Search found 9 matches

by epitaph
Sat Mar 30, 2019 3:08 am
Forum: Resolved Problems and Bugs
Topic: [0.17.22] Flamethrower turret doesn't have a visible targetting range anymore.
Replies: 2
Views: 2124

Re: [0.17.22] Flamethrower turret doesn't have a visible targetting range anymore.

To add on to this, when in map mode, it displays, but as a small sliver and only points east. It's really faint in the second image but it's right above the character's name if you zoom in. The red radius juts out to the east.
by epitaph
Wed Feb 27, 2019 9:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.17] Quickbar disappeared, unable to restore
Replies: 3
Views: 1216

Re: [0.17] Quickbar disappeared, unable to restore

The latest update 0.17.2 fixed the issue. Thanks!
by epitaph
Wed Feb 27, 2019 5:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.17] Quickbar disappeared, unable to restore
Replies: 3
Views: 1216

Re: [0.17] Quickbar disappeared, unable to restore

Here's the log: 0.002 2019-02-27 11:57:10; Factorio 0.17.1 (build 43001, win64, steam) 0.002 Operating system: Windows 10 (version 1607) 0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.002 Read data path: C:/Program Files (x86)/Steam...
by epitaph
Tue Feb 26, 2019 9:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.17] Quickbar disappeared, unable to restore
Replies: 3
Views: 1216

[0.17] Quickbar disappeared, unable to restore

Not sure how to recreate this, but I was alt tabbing back and forth and noticed that I the quick bar was missing. I've attached an autosave with a working quickbar and a manual save where the quickbar no longer appears. Maybe it's a hotkey I pressed but I don't see anything letting me toggle the qui...
by epitaph
Sat May 06, 2017 1:04 am
Forum: Duplicates
Topic: [15.9] Construction Robot Stuttering/Glitch
Replies: 3
Views: 2696

[15.9] Construction Robot Stuttering/Glitch

I'm not sure what condition triggers this but sometimes, construction robots deployed from the personal roboport glitch and do not return to inventory. They stutter, attempt to return, then go back to stuttering. I watched this for about 2 minutes. Moving the vehicle position does not cause the bots...
by epitaph
Thu May 04, 2017 5:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.6] Inserter Graphics Glitch
Replies: 1
Views: 574

[0.15.6] Inserter Graphics Glitch

When rotating an inserter that already been placed between rail and a chest, the inserter graphic is off by 90 degrees when the inserter is rotated to insert from the chest onto the rail. The inserter graphic should align with the direction of the inserter. This also applies to the long handed inser...
by epitaph
Sat Mar 26, 2016 3:10 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 91279

Re: [0.12] Bugs, crashes & other issues

I tested it further--laying new track is fine. It's during maintenance mode when the first FARL placed set of rail signals is 35 tiles away from the detected manually placed one (img1). The rest of the signals that FARL places after the first one behaves as expected (29 tiles apart) (img2): img1: ht...
by epitaph
Sat Mar 26, 2016 5:02 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 91279

Re: [0.12] Bugs, crashes & other issues

Farl is not consistent in laying out signals:

Image

I am using the 8Ltrain fix mod (viewtopic.php?f=91&t=19458) so I'm not sure if that is affecting the fluctuations in distance between rail signals even though the setting is static
by epitaph
Mon Mar 14, 2016 1:51 am
Forum: Resolved Problems and Bugs
Topic: Chain Signal Inconsistent Behavior
Replies: 3
Views: 1601

Chain Signal Inconsistent Behavior

I'm seeing an issue where chain signals are not behaving in an consistent manner. In the picture below, I expected the chain signal allowing NW travel to be blue since only one of the two possible exits to the block has a train in the block but it's showing up as red. http://i.imgur.com/HfyZIDr.jpg ...

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