Search found 49 matches

by EvilPLa
Tue Sep 02, 2025 7:31 am
Forum: Gameplay Help
Topic: Train Interrupt goes into an infinite loop.
Replies: 3
Views: 186

Re: Train Interrupt goes into an infinite loop.

This is how I did my refuel interrupts, no more infinit loops, here for krastorio2
09-02-2025, 09-30-17.png
09-02-2025, 09-30-17.png (36.78 KiB) Viewed 142 times
by EvilPLa
Sun Aug 24, 2025 10:07 am
Forum: Modding help
Topic: Learning to mod
Replies: 5
Views: 338

Re: Learning to mod

by EvilPLa
Sun Aug 24, 2025 7:20 am
Forum: Implemented mod requests
Topic: LuaRendering.draw_on_map
Replies: 32
Views: 13613

Re: LuaRendering.draw_on_map

Works perfectly, thanks for that
by EvilPLa
Thu Aug 21, 2025 6:23 pm
Forum: Modding help
Topic: Need help with modding
Replies: 8
Views: 437

Re: Need help with modding

With ctrl-shift-e you can open the prototype explorer, here you can find your recipe-categroies and a lot more.
08-21-2025, 20-20-33.png
08-21-2025, 20-20-33.png (103.49 KiB) Viewed 309 times
by EvilPLa
Thu Aug 21, 2025 11:59 am
Forum: Modding help
Topic: Need help with modding
Replies: 8
Views: 437

Re: Need help with modding

Well I recommend going thru the tutorials and installing vscode with fmtk, hopping thru the code with a debugger makes life soo much easier.
Last hint: table[0] isn't going to work, since arrays start with 1 in lua
by EvilPLa
Thu Aug 21, 2025 7:10 am
Forum: Modding help
Topic: Need help with modding
Replies: 8
Views: 437

Re: Need help with modding

your second script.on_load () overwrites the first one, you can implement those methods only once.

Also read here:
https://lua-api.factorio.com/latest/cla ... ml#on_load

hope that helps
by EvilPLa
Tue Aug 19, 2025 11:17 am
Forum: Gameplay Help
Topic: Inventries
Replies: 2
Views: 240

Re: Inventries

You can have multiple Sections in your logistic configuration. Add a new one with the "Add Section" button They dont need a name. They can also be deactivated with the checkbox on the left.
If you click on any of the little pen icons, you can manage/select all groups. play around with them to get a ...
by EvilPLa
Fri Aug 15, 2025 6:14 am
Forum: Ideas and Suggestions
Topic: Button to pin a new tag
Replies: 0
Views: 90

Button to pin a new tag

TL;DR
It would be nice to have a button on the create/edit tag dialog to directly pin the tag on the map. :idea:


What?
08-15-2025, 08-00-09.png
The marked spot on the create/edit tag dialog would be the right place for a button to pin the tag on the map. :)

Why?
WHY do you think it ...
by EvilPLa
Fri Aug 08, 2025 2:00 pm
Forum: Not a bug
Topic: [2.0.63] Bots stop building (modded)
Replies: 2
Views: 338

Re: [2.0.63] Bots stop building (modded)

Thanks for the reply, a second Roboport should fix this.
by EvilPLa
Thu Aug 07, 2025 6:37 pm
Forum: Not a bug
Topic: [2.0.63] Bots stop building (modded)
Replies: 2
Views: 338

[2.0.63] Bots stop building (modded)

While building up my train network, my bots stopped building.
I'm sitting in the train, plenty of items and no other bot networks around.

I feel this happens all the time, but as long as I move the locomotive, the bots pick up some jobs. When I finally didn't move the current situation emerged.
I ...
by EvilPLa
Sun Jul 27, 2025 2:07 pm
Forum: Modding help
Topic: [Solved] How do I change the sound of a dropdown menu?
Replies: 6
Views: 403

Re: How do I change the sound of a dropdown menu?

The button you are changing is the closed Dropdown, you need to change this one https://lua-api.factorio.com/latest/typ ... item_style
Just confirmed it with "my" dropdown
07-27-2025, 16-21-51.png
07-27-2025, 16-21-51.png (29.75 KiB) Viewed 231 times
by EvilPLa
Sun Jul 27, 2025 1:33 pm
Forum: Modding help
Topic: [Solved] How do I change the sound of a dropdown menu?
Replies: 6
Views: 403

Re: How do I change the sound of a dropdown menu?

Hmm, I think, because the buttons aren't built in the code, the dropdown items are no LuaGuiElements, you aren't able to change the sound.

But wait, the "left_click_sound" IS actually in the style definition...
by EvilPLa
Sun Jul 27, 2025 12:53 pm
Forum: Technical Help
Topic: Car sounds terrible in 2.0
Replies: 10
Views: 1121

Re: Car sounds terrible in 2.0

yep, looks like this mod can't do that. On 1.1 Volume Control could do this kind of single sound customization
by EvilPLa
Mon Jun 23, 2025 4:36 pm
Forum: Questions, reviews and ratings
Topic: Mod conflict
Replies: 1
Views: 407

Re: Mod conflict

You could ask the castra mod dev to make a comaptibility patch.
by EvilPLa
Mon Jun 23, 2025 12:40 pm
Forum: Technical Help
Topic: Car sounds terrible in 2.0
Replies: 10
Views: 1121

Re: Car sounds terrible in 2.0

Ahh, now I remember why my walking sounds are off. Thought my speakers where broken at first. It's really like static noise.
by EvilPLa
Sun Jun 15, 2025 5:57 am
Forum: Gameplay Help
Topic: Train Stop Bug
Replies: 2
Views: 386

Re: Train Stop Bug

The color of the Trainstop is not visualizing "occupied". They show if they are open for another train, check your train limits. The white should show 1/2 or something, while blue might be 1/1
by EvilPLa
Sat Jun 14, 2025 12:37 pm
Forum: Technical Help
Topic: [2.0.55] occasional keyboard stops responding or delayed response
Replies: 8
Views: 1009

Re: [2.0.55] occasional keyboard stops responding or delayed response

According to your log you play on an intel iGPU that could limit Factorio perfomrance in later stages of the game. Try to enable the FPS/UPS display in the F4 menu.
Maybe this could give a clue about the problem
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06-14-2025, 14-36-26.png (166.27 KiB) Viewed 880 times
by EvilPLa
Tue Jun 03, 2025 9:54 pm
Forum: Ideas and Suggestions
Topic: Don't reset map zoom
Replies: 5
Views: 923

Re: Don't reset map zoom

+1 from me

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