Search found 10 matches
- Sat Mar 03, 2018 9:48 pm
- Forum: Technical Help
- Topic: A repeatable desync, this time with error logs, mods, and my save
- Replies: 2
- Views: 1327
Re: A repeatable desync, this time with error logs, mods, and my save
We just did that. The only mod that seems to be letting me in after toggling it off is Homeworld Redux, which we've played with since the start of the game. That doesn't make any sense. Is there any way I can track down which item or code in the mod is causing the problem? EDIT: I contacted the mod ...
- Sat Mar 03, 2018 9:13 pm
- Forum: Technical Help
- Topic: A repeatable desync, this time with error logs, mods, and my save
- Replies: 2
- Views: 1327
A repeatable desync, this time with error logs, mods, and my save
We've tried having my computer host while she joins, or my wifes computer hosts while I join. Both times it desync's on multiplayer join. Well almost every time, except when it's feeling charitable... for some reason. We're fully updated this time (16.27, but none of the recent changelogs said anyth...
- Fri Mar 02, 2018 6:05 pm
- Forum: Technical Help
- Topic: Multiplayer Desync. How do I know if it's a mod?
- Replies: 3
- Views: 1443
Re: Multiplayer Desync. How do I know if it's a mod?
From log file: - 0.282 Loading mod base 0.16.22 (data.lua) From post: - 0.282 Loading mod base 0.16.27 (data.lua) ??? I updated my game last night, and edited the post, which is why the post looks newer than the logfile. For some reason it's now working. i updated my game and all my mods last night...
- Fri Mar 02, 2018 4:45 am
- Forum: Technical Help
- Topic: Multiplayer Desync. How do I know if it's a mod?
- Replies: 3
- Views: 1443
Multiplayer Desync. How do I know if it's a mod?
EDIT: Somehow the issue has resolved itself. I haven't made any changes since the last time it didn't work.... so I don't know what actually fixed it, and I fully expect it to break again. Original Message Follows I've looked through some other posts regarding desync's, and it always seems to end wi...
- Sun Oct 15, 2017 5:20 pm
- Forum: Ideas and Suggestions
- Topic: Check for vehicle speed before releasing personal robots
- Replies: 12
- Views: 4609
Re: Robots shouldn't jump out of speedy trains
I agree, robots shouldn't jump out when moving too fast. Currently I am having quite a fun game with Mods "Helicopters" LOL, you don't need a helicopter or a train to have this problem. Just try sticking some exoskeletons in your power armor before you've researched enough drone speed upg...
- Sun Oct 15, 2017 4:44 pm
- Forum: Ideas and Suggestions
- Topic: Please create an OPTION (off by default) that will allow trees to be blueprinted
- Replies: 2
- Views: 993
Please create an OPTION (off by default) that will allow trees to be blueprinted
TL;DR Trees need to be (optionally) allowed to take their place in a blueprint. What ? Currently when you drag a selection box around something, trees are ommitted, since in the base game trees are not options which can be placed back down. Mods change this, allowing trees to be placed. Not all pla...
- Sun Mar 30, 2014 9:06 pm
- Forum: Modding help
- Topic: Stack size = 2^x
- Replies: 6
- Views: 2981
Re: Stack size = 2^x
probably because there's no "mod help" forum, only a "mod contribution" forum.
- Sun Mar 30, 2014 8:17 pm
- Forum: Gameplay Help
- Topic: Loading Assemblers
- Replies: 3
- Views: 2983
Re: Loading Assemblers
Weird, it's working perfectly now. I'm sure i'm doing the exact same thing that failed last time, but... whatever.
Thanks for the quick response!
Thanks for the quick response!
- Sun Mar 30, 2014 7:59 pm
- Forum: Gameplay Help
- Topic: Oil woes
- Replies: 2
- Views: 2943
Re: Oil woes
The above response is fine advice for advanced processing, but was not perfect for your situation. I took a look at your save, i'm using a diff version, so I hope it loaded it right. In your save you had light oil and petroleum being extracted, but the heavy oil was not, and since the refinery has a...
- Sun Mar 30, 2014 7:49 pm
- Forum: Gameplay Help
- Topic: Loading Assemblers
- Replies: 3
- Views: 2983
Loading Assemblers
I'm having trouble figuring out how to build assembler networks. I can unload them with inserters, but I can never get them loaded. The wiki say Finished products can be extracted by Inserters on to transport belts or into chests, trains or other storage. But it says nothing about loading assemblers...