Search found 42 matches
- Mon Dec 12, 2022 2:00 pm
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 34
- Views: 7236
Re: Factorio confessions
I have around 1500 hours in game and just learned a few weeks ago you can add buttons to the right of the quickbar at the bottom. Like you're not limited to just the default of 4.
- Mon Dec 12, 2022 1:38 pm
- Forum: General discussion
- Topic: factorio.com design
- Replies: 4
- Views: 1006
Re: factorio.com design
I think factorio.com looks fantastic. It looks like the in game UI. And the cool easter egg of launching the rocket at the bottom of the page is a nice touch. Lastly it stands out amongst all the other websites that look the same i.e look like a giant advert: https://www.microsoft.com https://www.ms...
- Thu Aug 12, 2021 10:36 am
- Forum: General discussion
- Topic: Megabase ideas
- Replies: 10
- Views: 3433
Re: Megabase ideas
Well right now im trying to make a 1kspm module. I've seen others do this. Just plop down the (usually pretty massive) blueprint, feed it resources and it produces/consumes science. The only thing external to this module will be power generation and mining. These things could constitute a megabase i...
- Sun Aug 08, 2021 4:30 pm
- Forum: Gameplay Help
- Topic: How can I accompish this? Train station and ore problem.
- Replies: 4
- Views: 1092
Re: How can I accompish this? Train station and ore problem.
Thanks for the responses guys, i'll give this a shot! 

- Sun Aug 08, 2021 1:15 pm
- Forum: Gameplay Help
- Topic: How can I accompish this? Train station and ore problem.
- Replies: 4
- Views: 1092
How can I accompish this? Train station and ore problem.
So im looking to get a railway station that will enable itself if there is 16k or more ore in the chests (easy enough). The issue is when a patch runs dry there may be say 15k ore in the chests. And the train will never collect this. How can I make it so that trains come to collect ore when there is...
- Sat May 15, 2021 12:06 pm
- Forum: Technical Help
- Topic: Headless server autosave config
- Replies: 5
- Views: 1245
Re: Headless server autosave config
Ah thanks for that, found the setting. For the docker container it's in server-settings.json. Permissions looks like a cool feature. Any permissions in particular I should disable for a public non passworded server without crippling legit players ability to play? I would say least disable deconstru...
- Wed May 05, 2021 7:51 pm
- Forum: Technical Help
- Topic: Headless server autosave config
- Replies: 5
- Views: 1245
Re: Headless server autosave config
Hi guys I was wondering if it was possible to configure the headless server to do more than 5 autosaves and maybe also configure the time between them? Say do 24 autosaves and do one every hour or something? P.S If anyone has any other tips about stopping griefers or making it more difficult for th...
- Wed May 05, 2021 1:49 pm
- Forum: Technical Help
- Topic: Headless server autosave config
- Replies: 5
- Views: 1245
Headless server autosave config
Hi guys I was wondering if it was possible to configure the headless server to do more than 5 autosaves and maybe also configure the time between them? Say do 24 autosaves and do one every hour or something? I host a server and it looks like someone showed up and wrecked the factory on it, im guessi...
- Sun Feb 21, 2021 10:53 pm
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 15004
Re: your thoughts on menu simulation
I think the menu simulations are fantastic tbh. Wouldn't change a thing. I saw the the same thing done in OpenRA and it was very cool there too.
- Thu Feb 18, 2021 7:56 pm
- Forum: Multiplayer
- Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
- Replies: 234
- Views: 131955
Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Over the past couple days there have been griefers in a few of the multiplayer games that I've played. Almost all of them were on one or more of these lists. Unfortunately, these lists were disorganized, so I wrote a script which ingests banlists from all of the major servers in this thread and pro...
- Sat Feb 13, 2021 1:33 am
- Forum: General discussion
- Topic: Poll for strategies to power your equipment grid
- Replies: 24
- Views: 5178
Re: Poll for strategies to power your equipment grid
Love the pfr. I go from weak slow guy with no power to apex predator with lasers coming out of every direction and a force field. Thank you pfr 

- Sat Feb 13, 2021 1:22 am
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 34
- Views: 7236
Re: Factorio confessions
With the help of multiple spidertrons and the follow command I have brought rocket and nuclear justice to the homes of those godless creatures commonly known as "biters". On deathworld with rampant mod that's a lot of justice.
No regrets!
No regrets!
- Thu Feb 11, 2021 3:24 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 72228
Re: CPU performance benchmarks
Does anyone have any experience with RAM Speeds beyoned 3600? There are (expensive) sets available with speeds of up to 4400 MhZ, will they bring a similar speed bost as going from 3200 to 3600? I'm currently planning to build a new PC with a Ryzen 5900, but since it probably won't be available for...
- Sun Feb 07, 2021 10:48 pm
- Forum: Gameplay Help
- Topic: Small Power Poles in Smelting Array not connecting
- Replies: 9
- Views: 2080
- Sun Feb 07, 2021 8:54 pm
- Forum: Gameplay Help
- Topic: Small Power Poles in Smelting Array not connecting
- Replies: 9
- Views: 2080
Re: Small Power Poles in Smelting Array not connecting
I've noticed this phenomenon as well, it happens with large power poles and substations too. I don't know if it's something im doing wrong but they sometimes just don't connect. It doesn't happen often though.
- Sun Feb 07, 2021 8:14 pm
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 11393
Re: Some ideas for the "One big expansion pack"
A stronger gun turret! 

- Fri Feb 05, 2021 5:25 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 295
- Views: 131413
Re: Friday Facts #365 - Future plans
I like everything I just read
I will wait patiently until the expansions release. No rush tbh because im still 100% hooked on regular factorio!

- Fri Jan 29, 2021 10:54 pm
- Forum: Technical Help
- Topic: Can't see any multiplayer games anymore after unlinking steam and factorio accounts.
- Replies: 2
- Views: 667
Re: Can't see any multiplayer games anymore after unlinking steam and factorio accounts.
If you bought on steam and are playing the standalone, switch to steam and vice versa. If you are playing on the same version that you bought, try reinstalling. Yeah im playing on the steam version, always have done. I gave reinstalling a bash earlier and no joy. Tried it again and deleting the Fac...
- Fri Jan 29, 2021 6:20 pm
- Forum: Technical Help
- Topic: Can't see any multiplayer games anymore after unlinking steam and factorio accounts.
- Replies: 2
- Views: 667
Can't see any multiplayer games anymore after unlinking steam and factorio accounts.
So I bought the game on steam maybe 4 months ago. And recently I made a factorio.com account because I thought I had to to host a multiplayer server. But it seems that's not the case, I can use a steam token. So after having my steam and factorio accounts linked I wanted to get my original steam use...
- Wed Dec 23, 2020 5:33 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 564
- Views: 244635
Re: Thank you (Make the dev-team happy today!)
... Nice story and cool base! Though my first thought is βonly 500 spm?β It looks like it should be bigger. As for most fun per euro, I think Iβm at something like 1 or 2 Β’/hour Thanks :) Yeah I built a lot of this stuff before I built a rocket silo or any serious amount of labs to go with it. I on...