Search found 13 matches

by themightygugi
Mon Oct 21, 2019 7:33 am
Forum: Not a bug
Topic: Battery discharges does not charge accumulators
Replies: 2
Views: 146

Battery discharges does not charge accumulators

Battery dischargers do not charge accumulators in an isolated power network Attached screenshot on how to reproduce scenario: The scenario I was exploring was using battery dischargers to power outposts and having batteries comming in by train or when fighting remote critter camps when clearing out ...
by themightygugi
Thu Feb 28, 2019 7:44 am
Forum: Not a bug
Topic: Inconsistent graphics in the section headers in the GUI
Replies: 1
Views: 73

Inconsistent graphics in the section headers in the GUI

Earlier I created a bug regarding the "mangled" graphics in the headers and it was closed due to being by-design https://forums.factorio.com/viewtopic.php?f=23&t=65410 But if you go to the research (Press "T"), the menues does not have the same graphics in the header sections, and they looks MUCH cl...
by themightygugi
Thu Feb 28, 2019 7:35 am
Forum: Not a bug
Topic: Mangled graphics in the various menues
Replies: 6
Views: 243

Re: Mangled graphics in the various menues

The research headers do not have that weird mangled graphic in the headers. It looks much cleaner and more beautiful.

I really hope you will reconsider the layout of the header and make it clean again, like in research.
bug2.png
bug2.png (270.32 KiB) Viewed 166 times
by themightygugi
Wed Feb 27, 2019 7:15 pm
Forum: Not a bug
Topic: Mangled graphics in the various menues
Replies: 6
Views: 243

Re: Mangled graphics in the various menues

There is no accounting for taste, but DAMN its butt ugly. It falls far outside the other design elements.
by themightygugi
Wed Feb 27, 2019 8:26 am
Forum: Resolved Problems and Bugs
Topic: thumbnail.png not showing if the mod file is zipped and placed in the mod directory
Replies: 1
Views: 361

thumbnail.png not showing if the mod file is zipped and placed in the mod directory

When upgrading my mod to the new 0.17 standard, I placed a file called thumbnail.png in the root of my mod zip file. If the file is placed in the mod folder, the thumbnail.png does not show when browsing the mod ingame. If the file is UNPACKED and placed in the mod folder, the thumbnail.png shows co...
by themightygugi
Wed Feb 27, 2019 7:59 am
Forum: Not a bug
Topic: Mangled graphics in the various menues
Replies: 6
Views: 243

Mangled graphics in the various menues

mangled graphics in the various menues

I have GeForce GTX 1060 6GB. Windows 10
bug.png
bug.png (481.12 KiB) Viewed 243 times
by themightygugi
Tue Apr 03, 2018 6:17 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 19850

Re: Friday Facts #236 - Building a rollup

I think that terraforming the ground we live on, is such a simple concept that has been around since man kind started to settle this world for real. It would be nice to be able to do it here, to better control pollution and generally make the look and feel of the base better.
by themightygugi
Tue Apr 03, 2018 3:57 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 19850

Re: Friday Facts #236 - Building a rollup

How did the ground become green and lush again at the very end of the video? Is there a terraforming function what I missed in vanilla, or was it something that was added for the sake of the video?
by themightygugi
Mon Feb 26, 2018 11:45 am
Forum: Logistic Train Network
Topic: Feature Request: Requestor Priority
Replies: 1
Views: 417

Feature Request: Requestor Priority

Background: ---------------- The Provider Priority is highly useful to control what stations gets offloaded first. The same cannot be reliably controlled in the Requestor scenario. Example: ------------- You have a factory producing some waste material that needs to be handled and you have some stat...
by themightygugi
Wed Feb 24, 2016 9:06 am
Forum: News
Topic: Steam Keys available
Replies: 83
Views: 19875

Re: Steam Keys available

Good Luck Guys! You deserve it!

I'll make sure to write a heart warming review on Steam! :)
by themightygugi
Sun Feb 21, 2016 10:56 am
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 61980

Re: Friday Facts #125 - Achievements

Please do NOT remove the green inserters!!!! Even though there might be an overlap in functionality, the green inserters provide a very easy an convinient way to express simple logic without having to connect anything. Also, I will probably break a lot of the Inserter mods which fill a huge gab in f...
by themightygugi
Mon Jan 11, 2016 1:14 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 115
Views: 65248

Re: Friday Facts #120 - Spidertron

Why put effort into building more vehicles when we rarely use the ones that already exist?
by themightygugi
Thu Dec 03, 2015 2:02 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 489
Views: 131110

Re: Thank you (Make the dev-team happy today!)

I love your game!

It has managed to keep my attention for 100+ hours now - a testament to the great work you are doing.

Keep up the good Work.

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