Search found 74 matches

by EvilPLa
Sat Jul 18, 2026 5:58 am
Forum: Mod portal Discussion
Topic: [Mod Portal] Wrong number of dependencies
Replies: 4
Views: 312

Re: [Mod Portal] Wrong number of dependencies

Yeah, now it's down to three. Now I understand, when I upload it shows the number of dependencies from the info.json and at some point the backend checks and finds that two of the dependencies are "outdated".

I think the mystery is solved.
by EvilPLa
Fri Jul 17, 2026 7:50 pm
Forum: Mod portal Discussion
Topic: [Mod Portal] Wrong number of dependencies
Replies: 4
Views: 312

Re: [Mod Portal] Wrong number of dependencies

Well that could still be possible, maybe the count is from 1.1 (this mod has no 2.0 Version)
by EvilPLa
Fri Jul 17, 2026 7:11 pm
Forum: Mod portal Discussion
Topic: [Mod Portal] Wrong number of dependencies
Replies: 4
Views: 312

[Mod Portal] Wrong number of dependencies

I just uploaded a mod and was wondering why it has 5 Dependencies.
https://mods.factorio.com/mod/K2_mass_transit_tweaks
07-17-2026, 21-10-06.png
07-17-2026, 21-10-06.png (52.29 KiB) Viewed 312 times
Nothing critical, but I thought I post it here.
by EvilPLa
Wed Jul 08, 2026 7:39 am
Forum: Bug Reports
Topic: [2.1.9] Factorio not restarting after mod selection change
Replies: 0
Views: 242

[2.1.9] Factorio not restarting after mod selection change

What did you do?
- Start Factorio
- Enable/disable one or more mods
- Click confirm

What happened?
- When going through the above, two sometimes three times, Factorio does not startup after closing

What did you expect to happen instead? It might be obvious to you, but do it anyway!
- Factorio ...
by EvilPLa
Wed Jul 01, 2026 7:02 pm
Forum: Technical Help
Topic: [2.0.77] Crash on launch on Ubuntu 26.04
Replies: 3
Views: 434

Re: [2.0.77] Crash on launch on Ubuntu 26.04

The used config file is in your log at the top. Just add the line

Code: Select all

linux-preferred-video-driver=wayland
by EvilPLa
Tue Jun 30, 2026 10:28 am
Forum: Ideas and Suggestions
Topic: Escape should toggle menu without toggling Remote View
Replies: 1
Views: 130

Re: Escape should toggle menu without toggling Remote View

Not sure how these buttons are configured by default, but "back" brings you right to the position in remoteview where you have been before you pressed ESC.
Sometimes it feels I have to press twice, because nothing happens on the first press
06-30-2026, 12-28-07.png
06-30-2026, 12-28-07.png (30.29 KiB) Viewed 98 times
Hope that helps
by EvilPLa
Mon Jun 29, 2026 8:23 pm
Forum: Ideas and Suggestions
Topic: Automated landfill should be optional
Replies: 22
Views: 6373

Re: Automated landfill should be optional

+1 for landfill and foundation or limit to super force
by EvilPLa
Sun Jun 28, 2026 3:04 pm
Forum: Modding help
Topic: removing a button from top-left corner?
Replies: 5
Views: 295

Re: removing a button from top-left corner?

This is how I remove the "mod-gui" button of my mod. It looks like your button is added to the "top" gui. Hope that helps
06-28-2026, 16-58-19.png
06-28-2026, 16-58-19.png (22.26 KiB) Viewed 257 times
by EvilPLa
Sun Jun 28, 2026 7:19 am
Forum: Technical Help
Topic: [2.0.77] Crash on launch on Ubuntu 26.04
Replies: 3
Views: 434

Re: [2.0.77] Clean Factorio install crash on launch on Ubuntu 26.04

It looks like Factorio want to use x11 video driver.
In

Code: Select all

.factorio/config/config.ini
you can adjust the default video driver
06-28-2026, 09-19-13.png
06-28-2026, 09-19-13.png (6.5 KiB) Viewed 414 times
I hope that solves this problem.
by EvilPLa
Tue Jun 23, 2026 6:54 am
Forum: Ideas and Suggestions
Topic: Save Files Grouped By World/Playthrough
Replies: 5
Views: 329

Re: Save Files Grouped By World/Playthrough

nvm, didn't read the replys
by EvilPLa
Tue Jun 23, 2026 6:27 am
Forum: Releases
Topic: Version 2.0.77
Replies: 7
Views: 17045

Re: Version 2.0.77

Stable now, but still not on Steam?!
by EvilPLa
Sat Jun 20, 2026 10:23 am
Forum: Releases
Topic: Version 2.0.77
Replies: 7
Views: 17045

Re: Version 2.0.77

I wonder when this will become stable
by EvilPLa
Thu Jun 04, 2026 10:13 am
Forum: Cheatsheets / Calculators / Viewers
Topic: I built a website to share captures taken using the Mapshot MOD
Replies: 2
Views: 371

Re: I built a website to share captures taken using the Mapshot MOD

I played with that idea aswell, but I'm not a web dev.

I tried to upload a map, but got a 504 error after some time.

I wonder if it is even possible to upload a mid (2GB) or endgame(6GB) mapshot folder with ~10k+ files.
Even with FTP to my local Server it takes an immense amount of time.
by EvilPLa
Fri May 29, 2026 3:05 pm
Forum: Ideas and Suggestions
Topic: Make shortcut bar more resilient to mod loading and unloading
Replies: 37
Views: 16315

Re: Make shortcut bar more resilient to mod loading and unloading

2.1 would be the perfect candidate for this type of change. :mrgreen: :any-quality: Pleeeeease
by EvilPLa
Tue May 26, 2026 12:45 pm
Forum: Technical Help
Topic: old Factorio versions and mods on linux
Replies: 3
Views: 579

Re: old Factorio versions and mods on linux

Factorio works flawless on linux, no wine shenanigans needed. Installing mods etc works the same as on Windows.

I have 2.0 and Space Age installed with steam and 1.1 from the website. Installation from the website zip file is like unpacking to the Folder of your choice and you are good to go.
by EvilPLa
Thu Feb 12, 2026 5:38 pm
Forum: Implemented Suggestions
Topic: Factoriopedia: Add "Pin" button
Replies: 4
Views: 1416

Re: Factoriopedia: Add "Pin" button

+1 for this idea
by EvilPLa
Wed Dec 17, 2025 6:35 am
Forum: Ideas and Suggestions
Topic: Train Count without leaving train
Replies: 7
Views: 1673

Re: Train Count without leaving train

Without reading ALL the text, +1 from me for excluding the leaving train from traincount as soon as the train id ("T") is cleared.

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