Search found 3 matches

by EvilPLa
Wed Mar 08, 2023 5:15 pm
Forum: Modding interface requests
Topic: LuaRendering.draw_on_map
Replies: 21
Views: 7720

Re: LuaRendering.draw_on_map

+1 from me. My mod can "mark" already selected areas and it would be nice for bigger areas to zoom out on the map for better overview.
by EvilPLa
Sun Dec 18, 2022 12:40 pm
Forum: Resolved Problems and Bugs
Topic: [Tobias][1.1.74] on_entity_renamed for a train stop doesn't contain player_index when triggered by copy paste
Replies: 1
Views: 1608

[Tobias][1.1.74] on_entity_renamed for a train stop doesn't contain player_index when triggered by copy paste

Hello, when I copy a Train stop name via Shift-click or via CTRL-C blueprint onto another stop, the resulting on_entity_renamed event does not contain the player_index field in the EventData. The following code: script.on_event(defines.events.on_entity_renamed, function (event) log("------ on_e...
by EvilPLa
Sun Aug 14, 2022 4:58 am
Forum: Ideas and Suggestions
Topic: Make shortcut bar more resilient to mod loading and unloading
Replies: 25
Views: 5135

Re: Make tips&tricks and shortcut bar more resilient to mod loading and unloading

I hope it shows the special importance, when I leave a +1 here.

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