Search found 20 matches

by fatallight
Sat Jan 18, 2025 1:55 pm
Forum: General discussion
Topic: Agri science spoilage is not fun, just annoying.
Replies: 9
Views: 816

Re: Agri science spoilage is not fun, just annoying.

It's not just that they turn into spoilage, they also provide less science the older they are. Which, by the way, I did not see explained anywhere. I had to notice by watching the packs get consumed by labs.

I know that you can add quality to them which increases their spoil time but I haven't ...
by fatallight
Fri Jan 10, 2025 12:59 am
Forum: Balancing
Topic: Gleba is very broken, if you aren't a speedrunner
Replies: 17
Views: 1822

Re: Gleba is very broken, if you aren't a speedrunner

I must have been lucky with my choices. I went Fulgora then Gleba and the mech suit + personal lasers made the whole thing pretty easy. Being able to outrun everything and jet over water or up cliffs makes you unkillable. I was able to clear everything out with ease.

I wasn't particularly fast ...
by fatallight
Wed Jan 08, 2025 10:24 pm
Forum: General discussion
Topic: Will Factorio Space Age be on Switch 2?
Replies: 14
Views: 1595

Re: Will Factorio Space Age be on Switch 2?

Will it have more RAM and VRAM? I think that's a big one.
by fatallight
Tue Dec 31, 2024 8:50 pm
Forum: General discussion
Topic: steam deck space age?
Replies: 3
Views: 560

Re: steam deck space age?

I've made it to the Solar system edge on the deck. All good there too. I imagine it'll start being a problem as I scale up and there's a greater UPS demand on the machine.
by fatallight
Tue Dec 31, 2024 8:01 pm
Forum: General discussion
Topic: Would I Enjoy Space Age?
Replies: 12
Views: 1164

Re: Would I Enjoy Space Age?

Bad news. If you were hoping someone would talk you out of buying SA, it's a lot of the exact kinds of things it sounds like you enjoy.
by fatallight
Sun Dec 29, 2024 3:16 am
Forum: Ideas and Suggestions
Topic: Place underground belts at the longest distance when avoiding obstacles
Replies: 3
Views: 256

Re: Place underground belts at the longest distance when avoiding obstacles

Yeah I got what you're saying. I'm saying that a more general solution would be for the game to detect when an obstacle is encountered and essentially temporarily switch to placing the exit of an underground so that you can place the exit wherever you want or, at most, at its maximum length.
by fatallight
Fri Dec 27, 2024 8:21 pm
Forum: Ideas and Suggestions
Topic: Place underground belts at the longest distance when avoiding obstacles
Replies: 3
Views: 256

Re: Place underground belts at the longest distance when avoiding obstacles

I think instead of automatically putting the exit at the maximum distance, move the exit with the cursor as you drag until it reaches that maximum. So if you want to stop the belt length sooner, you just stop dragging.
by fatallight
Fri Dec 27, 2024 2:40 am
Forum: General discussion
Topic: [SA] Fastest (and cursiest) ways of transporting items
Replies: 6
Views: 912

Re: [SA] Fastest (and cursiest) ways of transporting items

I'm getting sidetracked here but what's the design of that number display?

Edit: Guessing maybe this: https://www.reddit.com/r/factorio/comme ... mbinators/ Neat!
by fatallight
Sun Dec 22, 2024 9:09 pm
Forum: General discussion
Topic: My feedback about Space Age
Replies: 21
Views: 1663

Re: My feedback about Space Age

Could you expand a bit about how the Gleba science packs prevent automation? You can just toss the spoilage into a furnace so they can be handled automatically. The waste kinda feels bad but they're produced renewably so you're not really losing much. You could certainly turn off the gleba factory ...
by fatallight
Sun Dec 22, 2024 6:18 pm
Forum: General discussion
Topic: Let us make WUBE cringe...
Replies: 7
Views: 782

Re: Let us make WUBE cringe...

I think you could do this more simply. Pick an item type you're not transporting with 1k cargo capacity, maybe red science. Set the minimum launch amount to 1 and request 1k on the platform and 1k on the receiving planet. On your sending planet, build a dedicated rocket launch pad and load it ...
by fatallight
Sun Dec 22, 2024 3:20 pm
Forum: Ideas and Suggestions
Topic: Spaceship automation: pause thrust after arrival
Replies: 8
Views: 1238

Re: Spaceship automation: pause thrust after arrival

I use a "Vulcanus Fetch" logistics group which is shared between my fetcher platform and the Vulcanus cargo bay. So when I add an item to that group, the platform knows to transport it to Vulcanus automatically (using interrupts). The wait condition at Vulcanus is a circuit condition that checks ...
by fatallight
Sat Dec 21, 2024 1:47 am
Forum: General discussion
Topic: I beat space age! (long+opinions+feedback)
Replies: 6
Views: 1105

Re: I beat space age! (long+opinions+feedback)

Some good observations. On Aquilo, I think the challenge of Aquilo is as much about space platform construction and logistics as it is about the heat mechanic. Taken together, I think it makes sense that the terrestrial challenge of that planet isn't groundbreaking.

I'm sure some players may have ...
by fatallight
Fri Dec 20, 2024 12:27 pm
Forum: Gameplay Help
Topic: Train - control by interuption
Replies: 9
Views: 694

Re: Train - control by interuption


* All trains will read their own cargo and path to the correct requester station using the wildcard signal to match the resource icon in the requester station's name. This removes having to use train IDs to track which train is carrying what load.


This is good and simple for your high ...
by fatallight
Fri Dec 20, 2024 12:11 pm
Forum: General discussion
Topic: The most ridicilous receipes in SA ...
Replies: 31
Views: 2589

Re: The most ridicilous receipes in SA ...


Or I suppose it's just the spoilage mechanic making me fidgety when I have to rely on something that melts on the way and a failure results in losing my precious fish farm (and the biter nests making the eggs probably getting obliterated by artillery).


If it makes you feel any better, biter ...
by fatallight
Thu Dec 19, 2024 11:55 pm
Forum: General discussion
Topic: The most ridicilous receipes in SA ...
Replies: 31
Views: 2589

Re: The most ridicilous receipes in SA ...


Oh, easily the ice to water recipe.

Not that the recipe doesn't make sense--it's that we have to reach space to unlock the secret of melting an ice cube.


Definitely this. Gotta use a separate building and expend a bunch of energy to turn it into water so that it can be used by my... 1000 ...
by fatallight
Thu Dec 19, 2024 10:02 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1958
Views: 657764

Re: Simple Questions and Short Answers


What do the space logistic conditions "any planet import zero" and "any request zero" do?

This is a weak point of the expansion: the space logistic conditions are not explained at all. I can't seem to find any direct, no longer than neccessary answers by researching either.


Is there an "Any ...
by fatallight
Thu Dec 19, 2024 3:40 pm
Forum: Gameplay Help
Topic: Train - control by interuption
Replies: 9
Views: 694

Re: Train - control by interuption

I'm not sure I understand your situation enough to give you an exact answer. But setting the train limit and priority from circuits can take you pretty far. In my "bag of trains" solution, all pickup stations have the same name and all balancing is done by setting train limits, priority, and ...
by fatallight
Thu Dec 19, 2024 1:19 pm
Forum: Gameplay Help
Topic: Train - control by interuption
Replies: 9
Views: 694

Re: Train - control by interuption

Is there any reason you've decided to do something like this instead of adjusting the train limits at the stations?
by fatallight
Thu Dec 19, 2024 1:40 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1958
Views: 657764

Re: Simple Questions and Short Answers


Hi, I have a problem where I think I need a kind of timer but not sure how to make it.

So on my space platform, I only want it to be ready for travel when a certain part of my explosive rockets belt is full. So one of the conditions for getting a green light for the platform is that rockets > 30 ...
by fatallight
Thu Oct 22, 2020 1:06 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1523292

Re: Bugs & FAQ

I have a pretty simple question. I just unlocked Red science analyzer but I can't find any way to actually research with it. My only research options require a Red science analyzer and a Basic datacore. But my only research buildings available are Basic Lab and Tech Archive 1 and 2. None of those ...

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