I played with that idea aswell, but I'm not a web dev.
I tried to upload a map, but got a 504 error after some time.
I wonder if it is even possible to upload a mid (2GB) or endgame(6GB) mapshot folder with ~10k+ files.
Even with FTP to my local Server it takes an immense amount of time.
Search found 61 matches
- Thu Jun 04, 2026 10:13 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: I built a website to share captures taken using the Mapshot MOD
- Replies: 2
- Views: 200
- Fri May 29, 2026 3:05 pm
- Forum: Ideas and Suggestions
- Topic: Make shortcut bar more resilient to mod loading and unloading
- Replies: 37
- Views: 15615
Re: Make shortcut bar more resilient to mod loading and unloading
2.1 would be the perfect candidate for this type of change.
Pleeeeease
- Tue May 26, 2026 12:45 pm
- Forum: Technical Help
- Topic: old Factorio versions and mods on linux
- Replies: 3
- Views: 331
Re: old Factorio versions and mods on linux
Factorio works flawless on linux, no wine shenanigans needed. Installing mods etc works the same as on Windows.
I have 2.0 and Space Age installed with steam and 1.1 from the website. Installation from the website zip file is like unpacking to the Folder of your choice and you are good to go.
I have 2.0 and Space Age installed with steam and 1.1 from the website. Installation from the website zip file is like unpacking to the Folder of your choice and you are good to go.
- Wed Feb 25, 2026 7:16 pm
- Forum: Ideas and Suggestions
- Topic: Train Station reservation option by interrupts
- Replies: 15
- Views: 5958
- Thu Feb 12, 2026 5:38 pm
- Forum: Ideas and Suggestions
- Topic: Factoriopedia: Add "Pin" button
- Replies: 3
- Views: 1188
Re: Factoriopedia: Add "Pin" button
+1 for this idea
- Wed Dec 17, 2025 6:37 am
- Forum: Ideas and Suggestions
- Topic: Add a toggle to disable the jetpack
- Replies: 11
- Views: 4695
- Wed Dec 17, 2025 6:35 am
- Forum: Ideas and Suggestions
- Topic: Train Count without leaving train
- Replies: 7
- Views: 1491
Re: Train Count without leaving train
Without reading ALL the text, +1 from me for excluding the leaving train from traincount as soon as the train id ("T") is cleared.
- Wed Dec 03, 2025 11:58 am
- Forum: This Forum
- Topic: Is there a new "bump" feature on the forum ?
- Replies: 9
- Views: 2207
Re: Is there a new "bump" feature on the forum ?
Indeed, found this on a thread I posted as last, but not on posts I'm not last
- Tue Oct 28, 2025 6:59 am
- Forum: Technical Help
- Topic: [2.0.69] Crashing few miniuts after launch
- Replies: 2
- Views: 558
- Mon Oct 27, 2025 5:44 pm
- Forum: Won't implement
- Topic: Hide Fill Barrel Recipes From Signals
- Replies: 10
- Views: 1919
Re: Hide Fill Barrel Recipes From Signals
Maybe this mods helps to ease the pain https://mods.factorio.com/mod/barreling-group2
- Mon Sep 15, 2025 12:49 pm
- Forum: Modding interface requests
- Topic: Access to the style of child flow of frames
- Replies: 2
- Views: 633
Re: Access to the style of child flow of frames
You know about this option?
Edit: nvm, you want it a runtime.
- Sun Sep 14, 2025 5:52 am
- Forum: Technical Help
- Topic: [2.0.66] Audio doesn't work on Linux
- Replies: 5
- Views: 1182
Re: [2.0.66] Audio doesn't work on Linux
Why heroic? Have you tried the zip from the website?
And without a logfile it is hard to give any advice.
And without a logfile it is hard to give any advice.
- Tue Sep 02, 2025 7:31 am
- Forum: Gameplay Help
- Topic: Train Interrupt goes into an infinite loop.
- Replies: 3
- Views: 1162
Re: Train Interrupt goes into an infinite loop.
This is how I did my refuel interrupts, no more infinit loops, here for krastorio2
- Sun Aug 24, 2025 10:07 am
- Forum: Modding help
- Topic: Learning to mod
- Replies: 5
- Views: 1260
Re: Learning to mod
This might help too https://wiki.factorio.com/Tutorial:Modd ... ctorio_mod
- Sun Aug 24, 2025 7:20 am
- Forum: Implemented mod requests
- Topic: LuaRendering.draw_on_map
- Replies: 32
- Views: 18104
Re: LuaRendering.draw_on_map
Works perfectly, thanks for that
- Thu Aug 21, 2025 6:23 pm
- Forum: Modding help
- Topic: Need help with modding
- Replies: 8
- Views: 1610
Re: Need help with modding
With ctrl-shift-e you can open the prototype explorer, here you can find your recipe-categroies and a lot more.
- Thu Aug 21, 2025 11:59 am
- Forum: Modding help
- Topic: Need help with modding
- Replies: 8
- Views: 1610
Re: Need help with modding
Well I recommend going thru the tutorials and installing vscode with fmtk, hopping thru the code with a debugger makes life soo much easier.
Last hint: table[0] isn't going to work, since arrays start with 1 in lua
Last hint: table[0] isn't going to work, since arrays start with 1 in lua
- Thu Aug 21, 2025 7:10 am
- Forum: Modding help
- Topic: Need help with modding
- Replies: 8
- Views: 1610
Re: Need help with modding
your second script.on_load () overwrites the first one, you can implement those methods only once.
Also read here:
https://lua-api.factorio.com/latest/cla ... ml#on_load
hope that helps
Also read here:
https://lua-api.factorio.com/latest/cla ... ml#on_load
hope that helps
- Tue Aug 19, 2025 11:17 am
- Forum: Gameplay Help
- Topic: Inventries
- Replies: 2
- Views: 719
Re: Inventries
You can have multiple Sections in your logistic configuration. Add a new one with the "Add Section" button They dont need a name. They can also be deactivated with the checkbox on the left.
If you click on any of the little pen icons, you can manage/select all groups. play around with them to get a ...
If you click on any of the little pen icons, you can manage/select all groups. play around with them to get a ...
- Fri Aug 15, 2025 6:14 am
- Forum: Ideas and Suggestions
- Topic: Button to pin a new tag
- Replies: 0
- Views: 310
Button to pin a new tag
TL;DR
It would be nice to have a button on the create/edit tag dialog to directly pin the tag on the map. :idea:
What?
08-15-2025, 08-00-09.png
The marked spot on the create/edit tag dialog would be the right place for a button to pin the tag on the map. :)
Why?
WHY do you think it ...
It would be nice to have a button on the create/edit tag dialog to directly pin the tag on the map. :idea:
What?
08-15-2025, 08-00-09.png
The marked spot on the create/edit tag dialog would be the right place for a button to pin the tag on the map. :)
Why?
WHY do you think it ...