Yes.
"not a bug, it is a feature"
Search found 60 matches
- Fri Jan 31, 2025 6:23 pm
- Forum: Gameplay Help
- Topic: Wrong count at Inserter
- Replies: 3
- Views: 183
- Fri Jan 31, 2025 5:53 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 105
- Views: 6832
Re: They need to rename Gleba to Bartleby
Waow 95% players can't leave Nauvis, and people complain about Gleba x)
Possibly some of them have not gotten the SA DLC and can not leave the planet.
I strongly suspect that the stats are from day one, when achievments were initially enabled, so again; lots of people that possibly stopped play ...
- Fri Jan 31, 2025 5:46 pm
- Forum: Gameplay Help
- Topic: Wrong count at Inserter
- Replies: 3
- Views: 183
Wrong count at Inserter
The Inserter thinks there are twice as many items as there are and the circuit shows. See picture. There are only 2 LaserTurrets in the Yellow box.
- Thu Jan 23, 2025 7:33 am
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 105
- Views: 6832
Re: They need to rename Gleba to Bartleby
I also don't understand why people refuse bots as a potential easy solution if they feel unable to solve the issue with belts.
I agree. I initially tried to collect all spoliage on belts and distrbute all nutrients on belts, and it was a nightmare. Maybe I'll try again once my Gleba base gets ...
- Mon Jan 20, 2025 4:40 pm
- Forum: General discussion
- Topic: They need to rename Gleba to Bartleby
- Replies: 105
- Views: 6832
Re: They need to rename Gleba to Bartleby
I enjoy the pain ....
To put it differently, if it was just another Nauvis with a few changed recipies/ore it would be a boring expansion. "More of the same" isn't fun. The new planets with Gleba in particular are almost new games. I still have not reached Aquillo or beyond(?).
I have made minimal ...
To put it differently, if it was just another Nauvis with a few changed recipies/ore it would be a boring expansion. "More of the same" isn't fun. The new planets with Gleba in particular are almost new games. I still have not reached Aquillo or beyond(?).
I have made minimal ...
- Wed Jan 15, 2025 10:04 am
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 40
- Views: 14320
Re: Factorio confessions
I just (re-)discovered the selective train loading feature, ie limiting a wagon filling only n-slots of a particular item so one wagon becomes a buffet of items. It's called Filtered Stacks (The wiki is a bit vauge about it, and I can't see a tutorial/hint in the game)
- Sun Dec 22, 2024 8:43 am
- Forum: Not a bug
- Topic: Biochamber BioLubricant wrong [2.0.28]
- Replies: 1
- Views: 127
Biochamber BioLubricant wrong [2.0.28]
See screen shot. Hovering on the Biochamber with the Biolubricant shows wrong recipie. It is correct in the other pop up/info places.
- Sun Dec 22, 2024 8:35 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 349
- Views: 54444
Re: Gleba has killed the game for me.
(Replying mostly to the heading, and after skimming about 20 posts randomliy in this ling thread)
Hey, it's not all bad. In fact it is a NEW challenge. After playing Factorio for several years without any changes, one becomes settled. You know all the facts by heart, and for me at least just ...
Hey, it's not all bad. In fact it is a NEW challenge. After playing Factorio for several years without any changes, one becomes settled. You know all the facts by heart, and for me at least just ...
- Fri Nov 08, 2024 5:48 pm
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 81
- Views: 14671
American vs British(European)
Translation - Gas and Petrol. In USofA Gas is the liquid you put into some cars. In English(Europen style) Gas is a air that can ignite, as in gas lamp, camping gas. Cars run on Petrol (unless it is Diesel or Electricity ...)
It really confused me when I started Factorio why there was a gas that ...
It really confused me when I started Factorio why there was a gas that ...
- Mon Nov 04, 2024 11:16 am
- Forum: Not a bug
- Topic: Map navigation using arrow keys is broken once space is unlocked
- Replies: 4
- Views: 442
Re: Map navigation using arrow keys is broken once space is unlocked
I bound my surface toggling to the "N" and "shift-N" keys. Quite logical and convinient as the N key isnt used elsewhere and sits next to the M key
- Mon Nov 04, 2024 11:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.14] Spaceplatform dialog stays when flipping surfaces
- Replies: 1
- Views: 1214
[Rseding91] [2.0.14] Spaceplatform dialog stays when flipping surfaces
Tiny (enhancment) bug. I am looking at a spaceplatform. I open the Spaceplatform Hub GUI, then view the next surface(*), using keyboard or the Surfaces-menu. The GUI of the original platform remains open.
It should close. Other GUIs (I have not tested all, just a few) close or change to the new ...
It should close. Other GUIs (I have not tested all, just a few) close or change to the new ...
- Thu Oct 24, 2024 3:07 pm
- Forum: Duplicates
- Topic: [2.0.9] Stuck/trapped in wall build by robots
- Replies: 1
- Views: 134
[2.0.9] Stuck/trapped in wall build by robots
Robots constructing wall, me running around, suddenly I'm stuck.
Solvable by deconstructing etc, so it's a minor inconvienience.
It's happening in the savefile, and it is with playback enabled
Solvable by deconstructing etc, so it's a minor inconvienience.
It's happening in the savefile, and it is with playback enabled
- Fri Oct 18, 2024 7:38 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 32925
Re: Friday Facts #433 - Liftoff Initiated
Is there a countdown timer/video somewhere ?
- Fri Sep 29, 2023 1:17 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 119569
Re: Friday Facts #378 - Trains on another level
Succintly put, my sentiment exactly
- Sun Sep 03, 2023 5:31 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 68206
Re: Friday Facts #374 - Smarter robots
Wow, great super. What a FFF! I like the improvements (who wouldn't ?) The amount of nice "demos" showing the before and after, especially.
- Sun Sep 03, 2023 5:27 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 68206
Re: Friday Facts #374 - Smarter robots
I have played this game for hundreds of hours (in early Early Access), but never used robots. I think they are a cheat.
I only build my factories with belts because I like the difficulty of getting the logistics done sort of like in a real world city.
Are there many people like me, or does just ...
- Sun Jul 23, 2023 6:03 am
- Forum: Ideas and Suggestions
- Topic: [0.16.51] Factorio Ultrawide Monitor support?
- Replies: 25
- Views: 15303
Re: [0.16.51] Factorio Ultrawide Monitor support?
+1cpy wrote: Wed Jan 12, 2022 10:58 am Also tool bar when you use 4 why it's not 2x2 but 4x1 and runing even more vertical space?
- Mon Oct 24, 2022 12:26 pm
- Forum: Modding help
- Topic: dump-map (ASCII) Invitation for comments
- Replies: 0
- Views: 541
dump-map (ASCII) Invitation for comments
So, I did it - or rather - tried it. Writing a mod. First encounter with LUA, too. So, it probably has multiple issues ranging from code style to dangerous code segments. I know it is ineffcient as hell, probably due to lack of experience with the LUA paragdim/Factorio structures.
"dump-map ...
"dump-map ...
- Sun Oct 16, 2022 7:51 pm
- Forum: Modding help
- Topic: Unstable chunk/tile count?
- Replies: 4
- Views: 1308
[Solved] Unstable chunk/tile count?
OK, thanks. So now the first protope of an initial attempt of a POC produces
262 charted chunks counted
740352
Player at X223.1 Y-694.5 ...
262 charted chunks counted
740352
Player at X223.1 Y-694.5 ...
- Sat Oct 15, 2022 8:07 pm
- Forum: Modding help
- Topic: Unstable chunk/tile count?
- Replies: 4
- Views: 1308
Re: Unstable chunk/tile count?
Thank you for the hint. "is_visible" means showing live to the player (always 25) in the map - or any radar (50 each, unless overlapping of course)
So, still looking for something that indicates if the chunk is shown black or rendered in the map view. Maybe my question was unclear.
Background info ...
So, still looking for something that indicates if the chunk is shown black or rendered in the map view. Maybe my question was unclear.
Background info ...