Search found 17 matches
- Mon May 22, 2017 6:11 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 168707
Re: Friday Facts #191 - Gui improvements
Like the toolbar change, don't like logistics slots change. It would be annoying to switch tabs everytime.
- Fri Jan 13, 2017 4:59 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 89613
Re: Friday Facts #173 - Nuclear stuff is almost done
Meltdowns makes anything NOT FUN at all. Huge complex jumps are not good. If they want to add more complex stuff, they could be in a way that it's incremental. It's supposed to be end-game content, right? Therefore the more complex it is the more longevity it gives to gameplay. Now it feels like it...
- Fri Jan 13, 2017 3:48 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 89613
Re: Friday Facts #173 - Nuclear stuff is almost done
Well, i really liked the nuclear mechanics described in previous FFF. Now it looks quite simplistic and doesn't sound like that much of a fun. Heat pipes by themselves, without even meltdown or any kind of risk aren't satisfying at all
- Tue Dec 13, 2016 2:46 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 82261
Re: Friday Facts #168 - Nightvision Nightmare
A lot of people in this thread say they just do not bother with nv now, and you suggest making it even worse to use ingame. Why? So the vanilla nv is ignored completly by everyone?Marcus Aseth wrote: And that is exactly my point!
- Tue Dec 13, 2016 1:15 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 82261
Re: Friday Facts #168 - Nightvision Nightmare
Well if the color is the only objection, why not a blue-green mix?! I personally find it kind of relaxing... :lol: and "night like" (while still "believable" as night vision) http://i.imgur.com/VqRFIOT.jpg Looks nice on screenshot. But i would hate to actually play with that.
- Sun Dec 11, 2016 1:03 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 82261
Re: Friday Facts #168 - Nightvision Nightmare
This is by far the best nv implementation i've seen.
- Sat Nov 12, 2016 5:50 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 119800
Re: Friday Facts #164 - Nuclear power
Actually it would be nice to see that "upscale" mechanic with increasing complexity applied to, say, assemblers, like adjacent assemblers connect into bigger one with increased requirements for work, like lurbricant or something. Bigger drills can require water, heatsink and so on.
- Fri Nov 11, 2016 3:39 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 119800
Re: Friday Facts #164 - Nuclear power
pollution circle in the mid game (before you can use efficiency modules) can get pretty huge In late game with beacons and lvl 3 modules it's actually gets even more huge. Also setting up thousands of solars is just tedious and building huge reactor with it's complex systems can be quite more inter...
- Tue Jun 28, 2016 9:07 am
- Forum: Technical Help
- Topic: Steam membership shows as free
- Replies: 18
- Views: 16535
Re: Steam membership shows as free
I have the same problem and also, i'm getting achievments in game, but they are not shown on steam account. Not sure if this problems are somehow connected.
- Tue Jun 28, 2016 8:35 am
- Forum: Mods
- Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
- Replies: 42
- Views: 77665
Re: [MOD 0.12.0] Fluid Barrel (1.0.0)
I've modified info.json so it will work for .13
- Mon Jun 27, 2016 7:17 pm
- Forum: Technical Help
- Topic: Factorio not detecting that I have the game?
- Replies: 13
- Views: 10397
Re: Factorio not detecting that I have the game?
Got the same problem here. Also, there's a thing, that says that my factorio account is linked to steam account, and the link actually leads to my steam profile. Yet membership status is still "free".
- Mon Jun 27, 2016 7:09 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 204889
Re: Version 0.13.0
I'm having the exact same problem, and I checked on the website and I'm actually registered as a "free" account despite the fact that I bought the game. Might have something to do with the fact that I made my factorio.com account well after I bought the game on Steam ;( I did that too. Th...
- Mon Jun 27, 2016 6:56 pm
- Forum: Not a bug
- Topic: 0.13 Start zone breaks if you choose "very low" frequency
- Replies: 1
- Views: 1101
0.13 Start zone breaks if you choose "very low" frequency
The whole start zone thing breaks if you choose "very low" frequency for ores, when you start new game. There's only 1 type of ore (it may be iron, copper or coal) at the start.
Like this.
Like this.
- Mon Jun 27, 2016 6:43 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 204889
Re: Version 0.13.0
So, how do i use the mods portal? I bought the game on steam, created account on factorio.com, yet it doesn't let me in mod portal and says that my membership isn't suffiecient. Kind of funny to see this IN game.
- Mon Jun 27, 2016 6:32 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 148841
Re: Version 0.12.35
Steam updates! Yay
- Mon Jun 27, 2016 6:17 am
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 54522
Re: Friday Facts #144 - The gfx report
F5 race starts here.
- Fri Nov 27, 2015 12:53 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 464984
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 11.25.15
Trying to load MP savegame started in 12.17 on 12.19 version of factorio, returns this.
I'm also playing with bob's mods and had to delete natural enemies, as it was causing crash, when you reach 57% of evolution, unfortunately, i have no log of this left.