Let's see...
- All my screens are at the same KDE-set scale, but they're all 125%, not 100%.
- I noticed this time that the menu bar on the leftmost monitor is also jittering up and down, though my guess is this is because a fullscreen window is jittering between monitors.
- Here's an event log ...
Search found 100 matches
- Fri Oct 25, 2024 3:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.7] Massive flickering when switching monitors
- Replies: 15
- Views: 2241
- Mon Oct 21, 2024 7:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.7] Massive flickering when switching monitors
- Replies: 15
- Views: 2241
Re: [2.0.7] Massive flickering when switching monitors
Console output. I've changed no settings from the default besides 'preferred video driver'.
Though I doubt this is relevant, the game still has the long-standing bug that it shows the primary display as display #3 (but starts up on #1 by default anyway?), while actually the KDE desktop setting is ...
Though I doubt this is relevant, the game still has the long-standing bug that it shows the primary display as display #3 (but starts up on #1 by default anyway?), while actually the KDE desktop setting is ...
- Mon Oct 21, 2024 7:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.7] Massive flickering when switching monitors
- Replies: 15
- Views: 2241
Re: [2.0.7] Massive flickering when switching monitors
I think this might only be an issue on Wayland. (However, the game is incredibly laggy (and blurry) on X11.)
- Mon Oct 21, 2024 6:55 pm
- Forum: Technical Help
- Topic: How to refund Space Age?
- Replies: 2
- Views: 473
How to refund Space Age?
Hi,
I'm having some trouble with my purchase.
I logged in to the website, went to the download page, and clicked 'buy' for Space age. This redirected me to Stripe, where I paid for a copy, but it ended up on an error page complaining about a missing zip code on my card.
I tried again. This time I ...
I'm having some trouble with my purchase.
I logged in to the website, went to the download page, and clicked 'buy' for Space age. This redirected me to Stripe, where I paid for a copy, but it ended up on an error page complaining about a missing zip code on my card.
I tried again. This time I ...
- Mon Oct 21, 2024 6:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.7] Massive flickering when switching monitors
- Replies: 15
- Views: 2241
[raiguard][2.0.7] Massive flickering when switching monitors
Factorio reliably starts up on the left-most display on my setup, by default. When I try to move it to screen 2 (i.e. the central, primary display)...
This happens: https://brage.info/75122881937__C9B04B3E-381C-4B0B-A05A-779CBB3A04DD.mov
The monitor change does actually take effect correctly, upon ...
This happens: https://brage.info/75122881937__C9B04B3E-381C-4B0B-A05A-779CBB3A04DD.mov
The monitor change does actually take effect correctly, upon ...
- Sat Mar 16, 2024 1:53 am
- Forum: 1 / 0 magic
- Topic: [raiguard/posila][1.1.104] HDR causes broken rendering with KDE6
- Replies: 4
- Views: 1294
Re: [1.1.104] HDR causes broken rendering with KDE6
This should be the one: https://brage.info/factorio-hdr-weirdness.log
I don't see anything unusual. The pixel format is still RGB888, so I would be suspicious of the compositor more than anything else. Though I don't think that could cause the weird shoreline rendering.
I don't see anything unusual. The pixel format is still RGB888, so I would be suspicious of the compositor more than anything else. Though I don't think that could cause the weird shoreline rendering.
- Fri Mar 15, 2024 6:15 pm
- Forum: 1 / 0 magic
- Topic: [raiguard/posila][1.1.104] HDR causes broken rendering with KDE6
- Replies: 4
- Views: 1294
[raiguard/posila][1.1.104] HDR causes broken rendering with KDE6
Well, it's marked as an experimental feature and the checkbutton literally landed yesterday, but I thought I'd mention anyway.
If you enable HDR in KDE6, as such:
https://usercontent.irccloud-cdn.com/file/AVuECqFo/image.png
Then the rendering of Factorio breaks fairly badly: https://usercontent ...
If you enable HDR in KDE6, as such:
https://usercontent.irccloud-cdn.com/file/AVuECqFo/image.png
Then the rendering of Factorio breaks fairly badly: https://usercontent ...
- Thu Mar 14, 2024 2:10 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 2978
Re: [1.1.104] Crash in wayland_get_system_cursor
That is somewhat relieving.
- Thu Mar 14, 2024 12:24 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 2978
Re: [1.1.104] Crash in wayland_get_system_cursor
O-kay...
I haven't yet played a full game with this, doing that this Friday, but I trust your integration tests. And/or the possibility that you don't mean "set *(unsigned int*)Wayland_ShowCursor = 0xc3c03148".
I haven't yet played a full game with this, doing that this Friday, but I trust your integration tests. And/or the possibility that you don't mean "set *(unsigned int*)Wayland_ShowCursor = 0xc3c03148".
- Wed Mar 13, 2024 12:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 2978
Re: [1.1.104] Crash in wayland_get_system_cursor
Ah, I see.
There's a lot of bugfixes to the code in question in 2.30.1, so you might want to consider that. I'll admit my setup is a bit rare at the moment, but it won't be staying that way; part of what I'm doing is searching for problems that can be fixed on the distro level. Though unfortunately ...
There's a lot of bugfixes to the code in question in 2.30.1, so you might want to consider that. I'll admit my setup is a bit rare at the moment, but it won't be staying that way; part of what I'm doing is searching for problems that can be fixed on the distro level. Though unfortunately ...
- Wed Mar 13, 2024 4:28 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 2978
Re: [1.1.104] Crash in wayland_get_system_cursor
I was able to do that regardless. It's a little bit of a hack, but I suppose this is fine; I don't see any difference in game behavior from what's expected.
Pretty simple, just do this:
gdb ./bin/x64/factorio --write
# wayland_get_system_cursor does not exist.
# It is presumably inlined ...
Pretty simple, just do this:
gdb ./bin/x64/factorio --write
# wayland_get_system_cursor does not exist.
# It is presumably inlined ...
- Wed Mar 13, 2024 4:00 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 2978
Re: [1.1.104] Crash in wayland_get_system_cursor
Setting an XCURSOR_THEME does not appear to solve the problem.
svein@saya ~/factorio [1]> echo $XCURSOR_PATH
/nix/store/7brazl8m0rhc8yacpw98flwaxs5g12qz-plasma-workspace-6.0.0/share/icons /home/svein/.icons /home/svein/.local/share/icons /home/svein/.local/share/flatpak/exports/share/icons /home ...
svein@saya ~/factorio [1]> echo $XCURSOR_PATH
/nix/store/7brazl8m0rhc8yacpw98flwaxs5g12qz-plasma-workspace-6.0.0/share/icons /home/svein/.icons /home/svein/.local/share/icons /home/svein/.local/share/flatpak/exports/share/icons /home ...
- Tue Mar 12, 2024 11:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 2978
Re: [1.1.104] Crash in wayland_get_system_cursor
NixOS, Plasma 6. Though as I said, this might be fixed upstream; it appears similar to https://bugzilla.redhat.com/show_bug.cgi?id=2165386, which isn't GPU-related.
I'd love to test a newer SDL version for you, except... I wound up rebuilding my OS with a newer SDL, then realised it's statically ...
I'd love to test a newer SDL version for you, except... I wound up rebuilding my OS with a newer SDL, then realised it's statically ...
- Tue Mar 12, 2024 9:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 2978
Re: [1.1.104] Crash in wayland_get_system_cursor
I spot a lot of changes to that particular function, some in reference to crashes.
Factorio appears to have SDL linked statically, so I can't test it, but I suspect that updating to the newest SDL2 release might do it.
Factorio appears to have SDL linked statically, so I can't test it, but I suspect that updating to the newest SDL2 release might do it.
- Tue Mar 12, 2024 6:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 2978
[1.1.104] Crash in wayland_get_system_cursor
This is with SDL_VIDEODRIVER=wayland. Note that Factorio is unplayable without this set; the window blinks white several times per second during normal gameplay.
No mods are loaded. It reliably happens while scrolling the mod menu; I haven't gotten far enough to try gameplay.
svein@saya ...
No mods are loaded. It reliably happens while scrolling the mod menu; I haven't gotten far enough to try gameplay.
svein@saya ...
- Sat Sep 24, 2022 1:49 am
- Forum: Technical Help
- Topic: Instantly dropped on joining multiplayer server
- Replies: 3
- Views: 1741
Re: Instantly dropped on joining multiplayer server
Considering that it's a modded game, it's likely that you're running flib . If you are running it (it shows up as "Factorio library" in-game), try updating it to the latest version if it's not already updated. The library had a bug with translations that had almost exactly these symptoms, but was ...
- Fri Sep 23, 2022 7:27 pm
- Forum: Technical Help
- Topic: Instantly dropped on joining multiplayer server
- Replies: 3
- Views: 1741
Re: Instantly dropped on joining multiplayer server
> This may be a buffer bloat problem as once both the client and server have timed out, the host can still receive UDP packets 5-10 seconds later.
This is actually the client.
This is actually the client.
- Fri Sep 16, 2022 8:43 pm
- Forum: Releases
- Topic: Version 1.1.69
- Replies: 25
- Views: 30279
Re: Version 1.1.69
Definitely not a fan of the new icons. They're fine on the ground, but as an icon in my inventory they're frankly ugly.
- Wed Mar 24, 2021 8:48 pm
- Forum: Releases
- Topic: Version 1.1.30
- Replies: 21
- Views: 26287
Re: Version 1.1.30
If this is the changelog for .29, what's the one for .30?
- Fri Jan 15, 2021 10:47 am
- Forum: Technical Help
- Topic: Does Factorio work on the new Macbooks?
- Replies: 4
- Views: 4950
Re: Does Factorio work on the new Macbooks?
It runs fine, and in headless mode actually about 20% faster than on my 1920X (impressive!).
But. This is a huge but. Using --benchmark on the same save and mod config, on both machines, I get a different checksum on the M1.
Connecting to a multiplayer sessions seems to have worked, however, so I ...
But. This is a huge but. Using --benchmark on the same save and mod config, on both machines, I get a different checksum on the M1.
Connecting to a multiplayer sessions seems to have worked, however, so I ...