Search found 9 matches
- Sun Dec 15, 2024 11:10 pm
- Forum: Modding interface requests
- Topic: Allow the use of "research-progress" type product with multple science packs.
- Replies: 2
- Views: 239
Re: Allow the use of "research-progress" type product with multple science packs.
Also, I don't know if I should make another post, but hovering hover an assembler with only a "research-progress" result crashes the game. I attached the small mod I made to test this with the log file.
This should be a bug report.
Yeah, that should have been obvious. I've made a bug report ...
- Sun Dec 15, 2024 11:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.23] Crash hovering machine with "research-progress" product
- Replies: 1
- Views: 675
[Rseding91] [2.0.23] Crash hovering machine with "research-progress" product
I've made a small mod to experiment with using "research-progress" as a product on a recipe. When a research recipe is set on an assemble and we hover that assemble, the game crash.
The attachment contains the test mod, a test scenario and a log file following a crash from hovering the assembler in ...
The attachment contains the test mod, a test scenario and a log file following a crash from hovering the assembler in ...
- Fri Dec 13, 2024 5:02 am
- Forum: Modding interface requests
- Topic: Allow the use of "research-progress" type product with multple science packs.
- Replies: 2
- Views: 239
Allow the use of "research-progress" type product with multple science packs.
Hi,
I experimented with the new "research-progress" product type. I have an idea that would be made much easier if it worked with multiple of these product to allow research with multiple different science packs to be done.
To give a bit of context, I'd like to make some intermediate packs on ...
I experimented with the new "research-progress" product type. I have an idea that would be made much easier if it worked with multiple of these product to allow research with multiple different science packs to be done.
To give a bit of context, I'd like to make some intermediate packs on ...
- Wed Dec 11, 2024 4:26 pm
- Forum: Documentation Improvement Requests
- Topic: How to use research progress product
- Replies: 0
- Views: 147
How to use research progress product
Since 2.0, a recipe can have a research progress product. https://lua-api.factorio.com/latest/types/ResearchProgressProductPrototype.html
Doc docs specify a research item, but not how it's used. Will the item be part of a research unit? Should the combined products be used as a unit? Should it be ...
Doc docs specify a research item, but not how it's used. Will the item be part of a research unit? Should the combined products be used as a unit? Should it be ...
- Sun Nov 10, 2024 7:53 am
- Forum: Modding interface requests
- Topic: Allow to set a space location's parent.
- Replies: 1
- Views: 330
Allow to set a space location's parent.
Hi,
Reading the documentation on planets' magnitude, orientation and distance, I was expecting space locations to have a parent we could set to add moon or other kind of satellites around planets or other stars. Right now, we can place a moon near it's planet but the orbit will still be drawn ...
Reading the documentation on planets' magnitude, orientation and distance, I was expecting space locations to have a parent we could set to add moon or other kind of satellites around planets or other stars. Right now, we can place a moon near it's planet but the orbit will still be drawn ...
- Wed Oct 21, 2020 2:00 pm
- Forum: Modding help
- Topic: How to setup the trunk of tree variations?
- Replies: 2
- Views: 1125
Re: How to setup the trunk of tree variations?
The problem was that I didn't have shadows.
Thank you! That's really helpful.
Thank you! That's really helpful.

- Tue Oct 20, 2020 3:06 pm
- Forum: Texture Packs
- Topic: [Request] Palm tree
- Replies: 7
- Views: 7050
Re: [Request] Palm tree
Is there a way to do variations on a sheet? or do I need to break the images up into 16 different images for the variations?
When you create a sprite or an animation, you can set where it is located on the image file and its size. So you yes, you can make variations from a sheet.
The only ...
- Tue Oct 20, 2020 2:11 pm
- Forum: Modding help
- Topic: How to setup the trunk of tree variations?
- Replies: 2
- Views: 1125
How to setup the trunk of tree variations?
I don't get how they are supposed to be setup. The documentation says that the trunk is supposed to have one more frame than the leaves. Why is that the case? While the leaves changes according to the tree stage, the trunk is staying the same.
Also, by looking at the data.raw visualiser in this ...
Also, by looking at the data.raw visualiser in this ...
- Sun Oct 18, 2020 1:07 am
- Forum: Modding discussion
- Topic: Is it possible to access trees' grayness
- Replies: 1
- Views: 1160
Is it possible to access trees' grayness
I would need to be able to read/write a tree's grayness to be able to recreate a tree entity for a mod I'm making. I found tree_stage_index and tree_color_index but neither change the grayness and I can't find anything else.