I'm trying to look at the demo map and figure out how to use this mod, but those signals are throwing me off. They have insanely huge values and i dont understand their purpose.
*edit* just noticed the signals go from 1-9 and A-V
Search found 15 matches
- Thu Apr 26, 2018 4:42 pm
- Forum: Logistic Train Network
- Topic: What's the purpose of 0-9 and A-V signals on demo map?
- Replies: 1
- Views: 1291
- Tue Oct 17, 2017 10:23 am
- Forum: Implemented mod requests
- Topic: Function for focusing a GUI element
- Replies: 16
- Views: 8007
Re: Function for focusing a GUI element
+1, would be great quality of life change for couple mods like what's it really used for
- Fri Jul 15, 2016 11:48 pm
- Forum: Modding help
- Topic: Making changes to mods only come in effect in new save
- Replies: 4
- Views: 1830
Re: Making changes to mods only come in effect in new save
Should go to modding help. Check if global variables are read and set correctly. post or pm me your mod, maybe i can find something. They are both mods from other people, namely bob's mods and 5dim. So when i made those changes they werent apllied to the current save. But when i used in-game "...
- Fri Jul 15, 2016 7:39 pm
- Forum: Modding help
- Topic: Making changes to mods only come in effect in new save
- Replies: 4
- Views: 1830
Re: Making changes to mods only come in effect in new save
Should go to modding help. Check if global variables are read and set correctly. post or pm me your mod, maybe i can find something. They are both mods from other people, namely bob's mods and 5dim. So when i made those changes they werent apllied to the current save. But when i used in-game "...
- Fri Jul 15, 2016 5:56 pm
- Forum: Modding help
- Topic: Making changes to mods only come in effect in new save
- Replies: 4
- Views: 1830
Making changes to mods only come in effect in new save
So i made changes to a mod to make it compatible with another mod, but when i load up my save my changes are not there.
But when i start up completely new map/save the changes are there. Any help appreciated
But when i start up completely new map/save the changes are there. Any help appreciated
- Fri Jul 15, 2016 3:26 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 160978
Re: Bugs and problems
I have a problem and hope someone can help me out. i use bob's and 5dim and i've ran into a problem where the tinplates i produce are not accepted by 5dim recipe (solar panel MK2) I started a new map in sandbox and in that the recipe for solar panel MK2 takes bob's tinplates, why does it not do that...
- Thu Jul 07, 2016 8:10 pm
- Forum: Ideas and Suggestions
- Topic: Possibility to see in what recipe each item is used for
- Replies: 0
- Views: 793
Possibility to see in what recipe each item is used for
For example if i would click specific button while my mouse was over a battery in tech tree or in my inventory it would show me all the recipes that battery is used for. And maybe another button to show how it's made. Also, at the moment when you hover over the item it shows tooltip of how it's made...
- Mon Apr 11, 2016 10:47 pm
- Forum: Technical Help
- Topic: Steam key
- Replies: 2
- Views: 1176
Re: Steam key
Got it now, thank you
- Mon Apr 11, 2016 10:14 pm
- Forum: Technical Help
- Topic: Steam key
- Replies: 2
- Views: 1176
Steam key
I linked my account to my steam account but i got no key. It only says that the accounts are linked. Am i getting something wrong here?
- Sat Jan 09, 2016 1:20 pm
- Forum: Mods
- Topic: Bugs & CTD's! [Latest version only]
- Replies: 53
- Views: 44313
Re: Bugs & CTD's! [Latest version only]
Hi, I hope your new year is off to a good start. Here are the log and save file for out multiplayer game that keeps desyncing. If you are able to track down the cause of the desync with this info you have my deepest gratitude. If it's much of a bother to solve it then i totally understand and would ...
- Wed Dec 23, 2015 12:03 am
- Forum: Mods
- Topic: Homeworld 0.5.2
- Replies: 69
- Views: 57581
Re: Homeworld 0.5.2
Someone said this mod is discontinued, is this true? I can't find the author saying such.
- Tue Dec 22, 2015 12:52 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 232896
Re: Peace with Aliens
Is there any work being done towards this or is this only at idea level still? Overall i have not been able to find what features are under development and was wonderinv if those are listed somewhere? Anyway i really love this idea since it could make your pacifist run kinda interesting by having to...
- Tue Dec 22, 2015 12:39 pm
- Forum: Technical Help
- Topic: How to identify cause of desync?
- Replies: 2
- Views: 10145
How to identify cause of desync?
Hi, playing multiplayer with mod (shadowmegapack+scienceoverhaul) and started getting desync. Can someone tell me how to analyze or what to look for in the desync log to identify the mod that is causing the desync? i know i could post it on bug section but i think the devs have more important stuff ...
- Fri Dec 18, 2015 5:38 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
- Replies: 224
- Views: 144312
Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Is it safe to assume that this mod should be compatible with most other mods? I'm thinking of adding it to my game with shadowmegamodpack.
- Fri Dec 18, 2015 5:31 pm
- Forum: Mods
- Topic: [Official] ShadowsComboPack 0.12.29
- Replies: 144
- Views: 132487
Re: [Official] ShadowsComboPack 0.12.20
Would be useful to be able to see what mods this contains. Im going in blind :s