Search found 122 matches

by Mysteria9
Sat Apr 20, 2013 9:37 pm
Forum: Gameplay Help
Topic: crafting steel
Replies: 8
Views: 13546

Re: crafting steel

It does say in the research description that the research will allow you to smelt iron into steel ;)
by Mysteria9
Sat Apr 20, 2013 9:35 pm
Forum: Show your Creations
Topic: Creepers arent that bad at all
Replies: 4
Views: 6220

Re: Creepers arent that bad at all

They seem more intelligent than I first imagined.......
by Mysteria9
Sat Apr 13, 2013 3:44 pm
Forum: Ideas and Suggestions
Topic: Item Recycling/Recycler/Scrap Yard (merged topics)
Replies: 33
Views: 17350

Re: Item Decompiler/Recycler

Arakasi wrote:There must be considered situation when one product may have several different procedures and different resources which are needed. This may causes problems
If I understand you correctly, having multiple output slots would solve this. Am I on the right track? :)
by Mysteria9
Wed Apr 10, 2013 2:18 pm
Forum: Ideas and Suggestions
Topic: Drawing board/notes-mode
Replies: 3
Views: 5167

Re: Drawing board/notes-mode

I'd find that very useful, good idea!
by Mysteria9
Wed Apr 10, 2013 2:16 pm
Forum: Implemented Suggestions
Topic: Minefield
Replies: 18
Views: 10798

Re: Minefield

I love the idea!
I'd be happy if a specific "mine layer bot" would do the work though.
by Mysteria9
Wed Apr 10, 2013 2:12 pm
Forum: Development Proposals
Topic: [Polls Closed] The signals
Replies: 60
Views: 49606

Re: [Polls] The signals

I use them and I absolutely love them!
Also, I agree with MF.
by Mysteria9
Wed Apr 10, 2013 2:08 pm
Forum: Show your Creations
Topic: My Fort
Replies: 4
Views: 5701

Re: My Fort

That's mighty fancy!
by Mysteria9
Sat Apr 06, 2013 9:26 pm
Forum: Ideas and Suggestions
Topic: furnace option
Replies: 4
Views: 5739

Re: furnace option

What would you gain from the ability to put random things in the output slot?
I don't understand what you're looking for here...
by Mysteria9
Sat Apr 06, 2013 9:24 pm
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 795
Views: 724033

Re: Factorio Roadmap

Poiasdope wrote:Will Factorio 2 have a Z-axis? xD
Are you for real?
by Mysteria9
Thu Apr 04, 2013 6:29 pm
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 795
Views: 724033

Re: Factorio Roadmap

Sounds great, but I do agree about the updater mentioned above.
Looking forward to the electricity improvements!
by Mysteria9
Tue Apr 02, 2013 8:49 pm
Forum: Releases
Topic: Version 0.3.0
Replies: 37
Views: 22847

Re: Version 0.3.0

Mranth0ny62 wrote:I can't put stone in the furnace, that's the problem
Have you tried both manually and with inserter?
I've only tried with inserters so far but that worked fine.
by Mysteria9
Tue Apr 02, 2013 3:34 pm
Forum: Ideas and Suggestions
Topic: Item Recycling/Recycler/Scrap Yard (merged topics)
Replies: 33
Views: 17350

Re: Item Decompiler/Recycler

i think simply going back one stage would be too powerful AND limited in scope, i would rather have a machine which reduces it all down into base parts with a set efficiency level, so if something cost 10 iron to make then it'd give 8 iron back, i would prefer this because just going back one step ...
by Mysteria9
Mon Apr 01, 2013 11:23 am
Forum: Releases
Topic: Version 0.3.1 (Bugfix release)
Replies: 19
Views: 17794

Re: Version 0.3.1 (Bugfix release)

Very nice!
by Mysteria9
Sun Mar 31, 2013 7:42 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.3.1] Muzzle flash is offset
Replies: 4
Views: 2759

Re: Muzzle flash is offset

FreeER wrote:[cough]Upcoming bug fixes in 0.3.1[/cough]
Heh, thanks. Guess I read that post too fast before^^
by Mysteria9
Sun Mar 31, 2013 5:33 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.3.1] Muzzle flash is offset
Replies: 4
Views: 2759

[Resolved 0.3.1] Muzzle flash is offset

The muzzle flash seems to be offset, have a look at these pictures:
Image
The rockets also come out wrong:
Image
The flamethrower didn't fire at all.
by Mysteria9
Sun Mar 31, 2013 4:30 pm
Forum: Ideas and Suggestions
Topic: Screenshot functionality
Replies: 17
Views: 1793

Re: screenshot button

Sure, but having the screenshots saved automatically is much nicer.
I use fraps for that, by the way.
by Mysteria9
Sun Mar 31, 2013 3:37 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.3.1] Executable's icon disappeared
Replies: 8
Views: 2109

[Resolved 0.3.1] Executable's icon disappeared

The executable's file icon (the cog) seems to be missing in 0.3.0.
I'm using "MS Windows (64 bit exe installer)".
by Mysteria9
Sun Mar 31, 2013 12:06 pm
Forum: Releases
Topic: Upcoming bugfix release 0.3.1
Replies: 9
Views: 17108

Re: Upcoming bugfix release 0.3.1

MF- wrote:
kovarex wrote: In case you discover any other bugs please report them in the bugs section so we can include them in the bugfix release.
This well meant mis-used phrase made my night :)
HAH!
by Mysteria9
Sun Mar 31, 2013 12:04 am
Forum: Releases
Topic: Upcoming bugfix release 0.3.1
Replies: 9
Views: 17108

Re: Upcoming bugfix release 0.3.1

Wow, you guys are quick!
by Mysteria9
Sat Mar 30, 2013 10:33 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.3.1] Opening inventory while in a car
Replies: 1
Views: 1536

[Resolved 0.3.1] Opening inventory while in a car

Pressing the inventory key while inside a car will display the inventory very breifly, then it disappears.

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