Search found 43 matches
- Mon Oct 24, 2022 12:26 pm
- Forum: Modding help
- Topic: dump-map (ASCII) Invitation for comments
- Replies: 0
- Views: 204
dump-map (ASCII) Invitation for comments
So, I did it - or rather - tried it. Writing a mod. First encounter with LUA, too. So, it probably has multiple issues ranging from code style to dangerous code segments. I know it is ineffcient as hell, probably due to lack of experience with the LUA paragdim/Factorio structures. "dump-map&quo...
- Sun Oct 16, 2022 7:51 pm
- Forum: Modding help
- Topic: Unstable chunk/tile count?
- Replies: 4
- Views: 373
[Solved] Unstable chunk/tile count?
OK, thanks. So now the first protope of an initial attempt of a POC produces 262 charted chunks counted 740352 Player at X223.1 Y-694.5 ¤¤¤¤¤ ¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤...
- Sat Oct 15, 2022 8:07 pm
- Forum: Modding help
- Topic: Unstable chunk/tile count?
- Replies: 4
- Views: 373
Re: Unstable chunk/tile count?
Thank you for the hint. "is_visible" means showing live to the player (always 25) in the map - or any radar (50 each, unless overlapping of course) So, still looking for something that indicates if the chunk is shown black or rendered in the map view. Maybe my question was unclear. Backgro...
- Fri Oct 14, 2022 9:13 pm
- Forum: Modding help
- Topic: Unstable chunk/tile count?
- Replies: 4
- Views: 373
Unstable chunk/tile count?
I have started to write my first mod. This will make a simplified but printable map - when one needs a world overview. The mod is at version 0.1.3 (more of a POC/test) and can write lists/counts of chunks or tiles. Although I reload the same small map and give my "/dmpmap" the count of chu...
- Fri Oct 14, 2022 8:55 pm
- Forum: Ideas and Requests For Mods
- Topic: Print (simplified) map
- Replies: 5
- Views: 732
Re: Print (simplified) map
Thanks for the replies. (especially hint to the luapngencoder) I only know FORTRAN, Algol, APL, FORTH, C(++), BASIC (from Dortmouth to Visual), Pascal, Prolog, Java, PL/SQL, Python ... well, know and know, dabble in them, so LUA is just nr 42 or so. I started hammering my way through it and the Fact...
- Tue Oct 11, 2022 6:59 pm
- Forum: Ideas and Requests For Mods
- Topic: Print (simplified) map
- Replies: 5
- Views: 732
Print (simplified) map
I've looked through 100+ mod descriptions, but can't find something that is vaugely close to a "print map". I can use the /screenshot, but that is with all graphic detail and that gets inlegible when trying to print a larger map on one A3. I can't get the map (key M) to print, apart from t...
- Sun Apr 03, 2022 6:21 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 65
- Views: 41027
Re: Friday Facts #369 - To the moon
I fell for it - hook, line and sinker. :roll: And thanks to whoever pointed out to type in the walletcode in an ASCII editor and see the ASCII codes... :D The reference to the earlier "Paid more for the power than the game"... I just worked out that for my laptop the crossover is around 18...
- Fri Feb 04, 2022 3:46 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 99179
Re: Friday Facts #367 - Expansion news
1.2 .. ?! Yes, the intetion of 1.2 is to be as much as 1.1 as possible while there is a huge change behind the scenes to make the DLC possible, got that. Oh BUT - what "minor" feature requests will be included? (What a dev sees as a minor improvement and a player sees as minor are of cours...
- Tue Jan 11, 2022 2:30 pm
- Forum: Ideas and Suggestions
- Topic: [0.16.51] Factorio Ultrawide Monitor support?
- Replies: 23
- Views: 9399
Re: [0.16.51] Factorio Ultrawide Monitor support?
Good solution for me would be to let player zoom-out so that 200 tiles are visible over the shorter side of the screen, and on the longer side fade tiles beyond "player's vision" to black fog of war. +1 from me, and don't let this stop you from implementing it ;) I presume that the minima...
- Mon Oct 11, 2021 3:44 pm
- Forum: Releases
- Topic: Version 1.1.42
- Replies: 6
- Views: 10788
Re: Version 1.1.42
Version 42 ! The final one, the one with all the answers !



- Sun Jul 18, 2021 9:48 pm
- Forum: Ideas and Suggestions
- Topic: game replayer with more control
- Replies: 5
- Views: 1720
Re: Replay works with adjustable zoom level
+1
In particular when I review my biternest battles, I can not see what I shot at a rocket distance away. The rocket just goes off screen.
(Edit similar requsts: viewtopic.php?f=6&t=8972 , viewtopic.php?f=6&t=22767. This post is newer)
In particular when I review my biternest battles, I can not see what I shot at a rocket distance away. The rocket just goes off screen.
(Edit similar requsts: viewtopic.php?f=6&t=8972 , viewtopic.php?f=6&t=22767. This post is newer)
- Wed Jun 23, 2021 9:34 pm
- Forum: Ideas and Suggestions
- Topic: Restart - UI, same seed option
- Replies: 2
- Views: 620
Restart - UI, same seed option
TLDR "Restart" with same seed (or not) WHAT The current "Restart" menu option generates a new map, although with the same parameters. I'd like it with the same seed as well, i.e. it is identical in layout. I presume biters start the same place, but are like me free to "expa...
- Wed Jun 23, 2021 9:25 pm
- Forum: General discussion
- Topic: Hardcore Vanilla
- Replies: 5
- Views: 1907
Hardcore Vanilla
" There is no 'right' way to play Factorio, do what gives you pleasure " is often the answer in some discussions/discord chats. I agree . I am a Hardcore Vanilla player <said in that kind of voice of peoplewho are in therapy group > ;) Definitly no mods, and very rarely have I tweaked anyt...
- Fri May 14, 2021 8:40 am
- Forum: Ideas and Suggestions
- Topic: Achievement: Fully Automated
- Replies: 7
- Views: 1751
- Fri May 14, 2021 8:20 am
- Forum: Ideas and Suggestions
- Topic: Achievement: Landowner
- Replies: 0
- Views: 505
Achievement: Landowner
TL;DR Suggestion for another achievement: Possessing many square kilometers (millions of tiles) What ? Like the achievements with high productionrate of circuits (I've managed a few of them), the same can be made for explored territory, or "Your base is getting Big". They have to be bug f...
- Sun May 09, 2021 1:25 pm
- Forum: Ideas and Suggestions
- Topic: Achievement: Fully Automated
- Replies: 7
- Views: 1751
Re: Achievement: Fully Automated
It should also be borne in mind that a lot of people get a bit obsessive about getting all the achievements. It seems like it would be quite annoying to have an achievement that amounts to "Leave the game running without playing it for an hour." Well, that makes it a different achievement...
- Sun May 09, 2021 1:22 pm
- Forum: Ideas and Suggestions
- Topic: Achievement: Fully Automated
- Replies: 7
- Views: 1751
Re: Achievement: Fully Automated
Thanks for replying Please define "runs" in this sentence. : Would I get the achievement if my factory constantly makes 1 electronic circuit per 10 minutes over the period of one hour? 6 in total? Would that be a worthy achievement? : Get the point? Yep, and I have thought about before pos...
- Sat May 08, 2021 9:22 pm
- Forum: Ideas and Suggestions
- Topic: Achievement: Fully Automated
- Replies: 7
- Views: 1751
Achievement: Fully Automated
TL;DR Suggestion for another Achievement : The base works without player attention. What ? Get the achievement when the factory runs for - say - an hour, without any action of the player , i.e. no commands issued. As in : I dare you to go outside for an hour, leave Factorio running, and come back a...
- Wed Mar 17, 2021 10:38 pm
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 11393
Re: Some ideas for the "One big expansion pack"
Just a quick and small thought: Walls made from Concrete, not Stone, are much harder, and more with refined concrete.
- Mon Mar 08, 2021 3:48 pm
- Forum: Not a bug
- Topic: [1.1.26] Cut-n-paste created impossible wire
- Replies: 1
- Views: 543
[1.1.26] Cut-n-paste created impossible wire
WeirdWire.jpg Inside the green circle a "gadget" that switches to coal when solid fule is no longer available I copy-n-pasted it to the Red position. The circuit was not complete, no box on belt. The Blue circle is the ghost of the copy/blueprint, just for info, and it does show the corre...