![Smile :)](./images/smilies/icon_e_smile.gif)
Search found 72 matches
- Fri Mar 13, 2015 10:32 am
- Forum: Releases
- Topic: Version 0.11.18
- Replies: 28
- Views: 44089
Re: Version 0.11.18
Release candidate? That sounds great! ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Sat Jan 31, 2015 1:16 pm
- Forum: News
- Topic: Friday Facts #71 - To the stars
- Replies: 61
- Views: 49354
Re: Friday Facts #71 To the stars
LOL xDPlop and run wrote:lol, will you pull that silo out of your pocket like other buildings?
- Fri Jan 30, 2015 9:10 pm
- Forum: News
- Topic: Friday Facts #71 - To the stars
- Replies: 61
- Views: 49354
Re: Friday Facts #71 To the stars
Dahm, that does look nice! How big is it, 9x9?
- Fri Jan 23, 2015 11:34 am
- Forum: Ideas and Suggestions
- Topic: Modular Combat Robots
- Replies: 2
- Views: 2838
Re: Modular Combat Robots
this is a interessting idea. But I would like to have the carriers as an end game content. For the mid-game, I would prefer building large relay towers. These towers should be quite expansive and would act as the roboport.
- Fri Jan 23, 2015 11:28 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 467
- Views: 327438
Re: Just bought the game; What were Your first impressions?
First reaction to the demo: This is awesome!
I played the demo like for some 20 hours. And in demo, I mean the demo for their "kickstarter".
I played the demo like for some 20 hours. And in demo, I mean the demo for their "kickstarter".
- Sun Dec 07, 2014 10:53 am
- Forum: News
- Topic: Friday Facts #63 - The endless struggle
- Replies: 38
- Views: 35653
Re: Friday Facts #63 The endless struggle
Nice ride! And happy birthday!
Factorio is a realy awesome game. So you did accomplisch something before your 30th birthday!
Factorio is a realy awesome game. So you did accomplisch something before your 30th birthday!
- Sat Sep 13, 2014 10:46 am
- Forum: News
- Topic: Friday Facts #51 - First MP Game
- Replies: 46
- Views: 34469
Re: Friday Facts #51 - First MP Game
The tank looks great! It's nice to hear that the multiplayer is making progress. ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Thu Jul 31, 2014 8:24 pm
- Forum: General discussion
- Topic: The Water!
- Replies: 10
- Views: 7905
Re: The Water!
It's amazing how often boats/bridges/etc get suggested, yet as far as I'm aware there's been no official word on it. So they're either going to implement it further down the line, or they have other plans for the water.
If I remember correctly... They know that is has been suggested, they thought ...
If I remember correctly... They know that is has been suggested, they thought ...
- Sun Jul 27, 2014 2:35 pm
- Forum: Ideas and Suggestions
- Topic: Make Robots follow the Roboport net on long paths
- Replies: 9
- Views: 5450
Re: Make Robots follow the Roboport net on long paths
I had them fly right over a big bitter nest... ![Sad :(](./images/smilies/icon_e_sad.gif)
![Sad :(](./images/smilies/icon_e_sad.gif)
- Mon Jun 30, 2014 10:00 pm
- Forum: Ideas and Suggestions
- Topic: surveillance planes??
- Replies: 8
- Views: 4771
Re: surveillance planes??
Yeah, I agree. Planes that need to be given a rout,keep feuled and that can be shot down are way more interesting as the radar. The radar for has a too low range for the constant vision and a too low range for long range vision.
- Fri Jun 27, 2014 5:18 pm
- Forum: News
- Topic: Friday Facts #40
- Replies: 73
- Views: 51881
Re: Friday Facts #40
The new art for the character looks nice! Too bad that we won't be getting end game content (o.12) untill after the summer. Oh well, you guys deserve a vacation. ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Wed Jun 25, 2014 7:50 am
- Forum: Ideas and Suggestions
- Topic: Even Smarter Inserters
- Replies: 1
- Views: 1322
Re: Even Smarter Inserters
You can connect smart inserters with smart chests with the use of green and red wire. You put a smart inserter and a smart chest down. You connect the chest by clicking on it with green/red wire and connecting it to a electric pole. You do the same for the smart inserter. Now you have a red/green ...
- Sat Jun 21, 2014 9:55 pm
- Forum: Implemented Suggestions
- Topic: Request for logistics robots
- Replies: 5
- Views: 3796
Request for logistics robots
Hi there, every time I go on artifact hunting I come back with a big load of artifacts that I need to drop off in the factory. Other times the logistics robot bring me more than 200 processor chips, so that they take two stacks in my inventory (one of 200 and one of 1). I find this irritating to ...
- Thu Jun 19, 2014 8:25 am
- Forum: Ideas and Suggestions
- Topic: Local power connector module for modular armor
- Replies: 97
- Views: 44269
Re: Power Armor Charger
Yeah, this would be great.
- Wed Jun 18, 2014 8:31 am
- Forum: Releases
- Topic: Version 0.10.0
- Replies: 85
- Views: 74484
Re: Version 0.10.0
Ah thank you! Now I'll just wait for the next patch before I'll build my supply train.Gammro wrote:Use the middle mouse button. You can set a filter just like you would in the hotbar.
![Smile :)](./images/smilies/icon_e_smile.gif)
- Tue Jun 17, 2014 1:15 pm
- Forum: Releases
- Topic: Version 0.10.0
- Replies: 85
- Views: 74484
Re: Version 0.10.0
Is this implemented? I can't seem to find how to do this. I opened a cargo wagon, tried selecting a slot in the inventory, I've tried placing a smart inserter next to the cargo wagon. Nothing seems to work. What am I missing?kovarex wrote:[*]Cargo wagon can have filters in the inventory.
- Thu Jun 12, 2014 11:25 am
- Forum: Ideas and Suggestions
- Topic: Light/lamps on poles
- Replies: 23
- Views: 12052
Re: Light/lamps on poles
This would be a nice option. At least I'm hoping that the new sprite for the lamp would be somthing that hangs in the air or is attached to a pole, it doesn't have to be an electric-pole.
- Thu Jun 12, 2014 11:20 am
- Forum: Implemented Suggestions
- Topic: taking items from the back instead of the front
- Replies: 7
- Views: 3614
Re: taking items from the back instead of the front
Personaly I've never bothered with a few wasted resources. If needed I always did the job myself and had no problams with it.
- Thu Jun 12, 2014 11:18 am
- Forum: Ideas and Suggestions
- Topic: Mechanical Energy System
- Replies: 10
- Views: 4677
Re: Mechanical Energy System
It sound to me like you are describing the function that 'speed modules' already have in the game. Speed modules make the factory work faster for an increase in power usage and extra polution. Could you eloborate in what way thise new 'mechanical energy system' differs from the speed modules?
- Mon Jun 09, 2014 7:20 pm
- Forum: Ideas and Suggestions
- Topic: Tree bots
- Replies: 4
- Views: 2744
Re: Tree bots
Yeah, jut use the deconstruction template to "remove" the trees. So you'll see little red "X" and your construction robots will pick the trees up. Remember to have a storage chest or a requester chest that requests wood, otherwise the robots would jus stand still when picking the trees up.