Search found 37 matches

by Mskvaer
Sun Apr 03, 2022 6:21 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 60
Views: 21949

Re: Friday Facts #369 - To the moon

I fell for it - hook, line and sinker. :roll: And thanks to whoever pointed out to type in the walletcode in an ASCII editor and see the ASCII codes... :D The reference to the earlier "Paid more for the power than the game"... I just worked out that for my laptop the crossover is around 18...
by Mskvaer
Fri Feb 04, 2022 3:46 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 178
Views: 44252

Re: Friday Facts #367 - Expansion news

1.2 .. ?! Yes, the intetion of 1.2 is to be as much as 1.1 as possible while there is a huge change behind the scenes to make the DLC possible, got that. Oh BUT - what "minor" feature requests will be included? (What a dev sees as a minor improvement and a player sees as minor are of cours...
by Mskvaer
Tue Jan 11, 2022 2:30 pm
Forum: Ideas and Suggestions
Topic: [0.16.51] Factorio Ultrawide Monitor support?
Replies: 23
Views: 6511

Re: [0.16.51] Factorio Ultrawide Monitor support?

Good solution for me would be to let player zoom-out so that 200 tiles are visible over the shorter side of the screen, and on the longer side fade tiles beyond "player's vision" to black fog of war. +1 from me, and don't let this stop you from implementing it ;) I presume that the minima...
by Mskvaer
Mon Oct 11, 2021 3:44 pm
Forum: Releases
Topic: Version 1.1.42
Replies: 6
Views: 9086

Re: Version 1.1.42

Version 42 ! The final one, the one with all the answers !

:P ;)
by Mskvaer
Sun Jul 18, 2021 9:48 pm
Forum: Ideas and Suggestions
Topic: game replayer with more control
Replies: 5
Views: 1251

Re: Replay works with adjustable zoom level

+1

In particular when I review my biternest battles, I can not see what I shot at a rocket distance away. The rocket just goes off screen.

(Edit similar requsts: viewtopic.php?f=6&t=8972 , viewtopic.php?f=6&t=22767. This post is newer)
by Mskvaer
Wed Jun 23, 2021 9:34 pm
Forum: Ideas and Suggestions
Topic: Restart - UI, same seed option
Replies: 2
Views: 353

Restart - UI, same seed option

TLDR "Restart" with same seed (or not) WHAT The current "Restart" menu option generates a new map, although with the same parameters. I'd like it with the same seed as well, i.e. it is identical in layout. I presume biters start the same place, but are like me free to "expa...
by Mskvaer
Wed Jun 23, 2021 9:25 pm
Forum: General discussion
Topic: Hardcore Vanilla
Replies: 5
Views: 1265

Hardcore Vanilla

" There is no 'right' way to play Factorio, do what gives you pleasure " is often the answer in some discussions/discord chats. I agree . I am a Hardcore Vanilla player <said in that kind of voice of peoplewho are in therapy group > ;) Definitly no mods, and very rarely have I tweaked anyt...
by Mskvaer
Fri May 14, 2021 8:40 am
Forum: Ideas and Suggestions
Topic: Achievement: Fully Automated
Replies: 7
Views: 1026

Re: Achievement: Fully Automated

ssilk wrote: ↑
Sun May 09, 2021 8:54 am
I think this cries for implementation as mod, not vanilla.
Thanks for the indirect kudos to recomend this as a mod. I may have misunderstood, but I thought you can only have (steam)achievements in the vanilla?
by Mskvaer
Fri May 14, 2021 8:20 am
Forum: Ideas and Suggestions
Topic: Achievement: Landowner
Replies: 0
Views: 283

Achievement: Landowner

TL;DR Suggestion for another achievement: Possessing many square kilometers (millions of tiles) What ? Like the achievements with high productionrate of circuits (I've managed a few of them), the same can be made for explored territory, or "Your base is getting Big". They have to be bug f...
by Mskvaer
Sun May 09, 2021 1:25 pm
Forum: Ideas and Suggestions
Topic: Achievement: Fully Automated
Replies: 7
Views: 1026

Re: Achievement: Fully Automated

It should also be borne in mind that a lot of people get a bit obsessive about getting all the achievements. It seems like it would be quite annoying to have an achievement that amounts to "Leave the game running without playing it for an hour." Well, that makes it a different achievement...
by Mskvaer
Sun May 09, 2021 1:22 pm
Forum: Ideas and Suggestions
Topic: Achievement: Fully Automated
Replies: 7
Views: 1026

Re: Achievement: Fully Automated

Thanks for replying Please define "runs" in this sentence. : Would I get the achievement if my factory constantly makes 1 electronic circuit per 10 minutes over the period of one hour? 6 in total? Would that be a worthy achievement? : Get the point? Yep, and I have thought about before pos...
by Mskvaer
Sat May 08, 2021 9:22 pm
Forum: Ideas and Suggestions
Topic: Achievement: Fully Automated
Replies: 7
Views: 1026

Achievement: Fully Automated

TL;DR Suggestion for another Achievement : The base works without player attention. What ? Get the achievement when the factory runs for - say - an hour, without any action of the player , i.e. no commands issued. As in : I dare you to go outside for an hour, leave Factorio running, and come back a...
by Mskvaer
Wed Mar 17, 2021 10:38 pm
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 7351

Re: Some ideas for the "One big expansion pack"

Just a quick and small thought: Walls made from Concrete, not Stone, are much harder, and more with refined concrete.
by Mskvaer
Mon Mar 08, 2021 3:48 pm
Forum: Not a bug
Topic: [1.1.26] Cut-n-paste created impossible wire
Replies: 1
Views: 351

[1.1.26] Cut-n-paste created impossible wire

WeirdWire.jpg Inside the green circle a "gadget" that switches to coal when solid fule is no longer available I copy-n-pasted it to the Red position. The circuit was not complete, no box on belt. The Blue circle is the ghost of the copy/blueprint, just for info, and it does show the corre...
by Mskvaer
Wed Mar 03, 2021 2:15 pm
Forum: General discussion
Topic: Factorio confessions
Replies: 17
Views: 2977

Re: Factorio confessions

I learned another important lesson last night - while fooling around with chain signals, do not stand in the middle of the track! I'll add to that, do not activate train while standing in front of it. Been there, Done it ... Now, the real question: Do you relaod from last fast save point Do you tak...
by Mskvaer
Sun Feb 28, 2021 8:30 pm
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 7351

Re: Some ideas for the "One big expansion pack"

Factorio is about building factories. More items and complexity is one way for the expansion to go, although not very inventive. The choice of maps, costs and enemies give enough difficulty levels as it is now. Achievments (layzy dog, speedrun) are challenges, but all still "end" with same...
by Mskvaer
Mon Feb 22, 2021 3:58 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 161
Views: 241120

Re: You know you play Factorio too much when...

When that little jingle on starting Factorio gives you a dopamine rush : "Yes! It's FACTORIO time!"
by Mskvaer
Wed Feb 17, 2021 6:32 pm
Forum: General discussion
Topic: Stages of Factorio gameplay
Replies: 10
Views: 2097

Re: Stages of Factorio gameplay

Nice list. I'm sort of between 4 and 5. I have about half the achievments, and honing skills to do the <15 h. I'm a solo vanilla kind of player.
by Mskvaer
Tue Feb 16, 2021 9:52 am
Forum: Releases
Topic: Version 1.1.23
Replies: 5
Views: 7574

Re: Version 1.1.23

On Steam you can set that you want the 1.1.21 beta, so you can continue your game. (My pc verson crashed in 1.1.22 the menu screen all on its own after a minute or so - you're not alone. Check the bug section viewforum.php?f=47)
by Mskvaer
Tue Feb 16, 2021 12:57 am
Forum: Releases
Topic: Version 1.1.22
Replies: 9
Views: 9355

Re: Version 1.1.22

Loewchen wrote: ↑
Mon Feb 15, 2021 11:34 pm
This version is bugged. If you have not updated already, don't. If you have, wait for the next version which will likely come soon.
Ah, yes, hmmm... :? auto update is very efficient :|

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