Why does this look so much less messy than what I come up with?
Excited to try it later today!
Search found 17 matches
- Tue Jul 06, 2021 10:03 am
- Forum: Combinator Creations
- Topic: Circle generator
- Replies: 3
- Views: 4335
- Fri May 21, 2021 8:59 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 159558
Re: GreyGoo Mk I: A self-expanding factory
I can't quite offer a 1.1-friendly GreyGoo, but I can offer JOSEF, my own self-expanding factory. It doesn't yet deal with water, cliffs or biters (but a future version will attempt to do all that) but other than that it's running really nicely. It managed to grow to a 29x29 grid of 2x2 chunk cells ...
- Thu May 13, 2021 9:35 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.33] Game freezes when BP book is deleted while being moved
- Replies: 2
- Views: 3215
[posila] [1.1.33] Game freezes when BP book is deleted while being moved
Hi, I found an issue with BP books: I have BP books that get taken out of trains into chests, looped around and put back into trains. I wanted to delete and replace one of them and had some unfortunate timing: The book was in chest A when I opened it (and maybe clicked the "delete" button,...
- Mon May 10, 2021 12:10 pm
- Forum: Duplicates
- Topic: [1.1.33] Inserters lock onto curved rails and fail to recognize other targets
- Replies: 2
- Views: 1424
Re: [1.1.33] Inserters lock onto curved rails and fail to recognize other targets
Woops, I forgot about forum etiquette, sorry about that. Will remember to do a proper search next time! I don't see a way to delete the post, but feel free to close or delete it if possible. (Still, it seems a little unusual for factorio that this has been around for 3 years, seems to be considered ...
- Mon May 10, 2021 8:05 am
- Forum: Duplicates
- Topic: [1.1.33] Inserters lock onto curved rails and fail to recognize other targets
- Replies: 2
- Views: 1424
[1.1.33] Inserters lock onto curved rails and fail to recognize other targets
Hi there, This is not really a full blown bug but I noticed some odd inserter behavior yesterday: When you build an inserter facing a curved rail (with enough room left to build a target chest) it will lock into "train feeding mode" and not notice when a chest is built in front of it. When...
- Mon Jan 25, 2021 4:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.15] Shift-placing blueprints on new chunks doesn't mark trees & rocks for deconstruction
- Replies: 2
- Views: 3937
Re: [1.1.15] Shift-placing blueprints on new chunks doesn't mark trees & rocks for deconstruction
Yes, this is related to being able to build in chunks that were not yet even generated, so to solve this and other possible problems, the blueprint building will be limited to charted area of the map (which is also guaranteed to be fully generated). This adds some limit again, but much much less re...
- Mon Jan 25, 2021 12:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.15] Shift-placing blueprints on new chunks doesn't mark trees & rocks for deconstruction
- Replies: 2
- Views: 3937
[kovarex] [1.1.15] Shift-placing blueprints on new chunks doesn't mark trees & rocks for deconstruction
Hi there, The new feature of placing blueprints in fog of war is great, however it seems like the shift-placing features don't work perfectly yet. When you place a blueprint on further-away chunks, trees don't get marked for deconstruction but the blueprint still gets placed, leading to robots getti...
- Wed Sep 09, 2020 9:04 am
- Forum: Ideas and Suggestions
- Topic: Feature request: Allow one-time orders from logistic network
- Replies: 29
- Views: 11122
Enabling/disabling rows of (or single) logistic requests
TL;DR It would be useful to enable or disable single logistic requests or rows of them. What? When constructing large builds (especially outposts or other stuff outside roboport range) I always have to disable my logistic requests, empty my inventory and pick up a lot of stuff manually. Or alternat...
- Wed Sep 09, 2020 8:57 am
- Forum: Ideas and Suggestions
- Topic: Changing the "N/A"in the logistic requests to more useful things
- Replies: 3
- Views: 1251
Re: Offshore pump from Q on water; disabling single logistic requests; changing the "N/A" to more useful things
Please: for such type of suggestions one post per suggestion. Why? It can’t be discussed. It cannot be ordered. For example the offshore pump idea is already suggested: https://forums.factorio.com/viewtopic.php?f=6&t=55568 Pressing "Q" auto-selects Offshore Pump if cursor over water B...
- Tue Sep 08, 2020 5:27 pm
- Forum: Not a bug
- Topic: [1.0.0] Logistic bots treat me like I'm a roboport
- Replies: 6
- Views: 2048
Re: [1.0.0] Logistic bots treat me like I'm a roboport
Thanks for the report. It's the jetpack mod doing it. Thanks for the quick reply. I wouldn't have thought that, but now that you say it I've noticed it behave a bit weirdly with bots before. Bots stand still as if you disappeared for a few ticks when you start or stop flying. Still, if it's not too...
- Tue Sep 08, 2020 4:37 pm
- Forum: Not a bug
- Topic: [1.0.0] Logistic bots treat me like I'm a roboport
- Replies: 6
- Views: 2048
Re: [1.0.0] Logistic bots treat me like I'm a roboport
Thanks for the report. It's the jetpack mod doing it. Thanks for the quick reply. I wouldn't have thought that, but now that you say it I've noticed it behave a bit weirdly with bots before. Bots stand still as if you disappeared for a few ticks when you start or stop flying. Still, if it's not too...
- Tue Sep 08, 2020 3:12 pm
- Forum: Not a bug
- Topic: [1.0.0] Logistic bots treat me like I'm a roboport
- Replies: 6
- Views: 2048
Re: [1.0.0] Logistic bots treat me like I'm a roboport
Post a link to a vanilla save that shows that behaviour please. Here you are . It's not vanilla (i.e. I didn't run around deleting all my LTN stops :) ) but it should load without any problems I'm fairly sure that the problem is not mod related (as I don't have any mods related to bots and no fring...
- Tue Sep 08, 2020 12:12 pm
- Forum: Ideas and Suggestions
- Topic: Changing the "N/A"in the logistic requests to more useful things
- Replies: 3
- Views: 1251
Changing the "N/A"in the logistic requests to more useful things
Edit: Untangled post. TL;DR When requests are disabled, the mouseover should say that instead of "N/A" What ? The number one question on reddit is "why are my logistic bots not working"? I think everyone has been there. You die or disable requests manually and then you wonder why...
- Tue Sep 08, 2020 11:54 am
- Forum: Not a bug
- Topic: [1.0.0] Logistic bots treat me like I'm a roboport
- Replies: 6
- Views: 2048
[1.0.0] Logistic bots treat me like I'm a roboport
So after almost 2000 hours the unthinkable happened and I encountered an actual little bug. I equipped my new armor with roboport mk2 and suddenly logistic bots started coming in. They were bringing items that I wasn't requesting and very oddly went into my inventory afterwards. Some just came to re...
- Tue Aug 25, 2020 3:44 pm
- Forum: Show your Creations
- Topic: Diamond-shaped Megabase with Octagonal Train Grid
- Replies: 2
- Views: 4346
Re: Diamond-shaped Megabase with Octagonal Train Grid
Videos where you are not adressed as a follower that need to like and suscribe are refreshing :). Plus the relaxing music, quick show of key elements, made the video pleasant to watch. The base itself is impressive the overall impression of fullfilness from the decoration and octogonal shape make i...
- Tue Aug 25, 2020 1:44 pm
- Forum: Show your Creations
- Topic: Nuclear Reactors, H-Reactor, Fan Reactor
- Replies: 2
- Views: 2257
Re: Nuclear Reactors, H-Reactor, Fan Reactor
I used to build the "fan" thing but as a German I never really felt great about it for certain reasons
I'm an H guy now. I find it more aesthetic and it tiles better.
I'm an H guy now. I find it more aesthetic and it tiles better.
- Tue Aug 25, 2020 1:21 pm
- Forum: Show your Creations
- Topic: Diamond-shaped Megabase with Octagonal Train Grid
- Replies: 2
- Views: 4346
Diamond-shaped Megabase with Octagonal Train Grid
https://i.imgur.com/x6l2yLE.jpg https://i.imgur.com/TggzB9x.png https://i.imgur.com/tBrkwbp.jpg Hi everyone, I already shared this on reddit yesterday but I guess not everyone is on there so I thought I'd share it here as well. I built a 1k SPM Megabase using Factorissimo and LTN (and quite a few Q...