Search found 954 matches

by vanatteveldt
Tue Nov 25, 2025 11:45 am
Forum: Technical Help
Topic: Crash on loading save after memory issues
Replies: 3
Views: 545

Re: Crash on loading save after memory issues

All three autosaves and a somewhat earlier saves had the same issue. The last save before that was a month old :(
by vanatteveldt
Mon Nov 24, 2025 7:56 pm
Forum: Technical Help
Topic: Crash on loading save after memory issues
Replies: 3
Views: 545

Re: Crash on loading save after memory issues

Is there any way this save can be rescued?
by vanatteveldt
Sat Nov 22, 2025 11:36 pm
Forum: Technical Help
Topic: Crash on loading save after memory issues
Replies: 3
Views: 545

Crash on loading save after memory issues

Apologies in advance for a complex story.

This morning I got random errors about sprite when loading my save. From my google history I think the error was "incorrect data check: __base__/graphics/entity/worm/worm-attack-mask-3.png". Reinstalling factorio didn't help, but restarting gave me a ...
by vanatteveldt
Thu Nov 20, 2025 8:24 pm
Forum: Won't fix.
Topic: No chain reaction for nearby nuclear reactors Vulcanus
Replies: 1
Views: 475

No chain reaction for nearby nuclear reactors Vulcanus

In my attempt to draw letters using lava, I wanted to have a bigger lava lake.

I placed three reactors with about 8 tiles between them, heated them up to >900 degrees (using rocket fuel in a heating tower, but apparently that's ok :D), and shot the middle reactor.

What I expected to happen: the ...
by vanatteveldt
Mon Sep 22, 2025 6:13 pm
Forum: Not a bug
Topic: [2.0.66] Stack inserter filter not copied when super-force-building over different inserter
Replies: 4
Views: 613

Re: [2.0.66] Stack inserter filter not copied when super-force-building over different inserter

Thanks for taking the time to look into this.

It turns out the problem only occurs in the editor extensions lab, presumably because it overrides the build functionality. Within the normal world, where actual bots have to go and do the work, the behaviour is as expected. So, it's probably a bug in ...
by vanatteveldt
Sun Sep 21, 2025 10:47 am
Forum: Not a bug
Topic: [2.0.66] Stack inserter filter not copied when super-force-building over different inserter
Replies: 4
Views: 613

Re: Inserter attributes not copied when force-pasting over different inserter

Apologies if I used the wrong terminology. I meant super forced pasting using control+shift+v

I still think this is a bug: why would super-force pasting an inserter with attributes X not result into the attributes X being preserved if pasted over an existing inserter of different type?
by vanatteveldt
Sun Sep 21, 2025 9:34 am
Forum: Not a bug
Topic: [2.0.66] Stack inserter filter not copied when super-force-building over different inserter
Replies: 4
Views: 613

[2.0.66] Stack inserter filter not copied when super-force-building over different inserter

To reproduce:
- Place a stack inserter and set filter to green circuits
- Place another stack inserter and set filter to red circuits
- Place a fast inserter and set filter to red circuits
- Copy the first inserter and super-force-paste (control-shift-click) over both other inserters

What happens ...
by vanatteveldt
Fri Sep 27, 2024 3:26 pm
Forum: General discussion
Topic: Early game annoyances
Replies: 12
Views: 4463

Re: Early game annoyances


Sounds like this is not the game for you..


I disagree. I agree with their first points (clearing wood and placing blueprints), and the solution is to use one of the mods (or console commands) to gift yourself construction bots at start (power armor, power source, portable roboport and 20 ...
by vanatteveldt
Fri Apr 26, 2024 2:20 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 63951

Re: Friday Facts #408 - Statistics improvements, Linux adventures

So what do you think? Are there any other statistics improvements you can think about for 2.0?


I love to tinker with builds until the actual production matches the calculated maximum. It would be great to have output per second and/or more digits in the stats, both presumably through some ...
by vanatteveldt
Mon Jan 01, 2024 10:17 pm
Forum: Duplicates
Topic: Freeze while saving
Replies: 4
Views: 1379

Re: Freeze while saving

Thanks for the reply! non-blocking save was a godsend with K2SE. Note that this is the first time it occurred and it had no real impact, just figured it would be good to report...
by vanatteveldt
Mon Jan 01, 2024 6:43 pm
Forum: Duplicates
Topic: Freeze while saving
Replies: 4
Views: 1379

Freeze while saving

Factorio froze while autosaving. It looks like the save actually did succeed (just restarted from autosave3 and seems fine), but factorio froze and I had to kill -9 it.

Last lines of log seem to suggest the save just never returned, but it's possible of course that something else caused the freeze ...
by vanatteveldt
Sun Dec 03, 2023 3:57 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 86514

Re: Friday Facts #387 - Swimming in lava



If an intermediate is only ever used for one thing then perhaps it should be more useful or be removed
You have no idea how much of a relief it is to read these words. This was my single biggest frustration when trying to play Space Exploration (unique single-use buildings that make unique ...
by vanatteveldt
Mon Sep 12, 2022 10:04 pm
Forum: Releases
Topic: Version 1.1.69
Replies: 25
Views: 34170

Re: Version 1.1.69

Usul wrote: Mon Sep 12, 2022 7:40 pm What was the reason for changing the belt icons?
It was literally unplayable
by vanatteveldt
Wed Jan 19, 2022 11:33 am
Forum: Resolved Problems and Bugs
Topic: [1.1.51] Crashes frequently after update to new version
Replies: 5
Views: 3701

Re: [1.1.51] Crashes frequently after update to new version

Upgraded to .52 and issue no longer occurs, thanks! You guys are the best! <3
by vanatteveldt
Tue Jan 18, 2022 2:56 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.51] Crashes frequently after update to new version
Replies: 5
Views: 3701

Re: [1.1.51] frequent crashes after update to new version

Excellent, thanks! I didn't see it on the forums but maybe it didn't look very well :).
by vanatteveldt
Tue Jan 18, 2022 2:34 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.51] Crashes frequently after update to new version
Replies: 5
Views: 3701

[1.1.51] Crashes frequently after update to new version

Playing a modded game (Krastorio 2), and IIRC I previously had weird issues that might be related to a hardware problem. However, played fine until updating to 1.1.51 this morning. I play the game for a couple minutes and it crashes. First time it happened while selecting an area to copy, but I ...
by vanatteveldt
Tue Jul 06, 2021 7:08 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 10k spm base, aesthetic rating:0/10
Replies: 3
Views: 5072

Re: 10k spm base, aesthetic rating:0/10

Nice!

I made a 10kspm base using modular raw-to-science units like that, but went for 500spm and used many-to-many ore trains rather than independent local units like this.

Did you consider doing direct-to-train mining to avoid the belts and inserters around ore fields? I think it makes it even ...
by vanatteveldt
Wed Mar 17, 2021 6:46 pm
Forum: 1 / 0 magic
Topic: [1.1.27] Crash: PrimitiveHelper::numberOfSegmentsForHalfCircle
Replies: 3
Views: 2903

Re: [1.1.27] Crash: PrimitiveHelper::numberOfSegmentsForHalfCircle

(the weird thing is, I played factorio for >5 years, and never had any stability issues, always playing experimental and also using mods. I didn't make major hardware or software changes in the last year(s), and now within a week I get crashes... Of course it's possible I have a new hardware issue ...
by vanatteveldt
Wed Mar 17, 2021 4:03 pm
Forum: 1 / 0 magic
Topic: [1.1.27] Crash: PrimitiveHelper::numberOfSegmentsForHalfCircle
Replies: 3
Views: 2903

[1.1.27] Crash: PrimitiveHelper::numberOfSegmentsForHalfCircle

It's me again. Same base, same computer. Didn't have any crashes since the last post (a week ago?), playing pretty intensively. Factorio crashed again just now while AFK. Log is attached, let me know if you need anything from me.
by vanatteveldt
Mon Mar 08, 2021 7:20 pm
Forum: Pending
Topic: [kovarex] [1.1.26] Crash walking around with spiderton (TransportLine::draw)
Replies: 5
Views: 3818

Re: [kovarex] [1.1.26] Crash walking around with spiderton (TransportLine::draw)

Update: I rebooted my computer, and the problem seems to have gone away...

Edit: Had the game on most of the evening, no crash. So apparently it was indeed my computer being weird. Sorry!

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