Search found 3 matches

by DemonicLaxatives
Tue Aug 06, 2024 1:55 pm
Forum: Implemented in 2.0
Topic: Would it be possible to make it harder to take off armor?
Replies: 35
Views: 8660

Re: Would it be possible to make it harder to take off armor?

I swear sometimes people have a microphone listening to office conversations. 3 days ago I changed it so the game won’t let you manually remove your armor if it would spill items and then this post gets bumped from 2021 about the same topic. Anyway, for 2.0 the game won’t let you manually remove yo...
by DemonicLaxatives
Mon Aug 05, 2024 8:42 am
Forum: Bug Reports
Topic: [1.1.109] Smart belt placement not used when mouse button held before equipping belt
Replies: 0
Views: 362

[1.1.109] Smart belt placement not used when mouse button held before equipping belt

Originally found by a reddit user (I'm not OP) and posted here: https://www.reddit.com/r/factorio/comments/1ekfmb4/things_you_might_not_know_if_youre_already/ I'd like to preface this by saying that I see it as a feature, to quickly override the smart belt placement instead of having to navigate the...
by DemonicLaxatives
Thu Jun 29, 2023 1:53 pm
Forum: Duplicates
Topic: Productivity unnafected by the crafting speed limit. [1.1.86]
Replies: 1
Views: 4569

Productivity unnafected by the crafting speed limit. [1.1.86]

1. While playing around with OP beacons and modules in a moded sandbox, Rate calculator mod reported to me that: "The Factorio engine has a hard limit of one crafting cycle and one productivity crafting cycle per game tick. Once this limit is reached, increasing the crafting speed or productivi...

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