Search found 42 matches

by Vykromod
Wed Feb 07, 2018 9:11 am
Forum: General discussion
Topic: Using Artillery for exploration
Replies: 12
Views: 3294

Re: Using Artillery for exploration

It was just a matter of time until someone puts that part of artillery mechanic to use. Although those holes do make my OCD cry. As useful as it may be, considering the abundance of resources even on normal settings, I'll stick to radars. By the time I need to expand, the area around my furthest out...
by Vykromod
Sat Jan 27, 2018 5:10 pm
Forum: General discussion
Topic: Mining Outpost, how do you make them?
Replies: 37
Views: 12243

Re: Mining Outpost, how do you make them?

nobody uses http://autotorio.com/outpost ? I do use it all the time! As for my approach, I have my outposts connected to the main energy network (via large poles running near the rail tracks). This does have an issue of biters destroying the power poles from time to time, but with artillery gun in ...
by Vykromod
Fri Jan 26, 2018 4:25 am
Forum: Releases
Topic: Version 0.16.19
Replies: 26
Views: 11182

Re: Version 0.16.19

After the last update i can't open the blueprint books anymore. I can use single blueprints, but i can't open the books. Exporting blueprints is also broken. Nothing happens when you click the export button. AND opening blueprints directly from blueprint library doesn't work too. In short, entire b...
by Vykromod
Fri Jan 26, 2018 4:05 am
Forum: Ideas and Suggestions
Topic: Nuclear Artillery
Replies: 3
Views: 841

Re: Nuclear Artillery

How about instead of nuclear artillery shells, we get nuclear missile silos? Give it much bigger range (both bigger attack range than artillery and bigger explosion range than handheld atomic bombs we have) and no auto mode. I'd rather have something that has at least slightly different mechanic and...
by Vykromod
Sat Dec 23, 2017 4:04 pm
Forum: General discussion
Topic: 0.16 Fluid wagon separation feature removal POLL
Replies: 41
Views: 6050

Re: 0.16 Fluid wagon separation feature removal POLL

You put so much energy in this here, do you do this thinks not only on a PC and try to do polls in the real world?. It's quite fun for me to watch things like this cuz things like this never happen in RL. Hmm... Sorry for being off topic, I just feel curios about polls for games. Good luck! Thanks....
by Vykromod
Sat Dec 23, 2017 11:33 am
Forum: General discussion
Topic: 0.16 Fluid wagon separation feature removal POLL
Replies: 41
Views: 6050

Re: 0.16 Fluid wagon separation feature removal POLL

-Since mods are not maintained by official developers, quality and balance of mods vary, and there's always a smaller or bigger delay in the update of mods after any major game update. Not 100% true, some of them are. Klonan and Rseding have a few very popular mods. Interesting. I wasn't aware of t...
by Vykromod
Sat Dec 23, 2017 8:55 am
Forum: General discussion
Topic: 0.16 Fluid wagon separation feature removal POLL
Replies: 41
Views: 6050

0.16 Fluid wagon separation feature removal POLL

Right off the bat, I am aware that the subject has been already mentioned several times in various other threads. The purpose of this one however is specifically to make a poll. So please share your opinion above! In the rest of this post I'm just going to sum up my opinion on this matter. TLDR: Rem...
by Vykromod
Sat Dec 23, 2017 5:56 am
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 31538

Re: Version 0.16.7

Killcreek2 wrote: edit ~ Ok, devs responded in FFF222 with an explanation for the cut. Thank you for doing that, & happy holidays.
And their explanation on FFF for the cut is just as absurd as any other given so far.
by Vykromod
Fri Dec 22, 2017 8:15 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 31538

Re: Version 0.16.7

I was a neat feature, but I do not get why people complaining about it, just add more wagons if you really need it. Usually you should have some space left to extend everything, sure it needs more work, but in the time you raged about it, you could fixed your save. Of course it's not a problem that...
by Vykromod
Fri Dec 22, 2017 5:51 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 31538

Re: Version 0.16.7

I was a neat feature, but I do not get why people complaining about it, just add more wagons if you really need it. Usually you should have some space left to extend everything, sure it needs more work, but in the time you raged about it, you could fixed your save. Of course it's not a problem that...
by Vykromod
Fri Dec 22, 2017 10:28 am
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 31538

Re: Version 0.16.7

Axios wrote: EDIT: or there are potential issues for train scheduling? About conditions for filling tanks?
I don't think there are. In the last iteration where the divided tank was available, train schedule conditions associated with it were working without any issues for me.
by Vykromod
Fri Dec 22, 2017 9:48 am
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 31538

Re: Version 0.16.7

I don't understand how we can say, "why ?! it will break my factory ? revert it back !" when playing an alpha. Honestly, the game has so much content at this point that calling it alpha is a little bit far-fetched. Nevertheless, people often put tens or hundreds of hours (sic) of playtime into thei...
by Vykromod
Fri Dec 22, 2017 9:18 am
Forum: General discussion
Topic: Please make trains able to run over evolved aliens
Replies: 60
Views: 11324

Re: Please make trains able to run over evolved aliens

Well I have no answer. I guesss if enough people give good arguments in favor of that, and manage to convince the devs, things may change. Or you can try modding that, so that you can run over a behemoth biter with a 1 segment train the same way you'd run over an elephant with a (modded) fiat uno ^...
by Vykromod
Fri Dec 22, 2017 8:13 am
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 31538

Re: Version 0.16.7

Koub. There are lots of complicated things in this game that can make life hard for a new player, but the triple fluid wagon is far from being one. Seriously, how "complicated" can a mechanic with literally two toggles be, especially with the GUI that already made it dead obvious how it works? Not t...
by Vykromod
Wed Dec 20, 2017 5:56 am
Forum: Ideas and Suggestions
Topic: Nuclear Artillery Shells
Replies: 32
Views: 4615

Re: Nuclear Artillery Shells

+1, HOWEVER... I say DON'T make it artillery shells. Instead, have a standalone nuclear missile silo that could launch atomic bombs at a similar range the arty can. Artillery fires automatically, so I don't want them to waste my expensive atomic bombs on single nests that aliens push into already cl...
by Vykromod
Sun Dec 17, 2017 12:51 pm
Forum: General discussion
Topic: .16 Crafting Time Changes
Replies: 6
Views: 1439

Re: .16 Crafting Time Changes

Slayer1557 wrote:Oh thank god, so it's not anything used in science recipes then? I was worried it might mess up the ratios. My old math is still good then.
Yeah, my thoughts exactly. They're already messing with science packs enough by taking items in and out of recipes with every major update.
by Vykromod
Sun Dec 17, 2017 12:32 pm
Forum: General discussion
Topic: 0.16 artillery and the biters
Replies: 10
Views: 3205

Re: 0.16 artillery and the biters

I'll be honest, at the beginning I did not understand what the artillery train is going to be about and was actually pretty annoyed by the fact that the devs are adding something like this. I thought it's going to be just a wagon with turrets, for defending the train against biters during travel and...
by Vykromod
Mon May 29, 2017 1:35 pm
Forum: General discussion
Topic: Still problems with unpowerded combinators
Replies: 6
Views: 1088

Re: Still problems with unpowerded combinators

I believe it may be better if Factorio changed the design of Combinators so that they don't output a signal at all if they are unpowered. That would make it easier to create fail-safe circuit network logic. Heck no! It would be MUCH worse. What you're proposing would be essentially entire combinato...
by Vykromod
Wed May 17, 2017 2:50 pm
Forum: General discussion
Topic: (0.15.10+) Water and Steam, what's the plan?
Replies: 83
Views: 8493

Re: (0.15.10+) Water and Steam, what's the plan?

Read the friday facts, #190. I did beforehand, and I just shook my head. However once 0.15 was released, some complications arose that we had not anticipated. The main issue was that while it looked different in the pipes, when you read the contents of a storage tank, it would tell the circuit netw...
by Vykromod
Tue May 16, 2017 9:13 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 30381

Re: Version 0.15.11

I don't know guys, but I've just tested it and reactor that I'm using still works just about the same as before the patch. 4 cores, still produces 488MW in stress. Maybe it's just too small design or doesn't use that many heat pipes to tell the difference...

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