I noticed that in the shortcut bar there are only buttons for toggling the exoskeleton and the construction robots, and the toggle for the personal logistics is missing. https://wiki.factorio.com/images/Shortcut_bar.png I think it will be a nice QOL change, to be able to quickly toggle the setting w...
Hi,I discovered this bug: When "putting" an item on a combinator number, the number doesn't update on the gui, but it is updated on the alt-info. Happens on both inputs of the arthemetic combinator, and in the right input of the decider input. to reproduce (have alt-info on): 1. place a co...
There were fluid mechanic updates planned for 0.17 that were put on hold. I'm curious if these will eventually come into play or if they are abandoned. I don't think that the fluid updates are abandoned, the devs love to optimize the game, and the fluid mechanic changes will help them become more i...
As you can see, the FFF305 changes are the solution we have found to be the best. Please give it a try, and give it some time to see what the impacts will be. In the FFF305 forum thread, you wrote that you considered and tested other options. Are these still relevant, meaning sometime in the future...
After some testing, I found out that the blinking rate is set by the "Entity toolip delay" in the interface settings, and it happens with pipes, power poles and everything else.
If I press the "activate tooltip" key, the blinking stops
Hi,
When I try to place a miner not on a patch, the tooltip (with expected resources) starts to flicker. Only happens when I try to build the miner, not when I hover after building it or placing a ghost. Attached video:
Hi, Spitters attacked my outpost and destroyed a power pole and some walls, If I try to rebuild (or if the robots try to build) the ghosts I get an error message, the robots just hover until the splash disappears Unknown key: "entity-name.acid-splash-fire-spitter-small" is in the way To re...
The "Passenger present" might be in the FFF but not in combination with temporary stops. I guess he is asking for "Passenger present" to be added automatically to temporary stops.
I have an idea (I hope it wasn't already suggested) When you add a temporary station, if the player is in the train, make the train wait until the play exits the train. If the player isn't in the train, make the train wait until the player enters the train. Not sure if just trolling or just need gl...
I have an idea (I hope it wasn't already suggested)
When you add a temporary station, if the player is in the train, make the train wait until the play exits the train. If the player isn't in the train, make the train wait until the player enters the train.
Hi,
I found a bug, where the winch can disappear sometimes.
Steps to reproduce:
1. fill inventory so there is no more space in main inventory
2. try to use the winch (load/unload)
3. Winch will disappear
Thank you for posting a roadmap! it looks awesome
The new belt graphics looks amazing, now we know that no hamsters are moving the belts
Now I wait for the new spliter graphics...
What about the spidertron?