Search found 5 matches

by pulsereaction
Wed Jan 15, 2025 6:53 pm
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 17497

Re: They need to rename Gleba to Bartleby

I think the devs also struggled a lot with Gleba - there were design changes up to the last minute of the development cycle. I think that one thing that might've been overlooked is the fact that the whole game was in open early access, so while the systems and mechanics were being built, people were ...
by pulsereaction
Thu Nov 28, 2024 12:50 am
Forum: Ideas and Suggestions
Topic: Suggestion: apply permanent movement bonus of 150% to mech suit
Replies: 12
Views: 2162

Re: Suggestion: apply permanent movement bonus of 150% to mech suit

Ideally the bonus would be the same for walking and flying, otherwise when not walking over concrete we'd get the jankyness in the opposite direction (flying speed being higher than walking speed).
by pulsereaction
Thu Nov 28, 2024 12:48 am
Forum: Not a bug
Topic: Mech armour fly speed lacks tile speed bonuses
Replies: 6
Views: 1331

Re: Mech armour fly speed lacks tile speed bonuses

Second this - my whole base is full of concrete, and walking around with the mech armor makes the movement very janky.

If this is not a bug and won't be fixed, I'd like to write a mod to fix it - if someone could point me to 1) how can I find if the player is flying and 2) how can I update the ...
by pulsereaction
Tue Nov 12, 2024 2:27 pm
Forum: General discussion
Topic: Dissapointed Space Age doesn't do Space correctly
Replies: 35
Views: 9119

Re: Dissapointed Space Age doesn't do Space correctly

I'm a huge space nerd and big fan of hard sci-fi, and this has bothered me as well. However, the more I think about it, the more I understand the intentionality of the team, and I agree that with realistic space, the game would be way more about dealing with space than logisitics in space.

There ...
by pulsereaction
Mon Sep 21, 2020 12:21 am
Forum: Modding help
Topic: Deconstruct entities from another force?
Replies: 3
Views: 1071

Deconstruct entities from another force?

Hey friendos, I've looked through the force API and couldn't find anything related to this. Is there a way to set one force to be able to have its entities marked for deconstruction by another one?

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