Search found 45 matches

by maxp779
Fri Sep 15, 2023 5:13 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 367
Views: 77228

Re: Friday Facts #376 - Research and Technology

Great update guys :D looking forward to next week!

Glad you're sticking with quality as it is, seems like a cool mechanic.
by maxp779
Mon Sep 11, 2023 5:38 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 816
Views: 180051

Re: Friday Facts #375 - Quality

Ooft this was a divisive feature! For anyone around when they added bots and beacons and modules, were they equally divisive? I got this game after all those things were in place. Hahahahahahahhahahahaha :: deep breath :: hahahahahahahahah. You *still* occasionally hear someone say how cheaty bots ...
by maxp779
Sun Sep 10, 2023 7:28 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 816
Views: 180051

Re: Friday Facts #375 - Quality

Ooft this was a divisive feature! For anyone around when they added bots and beacons and modules, were they equally divisive? I got this game after all those things were in place. To add my opinion to the mix, in short I think it'll be fine lol. Min maxers and megabasers will find ways to maximize l...
by maxp779
Mon Dec 12, 2022 2:00 pm
Forum: General discussion
Topic: Factorio confessions
Replies: 34
Views: 11800

Re: Factorio confessions

I have around 1500 hours in game and just learned a few weeks ago you can add buttons to the right of the quickbar at the bottom. Like you're not limited to just the default of 4.
by maxp779
Mon Dec 12, 2022 1:38 pm
Forum: General discussion
Topic: factorio.com design
Replies: 4
Views: 1829

Re: factorio.com design

I think factorio.com looks fantastic. It looks like the in game UI. And the cool easter egg of launching the rocket at the bottom of the page is a nice touch. Lastly it stands out amongst all the other websites that look the same i.e look like a giant advert: https://www.microsoft.com https://www.ms...
by maxp779
Thu Aug 12, 2021 10:36 am
Forum: General discussion
Topic: Megabase ideas
Replies: 10
Views: 5535

Re: Megabase ideas

Well right now im trying to make a 1kspm module. I've seen others do this. Just plop down the (usually pretty massive) blueprint, feed it resources and it produces/consumes science. The only thing external to this module will be power generation and mining. These things could constitute a megabase i...
by maxp779
Sun Aug 08, 2021 4:30 pm
Forum: Gameplay Help
Topic: How can I accompish this? Train station and ore problem.
Replies: 4
Views: 1724

Re: How can I accompish this? Train station and ore problem.

Thanks for the responses guys, i'll give this a shot! :D
by maxp779
Sun Aug 08, 2021 1:15 pm
Forum: Gameplay Help
Topic: How can I accompish this? Train station and ore problem.
Replies: 4
Views: 1724

How can I accompish this? Train station and ore problem.

So im looking to get a railway station that will enable itself if there is 16k or more ore in the chests (easy enough). The issue is when a patch runs dry there may be say 15k ore in the chests. And the train will never collect this. How can I make it so that trains come to collect ore when there is...
by maxp779
Sat May 15, 2021 12:06 pm
Forum: Technical Help
Topic: Headless server autosave config
Replies: 5
Views: 1887

Re: Headless server autosave config

Ah thanks for that, found the setting. For the docker container it's in server-settings.json. Permissions looks like a cool feature. Any permissions in particular I should disable for a public non passworded server without crippling legit players ability to play? I would say least disable deconstru...
by maxp779
Wed May 05, 2021 7:51 pm
Forum: Technical Help
Topic: Headless server autosave config
Replies: 5
Views: 1887

Re: Headless server autosave config

Hi guys I was wondering if it was possible to configure the headless server to do more than 5 autosaves and maybe also configure the time between them? Say do 24 autosaves and do one every hour or something? P.S If anyone has any other tips about stopping griefers or making it more difficult for th...
by maxp779
Wed May 05, 2021 1:49 pm
Forum: Technical Help
Topic: Headless server autosave config
Replies: 5
Views: 1887

Headless server autosave config

Hi guys I was wondering if it was possible to configure the headless server to do more than 5 autosaves and maybe also configure the time between them? Say do 24 autosaves and do one every hour or something? I host a server and it looks like someone showed up and wrecked the factory on it, im guessi...
by maxp779
Sun Feb 21, 2021 10:53 pm
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 64
Views: 22394

Re: your thoughts on menu simulation

I think the menu simulations are fantastic tbh. Wouldn't change a thing. I saw the the same thing done in OpenRA and it was very cool there too.
by maxp779
Thu Feb 18, 2021 7:56 pm
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 168432

Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database

Over the past couple days there have been griefers in a few of the multiplayer games that I've played. Almost all of them were on one or more of these lists. Unfortunately, these lists were disorganized, so I wrote a script which ingests banlists from all of the major servers in this thread and pro...
by maxp779
Sat Feb 13, 2021 1:33 am
Forum: General discussion
Topic: Poll for strategies to power your equipment grid
Replies: 24
Views: 8386

Re: Poll for strategies to power your equipment grid

Love the pfr. I go from weak slow guy with no power to apex predator with lasers coming out of every direction and a force field. Thank you pfr :)
by maxp779
Sat Feb 13, 2021 1:22 am
Forum: General discussion
Topic: Factorio confessions
Replies: 34
Views: 11800

Re: Factorio confessions

With the help of multiple spidertrons and the follow command I have brought rocket and nuclear justice to the homes of those godless creatures commonly known as "biters". On deathworld with rampant mod that's a lot of justice.

No regrets!
by maxp779
Thu Feb 11, 2021 3:24 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 93718

Re: CPU performance benchmarks

Does anyone have any experience with RAM Speeds beyoned 3600? There are (expensive) sets available with speeds of up to 4400 MhZ, will they bring a similar speed bost as going from 3200 to 3600? I'm currently planning to build a new PC with a Ryzen 5900, but since it probably won't be available for...
by maxp779
Sun Feb 07, 2021 10:48 pm
Forum: Gameplay Help
Topic: Small Power Poles in Smelting Array not connecting
Replies: 9
Views: 3175

Re: Small Power Poles in Smelting Array not connecting

astroshak wrote: ↑
Sun Feb 07, 2021 8:57 pm
Each power pole and substation is limited to 5 copper wire connections. If you exceed that, then the connection is not made.
Ah interesting, that'll be it then :)
by maxp779
Sun Feb 07, 2021 8:54 pm
Forum: Gameplay Help
Topic: Small Power Poles in Smelting Array not connecting
Replies: 9
Views: 3175

Re: Small Power Poles in Smelting Array not connecting

I've noticed this phenomenon as well, it happens with large power poles and substations too. I don't know if it's something im doing wrong but they sometimes just don't connect. It doesn't happen often though.
by maxp779
Sun Feb 07, 2021 8:14 pm
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 17624

Re: Some ideas for the "One big expansion pack"

A stronger gun turret! :)
by maxp779
Fri Feb 05, 2021 5:25 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 181087

Re: Friday Facts #365 - Future plans

I like everything I just read :mrgreen: I will wait patiently until the expansions release. No rush tbh because im still 100% hooked on regular factorio!

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