Search found 82 matches

by EvilPLa
Thu Aug 20, 2026 7:20 am
Forum: Resolved Problems and Bugs
Topic: [2.1.14] Crash under debugger, reproducible
Replies: 6
Views: 624

Re: [2.1.14] Game crash while under debugger (reproducible)

Yesterday I a had similar thing happening while debugging within on_tick, but didn't pay attention how and why.

My Linux told me: vscodium window does not respond. And I did press "close" after three times "continue waiting".
It happend 3 to 4 times before I had found my bug.

After reading this ...
by EvilPLa
Sun Aug 16, 2026 11:15 am
Forum: This Forum
Topic: Can't search while logged out
Replies: 18
Views: 1609

Re: Can't search while logged out

Thanks for the graphs, even as an oldtimer in IT, I haven't seen these kind things.
by EvilPLa
Sat Aug 15, 2026 4:43 am
Forum: Technical Help
Topic: Loading freeze bug [Windows 11] 2.0-2.1.4
Replies: 5
Views: 683

Re: Loading freeze bug [Windows 11] 2.0-2.1.4

If you would post a log from the frozen startup attempt, someone might be able to help diagnose the problem.

But switching to linux is probably a good idea regardless.
by EvilPLa
Tue Aug 11, 2026 9:06 am
Forum: Questions, reviews and ratings
Topic: Krastorio - Planetory Teleporter
Replies: 3
Views: 229

Re: Krastorio - Planetory Teleporter

This here might not be the right place to report a bug for a mod.

You should try to update Krastorio to it's latest version.
If you still have problems you can report the bug here: https://codeberg.org/raiguard/Krastorio2/issues
Or you can join the discord and we can try to help you solve the ...
by EvilPLa
Thu Aug 06, 2026 8:53 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2127
Views: 1225089

Re: Simple Questions and Short Answers

Can I disable these Keyboard hints in Mapview when sitting in a train somehow? The setting in the Interface menu is already disabled, but this hints seems not connected to that setting.
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08-06-2026, 10-51-45.png (12.05 KiB) Viewed 1623 times
by EvilPLa
Thu Aug 06, 2026 5:15 am
Forum: Resolved Problems and Bugs
Topic: [2.1.13] Underground belts on top of normal belt no longer auto rotate
Replies: 13
Views: 2045

Re: [2.1.13] Underground belts on top of normal belt no longer auto rotate

Just tested this and it feels definitly like a bug.

When you don't release the mouse button and start draggin the underground along the belt it rotates direction as expected.

I'm personally a "click and release" preferer on this, it gives more control of the action
by EvilPLa
Wed Aug 05, 2026 7:51 am
Forum: Spread the Word
Topic: How to stop playing Factorio 8 hours straight?
Replies: 10
Views: 9245

Re: How to stop playing Factorio 8 hours straight?

At least you are not playing some brainrot games... Quality drugs aren't easy to obtain.
by EvilPLa
Wed Jul 29, 2026 5:47 am
Forum: Modding interface requests
Topic: Raise events when train stop limits are changed
Replies: 3
Views: 1363

Re: Raise events when train stop limits are changed

I was just about to make that request myself.

on_train_stop_changed() when Limit (incl. deactivate) or priority changes.

The vanilla train system is almost complete, the one thing I miss is that requests get fulfilled in the order they appear. This would be possible with this kind of event via a ...
by EvilPLa
Sat Jul 18, 2026 5:58 am
Forum: Mod portal Discussion
Topic: [Mod Portal] Wrong number of dependencies
Replies: 4
Views: 488

Re: [Mod Portal] Wrong number of dependencies

Yeah, now it's down to three. Now I understand, when I upload it shows the number of dependencies from the info.json and at some point the backend checks and finds that two of the dependencies are "outdated".

I think the mystery is solved.
by EvilPLa
Fri Jul 17, 2026 7:50 pm
Forum: Mod portal Discussion
Topic: [Mod Portal] Wrong number of dependencies
Replies: 4
Views: 488

Re: [Mod Portal] Wrong number of dependencies

Well that could still be possible, maybe the count is from 1.1 (this mod has no 2.0 Version)
by EvilPLa
Fri Jul 17, 2026 7:11 pm
Forum: Mod portal Discussion
Topic: [Mod Portal] Wrong number of dependencies
Replies: 4
Views: 488

[Mod Portal] Wrong number of dependencies

I just uploaded a mod and was wondering why it has 5 Dependencies.
https://mods.factorio.com/mod/K2_mass_transit_tweaks
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07-17-2026, 21-10-06.png (52.29 KiB) Viewed 488 times
Nothing critical, but I thought I post it here.
by EvilPLa
Wed Jul 08, 2026 7:39 am
Forum: Assigned
Topic: [Raiguard] [2.1.9] Factorio not restarting after mod selection change
Replies: 0
Views: 341

[Raiguard] [2.1.9] Factorio not restarting after mod selection change

What did you do?
- Start Factorio
- Enable/disable one or more mods
- Click confirm

What happened?
- When going through the above, two sometimes three times, Factorio does not startup after closing

What did you expect to happen instead? It might be obvious to you, but do it anyway!
- Factorio ...
by EvilPLa
Wed Jul 01, 2026 7:02 pm
Forum: Technical Help
Topic: [2.0.77] Crash on launch on Ubuntu 26.04
Replies: 3
Views: 569

Re: [2.0.77] Crash on launch on Ubuntu 26.04

The used config file is in your log at the top. Just add the line

Code: Select all

linux-preferred-video-driver=wayland
by EvilPLa
Tue Jun 30, 2026 10:28 am
Forum: Ideas and Suggestions
Topic: Escape should toggle menu without toggling Remote View
Replies: 1
Views: 184

Re: Escape should toggle menu without toggling Remote View

Not sure how these buttons are configured by default, but "back" brings you right to the position in remoteview where you have been before you pressed ESC.
Sometimes it feels I have to press twice, because nothing happens on the first press
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06-30-2026, 12-28-07.png (30.29 KiB) Viewed 152 times
Hope that helps
by EvilPLa
Mon Jun 29, 2026 8:23 pm
Forum: Ideas and Suggestions
Topic: Automated landfill should be optional
Replies: 22
Views: 6899

Re: Automated landfill should be optional

+1 for landfill and foundation or limit to super force
by EvilPLa
Sun Jun 28, 2026 3:04 pm
Forum: Modding help
Topic: removing a button from top-left corner?
Replies: 5
Views: 482

Re: removing a button from top-left corner?

This is how I remove the "mod-gui" button of my mod. It looks like your button is added to the "top" gui. Hope that helps
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06-28-2026, 16-58-19.png (22.26 KiB) Viewed 444 times
by EvilPLa
Sun Jun 28, 2026 7:19 am
Forum: Technical Help
Topic: [2.0.77] Crash on launch on Ubuntu 26.04
Replies: 3
Views: 569

Re: [2.0.77] Clean Factorio install crash on launch on Ubuntu 26.04

It looks like Factorio want to use x11 video driver.
In

Code: Select all

.factorio/config/config.ini
you can adjust the default video driver
06-28-2026, 09-19-13.png
06-28-2026, 09-19-13.png (6.5 KiB) Viewed 549 times
I hope that solves this problem.
by EvilPLa
Tue Jun 23, 2026 6:54 am
Forum: Ideas and Suggestions
Topic: Save Files Grouped By World/Playthrough
Replies: 9
Views: 753

Re: Save Files Grouped By World/Playthrough

nvm, didn't read the replys
by EvilPLa
Tue Jun 23, 2026 6:27 am
Forum: Releases
Topic: Version 2.0.77
Replies: 7
Views: 19911

Re: Version 2.0.77

Stable now, but still not on Steam?!

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