Search found 6 matches
- Thu Aug 20, 2020 9:51 pm
- Forum: General discussion
- Topic: this game is sick
- Replies: 12
- Views: 4362
Re: this game is sick
did somebody finish the game? How long do you need? 1 year? This depends on what you mean be "finish". launching a rocket? Yes, depending on the settings between 1h47m02s and 5h17m29s launching multiple rockets on all maps (all possible seed, in all differed settings and with all the poss...
- Fri Aug 14, 2020 9:24 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 115237
Re: Friday Facts #360 - 1.0 is here!
:D :D :D Gratulation for unlocking the achievement "1.0 is here!" :D :D :D And thanks for the over thousand hours of game play (and more to come), incorporating the community feedback , the mod support and keeping us weekly information about the development process with the FFF.
- Tue Feb 26, 2019 9:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.4] Gui top right frame description not wrapped with other panels hidden
- Replies: 16
- Views: 7412
Re: [0.17.0] Gui top right frame partially unreadable on HD resolution
- Tue Feb 26, 2019 8:22 pm
- Forum: Not a bug
- Topic: [0.17.0] Translation of Scenario Obejctives
- Replies: 3
- Views: 1690
Re: [0.17.0] Translation of Scenario Obejctives
let me rephrase my report. why is the technology name/item name, which already has a translation not referenced with the item/technology
reference system from fff-237 https://www.factorio.com/blog/post/fff-237
reference system from fff-237 https://www.factorio.com/blog/post/fff-237
- Tue Feb 26, 2019 7:44 pm
- Forum: Not a bug
- Topic: [0.17.0] Translation of Scenario Obejctives
- Replies: 3
- Views: 1690
[0.17.0] Translation of Scenario Obejctives
The Translation of the Scenario Objectives is missing. I guess that this is still work in progress. But as the translations for researches and objects that are already there are not used I suspect that there is a chance that strings might get translated different. "Basic mapping technology"...
- Sun Dec 20, 2015 11:49 am
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 43320
Re: Friday Facts #117 - Path Finder Optimisation I
Tynan Sylvester form Rimworld explained some tricks they did for their pathfinding.
https://www.youtube.com/watch?v=RMBQn_sg7DA
https://www.youtube.com/watch?v=RMBQn_sg7DA