Search found 213 matches

by HammerPiano
Fri Nov 16, 2018 3:15 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 169
Views: 13075

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

Thank you for posting a roadmap! it looks awesome
The new belt graphics looks amazing, now we know that no hamsters are moving the belts :P
Now I wait for the new spliter graphics...
What about the spidertron?
by HammerPiano
Fri Nov 02, 2018 2:43 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 117
Views: 8094

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

I love the interactive tags, so cool!
Can't wait to see what more awesome ideas will be in 0.17 :D
Edit: And the map pings, great for multiplayer
by HammerPiano
Fri Oct 26, 2018 6:02 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 488
Views: 25971

Re: Friday Facts #266 - Cleanup of mechanics

In the base game, this efficiency mechanic is almost completely useless, so we decided to remove it. To keep the previous balancing on the same level, all the fuel values have been halved, and the efficiency set to 100%. This just means, that the fuel value is the amount of energy the machines can ...
by HammerPiano
Tue Oct 16, 2018 4:24 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 652
Views: 27711

Re: pY Raw Ores Discussion

Nickel will be! Here we finished the chains. Rare Earth minerals wont get a new chain since the actual one is ok. But will be alternative ways to get it. Same for phosphate, but phosphate will get a "mega" mine as the other ores too. Anyway, here the nickel mine and the resource. https://i.imgur.co...
by HammerPiano
Wed Oct 10, 2018 8:03 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 652
Views: 27711

Re: pY Raw Ores Discussion

Every time you suprise me by making an even better looking machine/graphics. Keep on the awesome job!
by HammerPiano
Mon Oct 08, 2018 7:05 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 652
Views: 27711

Re: pY Raw Ores Discussion

I guess zinc is the winner!
Can't wait for its crafting chain
by HammerPiano
Thu Oct 04, 2018 9:05 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 652
Views: 27711

Re: pY Raw Ores Discussion

I thought you needed bob's mods in order to play py mods? (Not yet started playing py mods, waiting for raw ores to come out)
by HammerPiano
Thu Oct 04, 2018 6:26 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 652
Views: 27711

Re: pY Raw Ores Discussion

pyanodon when do you think that py mods will become independent?
And the lead graphics are awesome as usual :D
by HammerPiano
Fri Sep 21, 2018 1:43 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 7148

Re: Friday Facts #261 - Performance + New player interaction

I really like the new error messages, especially the one about the assembly machine, took me a while to notice that every machine has an ingredient limit.
Also the inserter and miner indications are super usefull, love them.
by HammerPiano
Fri Aug 24, 2018 8:17 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 109
Views: 11344

Re: Friday Facts #257 - NPE/Campaign update

Can't wait to try the new campaign! I like that you split the rocket research into number of technologies, the possibility to get the rocket fuel early is very convenient. Can you add to the escape pod the ability to ride it, just like where you can ride a vehicle when you launch it to space? I wond...
by HammerPiano
Sat Aug 11, 2018 8:38 am
Forum: Mods
Topic: [0.16.x] [Z] Adventure
Replies: 69
Views: 3443

Re: [0.16.x] [Z] Adventure

Hi, I found a bug while playing with your mod.
If an area spawned on a cliff, some of the area will be missing

Attached the screenshot
screenshot-tick-79902.png
screenshot-tick-79902.png (4.51 MiB) Viewed 460 times
by HammerPiano
Fri Aug 10, 2018 3:14 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 11797

Re: Friday Facts #255 - Construction tools

Best FFF!
I love the new copy-cut-paste, so many uses.
Upgrade planner in game looks fantastic.
The undo is so cool!
Thank you for putting the research Queue as an option.
by HammerPiano
Fri Jul 27, 2018 5:01 pm
Forum: News
Topic: Friday Facts #253 - Fans & Fun
Replies: 74
Views: 8551

Re: Friday Facts #253 - Fans & Fun

One of the many small tasks for 0.17, was to solve the occasional problem I had when I didn't notice that one of my trains didn't have the refuelling automated. One train out of fuel can halt all the train logistics easily, and sometimes it takes quite a while to notice it. For this reason, we adde...
by HammerPiano
Sat Jul 21, 2018 3:36 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 652
Views: 27711

Re: pY Raw Ores Discussion

Greetings! Today we finished the copper chart. Since there´s no new buildings in that chain (and doesnt need to after all :D), we are reopening the poll while i work on the copper mine structure. https://i.imgur.com/SPYmocQ.jpg Question about the copper yields, you wrote in the table about grade 2,...
by HammerPiano
Tue Jul 17, 2018 4:17 am
Forum: Wiki Talk
Topic: Missing filter inserter speed
Replies: 1
Views: 781

Missing filter inserter speed

I was looking on the wiki pages for all inserters (https://wiki.factorio.com/Inserters) and I noticed that in the table that has the inserter speeds, the filter inserter is missing.
Is it possible to add its speed to the table?
by HammerPiano
Fri Jun 15, 2018 3:19 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 652
Views: 27711

Re: pY Raw Ores Discussion

steinio wrote:Hello pyanodon,

you accidently forgot to post the download link here: viewtopic.php?f=219&t=59758 :P

Cu, steinio.
He didn't forget, this is a mod that its development is still in progress. So no download available yet.
by HammerPiano
Fri Jun 15, 2018 12:49 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 118
Views: 42538

Re: Version 0.16.51

Now I have to go back to the stable version, unplayable :P
by HammerPiano
Wed May 30, 2018 12:16 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 652
Views: 27711

Re: pY Raw Ores Discussion

Define vanilla style of mining. I mean place miners on patches of ore. No, mines have expecific places to be placed, like oil paths I think HammerPiano may have been asking if you will be disabling vanilla-like ore patches -- if the only way to get, say, iron was through an iron mine. Yeah, that wh...
by HammerPiano
Tue May 29, 2018 5:38 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 652
Views: 27711

Re: pY Raw Ores Discussion

pyanodon wrote: Thats the plan. Theyre all like the Diamond mine from pyFE, but rare. They are also only avaiable with phHT.
Sounds interesting.
pyanodon wrote: Define vanilla style of mining.
I mean place miners on patches of ore.
by HammerPiano
Mon May 28, 2018 5:36 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 652
Views: 27711

Re: pY Raw Ores Discussion

pyanodon wrote:Now start to model the Uranium Mine.
Question, will every ore have a super mine(like the one iron has)?
Is it going to be added to the vanilla style of mining?

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