Search found 16 matches

by themightygugi
Wed Jun 16, 2021 7:48 am
Forum: General discussion
Topic: I dont like the radio silence from the Dev team
Replies: 2
Views: 2381

I dont like the radio silence from the Dev team

I have been playing Factorio since the first releases. I always found this game, it developer and its community engaging. After the "final" release, its like that the game died for me... Did this happen to you too? I think it is important to realize that what makes a great game is the peop...
by themightygugi
Sat Jan 23, 2021 12:12 pm
Forum: Releases
Topic: Version 1.1.14
Replies: 14
Views: 14327

Re: Version 1.1.14

I Also miss the FFF much more than I though. I have lost touch with the game state and direction, after they are not there every Friday. Please consider bringing them back, or giving public access to you sprints or backlog if it makes sense. I loved the transparency and it is what have keept me play...
by themightygugi
Fri Nov 13, 2020 12:59 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 99326

Re: Friday Facts #363 - 1.1 is getting close

Factorio development is really turning into a little minigame of project planning and forecast of expected deadlines using tasks. Lets see if you escalate into features, epics and roadmaps. That REALLY means progress! :( With any luck, you will loose all agility and hope that tasks represent the rea...
by themightygugi
Mon Oct 21, 2019 7:33 am
Forum: Not a bug
Topic: Battery discharges does not charge accumulators
Replies: 2
Views: 1061

Battery discharges does not charge accumulators

Battery dischargers do not charge accumulators in an isolated power network Attached screenshot on how to reproduce scenario: The scenario I was exploring was using battery dischargers to power outposts and having batteries comming in by train or when fighting remote critter camps when clearing out ...
by themightygugi
Thu Feb 28, 2019 7:44 am
Forum: Not a bug
Topic: Inconsistent graphics in the section headers in the GUI
Replies: 1
Views: 725

Inconsistent graphics in the section headers in the GUI

Earlier I created a bug regarding the "mangled" graphics in the headers and it was closed due to being by-design https://forums.factorio.com/viewtopic.php?f=23&t=65410 But if you go to the research (Press "T"), the menues does not have the same graphics in the header sections...
by themightygugi
Thu Feb 28, 2019 7:35 am
Forum: Not a bug
Topic: Mangled graphics in the various menues
Replies: 6
Views: 2028

Re: Mangled graphics in the various menues

The research headers do not have that weird mangled graphic in the headers. It looks much cleaner and more beautiful.

I really hope you will reconsider the layout of the header and make it clean again, like in research.
bug2.png
bug2.png (270.32 KiB) Viewed 1951 times
by themightygugi
Wed Feb 27, 2019 7:15 pm
Forum: Not a bug
Topic: Mangled graphics in the various menues
Replies: 6
Views: 2028

Re: Mangled graphics in the various menues

There is no accounting for taste, but DAMN its butt ugly. It falls far outside the other design elements.
by themightygugi
Wed Feb 27, 2019 8:26 am
Forum: Resolved Problems and Bugs
Topic: thumbnail.png not showing if the mod file is zipped and placed in the mod directory
Replies: 1
Views: 2014

thumbnail.png not showing if the mod file is zipped and placed in the mod directory

When upgrading my mod to the new 0.17 standard, I placed a file called thumbnail.png in the root of my mod zip file. If the file is placed in the mod folder, the thumbnail.png does not show when browsing the mod ingame. If the file is UNPACKED and placed in the mod folder, the thumbnail.png shows co...
by themightygugi
Wed Feb 27, 2019 7:59 am
Forum: Not a bug
Topic: Mangled graphics in the various menues
Replies: 6
Views: 2028

Mangled graphics in the various menues

mangled graphics in the various menues

I have GeForce GTX 1060 6GB. Windows 10
bug.png
bug.png (481.12 KiB) Viewed 2028 times
by themightygugi
Tue Apr 03, 2018 6:17 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 42344

Re: Friday Facts #236 - Building a rollup

I think that terraforming the ground we live on, is such a simple concept that has been around since man kind started to settle this world for real. It would be nice to be able to do it here, to better control pollution and generally make the look and feel of the base better.
by themightygugi
Tue Apr 03, 2018 3:57 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 42344

Re: Friday Facts #236 - Building a rollup

How did the ground become green and lush again at the very end of the video? Is there a terraforming function what I missed in vanilla, or was it something that was added for the sake of the video?
by themightygugi
Mon Feb 26, 2018 11:45 am
Forum: Logistic Train Network
Topic: Feature Request: Requestor Priority
Replies: 1
Views: 1242

Feature Request: Requestor Priority

Background: ---------------- The Provider Priority is highly useful to control what stations gets offloaded first. The same cannot be reliably controlled in the Requestor scenario. Example: ------------- You have a factory producing some waste material that needs to be handled and you have some stat...
by themightygugi
Wed Feb 24, 2016 9:06 am
Forum: News
Topic: Steam Keys available
Replies: 83
Views: 40860

Re: Steam Keys available

Good Luck Guys! You deserve it!

I'll make sure to write a heart warming review on Steam! :)
by themightygugi
Sun Feb 21, 2016 10:56 am
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 89269

Re: Friday Facts #125 - Achievements

Please do NOT remove the green inserters!!!! Even though there might be an overlap in functionality, the green inserters provide a very easy an convinient way to express simple logic without having to connect anything. Also, I will probably break a lot of the Inserter mods which fill a huge gab in f...
by themightygugi
Mon Jan 11, 2016 1:14 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 116633

Re: Friday Facts #120 - Spidertron

Why put effort into building more vehicles when we rarely use the ones that already exist?
by themightygugi
Thu Dec 03, 2015 2:02 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 293903

Re: Thank you (Make the dev-team happy today!)

I love your game!

It has managed to keep my attention for 100+ hours now - a testament to the great work you are doing.

Keep up the good Work.

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