Yeah, now it's down to three. Now I understand, when I upload it shows the number of dependencies from the info.json and at some point the backend checks and finds that two of the dependencies are "outdated".
I think the mystery is solved.
Search found 74 matches
- Sat Jul 18, 2026 5:58 am
- Forum: Mod portal Discussion
- Topic: [Mod Portal] Wrong number of dependencies
- Replies: 4
- Views: 312
- Fri Jul 17, 2026 7:50 pm
- Forum: Mod portal Discussion
- Topic: [Mod Portal] Wrong number of dependencies
- Replies: 4
- Views: 312
Re: [Mod Portal] Wrong number of dependencies
Well that could still be possible, maybe the count is from 1.1 (this mod has no 2.0 Version)
- Fri Jul 17, 2026 7:11 pm
- Forum: Mod portal Discussion
- Topic: [Mod Portal] Wrong number of dependencies
- Replies: 4
- Views: 312
[Mod Portal] Wrong number of dependencies
I just uploaded a mod and was wondering why it has 5 Dependencies.
https://mods.factorio.com/mod/K2_mass_transit_tweaks
Nothing critical, but I thought I post it here.
https://mods.factorio.com/mod/K2_mass_transit_tweaks
Nothing critical, but I thought I post it here.
- Wed Jul 08, 2026 7:39 am
- Forum: Bug Reports
- Topic: [2.1.9] Factorio not restarting after mod selection change
- Replies: 0
- Views: 242
[2.1.9] Factorio not restarting after mod selection change
What did you do?
- Start Factorio
- Enable/disable one or more mods
- Click confirm
What happened?
- When going through the above, two sometimes three times, Factorio does not startup after closing
What did you expect to happen instead? It might be obvious to you, but do it anyway!
- Factorio ...
- Start Factorio
- Enable/disable one or more mods
- Click confirm
What happened?
- When going through the above, two sometimes three times, Factorio does not startup after closing
What did you expect to happen instead? It might be obvious to you, but do it anyway!
- Factorio ...
- Wed Jul 01, 2026 7:02 pm
- Forum: Technical Help
- Topic: [2.0.77] Crash on launch on Ubuntu 26.04
- Replies: 3
- Views: 434
Re: [2.0.77] Crash on launch on Ubuntu 26.04
The used config file is in your log at the top. Just add the line
Code: Select all
linux-preferred-video-driver=wayland- Tue Jun 30, 2026 10:28 am
- Forum: Ideas and Suggestions
- Topic: Escape should toggle menu without toggling Remote View
- Replies: 1
- Views: 130
Re: Escape should toggle menu without toggling Remote View
Not sure how these buttons are configured by default, but "back" brings you right to the position in remoteview where you have been before you pressed ESC.
Sometimes it feels I have to press twice, because nothing happens on the first press
Hope that helps
Sometimes it feels I have to press twice, because nothing happens on the first press
Hope that helps
- Mon Jun 29, 2026 8:23 pm
- Forum: Ideas and Suggestions
- Topic: Automated landfill should be optional
- Replies: 22
- Views: 6373
Re: Automated landfill should be optional
+1 for landfill and foundation or limit to super force
- Sun Jun 28, 2026 3:11 pm
- Forum: Modding help
- Topic: removing a button from top-left corner?
- Replies: 5
- Views: 295
Re: removing a button from top-left corner?
And here is what you are looking for
https://github.com/Silari/Teleportation ... #L867-L874
https://github.com/Silari/Teleportation ... #L867-L874
- Sun Jun 28, 2026 3:04 pm
- Forum: Modding help
- Topic: removing a button from top-left corner?
- Replies: 5
- Views: 295
Re: removing a button from top-left corner?
This is how I remove the "mod-gui" button of my mod. It looks like your button is added to the "top" gui. Hope that helps
- Sun Jun 28, 2026 7:19 am
- Forum: Technical Help
- Topic: [2.0.77] Crash on launch on Ubuntu 26.04
- Replies: 3
- Views: 434
Re: [2.0.77] Clean Factorio install crash on launch on Ubuntu 26.04
It looks like Factorio want to use x11 video driver.
In you can adjust the default video driver
I hope that solves this problem.
In
Code: Select all
.factorio/config/config.ini- Tue Jun 23, 2026 6:54 am
- Forum: Ideas and Suggestions
- Topic: Save Files Grouped By World/Playthrough
- Replies: 5
- Views: 329
Re: Save Files Grouped By World/Playthrough
nvm, didn't read the replys
- Tue Jun 23, 2026 6:27 am
- Forum: Releases
- Topic: Version 2.0.77
- Replies: 7
- Views: 17045
Re: Version 2.0.77
Stable now, but still not on Steam?!
- Sat Jun 20, 2026 10:23 am
- Forum: Releases
- Topic: Version 2.0.77
- Replies: 7
- Views: 17045
Re: Version 2.0.77
I wonder when this will become stable
- Thu Jun 04, 2026 10:13 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: I built a website to share captures taken using the Mapshot MOD
- Replies: 2
- Views: 371
Re: I built a website to share captures taken using the Mapshot MOD
I played with that idea aswell, but I'm not a web dev.
I tried to upload a map, but got a 504 error after some time.
I wonder if it is even possible to upload a mid (2GB) or endgame(6GB) mapshot folder with ~10k+ files.
Even with FTP to my local Server it takes an immense amount of time.
I tried to upload a map, but got a 504 error after some time.
I wonder if it is even possible to upload a mid (2GB) or endgame(6GB) mapshot folder with ~10k+ files.
Even with FTP to my local Server it takes an immense amount of time.
- Fri May 29, 2026 3:05 pm
- Forum: Ideas and Suggestions
- Topic: Make shortcut bar more resilient to mod loading and unloading
- Replies: 37
- Views: 16315
Re: Make shortcut bar more resilient to mod loading and unloading
2.1 would be the perfect candidate for this type of change.
Pleeeeease
- Tue May 26, 2026 12:45 pm
- Forum: Technical Help
- Topic: old Factorio versions and mods on linux
- Replies: 3
- Views: 579
Re: old Factorio versions and mods on linux
Factorio works flawless on linux, no wine shenanigans needed. Installing mods etc works the same as on Windows.
I have 2.0 and Space Age installed with steam and 1.1 from the website. Installation from the website zip file is like unpacking to the Folder of your choice and you are good to go.
I have 2.0 and Space Age installed with steam and 1.1 from the website. Installation from the website zip file is like unpacking to the Folder of your choice and you are good to go.
- Wed Feb 25, 2026 7:16 pm
- Forum: Ideas and Suggestions
- Topic: Train Station reservation option by interrupts
- Replies: 17
- Views: 6760
- Thu Feb 12, 2026 5:38 pm
- Forum: Implemented Suggestions
- Topic: Factoriopedia: Add "Pin" button
- Replies: 4
- Views: 1416
Re: Factoriopedia: Add "Pin" button
+1 for this idea
- Wed Dec 17, 2025 6:37 am
- Forum: Ideas and Suggestions
- Topic: Add a toggle to disable the jetpack
- Replies: 13
- Views: 5238
- Wed Dec 17, 2025 6:35 am
- Forum: Ideas and Suggestions
- Topic: Train Count without leaving train
- Replies: 7
- Views: 1673
Re: Train Count without leaving train
Without reading ALL the text, +1 from me for excluding the leaving train from traincount as soon as the train id ("T") is cleared.