Search found 16 matches

by Aes Sedai
Sat Jul 08, 2017 5:37 pm
Forum: Ideas and Suggestions
Topic: Map Filter Option: Biters
Replies: 3
Views: 1596

Map Filter Option: Biters

Title is pretty self explanatory. Being able to toggle the visibility of Biters on the map would make it easier to see the resources without the red visual clutter.

Example view with biters:
Screenshot_179.png

It is sometimes difficult to locate ore patches (especially smaller ones, or small oil ...
by Aes Sedai
Tue Jul 04, 2017 4:02 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 233654

Re: [MOD 0.15] Upgrade planner

Ran into a bug when using the upgrade planner:

Error while running event upgrade-planner::on_player_alt_selected_area (ID 50)
__upgrade-planner__/control.lua:943: attempt to index local 'old_blueprint' (a nil value)
by Aes Sedai
Sun Jul 02, 2017 8:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.26] Disconnect when placing BP in Book on Multiplayer
Replies: 2
Views: 1460

[0.15.26] Disconnect when placing BP in Book on Multiplayer

This seems like a regression from an earlier issue.

1) Load game in Multiplayer, have another player connect
2a) Add Blueprint to Book as Player
2b) Player is disconnected
3a) Add Blueprint to Book as Server
3b) Server is disconnected, and all players are kicked

If a Player tried to do it, then ...
by Aes Sedai
Sun Jul 02, 2017 3:42 am
Forum: Not a bug
Topic: [0.15.26] Performance issue with Biters
Replies: 4
Views: 3229

Re: [0.15.26] Performance issue with Biters

@jonatkins

Veden (author of Rampant) actually pointed that mod out to me on the Github issue, and it's in the second save. From what I noticed, it seemed that adding your mod helped reduce the duration of the slowdowns, but did not eliminate them.
by Aes Sedai
Sun Jul 02, 2017 2:16 am
Forum: Not a bug
Topic: [0.15.26] Performance issue with Biters
Replies: 4
Views: 3229

[0.15.26] Performance issue with Biters

I've submitted this to the Rampant github page a little over a week ago, and have played about 50 hours since I first reported this issue. Following is the mostly-original issue text.

===

I started a new save when Factorio 0.15.x was released, and modified the settings to be a combination of the ...
by Aes Sedai
Wed Aug 17, 2016 2:12 am
Forum: Resolved Problems and Bugs
Topic: [13.16] [Oxyd] MP: Crash on: "(147): AttackAreaBehavior::getCurrentDestination"
Replies: 5
Views: 4122

[13.16] [Oxyd] MP: Crash on: "(147): AttackAreaBehavior::getCurrentDestination"

Game loaded fine for me, but immediately crashed a couple of ticks later when magister94 connected. Also, when he loaded the game and I connected to him the game also crashed for him specifically a couple of ticks after unpausing.
by Aes Sedai
Tue Aug 16, 2016 10:42 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 233654

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

I have a small request, I use Gotlag's Side Inserters mod and when I use the upgrade-planner on inserters that have been configured out of their 'normal' state, the upgraded inserters have their configuration reset. I don't know if this is an easy thing to implement, but if it's possible I'd greatly ...
by Aes Sedai
Sat Aug 13, 2016 8:02 am
Forum: Mods
Topic: [MOD 0.12.x] Equalizer chests v1.4.0
Replies: 66
Views: 64738

Re: [MOD 0.12.x] Equalizer chests v1.1.4

It seems that this mod has been causing desyncs on MP, Factorio 0.13.15 and Equalizer Chests v1.2.1. I haven't been able to reproduce the desync with any regularity, it seems that it is at random more or less. Sometimes, it will cause a desync cycle and it will just continue to desync over and over ...
by Aes Sedai
Fri Aug 12, 2016 11:22 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 343212

Re: [MOD 0.12.35|0.13] SmartTrains 0.3.95|0.4.6

Just ran into another error in SmartTrains, __SmartTrains__/gui.lua:949: attempt to index field '?' (a nil value). I had a train line previously, removed the station and line, and was in the process of updating the schedule for the train to make a new line. When I tried to save the new line, it had ...
by Aes Sedai
Sun Aug 07, 2016 9:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.15] CTD on internet cutout
Replies: 2
Views: 1281

[0.13.15] CTD on internet cutout

Was playing a multiplayer game as the host and the internet connection cut out on my end. Game crashed to desktop after the error box appeared.
by Aes Sedai
Thu Jul 28, 2016 2:15 am
Forum: Mods
Topic: [Mod 0.13.0+] Compound Splitters 0.2.1
Replies: 16
Views: 17772

Re: [Mod 0.13.0+] Compound Splitters 0.2.1

Ran into an error with Compound Splitters 0.2.5. Error while running the event handler: __compoundsplitters__/control.lua:245: attempt to index local 'buffer' (a nil value). I had the lane pieces, belt pieces, and round-robin totems in place, then placed a buffer then endcap and then the error ...
by Aes Sedai
Thu Jul 28, 2016 12:24 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 343212

Re: [MOD 0.12.35|0.13] SmartTrains 0.3.95|0.4.3

Updated to SmartTrains 0.4.4

fix adding a new line
fix hardReset to properly initialize

Seems like i should not only try changing lines but also adding new ones :D

I'm a little bit confused what the purpose of lines is? I usually only produce enough resources at a mine-site to warrant a ...
by Aes Sedai
Wed Jul 27, 2016 9:40 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 343212

Re: [MOD 0.12.35|0.13] SmartTrains 0.3.95|0.4.3

I'm a little bit confused what the purpose of lines is? I usually only produce enough resources at a mine-site to warrant a single, 2-container train.

Lol: Everyone is doing all these fancy things, and here I sit, just using it to make sure my trains have enough fuel :|

Using the RSO mod to ...
by Aes Sedai
Wed Jul 27, 2016 3:11 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 343212

Re: [MOD 0.12.35|0.13] SmartTrains 0.3.95|0.4.3

There were stations on the train schedule the first time I tried to make a trainline. I noticed that the 'Read from UI' button from the older 0.12.x version seems to have been done away with, so I had assumed that it would automatically read the schedule from the train when I clicked 'Save as line ...
by Aes Sedai
Wed Jul 27, 2016 12:41 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 343212

Re: [MOD 0.12.35|0.13] SmartTrains 0.3.95|0.4.3

Uhh, added SmartTrains 0.4.3 to a 0.13.11 save and had a few script errors pop up:
__SmartTrains__/gui.lua:918: attempt to get length of field 'records' (a nil value)
__SmartTrains__/gui.lua:366: attempt to index field 'records' (a nil value)
__SmartTrains__/control.lua:1181: Error while running ...
by Aes Sedai
Fri Jan 08, 2016 1:00 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 169698

Re: Bugs and problems

Ran into a crash (0.12.x version of 5dim, Factorio version 0.12.20 64bit, on Windows) when placing a clip of armor piercing ammo into a gun turret carriage. Crash also occurs using regular ammo. This was the error:

Error while running the event handler: __5dim_trains__/control.lua:1129:LuaBootstrap ...

Go to advanced search