Search found 38 matches

by kaleb_boren
Wed Jul 10, 2019 11:45 pm
Forum: Logistic Train Network
Topic: Manual Delivery?
Replies: 1
Views: 1074

Manual Delivery?

As per the title, would it be possible to manually force a delivery?
by kaleb_boren
Sun Jan 08, 2017 8:44 am
Forum: Maps and Scenarios
Topic: Rail Map
Replies: 5
Views: 8157

Re: Rail Map

Beskeli wrote:Hi the map sounds great but i am having trouble installing it. How would i go about installing it?
you should just be able to out the file in your save game file and load the game from there
by kaleb_boren
Sun Jan 08, 2017 8:27 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 387902

Re: [MOD 0.14.13+] Creative Mode 0.2.5 - Cheats++, Clicks--

Can you post a link to download without the mod portal? I have serious issues with logging in. Thank You!! You don't have to log in to download. You do have to be logged in to download. It uses your factorio.com login as well as requires having bought and linked the game in your factorio.com accoun...
by kaleb_boren
Fri Jan 06, 2017 4:12 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 387902

Re: [MOD 0.14.13+] Creative Mode 0.2.5 - Cheats++, Clicks--

Can you post a link to download without the mod portal?
I have serious issues with logging in.
Thank You!!
by kaleb_boren
Sun Sep 11, 2016 12:04 pm
Forum: Combinator Creations
Topic: Combinator Display Build
Replies: 6
Views: 19262

Re: Combinator Display Build

Hello, I love what you've done, and i would like to know if it is possible to setup a system to read the contents of the logistic network to display the current amount of resources in the system i.e. show a couple of digits using the rest of the displays (have it update once a minute to save ups) T...
by kaleb_boren
Sun Sep 11, 2016 4:10 am
Forum: Combinator Creations
Topic: Combinator Display Build
Replies: 6
Views: 19262

Re: Combinator Display Build

Hello, I love what you've done, and i would like to know if it is possible to setup a system to read the contents of the logistic network to display the current amount of resources in the system i.e. show a couple of digits using the rest of the displays (have it update once a minute to save ups) Th...
by kaleb_boren
Fri Jul 01, 2016 12:18 pm
Forum: Modding discussion
Topic: How do you test 0.13 mods...
Replies: 11
Views: 3896

Re: How do you test 0.13 mods...

devilwarriors wrote:just downloads Test mode, it's already been non officially converted to work with 0.13.
test mode wont (that i know of ) spawn a character when in god/ghost mode
by kaleb_boren
Thu Jun 30, 2016 6:39 pm
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 136535

Re: [MOD 0.12.11+] Blueprint String

DaveMcW wrote:0.13 version is available here.
is there a version download with out the mod portal i glitched my login
by kaleb_boren
Thu Jun 30, 2016 6:36 pm
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 136535

Re: [MOD 0.12.11+] Blueprint String

LeisureLex wrote:https://www.dropbox.com/s/0wfwkwaf5xjdd ... 9.png?dl=0

Any ideas to solve this?

No mater what sting i use, rails always get messed up
possibly becuase the new rail mechanic youll have to reproduce in 0.13 for use in that version
by kaleb_boren
Thu Jun 30, 2016 6:26 pm
Forum: Modding discussion
Topic: How do you test 0.13 mods...
Replies: 11
Views: 3896

Re: How do you test 0.13 mods...

start a normal game and do /c game.player.cheat_mode = true; game.player.force.research_all_technologies() and you're all set :D There's actually a couple of command lines you can enter to do that. First, create a player entity, okay, I don't know the command for this one, but I'm sure there is. Wi...
by kaleb_boren
Thu Jun 30, 2016 12:37 am
Forum: Modding discussion
Topic: How do you test 0.13 mods...
Replies: 11
Views: 3896

Re: How do you test 0.13 mods...

Sandbox mode and click the "yes" to all technologies and "yes" to cheat mode. Free crafting with all techs unlocked. what do you mean by free crafting and how do i do it Sandbox mode and click the "yes" to all technologies and "yes" to cheat mode. Free crafti...
by kaleb_boren
Wed Jun 29, 2016 9:15 pm
Forum: Modding discussion
Topic: How do you test 0.13 mods...
Replies: 11
Views: 3896

Re: How do you test 0.13 mods...

Rseding91 wrote:Sandbox mode and click the "yes" to all technologies and "yes" to cheat mode. Free crafting with all techs unlocked.
what do you mean by free crafting and how do i do it
by kaleb_boren
Mon Jun 20, 2016 5:14 am
Forum: Gameplay Help
Topic: Game Save Help Pls
Replies: 2
Views: 1174

Game Save Help Pls

How Do You (If Possible) Update A Game Save To The Newest Game Release?

Like 0.11.22 To A 0.12.35
As An Example
by kaleb_boren
Mon Jun 20, 2016 12:59 am
Forum: Mods
Topic: [MOD 0.13.x]PipeEverything 0.0.9
Replies: 25
Views: 10851

Re: [MOD 0.12.35]PipeEverything 0.0.6

Swadius wrote: Would the number of generators that this requires cause the game to experience some FPS drops?
if so smoke can be turned off or the steam engines can be replaced by solar in the late game so no problem personaly.
by kaleb_boren
Fri Jun 17, 2016 5:23 am
Forum: Mods
Topic: [MOD 0.13.x]PipeEverything 0.0.9
Replies: 25
Views: 10851

Re: [MOD 0.12.35]PipeEverything 0.0.6

I have a problem, i have the recent version of 0.0.6 and i am missing the entity the fusher and only have the simple four recipes
by kaleb_boren
Mon Jun 13, 2016 4:51 am
Forum: Mods
Topic: [MOD 0.13.x]PipeEverything 0.0.9
Replies: 25
Views: 10851

Re: [MOD 0.12.35]PipeEverything 0.0.3

Swadius wrote:The advanced circuits are working for me.

Image

It's the 0.0.4 version though, see if it's fixed for you.
how do i get this version?
by kaleb_boren
Mon Jun 13, 2016 4:09 am
Forum: Mods
Topic: [MOD 0.13.x]PipeEverything 0.0.9
Replies: 25
Views: 10851

Re: [MOD 0.12.35]PipeEverything 0.0.5

I have a proplem with the install i put the mod in my folder but it is not appearing in my mod list and cant find the items in my game save, i even tried with zipped and unzipped versions, neither worked.

HELP?

EDIT:Was running different game state never mind that
by kaleb_boren
Wed May 25, 2016 10:32 pm
Forum: Mods
Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
Replies: 87
Views: 77396

Re: [MOD 0.12.x] Slipstream Chests - 2.0.0

I need help i recive this error upon loading any save Pic Link: //drive.google.com/file/d/0B0vpLA_AoPDfdVgwSEJFX3IxWkk/view?usp=sharing (Copy paste link) This mod hasn't been updated in a while. Not surprised it doesn't work correctly. You'll need to wait and see if anyone wants to take a crack at ...
by kaleb_boren
Tue May 24, 2016 2:53 am
Forum: Mods
Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
Replies: 87
Views: 77396

Re: [MOD 0.12.x] Slipstream Chests - 2.0.0

I need help i recive this error upon loading any save

Pic Link: //drive.google.com/file/d/0B0vpLA_AoPDfdVgwSEJFX3IxWkk/view?usp=sharing

(Copy paste link)
by kaleb_boren
Tue May 24, 2016 2:36 am
Forum: Development tools
Topic: Simple Mod Creater
Replies: 8
Views: 5220

Re: Simple Mod Creater

How?


i'm a noob

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