Search found 23 matches

by EvilPLa
Mon Jan 27, 2025 9:48 am
Forum: Modding interface requests
Topic: Display quality overlay on a sprite and sprite-button
Replies: 5
Views: 425

Re: Display quality overlay on a sprite and sprite-button

Thanks for documenting this.
I had to set the size in the style definition and restrict the sprite widget to

Code: Select all

resize_to_sprite = false
01-27-2025, 10-44-49.png
01-27-2025, 10-44-49.png (16.9 KiB) Viewed 33 times
01-27-2025, 10-46-11.png
01-27-2025, 10-46-11.png (41.31 KiB) Viewed 33 times
(setting the actual sprite happens somewhere else)
01-27-2025, 10-44-06.png
01-27-2025, 10-44-06.png (11.42 KiB) Viewed 33 times
by EvilPLa
Sun Dec 15, 2024 5:23 pm
Forum: Won't fix.
Topic: [raiguard] [2.0.23] Loading sprites longer than in 1.0, to the point of unplayability with some mods.
Replies: 4
Views: 428

Re: Loading sprites longer than in 1.0, to the point of unplayability with some mods.

I'm on Linux Mint 21.3 Virginia too, using a laptop with only slightly better stats then yours. I don't have the extrem loading times you describe.
I have installed all py mods just to test, but no extreme loading times. The only difference I see is that I'm using XFCE and not Cinnamon. My log is ...
by EvilPLa
Wed Dec 11, 2024 12:49 pm
Forum: Duplicates
Topic: [2.0.24] Passing parameter into __ENTITY__ LocalisedString doesn't work
Replies: 4
Views: 232

Re: [2.0.24] Passing parameter into __ENTITY__ LocalisedString doesn't work

The same happens with __CONTROL__

in 1.1 I had "registered=Train [train=__1__] registered to __CONTROL____2____"
But in 2.0 that doesn't work anymore
12-11-2024, 13-49-04.png
12-11-2024, 13-49-04.png (77.01 KiB) Viewed 192 times
by EvilPLa
Tue Dec 03, 2024 12:09 pm
Forum: Modding help
Topic: [2.0] Localisation Problems
Replies: 3
Views: 271

Re: [2.0] Localisation Problems

I don't see the missing name configured in these locale files.

something like this should fix the missing key

[entity-name]
ffr_fast-electric-furnace=I'm a fast Furnace
by EvilPLa
Fri Nov 29, 2024 9:18 am
Forum: Modding help
Topic: Gui Element Minimap Zoom
Replies: 0
Views: 81

Gui Element Minimap Zoom

Was the minimap zoom changed with 2.0. I got it all figured out for 1.1 and the minimaps looked fine. Now the seem to always zoom far out.
So was there a change, is it maybe a bug? Any infos will be appreciated.
Zoom in both pictures is 3

Old
11-29-2024, 10-13-45.png
11-29-2024, 10-13-45.png (394.05 KiB) Viewed 81 times
New
11-29-2024, 10-14-25.png
11-29-2024, 10-14-25.png (302.48 KiB) Viewed 81 times
by EvilPLa
Thu Nov 28, 2024 10:57 pm
Forum: Modding help
Topic: LuaEntity.ghost_prototype.items_to_place_this missing quality
Replies: 3
Views: 264

Re: LuaEntity.ghost_prototype.items_to_place_this missing quality

The quality for that prototype is in the entity as a separate quality prototype. Hope that helps
11-28-2024, 23-51-54.png
11-28-2024, 23-51-54.png (130.88 KiB) Viewed 134 times
by EvilPLa
Sun Nov 24, 2024 9:49 pm
Forum: Ideas and Suggestions
Topic: Reduce amount of text in mod manager overview
Replies: 0
Views: 100

Reduce amount of text in mod manager overview

On the left overview of the Modmanager, the amount a visible text should be reduced Workspace 1_015.png

The amount of text on the left side should be reduced to 4 maybe 6 lines of text. On the right side is the place where all the text can be read.

Why:
I think, when looking for new mods, the ...
by EvilPLa
Mon Nov 18, 2024 10:36 am
Forum: Pending
Topic: [2.0.19] Steam achievements won't work at all
Replies: 7
Views: 600

Re: [2.0.19] Steam achievements won't work at all

A bit more info would be nice. My steam achievements work, maybe you play modded?
by EvilPLa
Sun Nov 17, 2024 3:22 pm
Forum: Bug Reports
Topic: [2.0.x] Chat messages not visible when Train UI open
Replies: 0
Views: 103

[2.0.x] Chat messages not visible when Train UI open

Not sure if that is a bug/oversight, but chat messages are not readable when the train UI is open.

What I would have expected:
Chat messages are readable.
11-17-2024, 15-54-57.png
11-17-2024, 15-54-57.png (64.04 KiB) Viewed 103 times
by EvilPLa
Wed Nov 13, 2024 8:51 pm
Forum: Modding interface requests
Topic: [2.0] Be able to read/write interrupts for trains/space platforms
Replies: 17
Views: 1754

Re: [2.0] Be able to read/write interrupts for trains/space platforms

Looks like my mod exiguous-train-caller is deleting all Interupts too, need some way to modify the Schedule without wiping them.
by EvilPLa
Wed Nov 13, 2024 8:07 pm
Forum: Modding interface requests
Topic: [2.x] Rich Text img=class.name to support quality flag
Replies: 3
Views: 382

Re: [2.x] Rich Text img=class.name to support quality flag

My problem is in the same context, I want to get a quality sprite onto a sprite button. Something like that but with a quality overlay.
11-13-2024, 21-06-13.png
11-13-2024, 21-06-13.png (16.02 KiB) Viewed 273 times
by EvilPLa
Fri Nov 08, 2024 11:43 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [2.0.14] "Load save after sync" loads into single player mode when selected in Multiplayer "Host saved game"
Replies: 3
Views: 1540

Re: [2.0.14] "Load save after sync" loads into single player mode when selected in Multiplayer "Host saved game"

[2.0.15] Factorio is loading the save, even if the checkbox is not selected
11-08-2024, 12-42-51.png
11-08-2024, 12-42-51.png (84.56 KiB) Viewed 1497 times
by EvilPLa
Mon Nov 04, 2024 10:40 pm
Forum: Duplicates
Topic: [2.0.14] Set constant number Dialog, cannot confirm with "E" Key
Replies: 4
Views: 282

Re: [2.0.14] Set constant number Dialog, cannot confirm with "E" Key

Thanks. That is awesome and scary. You guys are great <3
by EvilPLa
Mon Nov 04, 2024 5:34 pm
Forum: Duplicates
Topic: [2.0.14] Set constant number Dialog, cannot confirm with "E" Key
Replies: 4
Views: 282

[2.0.14] Set constant number Dialog, cannot confirm with "E" Key

When entering a constant number in any Combinator, the Dialog opens and puts the cursor in the inputfield for numbers. that Dialog can not e closed by pressing "E" Key

To reproduce the Issue:
- Place a Combinator (eg. Decider Combinator) and open it's dialog
- Click on the Number Button to enter a ...
by EvilPLa
Wed Oct 30, 2024 1:57 pm
Forum: Pending
Topic: [raiguard] can not start linux mint (deutsch)
Replies: 2
Views: 258

Re: can not start linux mint (deutsch)

Hier ist dein Problem:

0.032 Error ModManager.cpp:1733: Fehler beim Laden der Mod „HelicopterRevival“:
• HelicopterRevival
• Inkompatible Factorio-Version (aktuell: 2.0, erforderlich: 1.1)

Der mod ist für Factorio Verion 1.1, du startest aber mit Factorio 2.0.11
by EvilPLa
Tue Oct 22, 2024 2:32 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.8] GUI effect sound after update, ingoring actuall 0% volume
Replies: 2
Views: 669

Re: [2.0.8] GUI effect sound after update, ingoring actuall 0% volume

Further investigation:

I restarted my laptop and started factorio via the steam desktop icon. And the GUI effects are audible again.
When I go to Settings-> Sound the GUI effects slider ist still on 0%.

The exact same happens on my separat installation (non steam) for VSCode. On version 2.0.7 and ...
by EvilPLa
Tue Oct 22, 2024 2:24 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.8] GUI effect sound after update, ingoring actuall 0% volume
Replies: 2
Views: 669

[Donion] [2.0.8] GUI effect sound after update, ingoring actuall 0% volume

I started my Laptop with Linux Mint, then started factorio via steam desktop icon.

Steam updated factorio from 2.0.7 to 2.0.8 and showed the changelog.

I noticed that the GUI effect sounds (the bing when you click a button) where audible. I know I set them to 0% volume in the game settigng.

I ...
by EvilPLa
Mon Jul 08, 2024 5:50 pm
Forum: Ideas and Suggestions
Topic: Make shortcut bar more resilient to mod loading and unloading
Replies: 30
Views: 8362

Re: Make shortcut bar more resilient to mod loading and unloading

I'm looking forward to see: "Fixed for 2.0" here

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