Search found 61 matches

by EvilPLa
Thu Jun 04, 2026 10:13 am
Forum: Cheatsheets / Calculators / Viewers
Topic: I built a website to share captures taken using the Mapshot MOD
Replies: 2
Views: 200

Re: I built a website to share captures taken using the Mapshot MOD

I played with that idea aswell, but I'm not a web dev.

I tried to upload a map, but got a 504 error after some time.

I wonder if it is even possible to upload a mid (2GB) or endgame(6GB) mapshot folder with ~10k+ files.
Even with FTP to my local Server it takes an immense amount of time.
by EvilPLa
Fri May 29, 2026 3:05 pm
Forum: Ideas and Suggestions
Topic: Make shortcut bar more resilient to mod loading and unloading
Replies: 37
Views: 15615

Re: Make shortcut bar more resilient to mod loading and unloading

2.1 would be the perfect candidate for this type of change. :mrgreen: :any-quality: Pleeeeease
by EvilPLa
Tue May 26, 2026 12:45 pm
Forum: Technical Help
Topic: old Factorio versions and mods on linux
Replies: 3
Views: 331

Re: old Factorio versions and mods on linux

Factorio works flawless on linux, no wine shenanigans needed. Installing mods etc works the same as on Windows.

I have 2.0 and Space Age installed with steam and 1.1 from the website. Installation from the website zip file is like unpacking to the Folder of your choice and you are good to go.
by EvilPLa
Thu Feb 12, 2026 5:38 pm
Forum: Ideas and Suggestions
Topic: Factoriopedia: Add "Pin" button
Replies: 3
Views: 1188

Re: Factoriopedia: Add "Pin" button

+1 for this idea
by EvilPLa
Wed Dec 17, 2025 6:35 am
Forum: Ideas and Suggestions
Topic: Train Count without leaving train
Replies: 7
Views: 1491

Re: Train Count without leaving train

Without reading ALL the text, +1 from me for excluding the leaving train from traincount as soon as the train id ("T") is cleared.
by EvilPLa
Wed Dec 03, 2025 11:58 am
Forum: This Forum
Topic: Is there a new "bump" feature on the forum ?
Replies: 9
Views: 2207

Re: Is there a new "bump" feature on the forum ?

Indeed, found this on a thread I posted as last, but not on posts I'm not last
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12-03-2025, 12-57-19.png (66.42 KiB) Viewed 2173 times
by EvilPLa
Tue Oct 28, 2025 6:59 am
Forum: Technical Help
Topic: [2.0.69] Crashing few miniuts after launch
Replies: 2
Views: 558

Re: Factorio Not Responding

It would be all guessing, with the info you provided.

See viewtopic.php?t=52433
by EvilPLa
Mon Oct 27, 2025 5:44 pm
Forum: Won't implement
Topic: Hide Fill Barrel Recipes From Signals
Replies: 10
Views: 1919

Re: Hide Fill Barrel Recipes From Signals

Maybe this mods helps to ease the pain https://mods.factorio.com/mod/barreling-group2
10-27-2025, 18-45-00.png
10-27-2025, 18-45-00.png (254.5 KiB) Viewed 1845 times
by EvilPLa
Mon Sep 15, 2025 12:49 pm
Forum: Modding interface requests
Topic: Access to the style of child flow of frames
Replies: 2
Views: 633

Re: Access to the style of child flow of frames

You know about this option?
09-15-2025, 14-49-54.png
09-15-2025, 14-49-54.png (50.51 KiB) Viewed 586 times
Edit: nvm, you want it a runtime.
by EvilPLa
Sun Sep 14, 2025 5:52 am
Forum: Technical Help
Topic: [2.0.66] Audio doesn't work on Linux
Replies: 5
Views: 1182

Re: [2.0.66] Audio doesn't work on Linux

Why heroic? Have you tried the zip from the website?
And without a logfile it is hard to give any advice.
by EvilPLa
Tue Sep 02, 2025 7:31 am
Forum: Gameplay Help
Topic: Train Interrupt goes into an infinite loop.
Replies: 3
Views: 1162

Re: Train Interrupt goes into an infinite loop.

This is how I did my refuel interrupts, no more infinit loops, here for krastorio2
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09-02-2025, 09-30-17.png (36.78 KiB) Viewed 1118 times
by EvilPLa
Sun Aug 24, 2025 10:07 am
Forum: Modding help
Topic: Learning to mod
Replies: 5
Views: 1260

Re: Learning to mod

by EvilPLa
Sun Aug 24, 2025 7:20 am
Forum: Implemented mod requests
Topic: LuaRendering.draw_on_map
Replies: 32
Views: 18104

Re: LuaRendering.draw_on_map

Works perfectly, thanks for that
by EvilPLa
Thu Aug 21, 2025 6:23 pm
Forum: Modding help
Topic: Need help with modding
Replies: 8
Views: 1610

Re: Need help with modding

With ctrl-shift-e you can open the prototype explorer, here you can find your recipe-categroies and a lot more.
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08-21-2025, 20-20-33.png (103.49 KiB) Viewed 1482 times
by EvilPLa
Thu Aug 21, 2025 11:59 am
Forum: Modding help
Topic: Need help with modding
Replies: 8
Views: 1610

Re: Need help with modding

Well I recommend going thru the tutorials and installing vscode with fmtk, hopping thru the code with a debugger makes life soo much easier.
Last hint: table[0] isn't going to work, since arrays start with 1 in lua
by EvilPLa
Thu Aug 21, 2025 7:10 am
Forum: Modding help
Topic: Need help with modding
Replies: 8
Views: 1610

Re: Need help with modding

your second script.on_load () overwrites the first one, you can implement those methods only once.

Also read here:
https://lua-api.factorio.com/latest/cla ... ml#on_load

hope that helps
by EvilPLa
Tue Aug 19, 2025 11:17 am
Forum: Gameplay Help
Topic: Inventries
Replies: 2
Views: 719

Re: Inventries

You can have multiple Sections in your logistic configuration. Add a new one with the "Add Section" button They dont need a name. They can also be deactivated with the checkbox on the left.
If you click on any of the little pen icons, you can manage/select all groups. play around with them to get a ...
by EvilPLa
Fri Aug 15, 2025 6:14 am
Forum: Ideas and Suggestions
Topic: Button to pin a new tag
Replies: 0
Views: 310

Button to pin a new tag

TL;DR
It would be nice to have a button on the create/edit tag dialog to directly pin the tag on the map. :idea:


What?
08-15-2025, 08-00-09.png
The marked spot on the create/edit tag dialog would be the right place for a button to pin the tag on the map. :)

Why?
WHY do you think it ...

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