good idea regardless.
- Tue Aug 11, 2026 9:06 am
- Forum: Questions, reviews and ratings
- Topic: Krastorio - Planetory Teleporter
- Replies: 3
- Views: 229
Re: Krastorio - Planetory Teleporter
This here might not be the right place to report a bug for a mod.
You should try to update Krastorio to it's latest version.
If you still have problems you can report the bug here: https://codeberg.org/raiguard/Krastorio2/issues
Or you can join the discord and we can try to help you solve the ...
You should try to update Krastorio to it's latest version.
If you still have problems you can report the bug here: https://codeberg.org/raiguard/Krastorio2/issues
Or you can join the discord and we can try to help you solve the ...
- Thu Aug 06, 2026 8:53 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2127
- Views: 1225089
Re: Simple Questions and Short Answers
Can I disable these Keyboard hints in Mapview when sitting in a train somehow? The setting in the Interface menu is already disabled, but this hints seems not connected to that setting.
- Thu Aug 06, 2026 5:15 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.13] Underground belts on top of normal belt no longer auto rotate
- Replies: 13
- Views: 2045
Re: [2.1.13] Underground belts on top of normal belt no longer auto rotate
Just tested this and it feels definitly like a bug.
When you don't release the mouse button and start draggin the underground along the belt it rotates direction as expected.
I'm personally a "click and release" preferer on this, it gives more control of the action
When you don't release the mouse button and start draggin the underground along the belt it rotates direction as expected.
I'm personally a "click and release" preferer on this, it gives more control of the action
- Wed Aug 05, 2026 7:51 am
- Forum: Spread the Word
- Topic: How to stop playing Factorio 8 hours straight?
- Replies: 10
- Views: 9245
Re: How to stop playing Factorio 8 hours straight?
At least you are not playing some brainrot games... Quality drugs aren't easy to obtain.
- Wed Jul 29, 2026 5:47 am
- Forum: Modding interface requests
- Topic: Raise events when train stop limits are changed
- Replies: 3
- Views: 1363
Re: Raise events when train stop limits are changed
I was just about to make that request myself.
on_train_stop_changed() when Limit (incl. deactivate) or priority changes.
The vanilla train system is almost complete, the one thing I miss is that requests get fulfilled in the order they appear. This would be possible with this kind of event via a ...
on_train_stop_changed() when Limit (incl. deactivate) or priority changes.
The vanilla train system is almost complete, the one thing I miss is that requests get fulfilled in the order they appear. This would be possible with this kind of event via a ...
- Sat Jul 18, 2026 5:58 am
- Forum: Mod portal Discussion
- Topic: [Mod Portal] Wrong number of dependencies
- Replies: 4
- Views: 488
Re: [Mod Portal] Wrong number of dependencies
Yeah, now it's down to three. Now I understand, when I upload it shows the number of dependencies from the info.json and at some point the backend checks and finds that two of the dependencies are "outdated".
I think the mystery is solved.
I think the mystery is solved.
- Fri Jul 17, 2026 7:50 pm
- Forum: Mod portal Discussion
- Topic: [Mod Portal] Wrong number of dependencies
- Replies: 4
- Views: 488
Re: [Mod Portal] Wrong number of dependencies
Well that could still be possible, maybe the count is from 1.1 (this mod has no 2.0 Version)
- Fri Jul 17, 2026 7:11 pm
- Forum: Mod portal Discussion
- Topic: [Mod Portal] Wrong number of dependencies
- Replies: 4
- Views: 488
[Mod Portal] Wrong number of dependencies
I just uploaded a mod and was wondering why it has 5 Dependencies.
https://mods.factorio.com/mod/K2_mass_transit_tweaks
Nothing critical, but I thought I post it here.
https://mods.factorio.com/mod/K2_mass_transit_tweaks
Nothing critical, but I thought I post it here.
- Wed Jul 08, 2026 7:39 am
- Forum: Assigned
- Topic: [Raiguard] [2.1.9] Factorio not restarting after mod selection change
- Replies: 0
- Views: 341
[Raiguard] [2.1.9] Factorio not restarting after mod selection change
What did you do?
- Start Factorio
- Enable/disable one or more mods
- Click confirm
What happened?
- When going through the above, two sometimes three times, Factorio does not startup after closing
What did you expect to happen instead? It might be obvious to you, but do it anyway!
- Factorio ...
- Start Factorio
- Enable/disable one or more mods
- Click confirm
What happened?
- When going through the above, two sometimes three times, Factorio does not startup after closing
What did you expect to happen instead? It might be obvious to you, but do it anyway!
- Factorio ...
- Wed Jul 01, 2026 7:02 pm
- Forum: Technical Help
- Topic: [2.0.77] Crash on launch on Ubuntu 26.04
- Replies: 3
- Views: 569
Re: [2.0.77] Crash on launch on Ubuntu 26.04
The used config file is in your log at the top. Just add the line
Code: Select all
linux-preferred-video-driver=wayland- Tue Jun 30, 2026 10:28 am
- Forum: Ideas and Suggestions
- Topic: Escape should toggle menu without toggling Remote View
- Replies: 1
- Views: 184
Re: Escape should toggle menu without toggling Remote View
Not sure how these buttons are configured by default, but "back" brings you right to the position in remoteview where you have been before you pressed ESC.
Sometimes it feels I have to press twice, because nothing happens on the first press
Hope that helps
Sometimes it feels I have to press twice, because nothing happens on the first press
Hope that helps
- Mon Jun 29, 2026 8:23 pm
- Forum: Ideas and Suggestions
- Topic: Automated landfill should be optional
- Replies: 22
- Views: 6899
Re: Automated landfill should be optional
+1 for landfill and foundation or limit to super force
- Sun Jun 28, 2026 3:11 pm
- Forum: Modding help
- Topic: removing a button from top-left corner?
- Replies: 5
- Views: 482
Re: removing a button from top-left corner?
And here is what you are looking for
https://github.com/Silari/Teleportation ... #L867-L874
https://github.com/Silari/Teleportation ... #L867-L874
- Sun Jun 28, 2026 3:04 pm
- Forum: Modding help
- Topic: removing a button from top-left corner?
- Replies: 5
- Views: 482
Re: removing a button from top-left corner?
This is how I remove the "mod-gui" button of my mod. It looks like your button is added to the "top" gui. Hope that helps
- Sun Jun 28, 2026 7:19 am
- Forum: Technical Help
- Topic: [2.0.77] Crash on launch on Ubuntu 26.04
- Replies: 3
- Views: 569
Re: [2.0.77] Clean Factorio install crash on launch on Ubuntu 26.04
It looks like Factorio want to use x11 video driver.
In you can adjust the default video driver
I hope that solves this problem.
In
Code: Select all
.factorio/config/config.ini- Tue Jun 23, 2026 6:54 am
- Forum: Ideas and Suggestions
- Topic: Save Files Grouped By World/Playthrough
- Replies: 9
- Views: 753
Re: Save Files Grouped By World/Playthrough
nvm, didn't read the replys
- Tue Jun 23, 2026 6:27 am
- Forum: Releases
- Topic: Version 2.0.77
- Replies: 7
- Views: 19911
Re: Version 2.0.77
Stable now, but still not on Steam?!