Search found 8 matches

by Serpardum
Tue Apr 01, 2014 11:46 am
Forum: Gameplay Help
Topic: Help with design so coal loaders load coal
Replies: 11
Views: 6496

Re: Help with design so coal loaders load coal

It seems that even with BurnHard's design, if the accumulators run out of energy(as unlikely as that is considering how much power inserters use) you'll be in the same situation. Seems the dedicated power supply is the only solution at the moment. Actually, BurnHard's design is using a dedicated po...
by Serpardum
Mon Mar 31, 2014 11:16 pm
Forum: Gameplay Help
Topic: Help with design so coal loaders load coal
Replies: 11
Views: 6496

Re: Help with design so coal loaders load coal

Right, that's what I wound up doing, where the generators closest to the inserters supply the burners and the rest of the generators supply the system. This works, but is not optimal, as I'm using approximately 1 generator for 4 inserters or so. Which means the rest of my network doesn't get as much...
by Serpardum
Mon Mar 31, 2014 7:53 pm
Forum: Gameplay Help
Topic: Help with design so coal loaders load coal
Replies: 11
Views: 6496

Help with design so coal loaders load coal

I ran into a situation where I was using all my energy to fight biters constantly (trying to take out a huge nest with around 60 laser turrets) and my energy grid went down. I ran back to my base (quite a ways away) and to my burners to see that there was plenty of fuel but all the boilers were empt...
by Serpardum
Sun Mar 30, 2014 7:44 pm
Forum: Not a bug
Topic: Rocket does 60 damage, Explosive rocket only does 40 damage
Replies: 4
Views: 3130

Re: Rocket does 60 damage, Explosive rocket only does 40 dam

Okay, makes sense. Yes, somewhere it should state that it does AOE damage.
by Serpardum
Sun Mar 30, 2014 11:07 am
Forum: Not a bug
Topic: Rocket does 60 damage, Explosive rocket only does 40 damage
Replies: 4
Views: 3130

Rocket does 60 damage, Explosive rocket only does 40 damage

Sorry if this has already been reported, but I searched for "rocket" and didn't see anything. A rocket is reported as doing 60 damage and it takes 4 to destroy a rock. An explosive rocket, which takes a rocket and 5 explosives to make is only reported as doing 40 damage and it takes 5 to d...
by Serpardum
Tue Mar 25, 2014 3:48 am
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 55706

Re: Bad character spawn location

Sorry for the short response. This is not a bug by definition. The program behaves as it is defined. An issue, yes. I see the chance to have a simple boat to solve this situation. You explained yourself well. In your explanation, yes, this is not a bug. It is just a feature that has not been coded ...
by Serpardum
Mon Mar 24, 2014 12:56 pm
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 55706

Re: Bad character spawn location

Not a bug? O.o How is this not a bug? And if it was me and I was coding it I'd take a direction (any one) about 10 - 20 blocks away, make sure it was ground then try to path to it. If I couldn't path to it then I would chose a new spawn location. You might miss a few good spawn locations but you'll ...
by Serpardum
Mon Mar 24, 2014 3:54 am
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 55706

Bad character spawn location

Generate random land: Check.
Generate water: Check.
Spawn player on ground not water: Check.

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