Great update guys looking forward to next week!
Glad you're sticking with quality as it is, seems like a cool mechanic.
Search found 45 matches
- Fri Sep 15, 2023 5:13 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 367
- Views: 77228
- Mon Sep 11, 2023 5:38 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 816
- Views: 180051
Re: Friday Facts #375 - Quality
Ooft this was a divisive feature! For anyone around when they added bots and beacons and modules, were they equally divisive? I got this game after all those things were in place. Hahahahahahahhahahahaha :: deep breath :: hahahahahahahahah. You *still* occasionally hear someone say how cheaty bots ...
- Sun Sep 10, 2023 7:28 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 816
- Views: 180051
Re: Friday Facts #375 - Quality
Ooft this was a divisive feature! For anyone around when they added bots and beacons and modules, were they equally divisive? I got this game after all those things were in place. To add my opinion to the mix, in short I think it'll be fine lol. Min maxers and megabasers will find ways to maximize l...
- Mon Dec 12, 2022 2:00 pm
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 34
- Views: 11800
Re: Factorio confessions
I have around 1500 hours in game and just learned a few weeks ago you can add buttons to the right of the quickbar at the bottom. Like you're not limited to just the default of 4.
- Mon Dec 12, 2022 1:38 pm
- Forum: General discussion
- Topic: factorio.com design
- Replies: 4
- Views: 1829
Re: factorio.com design
I think factorio.com looks fantastic. It looks like the in game UI. And the cool easter egg of launching the rocket at the bottom of the page is a nice touch. Lastly it stands out amongst all the other websites that look the same i.e look like a giant advert: https://www.microsoft.com https://www.ms...
- Thu Aug 12, 2021 10:36 am
- Forum: General discussion
- Topic: Megabase ideas
- Replies: 10
- Views: 5535
Re: Megabase ideas
Well right now im trying to make a 1kspm module. I've seen others do this. Just plop down the (usually pretty massive) blueprint, feed it resources and it produces/consumes science. The only thing external to this module will be power generation and mining. These things could constitute a megabase i...
- Sun Aug 08, 2021 4:30 pm
- Forum: Gameplay Help
- Topic: How can I accompish this? Train station and ore problem.
- Replies: 4
- Views: 1724
Re: How can I accompish this? Train station and ore problem.
Thanks for the responses guys, i'll give this a shot!
- Sun Aug 08, 2021 1:15 pm
- Forum: Gameplay Help
- Topic: How can I accompish this? Train station and ore problem.
- Replies: 4
- Views: 1724
How can I accompish this? Train station and ore problem.
So im looking to get a railway station that will enable itself if there is 16k or more ore in the chests (easy enough). The issue is when a patch runs dry there may be say 15k ore in the chests. And the train will never collect this. How can I make it so that trains come to collect ore when there is...
- Sat May 15, 2021 12:06 pm
- Forum: Technical Help
- Topic: Headless server autosave config
- Replies: 5
- Views: 1887
Re: Headless server autosave config
Ah thanks for that, found the setting. For the docker container it's in server-settings.json. Permissions looks like a cool feature. Any permissions in particular I should disable for a public non passworded server without crippling legit players ability to play? I would say least disable deconstru...
- Wed May 05, 2021 7:51 pm
- Forum: Technical Help
- Topic: Headless server autosave config
- Replies: 5
- Views: 1887
Re: Headless server autosave config
Hi guys I was wondering if it was possible to configure the headless server to do more than 5 autosaves and maybe also configure the time between them? Say do 24 autosaves and do one every hour or something? P.S If anyone has any other tips about stopping griefers or making it more difficult for th...
- Wed May 05, 2021 1:49 pm
- Forum: Technical Help
- Topic: Headless server autosave config
- Replies: 5
- Views: 1887
Headless server autosave config
Hi guys I was wondering if it was possible to configure the headless server to do more than 5 autosaves and maybe also configure the time between them? Say do 24 autosaves and do one every hour or something? I host a server and it looks like someone showed up and wrecked the factory on it, im guessi...
- Sun Feb 21, 2021 10:53 pm
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 22394
Re: your thoughts on menu simulation
I think the menu simulations are fantastic tbh. Wouldn't change a thing. I saw the the same thing done in OpenRA and it was very cool there too.
- Thu Feb 18, 2021 7:56 pm
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 168432
Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Over the past couple days there have been griefers in a few of the multiplayer games that I've played. Almost all of them were on one or more of these lists. Unfortunately, these lists were disorganized, so I wrote a script which ingests banlists from all of the major servers in this thread and pro...
- Sat Feb 13, 2021 1:33 am
- Forum: General discussion
- Topic: Poll for strategies to power your equipment grid
- Replies: 24
- Views: 8386
Re: Poll for strategies to power your equipment grid
Love the pfr. I go from weak slow guy with no power to apex predator with lasers coming out of every direction and a force field. Thank you pfr
- Sat Feb 13, 2021 1:22 am
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 34
- Views: 11800
Re: Factorio confessions
With the help of multiple spidertrons and the follow command I have brought rocket and nuclear justice to the homes of those godless creatures commonly known as "biters". On deathworld with rampant mod that's a lot of justice.
No regrets!
No regrets!
- Thu Feb 11, 2021 3:24 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 93718
Re: CPU performance benchmarks
Does anyone have any experience with RAM Speeds beyoned 3600? There are (expensive) sets available with speeds of up to 4400 MhZ, will they bring a similar speed bost as going from 3200 to 3600? I'm currently planning to build a new PC with a Ryzen 5900, but since it probably won't be available for...
- Sun Feb 07, 2021 10:48 pm
- Forum: Gameplay Help
- Topic: Small Power Poles in Smelting Array not connecting
- Replies: 9
- Views: 3175
- Sun Feb 07, 2021 8:54 pm
- Forum: Gameplay Help
- Topic: Small Power Poles in Smelting Array not connecting
- Replies: 9
- Views: 3175
Re: Small Power Poles in Smelting Array not connecting
I've noticed this phenomenon as well, it happens with large power poles and substations too. I don't know if it's something im doing wrong but they sometimes just don't connect. It doesn't happen often though.
- Sun Feb 07, 2021 8:14 pm
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 17624
Re: Some ideas for the "One big expansion pack"
A stronger gun turret!
- Fri Feb 05, 2021 5:25 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 181087
Re: Friday Facts #365 - Future plans
I like everything I just read I will wait patiently until the expansions release. No rush tbh because im still 100% hooked on regular factorio!