Search found 16 matches
- Wed Jun 16, 2021 7:48 am
- Forum: General discussion
- Topic: I dont like the radio silence from the Dev team
- Replies: 2
- Views: 2540
I dont like the radio silence from the Dev team
I have been playing Factorio since the first releases. I always found this game, it developer and its community engaging. After the "final" release, its like that the game died for me... Did this happen to you too? I think it is important to realize that what makes a great game is the peop...
- Sat Jan 23, 2021 12:12 pm
- Forum: Releases
- Topic: Version 1.1.14
- Replies: 14
- Views: 15252
Re: Version 1.1.14
I Also miss the FFF much more than I though. I have lost touch with the game state and direction, after they are not there every Friday. Please consider bringing them back, or giving public access to you sprints or backlog if it makes sense. I loved the transparency and it is what have keept me play...
- Fri Nov 13, 2020 12:59 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 108217
Re: Friday Facts #363 - 1.1 is getting close
Factorio development is really turning into a little minigame of project planning and forecast of expected deadlines using tasks. Lets see if you escalate into features, epics and roadmaps. That REALLY means progress! :( With any luck, you will loose all agility and hope that tasks represent the rea...
- Mon Oct 21, 2019 7:33 am
- Forum: Not a bug
- Topic: Battery discharges does not charge accumulators
- Replies: 2
- Views: 1238
Battery discharges does not charge accumulators
Battery dischargers do not charge accumulators in an isolated power network Attached screenshot on how to reproduce scenario: The scenario I was exploring was using battery dischargers to power outposts and having batteries comming in by train or when fighting remote critter camps when clearing out ...
- Thu Feb 28, 2019 7:44 am
- Forum: Not a bug
- Topic: Inconsistent graphics in the section headers in the GUI
- Replies: 1
- Views: 847
Inconsistent graphics in the section headers in the GUI
Earlier I created a bug regarding the "mangled" graphics in the headers and it was closed due to being by-design https://forums.factorio.com/viewtopic.php?f=23&t=65410 But if you go to the research (Press "T"), the menues does not have the same graphics in the header sections...
- Thu Feb 28, 2019 7:35 am
- Forum: Not a bug
- Topic: Mangled graphics in the various menues
- Replies: 6
- Views: 2325
Re: Mangled graphics in the various menues
The research headers do not have that weird mangled graphic in the headers. It looks much cleaner and more beautiful.
I really hope you will reconsider the layout of the header and make it clean again, like in research.
I really hope you will reconsider the layout of the header and make it clean again, like in research.
- Wed Feb 27, 2019 7:15 pm
- Forum: Not a bug
- Topic: Mangled graphics in the various menues
- Replies: 6
- Views: 2325
Re: Mangled graphics in the various menues
There is no accounting for taste, but DAMN its butt ugly. It falls far outside the other design elements.
- Wed Feb 27, 2019 8:26 am
- Forum: Resolved Problems and Bugs
- Topic: thumbnail.png not showing if the mod file is zipped and placed in the mod directory
- Replies: 1
- Views: 2245
thumbnail.png not showing if the mod file is zipped and placed in the mod directory
When upgrading my mod to the new 0.17 standard, I placed a file called thumbnail.png in the root of my mod zip file. If the file is placed in the mod folder, the thumbnail.png does not show when browsing the mod ingame. If the file is UNPACKED and placed in the mod folder, the thumbnail.png shows co...
- Wed Feb 27, 2019 7:59 am
- Forum: Not a bug
- Topic: Mangled graphics in the various menues
- Replies: 6
- Views: 2325
Mangled graphics in the various menues
mangled graphics in the various menues
I have GeForce GTX 1060 6GB. Windows 10
I have GeForce GTX 1060 6GB. Windows 10
- Tue Apr 03, 2018 6:17 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 45731
Re: Friday Facts #236 - Building a rollup
I think that terraforming the ground we live on, is such a simple concept that has been around since man kind started to settle this world for real. It would be nice to be able to do it here, to better control pollution and generally make the look and feel of the base better.
- Tue Apr 03, 2018 3:57 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 45731
Re: Friday Facts #236 - Building a rollup
How did the ground become green and lush again at the very end of the video? Is there a terraforming function what I missed in vanilla, or was it something that was added for the sake of the video?
- Mon Feb 26, 2018 11:45 am
- Forum: Logistic Train Network
- Topic: Feature Request: Requestor Priority
- Replies: 1
- Views: 1389
Feature Request: Requestor Priority
Background: ---------------- The Provider Priority is highly useful to control what stations gets offloaded first. The same cannot be reliably controlled in the Requestor scenario. Example: ------------- You have a factory producing some waste material that needs to be handled and you have some stat...
- Wed Feb 24, 2016 9:06 am
- Forum: News
- Topic: Steam Keys available
- Replies: 83
- Views: 44708
Re: Steam Keys available
Good Luck Guys! You deserve it!
I'll make sure to write a heart warming review on Steam!
I'll make sure to write a heart warming review on Steam!
- Sun Feb 21, 2016 10:56 am
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 94588
Re: Friday Facts #125 - Achievements
Please do NOT remove the green inserters!!!! Even though there might be an overlap in functionality, the green inserters provide a very easy an convinient way to express simple logic without having to connect anything. Also, I will probably break a lot of the Inserter mods which fill a huge gab in f...
- Mon Jan 11, 2016 1:14 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 123776
Re: Friday Facts #120 - Spidertron
Why put effort into building more vehicles when we rarely use the ones that already exist?
- Thu Dec 03, 2015 2:02 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328317
Re: Thank you (Make the dev-team happy today!)
I love your game!
It has managed to keep my attention for 100+ hours now - a testament to the great work you are doing.
Keep up the good Work.
It has managed to keep my attention for 100+ hours now - a testament to the great work you are doing.
Keep up the good Work.