Search found 48 matches

by Kahnugo
Thu Dec 10, 2020 9:46 pm
Forum: Ideas and Suggestions
Topic: Reduce range penalty on robot charging stations
Replies: 34
Views: 931

Re: Reduce range penalty on robot charging stations

my friend, this is implementing of pathfinding for robots! 8-) because you're trying to give them a better path to their destination - one that gives them better access to charging. potato, potato. That is not path finding... I am not concerned about the destination of the goods when adjusting how ...
by Kahnugo
Tue Dec 08, 2020 9:20 am
Forum: Ideas and Suggestions
Topic: Reduce range penalty on robot charging stations
Replies: 34
Views: 931

Re: Reduce range penalty on robot charging stations

it might be interesting if there were a mod interface to enable some kind of smarter pathfinding algo for bots. modders could then add a "Smart Logistics Bot" that could be used for the more intensive parts. I would prefer that, too. All we discuss here is super theoretical or discussion of problem...
by Kahnugo
Mon Dec 07, 2020 10:06 pm
Forum: Gameplay Help
Topic: trains behavior with few same name stations
Replies: 10
Views: 520

Re: trains behavior with few same name stations

hm.... maybe if you have 20 stations and 19 trains its ok, but.. like in my situation (look at 1st pictire) if you have 3 stations and.. lets say 2 trains - if you put limit = 1 to every station nothing will change - those 2 trains will feed 2 nearest stations and far station 1 will starve :) 3 tra...
by Kahnugo
Mon Dec 07, 2020 1:04 pm
Forum: Ideas and Suggestions
Topic: Reduce range penalty on robot charging stations
Replies: 34
Views: 931

Re: Reduce range penalty on robot charging stations

The numbers are more relevant than the picture anyway and I don't see why you can't discuss those without seeing a picture of some roboports. Because it is a difference if I place 20 roboports per chunk or 0.5 roboports. But it doesn't matter when the point is that 12 tiles away from a roboport wit...
by Kahnugo
Sun Dec 06, 2020 1:07 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1356
Views: 188306

Re: Simple Questions and Short Answers

It's a tab in the game properties (right click the game in your library).
by Kahnugo
Sun Dec 06, 2020 12:55 pm
Forum: General discussion
Topic: satellites and consumers
Replies: 6
Views: 563

Re: satellites and consumers

I'm not sure I can really see the difference (granted I don't have any knowledge of anno, apart from what you just shared). What is the difference between having a science per minute parameter and a population count. One produces infinite research that increase mine production (or bot flying speed, ...
by Kahnugo
Sun Dec 06, 2020 9:35 am
Forum: Ideas and Suggestions
Topic: Reduce range penalty on robot charging stations
Replies: 34
Views: 931

Re: Reduce range penalty on robot charging stations

I think this was the spot I took a reading on. The traffic does vary a bit depending on where it's taking the barrels from, so the numbers at this exact spot might not be the same as when I looked at them. The purpose was to show the numbers I was seeing at a specific time at a specific place to ill...
by Kahnugo
Sat Dec 05, 2020 1:17 pm
Forum: Ideas and Suggestions
Topic: Reduce range penalty on robot charging stations
Replies: 34
Views: 931

Re: Reduce range penalty on robot charging stations

5 | S| 18 | 23 | 24 5 | 14 | 23 | 28 0 | 13 | 24 | 32 0 | S| 18 | 28 | 27 Where the numbers are robots in queue and S is a substation. Dunno, what you mean with this list of numbers. If that are roboports in some kind of “fixed grid” I would add SOME around those with the highest numbers, or - if y...
by Kahnugo
Sat Dec 05, 2020 6:00 am
Forum: General discussion
Topic: Anyone use barrels?
Replies: 62
Views: 3799

Re: Anyone use barrels?

If barrels or barreled product ever build up anywhere you need extra barrels to keep the flow going. If this build up ever releases it will flood the system and if you don't have enough buffer to handle the overflow then it will jam.
by Kahnugo
Fri Dec 04, 2020 6:07 pm
Forum: Ideas and Suggestions
Topic: Reduce range penalty on robot charging stations
Replies: 34
Views: 931

Re: Reduce range penalty on robot charging stations

I am not asking for anything to be added to the game, simply for some already existing values to be adjusted. If this is a misconception, please explain how in detail.
by Kahnugo
Fri Dec 04, 2020 10:40 am
Forum: Ideas and Suggestions
Topic: "add wait condition" seems wrong
Replies: 15
Views: 415

Re: "add wait condition" seems wrong

I guess it depends on what your baseline is. I would think that if there is no departure condition it would have no reason to depart. In other words baseline is that a train has a schedule that orders it to do stuff. Once it has executed its order it will start executing the other. Unless you tell i...
by Kahnugo
Fri Dec 04, 2020 9:54 am
Forum: Ideas and Suggestions
Topic: "add wait condition" seems wrong
Replies: 15
Views: 415

Re: "add wait condition" seems wrong

If there's no wait condition it doesn't wait. If there's no departure condition it still departs.
by Kahnugo
Fri Dec 04, 2020 6:44 am
Forum: Ideas and Suggestions
Topic: Reduce range penalty on robot charging stations
Replies: 34
Views: 931

Re: Reduce range penalty on robot charging stations

If the general behaviour is similar to early versions on the game, then radius translates into increased weight, which then translates into longer queue before alternatives are picked. So in my understanding increasing weights would in practice be similar to dynamically reducing the queue limit (act...
by Kahnugo
Fri Dec 04, 2020 5:58 am
Forum: Ideas and Suggestions
Topic: Reduce range penalty on robot charging stations
Replies: 34
Views: 931

Re: Reduce range penalty on robot charging stations

@Guenni7 It is possible that I'm just overestimating the congestion of my network or that it has something to do with many robots being assigned simultaneously causing fluctuations in the queues. It is admittedly a bit hard to spot what's actually going on in a cluster bots. I'm not suggesting to li...
by Kahnugo
Fri Dec 04, 2020 5:45 am
Forum: General discussion
Topic: [1.1][Poll] Do you more often mess up your quickbar now?
Replies: 10
Views: 629

Re: [1.1][Poll] Do you more often mess up your quickbar now?

Never after it was possible to turn off the auto replace. Before that I occasionally did by mistake, usually when I was driving around in a spidertron. I often have the remote selected and select stuff from the quickbar directly after moving (I pretty much only use the hotkeys for the remote).
by Kahnugo
Fri Dec 04, 2020 5:30 am
Forum: Ideas and Suggestions
Topic: Reduce range penalty on robot charging stations
Replies: 34
Views: 931

Re: Reduce range penalty on robot charging stations

- we need to differ between logistic bots and construction bots, because this is also a question of balancing (logistic) bots vs. belts I don't think that's necessary, the balancing should in my opinion be done through features you interact with as player (like number of charging stations per area,...
by Kahnugo
Thu Dec 03, 2020 10:24 pm
Forum: Gameplay Help
Topic: Turning or or enabling the tile grid
Replies: 3
Views: 221

Re: Turning or or enabling the tile grid

There's a debug option that turns on the grid.

Edit: f4 -> show-tile-grid in case you haven't used debug options before.
by Kahnugo
Thu Dec 03, 2020 1:35 pm
Forum: Gameplay Help
Topic: Size of logistic networks
Replies: 6
Views: 397

Re: Size of logistic networks

Ghosts for things where you do not have the material still fills the construction queue and they will regularly be checked postponing other construction jobs, so that will likely cause delays when you place new blueprints. If linking networks with chest/inserter connections is cumbersome I would do ...
by Kahnugo
Thu Dec 03, 2020 11:58 am
Forum: Gameplay Help
Topic: Size of logistic networks
Replies: 6
Views: 397

Re: Size of logistic networks

While logistic networks do get more efficient when they cover smaller areas, it might not necessarily be the size alone causing issues. When you say the robots take forever to build stuff, is that because they take long to react to ghosts being placed or simply because they move from far away. 1. If...
by Kahnugo
Thu Dec 03, 2020 9:33 am
Forum: Ideas and Suggestions
Topic: Reduce range penalty on robot charging stations
Replies: 34
Views: 931

Re: Reduce range penalty on robot charging stations

With a wider spread the chance, that they discharge, before they arrive at a roboport is now much higher. Sounds bad. But - and that is the point - instead of waiting - they fly... very slowly, but continuously more ore less into the direction of the target. Which means: a wider spread rises the ch...

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