Search found 49 matches
- Tue Sep 02, 2025 7:31 am
- Forum: Gameplay Help
- Topic: Train Interrupt goes into an infinite loop.
- Replies: 3
- Views: 186
Re: Train Interrupt goes into an infinite loop.
This is how I did my refuel interrupts, no more infinit loops, here for krastorio2
- Sun Aug 24, 2025 10:07 am
- Forum: Modding help
- Topic: Learning to mod
- Replies: 5
- Views: 338
Re: Learning to mod
This might help too https://wiki.factorio.com/Tutorial:Modd ... ctorio_mod
- Sun Aug 24, 2025 7:20 am
- Forum: Implemented mod requests
- Topic: LuaRendering.draw_on_map
- Replies: 32
- Views: 13613
Re: LuaRendering.draw_on_map
Works perfectly, thanks for that
- Thu Aug 21, 2025 6:23 pm
- Forum: Modding help
- Topic: Need help with modding
- Replies: 8
- Views: 437
Re: Need help with modding
With ctrl-shift-e you can open the prototype explorer, here you can find your recipe-categroies and a lot more.
- Thu Aug 21, 2025 11:59 am
- Forum: Modding help
- Topic: Need help with modding
- Replies: 8
- Views: 437
Re: Need help with modding
Well I recommend going thru the tutorials and installing vscode with fmtk, hopping thru the code with a debugger makes life soo much easier.
Last hint: table[0] isn't going to work, since arrays start with 1 in lua
Last hint: table[0] isn't going to work, since arrays start with 1 in lua
- Thu Aug 21, 2025 7:10 am
- Forum: Modding help
- Topic: Need help with modding
- Replies: 8
- Views: 437
Re: Need help with modding
your second script.on_load () overwrites the first one, you can implement those methods only once.
Also read here:
https://lua-api.factorio.com/latest/cla ... ml#on_load
hope that helps
Also read here:
https://lua-api.factorio.com/latest/cla ... ml#on_load
hope that helps
- Tue Aug 19, 2025 11:17 am
- Forum: Gameplay Help
- Topic: Inventries
- Replies: 2
- Views: 240
Re: Inventries
You can have multiple Sections in your logistic configuration. Add a new one with the "Add Section" button They dont need a name. They can also be deactivated with the checkbox on the left.
If you click on any of the little pen icons, you can manage/select all groups. play around with them to get a ...
If you click on any of the little pen icons, you can manage/select all groups. play around with them to get a ...
- Fri Aug 15, 2025 6:14 am
- Forum: Ideas and Suggestions
- Topic: Button to pin a new tag
- Replies: 0
- Views: 90
Button to pin a new tag
TL;DR
It would be nice to have a button on the create/edit tag dialog to directly pin the tag on the map. :idea:
What?
08-15-2025, 08-00-09.png
The marked spot on the create/edit tag dialog would be the right place for a button to pin the tag on the map. :)
Why?
WHY do you think it ...
It would be nice to have a button on the create/edit tag dialog to directly pin the tag on the map. :idea:
What?
08-15-2025, 08-00-09.png
The marked spot on the create/edit tag dialog would be the right place for a button to pin the tag on the map. :)
Why?
WHY do you think it ...
- Fri Aug 08, 2025 2:00 pm
- Forum: Not a bug
- Topic: [2.0.63] Bots stop building (modded)
- Replies: 2
- Views: 338
Re: [2.0.63] Bots stop building (modded)
Thanks for the reply, a second Roboport should fix this.
- Thu Aug 07, 2025 6:37 pm
- Forum: Not a bug
- Topic: [2.0.63] Bots stop building (modded)
- Replies: 2
- Views: 338
[2.0.63] Bots stop building (modded)
While building up my train network, my bots stopped building.
I'm sitting in the train, plenty of items and no other bot networks around.
I feel this happens all the time, but as long as I move the locomotive, the bots pick up some jobs. When I finally didn't move the current situation emerged.
I ...
I'm sitting in the train, plenty of items and no other bot networks around.
I feel this happens all the time, but as long as I move the locomotive, the bots pick up some jobs. When I finally didn't move the current situation emerged.
I ...
- Sun Jul 27, 2025 2:07 pm
- Forum: Modding help
- Topic: [Solved] How do I change the sound of a dropdown menu?
- Replies: 6
- Views: 403
Re: How do I change the sound of a dropdown menu?
The button you are changing is the closed Dropdown, you need to change this one https://lua-api.factorio.com/latest/typ ... item_style
Just confirmed it with "my" dropdown
Just confirmed it with "my" dropdown
- Sun Jul 27, 2025 1:33 pm
- Forum: Modding help
- Topic: [Solved] How do I change the sound of a dropdown menu?
- Replies: 6
- Views: 403
Re: How do I change the sound of a dropdown menu?
But wait, the "left_click_sound" IS actually in the style definition...
- Sun Jul 27, 2025 12:53 pm
- Forum: Technical Help
- Topic: Car sounds terrible in 2.0
- Replies: 10
- Views: 1121
Re: Car sounds terrible in 2.0
yep, looks like this mod can't do that. On 1.1 Volume Control could do this kind of single sound customization
- Mon Jul 21, 2025 7:04 pm
- Forum: Technical Help
- Topic: Car sounds terrible in 2.0
- Replies: 10
- Views: 1121
- Wed Jun 25, 2025 12:22 pm
- Forum: Ideas and Suggestions
- Topic: Pressing "Enter" after searching in remote view should "commit" search term and un-focus search field
- Replies: 7
- Views: 987
- Mon Jun 23, 2025 4:36 pm
- Forum: Questions, reviews and ratings
- Topic: Mod conflict
- Replies: 1
- Views: 407
Re: Mod conflict
You could ask the castra mod dev to make a comaptibility patch.
- Mon Jun 23, 2025 12:40 pm
- Forum: Technical Help
- Topic: Car sounds terrible in 2.0
- Replies: 10
- Views: 1121
Re: Car sounds terrible in 2.0
Ahh, now I remember why my walking sounds are off. Thought my speakers where broken at first. It's really like static noise.
- Sun Jun 15, 2025 5:57 am
- Forum: Gameplay Help
- Topic: Train Stop Bug
- Replies: 2
- Views: 386
Re: Train Stop Bug
The color of the Trainstop is not visualizing "occupied". They show if they are open for another train, check your train limits. The white should show 1/2 or something, while blue might be 1/1
- Sat Jun 14, 2025 12:37 pm
- Forum: Technical Help
- Topic: [2.0.55] occasional keyboard stops responding or delayed response
- Replies: 8
- Views: 1009
Re: [2.0.55] occasional keyboard stops responding or delayed response
According to your log you play on an intel iGPU that could limit Factorio perfomrance in later stages of the game. Try to enable the FPS/UPS display in the F4 menu.
Maybe this could give a clue about the problem
Maybe this could give a clue about the problem
- Tue Jun 03, 2025 9:54 pm
- Forum: Ideas and Suggestions
- Topic: Don't reset map zoom
- Replies: 5
- Views: 923
Re: Don't reset map zoom
+1 from me