Search found 60 matches

by Mskvaer
Fri Jan 31, 2025 6:23 pm
Forum: Gameplay Help
Topic: Wrong count at Inserter
Replies: 3
Views: 183

Re: Wrong count at Inserter

Yes.

"not a bug, it is a feature"
by Mskvaer
Fri Jan 31, 2025 5:53 pm
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 105
Views: 6832

Re: They need to rename Gleba to Bartleby


Waow 95% players can't leave Nauvis, and people complain about Gleba x)

Possibly some of them have not gotten the SA DLC and can not leave the planet.
I strongly suspect that the stats are from day one, when achievments were initially enabled, so again; lots of people that possibly stopped play ...
by Mskvaer
Fri Jan 31, 2025 5:46 pm
Forum: Gameplay Help
Topic: Wrong count at Inserter
Replies: 3
Views: 183

Wrong count at Inserter

The Inserter thinks there are twice as many items as there are and the circuit shows. See picture. There are only 2 LaserTurrets in the Yellow box.
by Mskvaer
Thu Jan 23, 2025 7:33 am
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 105
Views: 6832

Re: They need to rename Gleba to Bartleby



I also don't understand why people refuse bots as a potential easy solution if they feel unable to solve the issue with belts.

I agree. I initially tried to collect all spoliage on belts and distrbute all nutrients on belts, and it was a nightmare. Maybe I'll try again once my Gleba base gets ...
by Mskvaer
Mon Jan 20, 2025 4:40 pm
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 105
Views: 6832

Re: They need to rename Gleba to Bartleby

I enjoy the pain ....

To put it differently, if it was just another Nauvis with a few changed recipies/ore it would be a boring expansion. "More of the same" isn't fun. The new planets with Gleba in particular are almost new games. I still have not reached Aquillo or beyond(?).

I have made minimal ...
by Mskvaer
Wed Jan 15, 2025 10:04 am
Forum: General discussion
Topic: Factorio confessions
Replies: 40
Views: 14320

Re: Factorio confessions

I just (re-)discovered the selective train loading feature, ie limiting a wagon filling only n-slots of a particular item so one wagon becomes a buffet of items. It's called Filtered Stacks (The wiki is a bit vauge about it, and I can't see a tutorial/hint in the game)
by Mskvaer
Sun Dec 22, 2024 8:43 am
Forum: Not a bug
Topic: Biochamber BioLubricant wrong [2.0.28]
Replies: 1
Views: 127

Biochamber BioLubricant wrong [2.0.28]

See screen shot. Hovering on the Biochamber with the Biolubricant shows wrong recipie. It is correct in the other pop up/info places.
by Mskvaer
Sun Dec 22, 2024 8:35 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 54444

Re: Gleba has killed the game for me.

(Replying mostly to the heading, and after skimming about 20 posts randomliy in this ling thread)

Hey, it's not all bad. In fact it is a NEW challenge. After playing Factorio for several years without any changes, one becomes settled. You know all the facts by heart, and for me at least just ...
by Mskvaer
Fri Nov 08, 2024 5:48 pm
Forum: News
Topic: Friday Facts #436 - Lost in Translation
Replies: 81
Views: 14671

American vs British(European)

Translation - Gas and Petrol. In USofA Gas is the liquid you put into some cars. In English(Europen style) Gas is a air that can ignite, as in gas lamp, camping gas. Cars run on Petrol (unless it is Diesel or Electricity ...)

It really confused me when I started Factorio why there was a gas that ...
by Mskvaer
Mon Nov 04, 2024 11:16 am
Forum: Not a bug
Topic: Map navigation using arrow keys is broken once space is unlocked
Replies: 4
Views: 442

Re: Map navigation using arrow keys is broken once space is unlocked

I bound my surface toggling to the "N" and "shift-N" keys. Quite logical and convinient as the N key isnt used elsewhere and sits next to the M key
by Mskvaer
Mon Nov 04, 2024 11:00 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.14] Spaceplatform dialog stays when flipping surfaces
Replies: 1
Views: 1214

[Rseding91] [2.0.14] Spaceplatform dialog stays when flipping surfaces

Tiny (enhancment) bug. I am looking at a spaceplatform. I open the Spaceplatform Hub GUI, then view the next surface(*), using keyboard or the Surfaces-menu. The GUI of the original platform remains open.

It should close. Other GUIs (I have not tested all, just a few) close or change to the new ...
by Mskvaer
Thu Oct 24, 2024 3:07 pm
Forum: Duplicates
Topic: [2.0.9] Stuck/trapped in wall build by robots
Replies: 1
Views: 134

[2.0.9] Stuck/trapped in wall build by robots

Robots constructing wall, me running around, suddenly I'm stuck.
Solvable by deconstructing etc, so it's a minor inconvienience.
It's happening in the savefile, and it is with playback enabled
by Mskvaer
Fri Oct 18, 2024 7:38 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 32925

Re: Friday Facts #433 - Liftoff Initiated

Is there a countdown timer/video somewhere ?
by Mskvaer
Fri Sep 29, 2023 1:17 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 119569

Re: Friday Facts #378 - Trains on another level

Illiander42 wrote: Fri Sep 29, 2023 12:26 pm OH!

FUCK!

YES!
Succintly put, my sentiment exactly
by Mskvaer
Sun Sep 03, 2023 5:31 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 219
Views: 68206

Re: Friday Facts #374 - Smarter robots

Wow, great super. What a FFF! I like the improvements (who wouldn't ?) The amount of nice "demos" showing the before and after, especially.
by Mskvaer
Sun Sep 03, 2023 5:27 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 219
Views: 68206

Re: Friday Facts #374 - Smarter robots


I have played this game for hundreds of hours (in early Early Access), but never used robots. I think they are a cheat.
I only build my factories with belts because I like the difficulty of getting the logistics done sort of like in a real world city.

Are there many people like me, or does just ...
by Mskvaer
Sun Jul 23, 2023 6:03 am
Forum: Ideas and Suggestions
Topic: [0.16.51] Factorio Ultrawide Monitor support?
Replies: 25
Views: 15303

Re: [0.16.51] Factorio Ultrawide Monitor support?

cpy wrote: Wed Jan 12, 2022 10:58 am Also tool bar when you use 4 why it's not 2x2 but 4x1 and runing even more vertical space?
+1
by Mskvaer
Mon Oct 24, 2022 12:26 pm
Forum: Modding help
Topic: dump-map (ASCII) Invitation for comments
Replies: 0
Views: 541

dump-map (ASCII) Invitation for comments

So, I did it - or rather - tried it. Writing a mod. First encounter with LUA, too. So, it probably has multiple issues ranging from code style to dangerous code segments. I know it is ineffcient as hell, probably due to lack of experience with the LUA paragdim/Factorio structures.

"dump-map ...
by Mskvaer
Sun Oct 16, 2022 7:51 pm
Forum: Modding help
Topic: Unstable chunk/tile count?
Replies: 4
Views: 1308

[Solved] Unstable chunk/tile count?

OK, thanks. So now the first protope of an initial attempt of a POC produces
262 charted chunks counted
740352
Player at X223.1 Y-694.5 ...
by Mskvaer
Sat Oct 15, 2022 8:07 pm
Forum: Modding help
Topic: Unstable chunk/tile count?
Replies: 4
Views: 1308

Re: Unstable chunk/tile count?

Thank you for the hint. "is_visible" means showing live to the player (always 25) in the map - or any radar (50 each, unless overlapping of course)

So, still looking for something that indicates if the chunk is shown black or rendered in the map view. Maybe my question was unclear.

Background info ...

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