Unfortunately noFactoriointersection wrote: βSun Nov 21, 2021 9:41 pm
Do you have the LHD version as well? I'll test and add this one
Search found 66 matches
- Sun Nov 21, 2021 11:56 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 299
- Views: 161732
Re: 3 and 4 way intersections
- Sun Nov 21, 2021 8:27 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 299
- Views: 161732
Re: 3 and 4 way intersections
Branch Predictor Ran a test with 1:4 trains and the result doesn't seem ideal. (see attachment) out.mp4 Did I do something wrong? Or is this just a BP where worst case is extremely bad but in practical situations it does better? Edit: That is pretty cool:) it gets a score of 53 which is better than...
- Sun Nov 21, 2021 8:08 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 299
- Views: 161732
Re: 3 and 4 way intersections
2-lane, 4-way buffered by Tallinu. RHD. 0eNql3U/PXUeOHvCvImiTBLA6p/6f08BsgqyTRQJk0TEC2Va7X0QtGbI8ncagv3teWfdeq+Vzpef3zmKmYYmXIh+yyDpVJOvfnn/3+pdXP717ePP++R//7fkPr37+/t3DT+8f3r55/sfn/+vtu//787O3b17//dmf37579qfv375+++5f/v7q9eu3f/u2/uk///rf337z2V+0e38xrn/x7OWbHz77u3n7u+9fvnv2/t3Lhzc/P/uP37988+y7V8/++vD...
- Thu Apr 29, 2021 3:27 pm
- Forum: Show your Creations
- Topic: regarding my blueprints and other neat things
- Replies: 20
- Views: 18665
Re: regarding my blueprints and other neat things
I'm weighing some blueprints, what do you think of this one? Seems good to use 4 prod modules in the copper wire assemblers no? link
by DaveMcW viewtopic.php?f=202&t=83879
by DaveMcW viewtopic.php?f=202&t=83879
- Sat Apr 17, 2021 1:38 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Who made this 8 belt inline balancer?
- Replies: 3
- Views: 6764
- Sat Feb 27, 2021 5:03 am
- Forum: Ideas and Suggestions
- Topic: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
- Replies: 11
- Views: 2737
Re: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
No, I mean you are routing a belt through a forest, but you have removed a path of trees already; small path, but clear. And you have overseen a small rock or piece of lake, because it was hidden by a tree. You should get undergrounds then, because the obstruction is not marked for deconstruction a...
- Mon Feb 15, 2021 10:03 pm
- Forum: Ideas and Suggestions
- Topic: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
- Replies: 11
- Views: 2737
Re: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
Your suggestion: player draws a line, but it leaves a gap. Not doing, what it should, unexpected behavior. Bug. This swings on what one "expects" and it's why I don't like this definition of a bug. I expect the other behavior vs what you seem to expect. Anyway, I never suggested that this...
- Sun Feb 14, 2021 8:41 pm
- Forum: Ideas and Suggestions
- Topic: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
- Replies: 11
- Views: 2737
Re: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
Hard to wrap my head around why what I get is not a bug, while what I want is a bug. If it had been that way originally, you think it would get bug reports, while this doesn't?
Another option would be to place ghosts over the deconstruction marked structures.
Another option would be to place ghosts over the deconstruction marked structures.
- Sat Feb 13, 2021 11:49 pm
- Forum: Ideas and Suggestions
- Topic: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
- Replies: 11
- Views: 2737
Re: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
Hm. I can think of many ways, how to solve this problem. What is the right behavior in your opinion? The simplest solution that is clearly better than the status quo is: do everything the same except don't place the undergrounds. As it is, I have to remove undergrounds and fill some gaps in the bel...
- Thu Feb 11, 2021 9:21 pm
- Forum: Ideas and Suggestions
- Topic: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
- Replies: 11
- Views: 2737
Don't add undergrounds when click-dragging belts across structures marked for deconstruction
As I'm sure many of us do, I am enjoying the click-drag automatic placement of undergrounds tremendously. This is a great feature! However... I have observed that when click-dragging a belt across deconstruction marked entities, undergrounds are placed. This is not ideal, and can be annoying when ad...
- Sun Jan 24, 2021 5:47 pm
- Forum: Releases
- Topic: Version 1.1.14
- Replies: 14
- Views: 14490
Re: Version 1.1.14
This is fantastic. Thank you so much.FactorioBot wrote: βSat Jan 23, 2021 9:06 amOptimizations
- Improved save-game speed by up to 2x depending on the save file size.
- Sat Jan 02, 2021 3:47 am
- Forum: Ideas and Suggestions
- Topic: Grid snapping for deconstruction planner
- Replies: 4
- Views: 2035
Re: Grid snapping for deconstruction planner
+1. Every session I'm placing grid-aligned blueprints just because I deleted an adjacent piece and accidentally cut too close to the bone. There are many ways to achieve this, but one option might be to provide something like a ctrl-shift-click with a blueprint that inverts the blueprint behavior, i...
- Wed Dec 16, 2020 12:50 am
- Forum: Show your Creations
- Topic: regarding my blueprints and other neat things
- Replies: 20
- Views: 18665
Re: regarding my blueprints and other neat things
Might the circuit logic for the smelter w/ stops be simplified in 1.1?
- Tue Dec 15, 2020 6:22 pm
- Forum: Show your Creations
- Topic: regarding my blueprints and other neat things
- Replies: 20
- Views: 18665
Re: regarding my blueprints and other neat things
I also made some variants of your base grid that have absolute alignment and landfill 0eNrtnU1z3MiWnv8KgxHegX2R75uJRGo3YztuXNsLx1144TsdHfyoZpeHYtHFYs/IN/TfB0VVUZQqIeYDT8T0gqtuSQcHQJ6PFyDzOfj7+dXd0+phu77f/XK12fzz+Ye/f/2bx/MPf3v1x/2/Pd5fPlzsNhe32/XN/s//ev4hFHXnn57/+7k7v7x63Nw97VYXe8uH9f3t+Yfd9mnVna+vN...
- Mon Dec 14, 2020 8:23 pm
- Forum: Duplicates
- Topic: [1.1.5] Crash to desktop on loading save game
- Replies: 4
- Views: 1840
Re: [1.1.5] Crash to desktop on loading save game
Confirmed this is working again in 1.1.6. Thank you
- Mon Dec 14, 2020 1:37 am
- Forum: Show your Creations
- Topic: regarding my blueprints and other neat things
- Replies: 20
- Views: 18665
Re: regarding my blueprints and other neat things
but i couldn't help myself but to fiddle around :roll: : Ah, nice. Yeah, I try to keep the entry undergrounds "inside" the beacons when doing these 13-tile type things, and it was bugging me with this one that I didn't see an easy way to pack them in one more tile. The answer was right in...
- Sun Dec 13, 2020 4:58 am
- Forum: Show your Creations
- Topic: regarding my blueprints and other neat things
- Replies: 20
- Views: 18665
Re: regarding my blueprints and other neat things
I made a small change to extend the red circuit blueprint to make plastic onsite. Since I use a lot of coal liquefaction to make petroleum gas this has served me well in a few places. I'm interested in constructive criticism. 0eNq9XNtu2zgQ/RVBz3Yh3ql8xmLfFkEhy4wjrCxpJTlttsi/L2U3theWzJlh3ac2iX3mwjnDI...
- Tue Dec 08, 2020 2:49 am
- Forum: Duplicates
- Topic: [1.1.5] Crash to desktop on loading save game
- Replies: 4
- Views: 1840
Re: [1.1.5] Crash to desktop on loading save game
By the way, if there's any indication about whether this save can be recovered or not, I'd love to know. I'll start over if I have to, but... if I have to, then, the sooner the better
- Tue Dec 08, 2020 1:44 am
- Forum: Duplicates
- Topic: [1.1.5] Crash to desktop on loading save game
- Replies: 4
- Views: 1840
[1.1.5] Crash to desktop on loading save game
- What did you do? Tried to load a save in single player. (link below) - What happened? Crash to desktop with a message asking me to make a bug report. - What did you expect to happen instead? Factorio - Does it happen always, once, or sometimes? I've tried a few times with disabling a few mods but ...
- Sat Dec 05, 2020 5:21 pm
- Forum: General discussion
- Topic: Anyone use barrels?
- Replies: 76
- Views: 40513