Search found 15 matches
- Sat Jun 21, 2014 9:52 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 70054
Re: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
I always install Industrio. Great mod. I would like to see you update what you have already and *then* do the re-write though :) You need to change your wall entitiy collision to make then connect properly now. here is the new line that I use (Copied from the vanilla wall): collision_box = {{-0.29, ...
- Wed Jun 18, 2014 5:27 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398360
Re: [0.10.0] Bob's Ore Mod.
I don't want to rename my quartz, since as stated, it's pretty much the same as Industrio quartz, but I will try to make it compatable in another way. I have a method to produce silicon (Okay, it's a lot harder than just stuffing it in a smelter, but you can still get silicon), this in my opinion i...
- Tue Jun 17, 2014 10:12 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398360
Re: [0.10.0] Bob's Ore Mod.
Ahh, that would be the problem then. I get glass instead. No biggie though, I just renamed Industrio's Quartz to Quartz2 and everything if fine now. Just something to keep in mind if you or he have a chance to change it.
- Tue Jun 17, 2014 5:31 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398360
Re: [0.10.0] Bob's Ore Mod.
Your Quartz seems to be overwriting the Quartz from Industrio (if I recall correctly) that is needed to smelt into silicon boules for his solar panels.
- Wed Mar 12, 2014 7:52 am
- Forum: General discussion
- Topic: Planning on getting a better game engine?
- Replies: 23
- Views: 11596
Re: Planning on getting a better game engine?
You can't compare Factorio with OpenTTD as OpenTTD has much smaller sprites and thus require much less Video Memory. And as far as I know OpenTTD also loads all of its sprites into Video Memory. Don't cofuse ability to chose between different sprite sheats with on demmand dynamic graphics loading. ...
- Wed Mar 12, 2014 1:46 am
- Forum: Implemented mod requests
- Topic: Drill resource output type
- Replies: 11
- Views: 7139
Re: Drill resource output type
Thanks! I will do it this way, but I don't like it. There may not be many mods right now, but that will change once more people start to play Factorio. Having to keep updated copies of every mod that touches drills or adds a new resource could become a huge problem. It would be easier if there was s...
- Wed Mar 12, 2014 1:32 am
- Forum: General discussion
- Topic: Planning on getting a better game engine?
- Replies: 23
- Views: 11596
Re: Planning on getting a better game engine?
Im playing factorio on a laptop. Has problems playing newer games, bad fps at times. But in factorio i get a constant 61 Fps even when zoomed all the way out. The game runs silky smooth at full speed. I fail to see why they need a better engine, Id consider the current engine perfect for this game....
- Wed Mar 12, 2014 1:24 am
- Forum: Ideas and Suggestions
- Topic: Factory Designer like a 4x games Space Ship Designer
- Replies: 13
- Views: 10131
Re: Factory Designer like a 4x games Space Ship Designer
was presented before and I am personally against it: It diminishes what Factorio is. One of the main "identities" of Factorio is how everything is processed separately. This simulation down to the single piece of ore allows Factorio to breathe, to look alive. Besides I don't see any real ...
- Tue Mar 11, 2014 7:15 pm
- Forum: Implemented mod requests
- Topic: Drill resource output type
- Replies: 11
- Views: 7139
Re: Drill resource output type
Hmm I thought about that, but wouldn't it break compatibility for other mods like Dytech?AlexPhoenix wrote:i mean you can create your own cats and change standart resources cats(and then standart mining drill resource_categories, to access all solids)
and you will have what you want
- Tue Mar 11, 2014 6:04 pm
- Forum: Implemented mod requests
- Topic: Drill resource output type
- Replies: 11
- Views: 7139
Re: Drill resource output type
Yes, I know about those two categories. I made a modular drills mod. It has a Modular Drill factory where you can exchange a Basic Mining Drill for a Modular Drill item. Then you select which drill type you want and use the Modular Drill plus some other resources to change it into a specific resourc...
- Tue Mar 11, 2014 5:58 pm
- Forum: General discussion
- Topic: Planning on getting a better game engine?
- Replies: 23
- Views: 11596
Re: Planning on getting a better game engine?
All I can say is that most of the people complaining seems to try playing on sub par computers. 1GB Ram, seriously? it was already not that good 8 years ago, and you are telling me you can play skyrim fine on a computer that old? What needs to be kept in mind is that this game is mostly demanding i...
- Tue Mar 11, 2014 3:45 pm
- Forum: General discussion
- Topic: Planning on getting a better game engine?
- Replies: 23
- Views: 11596
Re: Planning on getting a better game engine?
Well, when I load up all the 0.9.1 mods the game has to switch to low graphics mode because it is using more than my 1 GB of vram.... I can play heavily modded Skyrim with 2k textures nice and smooth without running out of vram.. so something is wrong with the engine. It runs fine otherwise, but I c...
- Tue Mar 11, 2014 3:36 pm
- Forum: Ideas and Suggestions
- Topic: Factory Designer like a 4x games Space Ship Designer
- Replies: 13
- Views: 10131
Re: Factory Designer like a 4x games Space Ship Designer
Besides, that I don't know exactly what "4x games space ship designer" is (I think it's another game, yes I've searched, but the result is very unclear, perhaps you can explain that more exactly) I think: A 4x space game would be a game like Sword of the Stars, Aurora, Distant Worlds. Blu...
- Tue Mar 11, 2014 3:06 pm
- Forum: Implemented mod requests
- Topic: Drill resource output type
- Replies: 11
- Views: 7139
Drill resource output type
Can we get the ability to specify which resource in range of a drill will be mined?
- Tue Mar 11, 2014 10:03 am
- Forum: Ideas and Suggestions
- Topic: Factory Designer like a 4x games Space Ship Designer
- Replies: 13
- Views: 10131
Factory Designer like a 4x games Space Ship Designer
Hello! I have a pretty major suggestion for the game. A Factory Designer that works like most 4x space games' Star Ship Designer. It would be a whole new level of the game. The factories would only be abstract "Black boxes" in the main world. The game only simulates or cares about the actu...