Search found 31 matches

by Redpossum
Fri Nov 25, 2022 3:23 pm
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 58
Views: 11013

Re: Friday Facts #371 - Apple Silicon

Very nice, thanks for sharing.

Personally, I haven't touched a Mac since the early 90's, and have no desire to do so ever again, but I'm happy for you.

The factory must grow.
by Redpossum
Fri Feb 25, 2022 8:26 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 10832

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

Well, I do thank you for the update. It's always an interesting read.
by Redpossum
Fri Feb 04, 2022 7:58 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 214
Views: 84590

Re: Friday Facts #367 - Expansion news

Am I just a pervert, or do I see what look like titties in that bottom picture?
by Redpossum
Sat Oct 23, 2021 3:24 pm
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 88
Views: 20953

Re: What are the most impractical items in Factorio?

Wow, this thread has been hugely educational for me!
by Redpossum
Sat Oct 09, 2021 3:38 pm
Forum: General discussion
Topic: The numbers on fluids
Replies: 15
Views: 3746

Re: The numbers on fluids

I tried implementing the fluid-handling advice in this thread last night, in a new game with Railworld settings, and I was just knocked out. I set up my new oil outpost with four tanks right next to the rails, so each fluid car was serviced by two pumps directly connected to a tank, and the filling ...
by Redpossum
Thu Oct 07, 2021 5:49 pm
Forum: General discussion
Topic: Anyone standardizing on very long trains?
Replies: 38
Views: 8499

Re: Anyone standardizing on very long trains?

Is there a problem with loading and unloading trains from both sides at once?
by Redpossum
Fri Jun 11, 2021 6:34 pm
Forum: General discussion
Topic: Alt-F4 #38 - FacSTEMrio
Replies: 2
Views: 1363

Re: Alt-F4 #38 - FacSTEMrio

Reading such articles always leaves me feeling like a monkey. A not-very-bright monkey, at that.

I love Factorio.

When the alarm goes off at 0700 on a work day and I only got 4 hours sleep, I hate Factorio.
by Redpossum
Tue Apr 20, 2021 6:42 pm
Forum: General discussion
Topic: Alt-F4 #31 - Combinator Crash Course
Replies: 2
Views: 1616

Re: Alt-F4 #31 - Combinator Crash Course

Man oh man, if that's what pocarski calls basic, I'd sure hate to attempt anything he considered advanced.

I was lost by the third paragraph.
by Redpossum
Thu Apr 01, 2021 2:02 pm
Forum: General discussion
Topic: Alt-F4 #29 - Beacons and Not Belts
Replies: 7
Views: 2614

Re: Alt-F4 #29 - Beacons and Not Belts

In that massive screenshot of the No Belts mod, why are the train wagons purple?
by Redpossum
Tue Mar 23, 2021 5:51 pm
Forum: General discussion
Topic: Alt-F4 #28 - ROFL
Replies: 9
Views: 3076

Re: Alt-F4 #28 - ROFL

I have built some very long causeways over water for rails, and it doesn't really take that much landfill. I just adjust the size of my "brush" with the plus/minus keys on the keypad, and lay down a strip just wide enough for the rails. Curves and diagonals get sloppy, so I try to do thos...
by Redpossum
Sun Mar 21, 2021 11:46 pm
Forum: Gameplay Help
Topic: Isolated power networks and laser sentry turrets
Replies: 4
Views: 1343

Re: Isolated power networks and laser sentry turrets

I spent a while looking at this one, and I don't get it.
The wiki page for the Power Switch isn't exactly the most comprehensive https://wiki.factorio.com/Power_switch
But if you have nuclear power, why even bother?
by Redpossum
Sun Mar 21, 2021 11:23 pm
Forum: General discussion
Topic: Alt-F4 #28 - ROFL
Replies: 9
Views: 3076

Re: Alt-F4 #28 - ROFL

I previously built something similar but the trains became a snarled up mess, largely due to the fact that I'm playing in a natural world with lots of water, and building a full grid would have required tremendous amounts of landfill to build tracks over water just to make sure the trains could get...
by Redpossum
Wed Mar 17, 2021 8:37 pm
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 10145

Re: Some ideas for the "One big expansion pack"

Missile Turrets?
Gun Turret wagons?
Missile Turret wagons!
by Redpossum
Wed Mar 17, 2021 6:23 pm
Forum: General discussion
Topic: Spidertron water crossing
Replies: 3
Views: 1631

Re: Spidertron water crossing

Thank you very much for that useful information, NotRexButCaesar. It is sincerely appreciated. Another useful thing I learned about the Spidertron just now is that it will shoot by itself when I'm not in it. I was inspecting one of my border posts, and I had parked my Spidertron just inside the wall...
by Redpossum
Wed Mar 17, 2021 1:27 am
Forum: General discussion
Topic: Spidertron water crossing
Replies: 3
Views: 1631

Spidertron water crossing

Spidertron making stepping stones
https://youtu.be/x6odXRvM-d8
by Redpossum
Tue Mar 16, 2021 3:12 pm
Forum: Gameplay Help
Topic: Intriguing red dot
Replies: 11
Views: 2311

Re: Intriguing red dot

Easiest way to find out is shoot one artillery shell at it, and be zoomed in (with map view) when the shell arrives. This is called "reconnaisance by fire". Whatever it is, if it's red, it's not your friend. Personally, I'm more intrigued by the fact that you have four vehicles parked at y...
by Redpossum
Mon Mar 08, 2021 3:43 am
Forum: Modding discussion
Topic: How change settings in a mod?
Replies: 5
Views: 1306

Re: How change settings in a mod?

Well, no, but I've only started a new game once :D
by Redpossum
Sun Mar 07, 2021 12:43 pm
Forum: General discussion
Topic: Find production on base, amnesia problem ;)
Replies: 10
Views: 1879

Re: Find production on base, amnesia problem ;)

Found some mods that may be useful: https://mods.factorio.com/mod/BeastFinder https://mods.factorio.com/mod/WhereIsItMade Thank you very much! Beastfinder mod is super handy. I can't tell you how many times I have wound up running all over my base looking for that chest full of copper plates, or co...
by Redpossum
Sat Mar 06, 2021 11:25 pm
Forum: Modding discussion
Topic: How change settings in a mod?
Replies: 5
Views: 1306

How change settings in a mod?

Many mods state that a user can change the settings, but I haven't seen any explanation of HOW. Can someone please explain this to me? Do I need to open the zip file and edit the settings.lua file, changing the default, or is there an interface, or what? I have a good understanding of file manipulat...
by Redpossum
Sat Mar 06, 2021 7:18 pm
Forum: General discussion
Topic: On the topic of entities "animations" and idle machines.
Replies: 5
Views: 1517

Re: On the topic of entities "animations" and idle machines.

Very nice work! I especially like the squares on your concrete. I have been using the pause function to see and measure. Yes, I know, there is an option to toggle a full-time grid, but I don't like it. About the layout of your labs. I see you are chaining them all. Katherine of Sky, in one of her vi...

Go to advanced search