Search found 3 matches
- Wed Mar 08, 2023 5:15 pm
- Forum: Modding interface requests
- Topic: LuaRendering.draw_on_map
- Replies: 21
- Views: 7720
Re: LuaRendering.draw_on_map
+1 from me. My mod can "mark" already selected areas and it would be nice for bigger areas to zoom out on the map for better overview.
- Sun Dec 18, 2022 12:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.74] on_entity_renamed for a train stop doesn't contain player_index when triggered by copy paste
- Replies: 1
- Views: 1608
[Tobias][1.1.74] on_entity_renamed for a train stop doesn't contain player_index when triggered by copy paste
Hello, when I copy a Train stop name via Shift-click or via CTRL-C blueprint onto another stop, the resulting on_entity_renamed event does not contain the player_index field in the EventData. The following code: script.on_event(defines.events.on_entity_renamed, function (event) log("------ on_e...
- Sun Aug 14, 2022 4:58 am
- Forum: Ideas and Suggestions
- Topic: Make shortcut bar more resilient to mod loading and unloading
- Replies: 25
- Views: 5135
Re: Make tips&tricks and shortcut bar more resilient to mod loading and unloading
I hope it shows the special importance, when I leave a +1 here.