Search found 4 matches

by Poutinator
Wed Oct 21, 2020 2:00 pm
Forum: Modding help
Topic: How to setup the trunk of tree variations?
Replies: 2
Views: 141

Re: How to setup the trunk of tree variations?

The problem was that I didn't have shadows.

Thank you! That's really helpful. :D
by Poutinator
Tue Oct 20, 2020 3:06 pm
Forum: Texture Packs
Topic: [Request] Palm tree
Replies: 7
Views: 1982

Re: [Request] Palm tree

Is there a way to do variations on a sheet? or do I need to break the images up into 16 different images for the variations? When you create a sprite or an animation, you can set where it is located on the image file and its size. So you yes, you can make variations from a sheet. The only problem I...
by Poutinator
Tue Oct 20, 2020 2:11 pm
Forum: Modding help
Topic: How to setup the trunk of tree variations?
Replies: 2
Views: 141

How to setup the trunk of tree variations?

I don't get how they are supposed to be setup. The documentation says that the trunk is supposed to have one more frame than the leaves. Why is that the case? While the leaves changes according to the tree stage, the trunk is staying the same. Also, by looking at the data.raw visualiser in this post...
by Poutinator
Sun Oct 18, 2020 1:07 am
Forum: Modding discussion
Topic: Is it possible to access trees' grayness
Replies: 1
Views: 164

Is it possible to access trees' grayness

I would need to be able to read/write a tree's grayness to be able to recreate a tree entity for a mod I'm making. I found tree_stage_index and tree_color_index but neither change the grayness and I can't find anything else.

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