Search found 19 matches

by Drogiwan Cannobi
Mon Oct 21, 2024 11:49 am
Forum: Resolved Problems and Bugs
Topic: [raiguard][1.1.104][Linux] Game freezes when toggling steam overlay or getting a steam achievement after mod change
Replies: 22
Views: 3255

Re: [DLC] Crash on unlocking steam power achievement

That could be the case. The computer didn't completely freeze, I was able to switch windows but not interact and log out and back in using keyboard shortcuts.
I haven't been able to reproduce the bug.

Sorry, here's the full log:
0.000 2024-10-21 13:17:03; Factorio 2.0.7 (build 79385, linux64 ...
by Drogiwan Cannobi
Mon Oct 21, 2024 11:42 am
Forum: Resolved Problems and Bugs
Topic: [raiguard][1.1.104][Linux] Game freezes when toggling steam overlay or getting a steam achievement after mod change
Replies: 22
Views: 3255

[raiguard][DLC] Crash on unlocking steam power achievement

Hey there!
My game (and subsequently computer) froze upon getting the "steam power" achievement. I was handfeeding stuff and it got stuck, see screenshot . Music kept playing but I couldn't interact with anything or open any GUIs.

The log file doesn't seem to say anything special:
53.623 Factorio ...
by Drogiwan Cannobi
Tue Jul 06, 2021 10:03 am
Forum: Combinator Creations
Topic: Circle generator
Replies: 3
Views: 4988

Re: Circle generator

Why does this look so much less messy than what I come up with? :D

Excited to try it later today!
by Drogiwan Cannobi
Fri May 21, 2021 8:59 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 159
Views: 170316

Re: GreyGoo Mk I: A self-expanding factory

I can't quite offer a 1.1-friendly GreyGoo, but I can offer JOSEF, my own self-expanding factory. It doesn't yet deal with water, cliffs or biters (but a future version will attempt to do all that) but other than that it's running really nicely. It managed to grow to a 29x29 grid of 2x2 chunk cells ...
by Drogiwan Cannobi
Thu May 13, 2021 9:35 am
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.33] Game freezes when BP book is deleted while being moved
Replies: 2
Views: 3648

[posila] [1.1.33] Game freezes when BP book is deleted while being moved

Hi,
I found an issue with BP books: I have BP books that get taken out of trains into chests, looped around and put back into trains. I wanted to delete and replace one of them and had some unfortunate timing: The book was in chest A when I opened it (and maybe clicked the "delete" button, I'm not ...
by Drogiwan Cannobi
Mon May 10, 2021 12:10 pm
Forum: Duplicates
Topic: [1.1.33] Inserters lock onto curved rails and fail to recognize other targets
Replies: 2
Views: 1583

Re: [1.1.33] Inserters lock onto curved rails and fail to recognize other targets

Woops, I forgot about forum etiquette, sorry about that. Will remember to do a proper search next time!
I don't see a way to delete the post, but feel free to close or delete it if possible.
(Still, it seems a little unusual for factorio that this has been around for 3 years, seems to be considered ...
by Drogiwan Cannobi
Mon May 10, 2021 8:05 am
Forum: Duplicates
Topic: [1.1.33] Inserters lock onto curved rails and fail to recognize other targets
Replies: 2
Views: 1583

[1.1.33] Inserters lock onto curved rails and fail to recognize other targets

Hi there,
This is not really a full blown bug but I noticed some odd inserter behavior yesterday:
When you build an inserter facing a curved rail (with enough room left to build a target chest) it will lock into "train feeding mode" and not notice when a chest is built in front of it. When you ...
by Drogiwan Cannobi
Mon Jan 25, 2021 4:22 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.15] Shift-placing blueprints on new chunks doesn't mark trees & rocks for deconstruction
Replies: 2
Views: 4337

Re: [1.1.15] Shift-placing blueprints on new chunks doesn't mark trees & rocks for deconstruction


Yes, this is related to being able to build in chunks that were not yet even generated, so to solve this and other possible problems, the blueprint building will be limited to charted area of the map (which is also guaranteed to be fully generated).

This adds some limit again, but much much less ...
by Drogiwan Cannobi
Mon Jan 25, 2021 12:41 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.15] Shift-placing blueprints on new chunks doesn't mark trees & rocks for deconstruction
Replies: 2
Views: 4337

[kovarex] [1.1.15] Shift-placing blueprints on new chunks doesn't mark trees & rocks for deconstruction

Hi there,
The new feature of placing blueprints in fog of war is great, however it seems like the shift-placing features don't work perfectly yet. When you place a blueprint on further-away chunks, trees don't get marked for deconstruction but the blueprint still gets placed, leading to robots ...
by Drogiwan Cannobi
Wed Sep 09, 2020 9:04 am
Forum: Ideas and Suggestions
Topic: Feature request: Allow one-time orders from logistic network
Replies: 29
Views: 13230

Enabling/disabling rows of (or single) logistic requests

TL;DR
It would be useful to enable or disable single logistic requests or rows of them.

What?
When constructing large builds (especially outposts or other stuff outside roboport range) I always have to disable my logistic requests, empty my inventory and pick up a lot of stuff manually. Or ...
by Drogiwan Cannobi
Wed Sep 09, 2020 8:57 am
Forum: Ideas and Suggestions
Topic: Changing the "N/A"in the logistic requests to more useful things
Replies: 3
Views: 1487

Re: Offshore pump from Q on water; disabling single logistic requests; changing the "N/A" to more useful things


Please: for such type of suggestions one post per suggestion.

Why? It can’t be discussed. It cannot be ordered. For example the offshore pump idea is already suggested: https://forums.factorio.com/viewtopic.php?f=6&t=55568 Pressing "Q" auto-selects Offshore Pump if cursor over water
But I cannot ...
by Drogiwan Cannobi
Tue Sep 08, 2020 5:27 pm
Forum: Not a bug
Topic: [1.0.0] Logistic bots treat me like I'm a roboport
Replies: 6
Views: 2381

Re: [1.0.0] Logistic bots treat me like I'm a roboport




Thanks for the report. It's the jetpack mod doing it.


Thanks for the quick reply. I wouldn't have thought that, but now that you say it I've noticed it behave a bit weirdly with bots before. Bots stand still as if you disappeared for a few ticks when you start or stop flying.
Still, if it's ...
by Drogiwan Cannobi
Tue Sep 08, 2020 4:37 pm
Forum: Not a bug
Topic: [1.0.0] Logistic bots treat me like I'm a roboport
Replies: 6
Views: 2381

Re: [1.0.0] Logistic bots treat me like I'm a roboport


Thanks for the report. It's the jetpack mod doing it.


Thanks for the quick reply. I wouldn't have thought that, but now that you say it I've noticed it behave a bit weirdly with bots before. Bots stand still as if you disappeared for a few ticks when you start or stop flying.
Still, if it's not ...
by Drogiwan Cannobi
Tue Sep 08, 2020 3:12 pm
Forum: Not a bug
Topic: [1.0.0] Logistic bots treat me like I'm a roboport
Replies: 6
Views: 2381

Re: [1.0.0] Logistic bots treat me like I'm a roboport


Post a link to a vanilla save that shows that behaviour please.


Here you are . It's not vanilla (i.e. I didn't run around deleting all my LTN stops :) ) but it should load without any problems I'm fairly sure that the problem is not mod related (as I don't have any mods related to bots and no ...
by Drogiwan Cannobi
Tue Sep 08, 2020 12:12 pm
Forum: Ideas and Suggestions
Topic: Changing the "N/A"in the logistic requests to more useful things
Replies: 3
Views: 1487

Changing the "N/A"in the logistic requests to more useful things

Edit: Untangled post.

TL;DR
When requests are disabled, the mouseover should say that instead of "N/A"


What ?
The number one question on reddit is "why are my logistic bots not working"? I think everyone has been there. You die or disable requests manually and then you wonder why stuff isn't ...
by Drogiwan Cannobi
Tue Sep 08, 2020 11:54 am
Forum: Not a bug
Topic: [1.0.0] Logistic bots treat me like I'm a roboport
Replies: 6
Views: 2381

[1.0.0] Logistic bots treat me like I'm a roboport

So after almost 2000 hours the unthinkable happened and I encountered an actual little bug.
I equipped my new armor with roboport mk2 and suddenly logistic bots started coming in. They were bringing items that I wasn't requesting and very oddly went into my inventory afterwards. Some just came to ...
by Drogiwan Cannobi
Tue Aug 25, 2020 3:44 pm
Forum: Show your Creations
Topic: Diamond-shaped Megabase with Octagonal Train Grid
Replies: 2
Views: 4961

Re: Diamond-shaped Megabase with Octagonal Train Grid


Videos where you are not adressed as a follower that need to like and suscribe are refreshing :). Plus the relaxing music, quick show of key elements, made the video pleasant to watch.

The base itself is impressive the overall impression of fullfilness from the decoration and octogonal shape make ...
by Drogiwan Cannobi
Tue Aug 25, 2020 1:44 pm
Forum: Show your Creations
Topic: Nuclear Reactors, H-Reactor, Fan Reactor
Replies: 2
Views: 2613

Re: Nuclear Reactors, H-Reactor, Fan Reactor

I used to build the "fan" thing but as a German I never really felt great about it for certain reasons ;)
I'm an H guy now. I find it more aesthetic and it tiles better.
by Drogiwan Cannobi
Tue Aug 25, 2020 1:21 pm
Forum: Show your Creations
Topic: Diamond-shaped Megabase with Octagonal Train Grid
Replies: 2
Views: 4961

Diamond-shaped Megabase with Octagonal Train Grid

https://i.imgur.com/x6l2yLE.jpg

https://i.imgur.com/TggzB9x.png

https://i.imgur.com/tBrkwbp.jpg

Hi everyone,
I already shared this on reddit yesterday but I guess not everyone is on there so I thought I'd share it here as well. I built a 1k SPM Megabase using Factorissimo and LTN (and ...

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