Search found 4 matches
- Thu Nov 28, 2024 12:50 am
- Forum: Ideas and Suggestions
- Topic: Suggestion: apply permanent movement bonus of 150% to mech suit
- Replies: 9
- Views: 661
Re: Suggestion: apply permanent movement bonus of 150% to mech suit
Ideally the bonus would be the same for walking and flying, otherwise when not walking over concrete we'd get the jankyness in the opposite direction (flying speed being higher than walking speed).
- Thu Nov 28, 2024 12:48 am
- Forum: Not a bug
- Topic: Mech armour fly speed lacks tile speed bonuses
- Replies: 5
- Views: 355
Re: Mech armour fly speed lacks tile speed bonuses
Second this - my whole base is full of concrete, and walking around with the mech armor makes the movement very janky. If this is not a bug and won't be fixed, I'd like to write a mod to fix it - if someone could point me to 1) how can I find if the player is flying and 2) how can I update the flyin...
- Tue Nov 12, 2024 2:27 pm
- Forum: General discussion
- Topic: Dissapointed Space Age doesn't do Space correctly
- Replies: 35
- Views: 3033
Re: Dissapointed Space Age doesn't do Space correctly
I'm a huge space nerd and big fan of hard sci-fi, and this has bothered me as well. However, the more I think about it, the more I understand the intentionality of the team, and I agree that with realistic space, the game would be way more about dealing with space than logisitics in space. There are...
- Mon Sep 21, 2020 12:21 am
- Forum: Modding help
- Topic: Deconstruct entities from another force?
- Replies: 3
- Views: 843
Deconstruct entities from another force?
Hey friendos, I've looked through the force API and couldn't find anything related to this. Is there a way to set one force to be able to have its entities marked for deconstruction by another one?