Search found 54 matches

by EvilPLa
Wed Dec 03, 2025 11:58 am
Forum: This Forum
Topic: Is there a new "bump" feature on the forum ?
Replies: 9
Views: 468

Re: Is there a new "bump" feature on the forum ?

Indeed, found this on a thread I posted as last, but not on posts I'm not last
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12-03-2025, 12-57-19.png (66.42 KiB) Viewed 434 times
by EvilPLa
Tue Oct 28, 2025 6:59 am
Forum: Technical Help
Topic: [2.0.69] Crashing few miniuts after launch
Replies: 2
Views: 276

Re: Factorio Not Responding

It would be all guessing, with the info you provided.

See viewtopic.php?t=52433
by EvilPLa
Mon Oct 27, 2025 5:44 pm
Forum: Won't implement
Topic: Hide Fill Barrel Recipes From Signals
Replies: 10
Views: 791

Re: Hide Fill Barrel Recipes From Signals

Maybe this mods helps to ease the pain https://mods.factorio.com/mod/barreling-group2
10-27-2025, 18-45-00.png
10-27-2025, 18-45-00.png (254.5 KiB) Viewed 717 times
by EvilPLa
Mon Sep 15, 2025 12:49 pm
Forum: Modding interface requests
Topic: Access to the style of child flow of frames
Replies: 1
Views: 315

Re: Access to the style of child flow of frames

You know about this option?
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09-15-2025, 14-49-54.png (50.51 KiB) Viewed 268 times
Edit: nvm, you want it a runtime.
by EvilPLa
Sun Sep 14, 2025 5:52 am
Forum: Technical Help
Topic: [2.0.66] Audio doesn't work on Linux
Replies: 5
Views: 739

Re: [2.0.66] Audio doesn't work on Linux

Why heroic? Have you tried the zip from the website?
And without a logfile it is hard to give any advice.
by EvilPLa
Tue Sep 02, 2025 7:31 am
Forum: Gameplay Help
Topic: Train Interrupt goes into an infinite loop.
Replies: 3
Views: 578

Re: Train Interrupt goes into an infinite loop.

This is how I did my refuel interrupts, no more infinit loops, here for krastorio2
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09-02-2025, 09-30-17.png (36.78 KiB) Viewed 534 times
by EvilPLa
Sun Aug 24, 2025 10:07 am
Forum: Modding help
Topic: Learning to mod
Replies: 5
Views: 788

Re: Learning to mod

by EvilPLa
Sun Aug 24, 2025 7:20 am
Forum: Implemented mod requests
Topic: LuaRendering.draw_on_map
Replies: 32
Views: 15189

Re: LuaRendering.draw_on_map

Works perfectly, thanks for that
by EvilPLa
Thu Aug 21, 2025 6:23 pm
Forum: Modding help
Topic: Need help with modding
Replies: 8
Views: 961

Re: Need help with modding

With ctrl-shift-e you can open the prototype explorer, here you can find your recipe-categroies and a lot more.
08-21-2025, 20-20-33.png
08-21-2025, 20-20-33.png (103.49 KiB) Viewed 833 times
by EvilPLa
Thu Aug 21, 2025 11:59 am
Forum: Modding help
Topic: Need help with modding
Replies: 8
Views: 961

Re: Need help with modding

Well I recommend going thru the tutorials and installing vscode with fmtk, hopping thru the code with a debugger makes life soo much easier.
Last hint: table[0] isn't going to work, since arrays start with 1 in lua
by EvilPLa
Thu Aug 21, 2025 7:10 am
Forum: Modding help
Topic: Need help with modding
Replies: 8
Views: 961

Re: Need help with modding

your second script.on_load () overwrites the first one, you can implement those methods only once.

Also read here:
https://lua-api.factorio.com/latest/cla ... ml#on_load

hope that helps
by EvilPLa
Tue Aug 19, 2025 11:17 am
Forum: Gameplay Help
Topic: Inventries
Replies: 2
Views: 457

Re: Inventries

You can have multiple Sections in your logistic configuration. Add a new one with the "Add Section" button They dont need a name. They can also be deactivated with the checkbox on the left.
If you click on any of the little pen icons, you can manage/select all groups. play around with them to get a ...
by EvilPLa
Fri Aug 15, 2025 6:14 am
Forum: Ideas and Suggestions
Topic: Button to pin a new tag
Replies: 0
Views: 179

Button to pin a new tag

TL;DR
It would be nice to have a button on the create/edit tag dialog to directly pin the tag on the map. :idea:


What?
08-15-2025, 08-00-09.png
The marked spot on the create/edit tag dialog would be the right place for a button to pin the tag on the map. :)

Why?
WHY do you think it ...
by EvilPLa
Fri Aug 08, 2025 2:00 pm
Forum: Not a bug
Topic: [2.0.63] Bots stop building (modded)
Replies: 2
Views: 506

Re: [2.0.63] Bots stop building (modded)

Thanks for the reply, a second Roboport should fix this.
by EvilPLa
Thu Aug 07, 2025 6:37 pm
Forum: Not a bug
Topic: [2.0.63] Bots stop building (modded)
Replies: 2
Views: 506

[2.0.63] Bots stop building (modded)

While building up my train network, my bots stopped building.
I'm sitting in the train, plenty of items and no other bot networks around.

I feel this happens all the time, but as long as I move the locomotive, the bots pick up some jobs. When I finally didn't move the current situation emerged.
I ...
by EvilPLa
Sun Jul 27, 2025 2:07 pm
Forum: Modding help
Topic: [Solved] How do I change the sound of a dropdown menu?
Replies: 6
Views: 680

Re: How do I change the sound of a dropdown menu?

The button you are changing is the closed Dropdown, you need to change this one https://lua-api.factorio.com/latest/typ ... item_style
Just confirmed it with "my" dropdown
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07-27-2025, 16-21-51.png (29.75 KiB) Viewed 508 times
by EvilPLa
Sun Jul 27, 2025 1:33 pm
Forum: Modding help
Topic: [Solved] How do I change the sound of a dropdown menu?
Replies: 6
Views: 680

Re: How do I change the sound of a dropdown menu?

Hmm, I think, because the buttons aren't built in the code, the dropdown items are no LuaGuiElements, you aren't able to change the sound.

But wait, the "left_click_sound" IS actually in the style definition...
by EvilPLa
Sun Jul 27, 2025 12:53 pm
Forum: Technical Help
Topic: Car sounds terrible in 2.0
Replies: 10
Views: 1514

Re: Car sounds terrible in 2.0

yep, looks like this mod can't do that. On 1.1 Volume Control could do this kind of single sound customization

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