Search found 9 matches

by Poutinator
Sun Dec 15, 2024 11:10 pm
Forum: Modding interface requests
Topic: Allow the use of "research-progress" type product with multple science packs.
Replies: 2
Views: 239

Re: Allow the use of "research-progress" type product with multple science packs.



Also, I don't know if I should make another post, but hovering hover an assembler with only a "research-progress" result crashes the game. I attached the small mod I made to test this with the log file.

This should be a bug report.


Yeah, that should have been obvious. I've made a bug report ...
by Poutinator
Sun Dec 15, 2024 11:08 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.23] Crash hovering machine with "research-progress" product
Replies: 1
Views: 675

[Rseding91] [2.0.23] Crash hovering machine with "research-progress" product

I've made a small mod to experiment with using "research-progress" as a product on a recipe. When a research recipe is set on an assemble and we hover that assemble, the game crash.

The attachment contains the test mod, a test scenario and a log file following a crash from hovering the assembler in ...
by Poutinator
Fri Dec 13, 2024 5:02 am
Forum: Modding interface requests
Topic: Allow the use of "research-progress" type product with multple science packs.
Replies: 2
Views: 239

Allow the use of "research-progress" type product with multple science packs.

Hi,

I experimented with the new "research-progress" product type. I have an idea that would be made much easier if it worked with multiple of these product to allow research with multiple different science packs to be done.

To give a bit of context, I'd like to make some intermediate packs on ...
by Poutinator
Wed Dec 11, 2024 4:26 pm
Forum: Documentation Improvement Requests
Topic: How to use research progress product
Replies: 0
Views: 147

How to use research progress product

Since 2.0, a recipe can have a research progress product. https://lua-api.factorio.com/latest/types/ResearchProgressProductPrototype.html

Doc docs specify a research item, but not how it's used. Will the item be part of a research unit? Should the combined products be used as a unit? Should it be ...
by Poutinator
Sun Nov 10, 2024 7:53 am
Forum: Modding interface requests
Topic: Allow to set a space location's parent.
Replies: 1
Views: 330

Allow to set a space location's parent.

Hi,

Reading the documentation on planets' magnitude, orientation and distance, I was expecting space locations to have a parent we could set to add moon or other kind of satellites around planets or other stars. Right now, we can place a moon near it's planet but the orbit will still be drawn ...
by Poutinator
Wed Oct 21, 2020 2:00 pm
Forum: Modding help
Topic: How to setup the trunk of tree variations?
Replies: 2
Views: 1125

Re: How to setup the trunk of tree variations?

The problem was that I didn't have shadows.

Thank you! That's really helpful. :D
by Poutinator
Tue Oct 20, 2020 3:06 pm
Forum: Texture Packs
Topic: [Request] Palm tree
Replies: 7
Views: 7050

Re: [Request] Palm tree


Is there a way to do variations on a sheet? or do I need to break the images up into 16 different images for the variations?


When you create a sprite or an animation, you can set where it is located on the image file and its size. So you yes, you can make variations from a sheet.

The only ...
by Poutinator
Tue Oct 20, 2020 2:11 pm
Forum: Modding help
Topic: How to setup the trunk of tree variations?
Replies: 2
Views: 1125

How to setup the trunk of tree variations?

I don't get how they are supposed to be setup. The documentation says that the trunk is supposed to have one more frame than the leaves. Why is that the case? While the leaves changes according to the tree stage, the trunk is staying the same.

Also, by looking at the data.raw visualiser in this ...
by Poutinator
Sun Oct 18, 2020 1:07 am
Forum: Modding discussion
Topic: Is it possible to access trees' grayness
Replies: 1
Views: 1160

Is it possible to access trees' grayness

I would need to be able to read/write a tree's grayness to be able to recreate a tree entity for a mod I'm making. I found tree_stage_index and tree_color_index but neither change the grayness and I can't find anything else.

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