Search found 72 matches

by Alfdaur
Fri Mar 13, 2015 10:32 am
Forum: Releases
Topic: Version 0.11.18
Replies: 28
Views: 32395

Re: Version 0.11.18

Release candidate? That sounds great! :)
by Alfdaur
Sat Jan 31, 2015 1:16 pm
Forum: News
Topic: Friday Facts #71 - To the stars
Replies: 61
Views: 28083

Re: Friday Facts #71 To the stars

Plop and run wrote:lol, will you pull that silo out of your pocket like other buildings?
LOL xD
by Alfdaur
Fri Jan 30, 2015 9:10 pm
Forum: News
Topic: Friday Facts #71 - To the stars
Replies: 61
Views: 28083

Re: Friday Facts #71 To the stars

Dahm, that does look nice! How big is it, 9x9?
by Alfdaur
Fri Jan 23, 2015 11:34 am
Forum: Ideas and Suggestions
Topic: Modular Combat Robots
Replies: 2
Views: 626

Re: Modular Combat Robots

this is a interessting idea. But I would like to have the carriers as an end game content. For the mid-game, I would prefer building large relay towers. These towers should be quite expansive and would act as the roboport.
by Alfdaur
Fri Jan 23, 2015 11:28 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 347
Views: 101718

Re: Just bought the game; What were Your first impressions?

First reaction to the demo: This is awesome!

I played the demo like for some 20 hours. And in demo, I mean the demo for their "kickstarter".
by Alfdaur
Sun Dec 07, 2014 10:53 am
Forum: News
Topic: Friday Facts #63 - The endless struggle
Replies: 38
Views: 21372

Re: Friday Facts #63 The endless struggle

Nice ride! And happy birthday!

Factorio is a realy awesome game. So you did accomplisch something before your 30th birthday!
by Alfdaur
Sat Sep 13, 2014 10:46 am
Forum: News
Topic: Friday Facts #51 - First MP Game
Replies: 46
Views: 19657

Re: Friday Facts #51 - First MP Game

The tank looks great! It's nice to hear that the multiplayer is making progress. :)
by Alfdaur
Thu Jul 31, 2014 8:24 pm
Forum: General discussion
Topic: The Water!
Replies: 10
Views: 2909

Re: The Water!

It's amazing how often boats/bridges/etc get suggested, yet as far as I'm aware there's been no official word on it. So they're either going to implement it further down the line, or they have other plans for the water. If I remember correctly... They know that is has been suggested, they thought a...
by Alfdaur
Sun Jul 27, 2014 2:35 pm
Forum: Ideas and Suggestions
Topic: Make Robots follow the Roboport net on long paths
Replies: 9
Views: 1450

Re: Make Robots follow the Roboport net on long paths

I had them fly right over a big bitter nest... :(
by Alfdaur
Mon Jun 30, 2014 10:00 pm
Forum: Ideas and Suggestions
Topic: surveillance planes??
Replies: 8
Views: 1057

Re: surveillance planes??

Yeah, I agree. Planes that need to be given a rout,keep feuled and that can be shot down are way more interesting as the radar. The radar for has a too low range for the constant vision and a too low range for long range vision.
by Alfdaur
Fri Jun 27, 2014 5:18 pm
Forum: News
Topic: Friday Facts #40
Replies: 73
Views: 24823

Re: Friday Facts #40

The new art for the character looks nice! Too bad that we won't be getting end game content (o.12) untill after the summer. Oh well, you guys deserve a vacation. :)
by Alfdaur
Wed Jun 25, 2014 7:50 am
Forum: Ideas and Suggestions
Topic: Even Smarter Inserters
Replies: 1
Views: 265

Re: Even Smarter Inserters

You can connect smart inserters with smart chests with the use of green and red wire. You put a smart inserter and a smart chest down. You connect the chest by clicking on it with green/red wire and connecting it to a electric pole. You do the same for the smart inserter. Now you have a red/green wi...
by Alfdaur
Sat Jun 21, 2014 9:55 pm
Forum: Ideas and Suggestions
Topic: Request for logistics robots
Replies: 5
Views: 699

Request for logistics robots

Hi there, every time I go on artifact hunting I come back with a big load of artifacts that I need to drop off in the factory. Other times the logistics robot bring me more than 200 processor chips, so that they take two stacks in my inventory (one of 200 and one of 1). I find this irritating to sor...
by Alfdaur
Thu Jun 19, 2014 8:25 am
Forum: Ideas and Suggestions
Topic: Power Armor Charger
Replies: 1
Views: 278

Re: Power Armor Charger

Yeah, this would be great.
by Alfdaur
Wed Jun 18, 2014 8:31 am
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 44654

Re: Version 0.10.0

Gammro wrote:Use the middle mouse button. You can set a filter just like you would in the hotbar.
Ah thank you! Now I'll just wait for the next patch before I'll build my supply train. :)
by Alfdaur
Tue Jun 17, 2014 1:15 pm
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 44654

Re: Version 0.10.0

kovarex wrote:[*]Cargo wagon can have filters in the inventory.
Is this implemented? I can't seem to find how to do this. I opened a cargo wagon, tried selecting a slot in the inventory, I've tried placing a smart inserter next to the cargo wagon. Nothing seems to work. What am I missing?
by Alfdaur
Thu Jun 12, 2014 11:25 am
Forum: Ideas and Suggestions
Topic: Light/lamps on poles
Replies: 23
Views: 4041

Re: Light/lamps on poles

This would be a nice option. At least I'm hoping that the new sprite for the lamp would be somthing that hangs in the air or is attached to a pole, it doesn't have to be an electric-pole.
by Alfdaur
Thu Jun 12, 2014 11:20 am
Forum: Ideas and Suggestions
Topic: taking items from the back instead of the front
Replies: 7
Views: 587

Re: taking items from the back instead of the front

Personaly I've never bothered with a few wasted resources. If needed I always did the job myself and had no problams with it.
by Alfdaur
Thu Jun 12, 2014 11:18 am
Forum: Ideas and Suggestions
Topic: Mechanical Energy System
Replies: 10
Views: 1084

Re: Mechanical Energy System

It sound to me like you are describing the function that 'speed modules' already have in the game. Speed modules make the factory work faster for an increase in power usage and extra polution. Could you eloborate in what way thise new 'mechanical energy system' differs from the speed modules?
by Alfdaur
Mon Jun 09, 2014 7:20 pm
Forum: Ideas and Suggestions
Topic: Tree bots
Replies: 4
Views: 460

Re: Tree bots

Yeah, jut use the deconstruction template to "remove" the trees. So you'll see little red "X" and your construction robots will pick the trees up. Remember to have a storage chest or a requester chest that requests wood, otherwise the robots would jus stand still when picking the trees up.

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