Search found 35 matches
- Wed Jun 25, 2025 12:22 pm
- Forum: Ideas and Suggestions
- Topic: Pressing "Enter" after searching in remote view should "commit" search term and un-focus search field
- Replies: 7
- Views: 883
- Mon Jun 23, 2025 4:36 pm
- Forum: Questions, reviews and ratings
- Topic: Mod conflict
- Replies: 1
- Views: 248
Re: Mod conflict
You could ask the castra mod dev to make a comaptibility patch.
- Mon Jun 23, 2025 12:40 pm
- Forum: Technical Help
- Topic: Car sounds terrible in 2.0
- Replies: 6
- Views: 744
Re: Car sounds terrible in 2.0
Ahh, now I remember why my walking sounds are off. Thought my speakers where broken at first. It's really like static noise.
- Sun Jun 15, 2025 5:57 am
- Forum: Gameplay Help
- Topic: Train Stop Bug
- Replies: 2
- Views: 347
Re: Train Stop Bug
The color of the Trainstop is not visualizing "occupied". They show if they are open for another train, check your train limits. The white should show 1/2 or something, while blue might be 1/1
- Sat Jun 14, 2025 12:37 pm
- Forum: Technical Help
- Topic: [2.0.55] occasional keyboard stops responding or delayed response
- Replies: 8
- Views: 872
Re: [2.0.55] occasional keyboard stops responding or delayed response
According to your log you play on an intel iGPU that could limit Factorio perfomrance in later stages of the game. Try to enable the FPS/UPS display in the F4 menu.
Maybe this could give a clue about the problem
Maybe this could give a clue about the problem
- Tue Jun 03, 2025 9:54 pm
- Forum: Ideas and Suggestions
- Topic: Don't reset map zoom
- Replies: 5
- Views: 872
Re: Don't reset map zoom
+1 from me
- Thu May 15, 2025 5:53 pm
- Forum: Implemented mod requests
- Topic: Display quality overlay on a sprite and sprite-button
- Replies: 8
- Views: 1265
Re: Display quality overlay on a sprite and sprite-button
Testing the new feature
But I'm sure it will come in handy for other applications. <3
Old implementation
For this usecase I think I keep the old styleBut I'm sure it will come in handy for other applications. <3

- Tue May 13, 2025 10:05 am
- Forum: Ideas and Suggestions
- Topic: Make shortcut bar more resilient to mod loading and unloading
- Replies: 31
- Views: 10202
Re: Make shortcut bar more resilient to mod loading and unloading
It would feel good to have this come true
- Tue Apr 01, 2025 3:46 pm
- Forum: Modding help
- Topic: Gui Element Minimap Zoom
- Replies: 2
- Views: 457
Re: Gui Element Minimap Zoom
Ok, with one the recent patches the zoom works as it did in 1.1, glad I kept that old code nearby
- Wed Feb 26, 2025 10:08 pm
- Forum: Implemented mod requests
- Topic: new schedule.add_record should return the index of the new record
- Replies: 1
- Views: 292
new schedule.add_record should return the index of the new record
TL;DR
The new schedule.add_record() should return the index of the new record. Unlike in the ui you don't acually see where the record is located. Temp records go in the current position, but the "current" value gets changed.
It would just make sense to return the index of the new record.
The ...
The new schedule.add_record() should return the index of the new record. Unlike in the ui you don't acually see where the record is located. Temp records go in the current position, but the "current" value gets changed.
It would just make sense to return the index of the new record.
The ...
- Thu Feb 06, 2025 9:03 am
- Forum: Ideas and Requests For Mods
- Topic: Colour code pipes based on contents?
- Replies: 1
- Views: 463
Re: Colour code pipes based on contents?
Did you see this companion mod https://mods.factorio.com/mod/color-coded-pipe-planner ? Simply use the planner over the new build and they are colored. Sure an automatic coloring would be nice, but I guess that would come with significant UPS waste, cause it would ALWAYS check EVERY pipe.
- Tue Feb 04, 2025 8:00 pm
- Forum: Duplicates
- Topic: Exit Train on the edge of the World, aka Ribbon world
- Replies: 1
- Views: 298
Exit Train on the edge of the World, aka Ribbon world
When exiting the train on a Ribbon world, where the Rails are on the edge of the map, one gets stuck behind the train. In 1.1 you could walk out of that spot. Not sure if that counts as bug, but wanted to report it, because it is a bit frustrating, to turn around the locomotive everytime you want to ...
- Mon Jan 27, 2025 9:48 am
- Forum: Implemented mod requests
- Topic: Display quality overlay on a sprite and sprite-button
- Replies: 8
- Views: 1265
Re: Display quality overlay on a sprite and sprite-button
Thanks for documenting this.
I had to set the size in the style definition and restrict the sprite widget to
(setting the actual sprite happens somewhere else)
I had to set the size in the style definition and restrict the sprite widget to
Code: Select all
resize_to_sprite = false
- Sat Jan 04, 2025 11:25 am
- Forum: Ideas and Suggestions
- Topic: Add setting to hide unresearched items/recipes in factoriopdia
- Replies: 31
- Views: 5100
Re: Add setting to hide unresearched items/recipes in factoriopdia
+1 for this suggestion
- Sun Dec 15, 2024 5:23 pm
- Forum: Won't fix.
- Topic: [raiguard] [2.0.23] Loading sprites longer than in 1.0, to the point of unplayability with some mods.
- Replies: 4
- Views: 850
Re: Loading sprites longer than in 1.0, to the point of unplayability with some mods.
I'm on Linux Mint 21.3 Virginia too, using a laptop with only slightly better stats then yours. I don't have the extrem loading times you describe.
I have installed all py mods just to test, but no extreme loading times. The only difference I see is that I'm using XFCE and not Cinnamon. My log is ...
I have installed all py mods just to test, but no extreme loading times. The only difference I see is that I'm using XFCE and not Cinnamon. My log is ...
- Wed Dec 11, 2024 12:49 pm
- Forum: Duplicates
- Topic: [2.0.24] Passing parameter into __ENTITY__ LocalisedString doesn't work
- Replies: 4
- Views: 574
Re: [2.0.24] Passing parameter into __ENTITY__ LocalisedString doesn't work
The same happens with __CONTROL__
in 1.1 I had "registered=Train [train=__1__] registered to __CONTROL____2____"
But in 2.0 that doesn't work anymore
in 1.1 I had "registered=Train [train=__1__] registered to __CONTROL____2____"
But in 2.0 that doesn't work anymore
- Tue Dec 03, 2024 12:09 pm
- Forum: Modding help
- Topic: [2.0] Localisation Problems
- Replies: 3
- Views: 596
Re: [2.0] Localisation Problems
I don't see the missing name configured in these locale files.
something like this should fix the missing key
[entity-name]
ffr_fast-electric-furnace=I'm a fast Furnace
something like this should fix the missing key
[entity-name]
ffr_fast-electric-furnace=I'm a fast Furnace
- Fri Nov 29, 2024 9:18 am
- Forum: Modding help
- Topic: Gui Element Minimap Zoom
- Replies: 2
- Views: 457
Gui Element Minimap Zoom
Was the minimap zoom changed with 2.0. I got it all figured out for 1.1 and the minimaps looked fine. Now the seem to always zoom far out.
So was there a change, is it maybe a bug? Any infos will be appreciated.
Zoom in both pictures is 3
Old New
So was there a change, is it maybe a bug? Any infos will be appreciated.
Zoom in both pictures is 3
Old New
- Thu Nov 28, 2024 10:57 pm
- Forum: Modding help
- Topic: LuaEntity.ghost_prototype.items_to_place_this missing quality
- Replies: 3
- Views: 573
Re: LuaEntity.ghost_prototype.items_to_place_this missing quality
The quality for that prototype is in the entity as a separate quality prototype. Hope that helps
- Sun Nov 24, 2024 9:49 pm
- Forum: Ideas and Suggestions
- Topic: Reduce amount of text in mod manager overview
- Replies: 0
- Views: 319
Reduce amount of text in mod manager overview
On the left overview of the Modmanager, the amount a visible text should be reduced Workspace 1_015.png
The amount of text on the left side should be reduced to 4 maybe 6 lines of text. On the right side is the place where all the text can be read.
Why:
I think, when looking for new mods, the ...
The amount of text on the left side should be reduced to 4 maybe 6 lines of text. On the right side is the place where all the text can be read.
Why:
I think, when looking for new mods, the ...