Search found 9 matches
- Fri Nov 20, 2020 7:12 pm
- Forum: Ideas and Requests For Mods
- Topic: Programmable Vehicles
- Replies: 2
- Views: 1083
Re: Programmable Vehicles
Thanks. I will take a look
- Sat Nov 14, 2020 7:15 pm
- Forum: Modding help
- Topic: Introducing myself and a mod question
- Replies: 10
- Views: 2095
Re: Introducing myself and a mod question
So for all entities their movement is tied into their orientation. That does kind of make it impossible apart from the teleport hack. With the teleport function is the resolution in tiles because the fact a vehicle goes forward and backwards smoothly means a vehicle can be a faction inside a tile bo...
- Sat Nov 14, 2020 2:06 pm
- Forum: Modding help
- Topic: Introducing myself and a mod question
- Replies: 10
- Views: 2095
Re: Introducing myself and a mod question
Using the teleport method can a vector be set also Yes. `teleport` accepts a position, but it also accepts two numbers that are used as a vector. entity.teleport(2,0) -- teleport 2 tiles to the right So say I was moving east at 2 tiles per second can the teleport method move me to 5 tiles west of m...
- Sat Nov 14, 2020 1:59 pm
- Forum: General discussion
- Topic: How addicted to this game are you?
- Replies: 10
- Views: 3432
Re: How addicted to this game are you?
Well Nilaus got fired and now plays Factorio the whole day. Wow he actually got fired from his job that is awful, what I have started to do is when I start work (working from home because of the virus) I unplug my personal machine and move it into my sitting room to remove the temptation of having ...
- Sat Nov 14, 2020 5:35 am
- Forum: Modding help
- Topic: Introducing myself and a mod question
- Replies: 10
- Views: 2095
Re: Introducing myself and a mod question
I have been drawing a few things out to try and see how the inertia thing can be done cheating on a bit of the process expensive math when I noticed about collisions. If I hit a wall with my car (I do not intend to try this) the resulting motion of the car will depend on the angle of incidence which...
- Sat Nov 14, 2020 12:33 am
- Forum: Ideas and Requests For Mods
- Topic: Programmable Vehicles
- Replies: 2
- Views: 1083
Programmable Vehicles
I have been looking at the AAI Programmable vehicles mod and although the mod is very good and well thought out (full credit to the developer) I would like to see a more simple resource movement system that does not have the complexity of the one size fits all full AI approach. I am very new to tryi...
- Fri Nov 13, 2020 11:04 pm
- Forum: General discussion
- Topic: How addicted to this game are you?
- Replies: 10
- Views: 3432
How addicted to this game are you?
I don't know what it is about this game but it just ticks all the boxes for me and I really do enjoy playing a lot. I was wondering if other people feel the same. I don't think anyone is going to beat my experience with this game, I actually got a disaplinary at work down to too much of my time play...
- Fri Nov 13, 2020 10:59 pm
- Forum: Modding help
- Topic: Introducing myself and a mod question
- Replies: 10
- Views: 2095
Re: Introducing myself and a mod question
Thanks guys. I have spent the evening trying to get a hello world mod up and running but my lad has been calling me away to help with his Jurassic Park Evo game so I have not been able to focus and I will hopefully get something running over the weekend. I know it will never be very realistic drivin...
- Fri Nov 13, 2020 5:01 pm
- Forum: Modding help
- Topic: Introducing myself and a mod question
- Replies: 10
- Views: 2095
Introducing myself and a mod question
Hello, hope all is well and everyone is looking forward to the weekend. I have been playing factorio for a while now and I have been looking into building a mod that intruduces a load more vehicles. I am a senior programmer and have been for 20 years so the coding is no issue for me apart from learn...