The problem was that I didn't have shadows.
Thank you! That's really helpful.
Search found 4 matches
- Wed Oct 21, 2020 2:00 pm
- Forum: Modding help
- Topic: How to setup the trunk of tree variations?
- Replies: 2
- Views: 1000
- Tue Oct 20, 2020 3:06 pm
- Forum: Texture Packs
- Topic: [Request] Palm tree
- Replies: 7
- Views: 6436
Re: [Request] Palm tree
Is there a way to do variations on a sheet? or do I need to break the images up into 16 different images for the variations? When you create a sprite or an animation, you can set where it is located on the image file and its size. So you yes, you can make variations from a sheet. The only problem I...
- Tue Oct 20, 2020 2:11 pm
- Forum: Modding help
- Topic: How to setup the trunk of tree variations?
- Replies: 2
- Views: 1000
How to setup the trunk of tree variations?
I don't get how they are supposed to be setup. The documentation says that the trunk is supposed to have one more frame than the leaves. Why is that the case? While the leaves changes according to the tree stage, the trunk is staying the same. Also, by looking at the data.raw visualiser in this post...
- Sun Oct 18, 2020 1:07 am
- Forum: Modding discussion
- Topic: Is it possible to access trees' grayness
- Replies: 1
- Views: 1072
Is it possible to access trees' grayness
I would need to be able to read/write a tree's grayness to be able to recreate a tree entity for a mod I'm making. I found tree_stage_index and tree_color_index but neither change the grayness and I can't find anything else.