Search found 66 matches

by Mskvaer
Mon Aug 24, 2026 1:43 am
Forum: Not a bug
Topic: [2.1.14]Demolisher outside its territory
Replies: 1
Views: 258

[2.1.14]Demolisher outside its territory

The demolisher guarding the first patch of titanium ore (south of my base) was "well behaved" for a long time. I could see it comming and cleared my mining patch, waited and put it back. It stayed within its boundary.

Last time it was about two squares north of its boundary as it came down from ...
by Mskvaer
Wed Aug 12, 2026 9:35 am
Forum: Not a bug
Topic: [2.1.14]Uranium more rare?
Replies: 3
Views: 455

Re: [2.1.14]Uranium more rare?

Hurkyl wrote: Mon Aug 10, 2026 8:40 pm I just checked out that seed in 2.0.77.
Yeah... I could have tried that myself, and saved a errenous bug report.
by Mskvaer
Mon Aug 10, 2026 7:33 pm
Forum: Not a bug
Topic: [2.1.14]Uranium more rare?
Replies: 3
Views: 455

[2.1.14]Uranium more rare?

Has the allocation/distribution of Uranium changed with 2.1?

I started a new game with the 2.1 experimental branch. I set the seed to 123454321. I just cant find Uranium. My known map (Nauvis) has never been larger. I always play very standard "vanilla", all settings are at default.

Finally I ...
by Mskvaer
Wed May 14, 2025 4:23 pm
Forum: Technical Help
Topic: Steam version dropdown
Replies: 1
Views: 650

Steam version dropdown

I am confused. Which is the current stable version? How can the newest stable, and announced as such, be outdated?
05-14-2025, 18-23-52.png
05-14-2025, 18-23-52.png (38.94 KiB) Viewed 650 times
by Mskvaer
Fri Apr 25, 2025 9:11 am
Forum: Not a bug
Topic: [2.0.43] Accumulator graphic constantly shows discharging
Replies: 2
Views: 963

[2.0.43] Accumulator graphic constantly shows discharging

Screenshot 2025-04-25 104728.png
Screenshot 2025-04-25 110118.png
I added this last row some time long after the others were in use, and some poles so they are connected. The info window shows the expected state, and they seem to work fine.

I tried disconnecting their poles; they show fully ...
by Mskvaer
Fri Jan 31, 2025 6:23 pm
Forum: Gameplay Help
Topic: Wrong count at Inserter
Replies: 3
Views: 1029

Re: Wrong count at Inserter

Yes.

"not a bug, it is a feature"
by Mskvaer
Fri Jan 31, 2025 5:53 pm
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 44195

Re: They need to rename Gleba to Bartleby


Waow 95% players can't leave Nauvis, and people complain about Gleba x)

Possibly some of them have not gotten the SA DLC and can not leave the planet.
I strongly suspect that the stats are from day one, when achievments were initially enabled, so again; lots of people that possibly stopped play ...
by Mskvaer
Fri Jan 31, 2025 5:46 pm
Forum: Gameplay Help
Topic: Wrong count at Inserter
Replies: 3
Views: 1029

Wrong count at Inserter

The Inserter thinks there are twice as many items as there are and the circuit shows. See picture. There are only 2 LaserTurrets in the Yellow box.
by Mskvaer
Thu Jan 23, 2025 7:33 am
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 44195

Re: They need to rename Gleba to Bartleby



I also don't understand why people refuse bots as a potential easy solution if they feel unable to solve the issue with belts.

I agree. I initially tried to collect all spoliage on belts and distrbute all nutrients on belts, and it was a nightmare. Maybe I'll try again once my Gleba base gets ...
by Mskvaer
Mon Jan 20, 2025 4:40 pm
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 44195

Re: They need to rename Gleba to Bartleby

I enjoy the pain ....

To put it differently, if it was just another Nauvis with a few changed recipies/ore it would be a boring expansion. "More of the same" isn't fun. The new planets with Gleba in particular are almost new games. I still have not reached Aquillo or beyond(?).

I have made minimal ...
by Mskvaer
Wed Jan 15, 2025 10:04 am
Forum: General discussion
Topic: Factorio confessions
Replies: 48
Views: 31434

Re: Factorio confessions

I just (re-)discovered the selective train loading feature, ie limiting a wagon filling only n-slots of a particular item so one wagon becomes a buffet of items. It's called Filtered Stacks (The wiki is a bit vauge about it, and I can't see a tutorial/hint in the game)
by Mskvaer
Sun Dec 22, 2024 8:43 am
Forum: Not a bug
Topic: Biochamber BioLubricant wrong [2.0.28]
Replies: 1
Views: 726

Biochamber BioLubricant wrong [2.0.28]

See screen shot. Hovering on the Biochamber with the Biolubricant shows wrong recipie. It is correct in the other pop up/info places.
by Mskvaer
Sun Dec 22, 2024 8:35 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 467
Views: 236100

Re: Gleba has killed the game for me.

(Replying mostly to the heading, and after skimming about 20 posts randomliy in this ling thread)

Hey, it's not all bad. In fact it is a NEW challenge. After playing Factorio for several years without any changes, one becomes settled. You know all the facts by heart, and for me at least just ...
by Mskvaer
Fri Nov 08, 2024 5:48 pm
Forum: News
Topic: Friday Facts #436 - Lost in Translation
Replies: 80
Views: 45900

American vs British(European)

Translation - Gas and Petrol. In USofA Gas is the liquid you put into some cars. In English(Europen style) Gas is a air that can ignite, as in gas lamp, camping gas. Cars run on Petrol (unless it is Diesel or Electricity ...)

It really confused me when I started Factorio why there was a gas that ...
by Mskvaer
Mon Nov 04, 2024 11:16 am
Forum: Not a bug
Topic: Map navigation using arrow keys is broken once space is unlocked
Replies: 4
Views: 2128

Re: Map navigation using arrow keys is broken once space is unlocked

I bound my surface toggling to the "N" and "shift-N" keys. Quite logical and convinient as the N key isnt used elsewhere and sits next to the M key
by Mskvaer
Mon Nov 04, 2024 11:00 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.14] Spaceplatform dialog stays when flipping surfaces
Replies: 1
Views: 2397

[Rseding91] [2.0.14] Spaceplatform dialog stays when flipping surfaces

Tiny (enhancment) bug. I am looking at a spaceplatform. I open the Spaceplatform Hub GUI, then view the next surface(*), using keyboard or the Surfaces-menu. The GUI of the original platform remains open.

It should close. Other GUIs (I have not tested all, just a few) close or change to the new ...
by Mskvaer
Thu Oct 24, 2024 3:07 pm
Forum: Duplicates
Topic: [2.0.9] Stuck/trapped in wall build by robots
Replies: 1
Views: 703

[2.0.9] Stuck/trapped in wall build by robots

Robots constructing wall, me running around, suddenly I'm stuck.
Solvable by deconstructing etc, so it's a minor inconvienience.
It's happening in the savefile, and it is with playback enabled
by Mskvaer
Fri Oct 18, 2024 7:38 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 79648

Re: Friday Facts #433 - Liftoff Initiated

Is there a countdown timer/video somewhere ?
by Mskvaer
Fri Sep 29, 2023 1:17 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 251082

Re: Friday Facts #378 - Trains on another level

Illiander42 wrote: Fri Sep 29, 2023 12:26 pm OH!

FUCK!

YES!
Succintly put, my sentiment exactly

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