Search found 12 matches
- Fri Feb 11, 2022 6:02 pm
- Forum: Gameplay Help
- Topic: More Expressive Combinators
- Replies: 9
- Views: 2774
More Expressive Combinators
There's alot of scenarios where I have a solid idea of the boolean logic I need to accomplish something, but the lack of expressiveness in combinators makes it very tedious. And I cannot emphasize enough how this tedium is multiplied when you're in space constrained scenarios where you start having ...
- Sat Jul 31, 2021 2:33 am
- Forum: Technical Help
- Topic: [1.1.36] Broken Save on ALL save files
- Replies: 3
- Views: 1780
Re: [1.1.36] Broken Save on ALL save files
Hoping and praying for you buddy!Sonderlinger wrote: ↑Fri Jul 23, 2021 5:08 pmPlease help, this is a really really long and big save, after 2000+h I finally build my "dream world".
- Sat Jul 31, 2021 2:24 am
- Forum: Technical Help
- Topic: server bans Internal IP on banning people
- Replies: 7
- Views: 2481
Re: server bans Internal IP on banning people
Could be alot of things. Depending on where your VM is hosted, it might be behind some sort of gateway, and the last hop before reaching the server shows the IP address for the gateway backend. The VM might have a virtual network interface that performs it's own NAT'ing. If your VM is hosted outside...
- Sat Jul 24, 2021 7:37 pm
- Forum: Technical Help
- Topic: Corrupt map: Unknown tile 246
- Replies: 13
- Views: 4123
Re: Corrupt map: Unknown tile 246
Agreed, noone said the game should fix the bitflip, but an option to continue loading with an error tile set at that position would be great. Better than losing the entire save, and should be easy to implement as well. Backing up a save after a successful load would at least ensure if the game star...
- Wed Jul 07, 2021 10:11 pm
- Forum: Technical Help
- Topic: Corrupt map: Unknown tile 246
- Replies: 13
- Views: 4123
Re: Corrupt map: Unknown tile 246
Oh how! So I'm not alone with my problem :))))))))) No you're not alone. There's an entire section "0/1 Magic" of people with similar issues. People are losing all their saves and the staff are in disagreement about the problem. I recommended making backups of saves on successful load(no ...
- Wed Jul 07, 2021 8:54 pm
- Forum: Outdated/Not implemented
- Topic: Validate Saves
- Replies: 22
- Views: 6735
Re: Validate Saves
Hm. I don’t think this a good strategy. I would use it only, if I (as dev) would search for a specific bug. Because this occurs so seldom this extra loading needs a) too much resources and b) doesn’t even guarantee that if it loads it is able to run (happened to me much more often). Instead I would...
- Wed Jul 07, 2021 4:00 am
- Forum: Outdated/Not implemented
- Topic: Validate Saves
- Replies: 22
- Views: 6735
Validate Saves
TL;DR Consider detecting corruption by a validating a save by running it through the load routine, in order to prevent multiple saves from being corrupted.. What ? After completing a save operation, allow gaming to continue, but in a background thread run that save through the load routine to valid...
- Fri Jan 08, 2021 9:49 pm
- Forum: Gameplay Help
- Topic: Trains still route to closest station (with limits set)
- Replies: 37
- Views: 11801
Re: Trains still route to closest station (with limits set)
but you want stationary artillery That's not what I want. Artillery emplacements need to fire very rarely, so my personal opinion is it's waste to have them all over the place. I want to have a train visit, because a brief occasional visit is more than enough to clear nests that have crept within r...
- Fri Jan 08, 2021 9:44 pm
- Forum: Gameplay Help
- Topic: Trains still route to closest station (with limits set)
- Replies: 37
- Views: 11801
Re: Trains still route to closest station (with limits set)
On many occasions I've really wished there was a round robin option for visiting stations of the same name. I'd like to just have an artillery train that stops at all stations named "Art" in a round robin fashion. The only way I've found to do this is really complicated circuit wise and r...
- Fri Jan 08, 2021 7:42 am
- Forum: Gameplay Help
- Topic: Trains still route to closest station (with limits set)
- Replies: 37
- Views: 11801
Re: Trains still route to closest station (with limits set)
On many occasions I've really wished there was a round robin option for visiting stations of the same name. I'd like to just have an artillery train that stops at all stations named "Art" in a round robin fashion. The only way I've found to do this is really complicated circuit wise and re...
- Sat Nov 14, 2020 3:26 am
- Forum: Ideas and Suggestions
- Topic: Keep Equipment Grid Button
- Replies: 9
- Views: 3143
Re: Keep Equipment Grid Button
I think you just proved my pointAmericanPatriot wrote: ↑Sat Nov 14, 2020 3:26 amOops I mixed up left and right. I was thinking the correct button but mixed them up in my head.
- Sat Nov 14, 2020 2:59 am
- Forum: Ideas and Suggestions
- Topic: Keep Equipment Grid Button
- Replies: 9
- Views: 3143
Keep Equipment Grid Button
tldr When removing the character tab in 1.1, please find a place for the equipment grid button. Using the mainscreen suit icon, it's easy to accidentally remove the suit. Why? Many times I have used the wrong mouse button to access my equipment form the main screen icon, and instead removed my suit...