About the problem on how to refuel a stuck train on a water-bridge...
Why not just giving bridges emergency-solar-panels which allow them to power trains so they can drive at 5 km/h maximum speed while on the bridge until they are on solid ground again?
The problem with this is: Even though it has the "permission" to depart the train is still blocking access to the station so that no other train can enter it. Since the train-stop doesn't know about the train's schedule it cannot determine when or even if the train will finally depart so i...
Actually I do understand the need for the deconstruction-planner to be limited like that so that we can't filter for entities that we cannot see.
But couldn't we have a special case for an empty construction planner so we can at least order a "remove everything" into the darkness?
This might be intended. A train stop usually denotes a place where a train does stop and not a through-line. And that status usually doesn't change with the direction of the train. However what might be interesting: Change the train stop penalties from static values to individual properties for each...
Which one? The one coming from the left fork or the one coming from the right fork or the one coming from the half-left fork (no, there is not straight)? Or to be more specific: How long is the block size supposed to be when dragging a signal to the right in this scenario? https://imgur.com/a/rJqrYM...
You actually can do that with blueprint and the relative grid positions.
You make your blueprint and then just drag-ride with a 289 km/h-train and a bunch of constructor-spiders following you around
As for modular vehicles. It sounds a like the spidertrons. I do have a bunch of yellow "Rubble"s with construction bots and materials construction, a bunch of green "Rocky"s with just bots for recycling, and a blue "Chase", red "Marshall", pink "Skye"...
Are you sure it's coal starving? My calculation gives an output of 17.03 plastic per second per assembler produced with just one inserter clearing it. That's not enough as one inserter can in the best case move 13.85 items per second from chest to belt. As for input...one assembler only takes 6.55 c...
Have you verified that they are really gone? It might be that they just got converted to 1.1.8 and are still there, just no longer loadable from 1.1.6. And by the way... Congratulations. You just found out why it is generally considered a bad idea to use an "experimental release" in a &quo...
To be more specific:
The second log shows that you tried to open a 1.1.7 save with the 1.1.6 game.
So the assumed "crash" might actually be a controlled (and correct) error message telling you that the savegame could not be loaded.
It seems that steam downgraded his version to 1.1.6 again after he installed (maybe manually bypassing steam?) and played 1.1.7.
1.1.6 then detects a savegame from a newer version.
Actually: 3G/4G is in fact a shared medium between all users on the same cell. However since your own internet connection works I rather suspect the problem to be on the side of your friend, even though it runs lagfree on his end. The reason for that is that he isn't running the game online at all a...
They might have been connected together for a brief period of time. Just try deleting the water and see if it comes back. If yes, then you do have some kine of leak. If not everything is fine (for now)
This does not state how much of that theoretical througput is actually available(!). Might be shared medium (cable-internet, WiFi(!)), might be ppl in the same network streaming videos, might be ppl uploading files (torrent-uploads, etc.), some kind of firewall (local or provider-side). Considering ...