Search found 63 matches

by Baughn
Wed Mar 04, 2020 9:55 pm
Forum: 1 / 0 magic
Topic: [0.18.9] No longer playable on NixOS
Replies: 12
Views: 774

Re: [0.18.9] No longer playable on NixOS

So when I confirmed that 0.18.8 worked fine, I didn't actually check 0.18.9. Turns out it also works fine, which means whatever was changed is in my OS. Fortunately I can git-bisect it... Unfortunately this didn't let me replicate the bug. This should mean it's environmental, and I've changed too ma...
by Baughn
Wed Mar 04, 2020 5:56 pm
Forum: Releases
Topic: Version 0.18.10
Replies: 16
Views: 7463

Re: Version 0.18.10

This seems to have fixed viewtopic.php?f=7&t=81699&p=482973.

Was that deliberate? I'm not seeing a changelog entry.
by Baughn
Wed Mar 04, 2020 5:54 pm
Forum: 1 / 0 magic
Topic: [0.18.9] No longer playable on NixOS
Replies: 12
Views: 774

Re: [0.18.9] No longer playable on NixOS

This appears to be fixed in 0.18.10, but there's no corresponding changelog entry. I'm worried it might be by accident.
by Baughn
Mon Mar 02, 2020 5:18 pm
Forum: 1 / 0 magic
Topic: [0.18.9] No longer playable on NixOS
Replies: 12
Views: 774

Re: [0.18.9] No longer playable on NixOS

Version 0.18.8 works fine, by the way.
by Baughn
Mon Mar 02, 2020 12:53 am
Forum: 1 / 0 magic
Topic: [0.18.9] No longer playable on NixOS
Replies: 12
Views: 774

Re: [0.18.9] No longer playable on NixOS

It doesn't get far enough to create config.ini, so I don't think that's an option.
by Baughn
Thu Feb 27, 2020 12:33 am
Forum: 1 / 0 magic
Topic: [0.18.9] No longer playable on NixOS
Replies: 12
Views: 774

[0.18.9] No longer playable on NixOS

I use the 'steam-run' package to run Factorio on NixOS, which provides a FHS environment by remapping the filesystem, pointing /usr at a package in /nix/store. /usr is normally nonexistent, making this a necessary prelude to running Factorio without patching the binary. However, somewhere in the 0.1...
by Baughn
Fri May 03, 2019 7:57 pm
Forum: Releases
Topic: Version 0.17.36
Replies: 15
Views: 7881

Re: Version 0.17.36

Is there any way to automatically update the dedicated server?

I've probably downloaded it 20-30 times by now, just for 0.17.
by Baughn
Sat Mar 30, 2019 1:17 pm
Forum: Releases
Topic: Version 0.17.23
Replies: 67
Views: 18086

Re: Version 0.17.23

There may be a great reason, but unfortunately this means the game I was playing with some friends is stuck on .22, with the power pole crash.

I don't suppose there's any chance we could get a .22.5, which just fixes that bug but doesn't break the rest of the game?
by Baughn
Fri Mar 29, 2019 7:33 pm
Forum: Releases
Topic: Version 0.17.23
Replies: 67
Views: 18086

Re: Version 0.17.23

The (BobAngels-modded) dedicated server now segfaults on startup. No backtrace printed.
by Baughn
Fri Sep 07, 2018 12:31 pm
Forum: Technical Help
Topic: Download CAPTCHA prevents automated downloads
Replies: 16
Views: 2254

Re: Download CAPTCHA prevents automated downloads

The purpose of this is to make Factorio possible to install on NixOS. It has to be automated; the package builder (by design) doesn't allow interactive actions, and the license obviously doesn't allow redistribution. Previously we've been able to get away with a login script using curl, but that fal...
by Baughn
Thu Mar 08, 2018 1:39 am
Forum: Technical Help
Topic: [0.16.28] Low MP UPS, high SP UPS for same save
Replies: 0
Views: 204

[0.16.28] Low MP UPS, high SP UPS for same save

In short, I have a game we've been working on for a few weeks, approaching megabase proportions, but where the practical UPS limit has recently dropped to ~30 in multiplayer while the same save runs at 70 UPS if loaded in singleplayer. I'm not sure if this is a bug or not, but I don't recall it bein...
by Baughn
Thu Feb 22, 2018 8:13 pm
Forum: Desyncs with mods
Topic: Desyncs seemingly triggered by latency
Replies: 0
Views: 373

Desyncs seemingly triggered by latency

We've been playing a multiplayer game for a few weeks, with regular (and increasing) frequency of desyncs. At all times, it seems it's the laggiest player that desyncs. Restarting the server sometimes helps for a while, but often not. Sometimes we go hours without a desync; sometimes we get five in ...
by Baughn
Wed Feb 21, 2018 4:58 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 560
Views: 108794

Re: [MOD 0.13.17+] Rampant - 0.16.22

Hi, We're two weeks into a game combining Rampant, Nauvis Day and Endgame Combat, and by now the biters seem to have maxed out. We're still in early-midgame -- no logistics system, just player delivery and construction bots -- but evolution is sitting around 95-97% and all I ever see are the highest...
by Baughn
Thu Feb 15, 2018 9:12 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 212
Views: 34692

Re: [MOD 0.16] Realistic Reactors

This is broken in 0.16.24 thanks to the fluix box check.
by Baughn
Mon Feb 12, 2018 5:38 pm
Forum: Duplicates
Topic: [0.16.22] Modded lamps with extra large radius fail to rende
Replies: 1
Views: 257

[0.16.22] Modded lamps with extra large radius fail to rende

For example, the Yuoki Railways' modern street lamp. This has a lighting radius larger than the maximum zoom-out distance. If I walk away from it, especially if not zoomed fully out, the lamp will apparently be culled (?) from rendering while the visible area still should be lit by it, causing the t...
by Baughn
Tue Jan 30, 2018 3:13 pm
Forum: Gameplay Help
Topic: mixing fuel on belt
Replies: 13
Views: 1892

Re: mixing fuel on belt

You can easily do this using a circuit and merging lanes, set to allow the low-priority fuel through only if there's nothing else on the belt.

As of 0.16, you can also do this with a splitter at to input prioritization mode.
by Baughn
Thu Jan 25, 2018 4:31 pm
Forum: Technical Help
Topic: [16.16] Corruption of the game state
Replies: 4
Views: 481

Re: [16.16] Corruption of the game state

Which you can best do using memtest86+.

Run it overnight, see if it finds anything.
by Baughn
Mon Jan 22, 2018 8:53 pm
Forum: Resolved Problems and Bugs
Topic: [16.17][linux] libpng warning: "Application built with libpng-1.2.50 but running with 1.6.30"
Replies: 10
Views: 2796

Re: [0.16.17] linux build with libpng issue

I can confirm, the same thing expectedly happens on NixOS with steam-run. ➜ factorio steam-run ~/factorio/bin/x64/factorio ~/factorio /home/svein/factorio/bin/x64/factorio: /steamrt/amd64/lib/libssl.so.1.0.0: no version information available (required by /home/svein/factorio/bin/x64/factorio) /home/...
by Baughn
Mon Jan 22, 2018 8:44 pm
Forum: Releases
Topic: Version 0.16.17
Replies: 53
Views: 16613

Re: Version 0.16.17

First crash! ➜ factorio steam-run ~/factorio/bin/x64/factorio ~/factorio /home/svein/factorio/bin/x64/factorio: /steamrt/amd64/lib/libssl.so.1.0.0: no version information available (required by /home/svein/factorio/bin/x64/factorio) /home/svein/factorio/bin/x64/factorio: /steamrt/amd64/lib/libssl.so...
by Baughn
Sat Dec 23, 2017 8:15 pm
Forum: General discussion
Topic: Game theory: Factorio takes place on Earth
Replies: 25
Views: 3961

Re: Game theory: Factorio takes place on Earth

olafthecat wrote:Surely the planet could be an infinite sphere?
Is there any difference between an infinite sphere and an infinite plane?

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