Thanks man!
For now I'll stick to vanilla, I want to unlock all of the achivements
Search found 231 matches
- Sat Jul 25, 2020 3:56 pm
- Forum: Ideas and Suggestions
- Topic: Add toggle of the personal logistics to the shortcuts bar
- Replies: 10
- Views: 3350
- Fri Jul 24, 2020 8:12 pm
- Forum: Ideas and Suggestions
- Topic: Add toggle of the personal logistics to the shortcuts bar
- Replies: 10
- Views: 3350
Add toggle of the personal logistics to the shortcuts bar
I noticed that in the shortcut bar there are only buttons for toggling the exoskeleton and the construction robots, and the toggle for the personal logistics is missing.
https://wiki.factorio.com/images/Shortcut_bar.png
I think it will be a nice QOL change, to be able to quickly toggle the ...
https://wiki.factorio.com/images/Shortcut_bar.png
I think it will be a nice QOL change, to be able to quickly toggle the ...
- Mon Jun 08, 2020 7:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.30] Number in combinator not updated
- Replies: 1
- Views: 2281
[0.18.30] Number in combinator not updated
Hi,I discovered this bug:
When "putting" an item on a combinator number, the number doesn't update on the gui, but it is updated on the alt-info.
Happens on both inputs of the arthemetic combinator, and in the right input of the decider input.
to reproduce (have alt-info on):
1. place a combinator ...
When "putting" an item on a combinator number, the number doesn't update on the gui, but it is updated on the alt-info.
Happens on both inputs of the arthemetic combinator, and in the right input of the decider input.
to reproduce (have alt-info on):
1. place a combinator ...
- Sat Feb 01, 2020 10:59 am
- Forum: Releases
- Topic: Version 0.18.3
- Replies: 48
- Views: 29322
Re: Version 0.18.3
The new sounds are amazing, shotgun is an interesting one
- Fri Aug 09, 2019 3:11 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 42777
Re: Friday Facts #307 - 0.17 stable candidate
There were fluid mechanic updates planned for 0.17 that were put on hold.
I'm curious if these will eventually come into play or if they are abandoned.
I don't think that the fluid updates are abandoned, the devs love to optimize the game, and the fluid mechanic changes will help them become ...
- Thu Aug 08, 2019 7:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.63] incorrect logistic & circuit network buttons order on train stop
- Replies: 1
- Views: 2528
[0.17.63] incorrect logistic & circuit network buttons order on train stop
Hi,
I noticed that in the train stop, the "logistic network" and "circuit network" buttons are like this: while in everything else they are like this:
I noticed that in the train stop, the "logistic network" and "circuit network" buttons are like this: while in everything else they are like this:
- Tue Jul 30, 2019 2:53 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 166751
Re: Version 0.17.60
Ok, time to test the new changes.
Thanks for replying!
- Tue Jul 30, 2019 2:48 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 166751
Re: Version 0.17.60
As you can see, the FFF305 changes are the solution we have found to be the best. Please give it a try, and give it some time to see what the impacts will be.
In the FFF305 forum thread, you wrote that you considered and tested other options. Are these still relevant, meaning sometime in the ...
- Sat Jul 06, 2019 10:20 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.54] Tooltip flickers when placing miner
- Replies: 2
- Views: 2983
Re: [0.17.54] Tooltip flickers when placing miner
After some testing, I found out that the blinking rate is set by the "Entity toolip delay" in the interface settings, and it happens with pipes, power poles and everything else.
If I press the "activate tooltip" key, the blinking stops
If I press the "activate tooltip" key, the blinking stops
- Fri Jul 05, 2019 5:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.54] Tooltip flickers when placing miner
- Replies: 2
- Views: 2983
[Rseding91] [0.17.54] Tooltip flickers when placing miner
Hi,
When I try to place a miner not on a patch, the tooltip (with expected resources) starts to flicker. Only happens when I try to build the miner, not when I hover after building it or placing a ghost. Attached video:
When I try to place a miner not on a patch, the tooltip (with expected resources) starts to flicker. Only happens when I try to build the miner, not when I hover after building it or placing a ghost. Attached video:
- Fri May 03, 2019 5:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.36] acid splash blocking placement
- Replies: 1
- Views: 3199
[posila] [0.17.36] acid splash blocking placement
Hi,
Spitters attacked my outpost and destroyed a power pole and some walls,
If I try to rebuild (or if the robots try to build) the ghosts I get an error message, the robots just hover until the splash disappears
Unknown key: "entity-name.acid-splash-fire-spitter-small" is in the way
To reproduce ...
Spitters attacked my outpost and destroyed a power pole and some walls,
If I try to rebuild (or if the robots try to build) the ghosts I get an error message, the robots just hover until the splash disappears
Unknown key: "entity-name.acid-splash-fire-spitter-small" is in the way
To reproduce ...
- Fri Apr 05, 2019 7:13 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 68217
Re: Friday Facts #289 - Character GUI
In the Logistics Tab, what does the +/- buttons do (number 9 in the pictures)?
I really like the new update, makes everything looks cleaner, simpler and easier to use!
I really like the new update, makes everything looks cleaner, simpler and easier to use!
- Thu Feb 28, 2019 6:31 am
- Forum: Mods
- Topic: [0.16] Space Extension Mod (SpaceX)
- Replies: 109
- Views: 100166
Re: [0.16] Space Extension Mod (SpaceX)
Hi, are you planning to update this mod to 0.17?
- Thu Feb 14, 2019 3:59 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 105352
Re: Friday Facts #280 - Visual Feedback is the king
That's what I am asking for.mrvn wrote: Thu Feb 14, 2019 10:16 am
The "Passenger present" might be in the FFF but not in combination with temporary stops. I guess he is asking for "Passenger present" to be added automatically to temporary stops.
- Wed Feb 13, 2019 8:03 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1079225
Re: Factorio Roadmap for 0.17 & 0.18
IIRC the team said they will annouce the release date in an FFF, so no need to spam F5
- Wed Feb 13, 2019 7:53 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 105352
Re: Friday Facts #280 - Visual Feedback is the king
I have an idea (I hope it wasn't already suggested)
When you add a temporary station, if the player is in the train, make the train wait until the play exits the train. If the player isn't in the train, make the train wait until the player enters the train.
Not sure if just trolling or just ...
- Wed Feb 13, 2019 6:45 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 105352
Re: Friday Facts #280 - Visual Feedback is the king
I have an idea (I hope it wasn't already suggested)
When you add a temporary station, if the player is in the train, make the train wait until the play exits the train. If the player isn't in the train, make the train wait until the player enters the train.
When you add a temporary station, if the player is in the train, make the train wait until the play exits the train. If the player isn't in the train, make the train wait until the player enters the train.
- Fri Feb 01, 2019 6:32 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 105352
Re: Friday Facts #280 - Visual Feedback is the king
I didn't think I needed these kind of changes, but now I know that I need
- Sat Jan 19, 2019 7:45 pm
- Forum: Mods
- Topic: [MOD 0.16] Vehicle Wagon 1.2.5
- Replies: 100
- Views: 56723
Re: [MOD 0.16] Vehicle Wagon 1.2.5
Hi,
I found a bug, where the winch can disappear sometimes.
Steps to reproduce:
1. fill inventory so there is no more space in main inventory
2. try to use the winch (load/unload)
3. Winch will disappear
I found a bug, where the winch can disappear sometimes.
Steps to reproduce:
1. fill inventory so there is no more space in main inventory
2. try to use the winch (load/unload)
3. Winch will disappear
- Fri Nov 16, 2018 3:15 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 97083
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
Thank you for posting a roadmap! it looks awesome
The new belt graphics looks amazing, now we know that no hamsters are moving the belts
Now I wait for the new spliter graphics...
What about the spidertron?
The new belt graphics looks amazing, now we know that no hamsters are moving the belts
Now I wait for the new spliter graphics...
What about the spidertron?