Search found 16 matches
- Wed Feb 17, 2016 12:19 am
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 104607
Re: [MOD 0.12.x] NESTT: Build your base inside a train
Bugs: Character enters void plane and dies upon entering a second NESTT locomotive Offshore pumps can pump from the void Underground belts and pipes can pass the void Only the sides of the locomotive count as intake, but not the front Logistic network chests can't be used as intake chests (e.g. Act...
- Mon Feb 01, 2016 5:12 pm
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 104607
Re: [MOD 0.12.x] NESTT: Build your base inside a train
I will probably add researches/upgrades later down the line to enhance the train.delfiler wrote:i love this mode makes me really thing about everything i use and place but my only thing is that the train starts sower after you ad more wagons is ther anyway to increase it?
- Wed Jan 13, 2016 2:46 am
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 104607
Re: Bug report
Hello. I've just installed the mod, but there are no train when I start the scenario (both scenarios), just rails. I'm running Ubuntu 14.04 and using Factorio 0.12.21 Sounds like the mod was not installed correctly. In the game main menu click "Mods", check if "Never Ever Stop The Tr...
- Wed Jan 13, 2016 2:44 am
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 104607
Re: [MOD 0.12.x] NESTT: Build your base inside a train
StanFear wrote: to @xiaohong, create a new out-of-map tileset with basically the same data but with this line commented out, use it outside the train compartment and this should be solved !
Thanks, will add this in the next release.
- Wed Jan 13, 2016 2:40 am
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 104607
Re: [MOD 0.12.x] NESTT: Build your base inside a train
So I'm a little confused how the NESTT chests bring resources inside, even after watching the video. I tried setting up several iron NESTT chests but only one of them actually moved resources inside. Can we only use one NESTT chest per resource? Also it seems like NESTT chests only work on the engi...
- Sat Jan 09, 2016 2:57 pm
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 104607
Re: [MOD 0.12.x] NESTT: Build your base inside a train
No tiers yet, but you can expand the train space by adding wagons. I will have to check out that mod.Proxy wrote:So, it's like the Compact machines mod from Minecraft?
YUS.
but i'm not sure if you got Diffrent Tiers of Trains, higher Tiers mean More Space...
but still, very Awesome!
- Sat Jan 09, 2016 2:55 pm
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 104607
Re: [MOD 0.12.x] NESTT: Build your base inside a train
You were thinking about adding some way to generate path through resources for the train. If you are interested I think it would be possible to get RSO to keep the internal list of resources it uses to generate them and make it readable by interface. Would make finding resources to path through muc...
- Sat Jan 09, 2016 2:53 pm
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 104607
Re: [MOD 0.12.x] NESTT: Build your base inside a train
Yes, but not testedske wrote:Can you ride a train inside the train?
- Wed Dec 23, 2015 9:01 pm
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 104607
Re: [MOD 0.12.x] NESTT: Build your base inside a train
This will help you with some extra space:Neotix wrote:My Rafinery wagon aka Pipes Maze
It's really hard to walk throe the pipes
from:
https://forums.factorio.com/forum/vie ... f=5&t=4596
- Wed Dec 23, 2015 5:27 pm
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 104607
Re: [MOD 0.12.x] NESTT: Build your base inside a train
I think that right now we can manually modify rails loop. I tied this mod and it's quite challenging. Limited space is pain in the ass and it's hard to manage all belts and pipes. I have to research bots :D Part of the fun is breaking old base building habits and finding new ways to get everything ...
- Wed Dec 23, 2015 5:23 pm
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 104607
Re: [MOD 0.12.x] NESTT: Build your base inside a train
I thought maybe you allow players to build rails? Give players some predefined amount of rails and they can start new map and expand as they want. Or give players startup phase and they can modify or build rail loop and here we go! You don't need to generate rails. Laying a loop that covers all the...
- Mon Dec 21, 2015 8:46 pm
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 104607
Re: [MOD 0.12.x] NESTT: Build your base inside a train
Will this mod work for random maps in future? Something like it will have to use FARL mod to make more rails. Also multiplayer :D This surely is one of the most interresting mods out there. Working for random maps is something that is planned for the far future, I would need to write some code to g...
- Sun Dec 20, 2015 2:06 am
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 104607
[MOD 0.12.x] NESTT: Build your base inside a train
Never Ever Stop the Train Info: Build your base inside a train! http://i67.tinypic.com/2iq1jq.jpg Name: NESTT Latest Release: v0.1.0, Dec 19, 2015 Factorio Version: 0.12.x Download: Download License: MIT Dependencies: None Tags: Train, Surface Author: xiaohong Installation: Place the NESTT_0.1.0.zi...
- Mon Nov 30, 2015 7:35 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 198833
Re: [0.12.x] RSO Discussion thread
Fixed a bug in the code, re-uploaded to link above. The problem is that RSO is called on_chunk_generated, and my mod is also called, the order of these two calls is undetermined(or is there a way to tell the game? Adding RSO as a dependency seems to only affect initial script execution order and not...
- Mon Nov 30, 2015 3:24 am
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 198833
Re: [0.12.x] RSO Discussion thread
Hi, I am working on my own mod (NESTT, anyone want to guess what it stands for? hint, trains) I would like for my mod to be compatible with RSO. The problem I am now having is that RSO calls on_chunk_generated for every chunk generated regardless if the surface is the vanilla one aka "nauvis&qu...
- Wed Nov 25, 2015 2:40 am
- Forum: F.A.R.L
- Topic: [0.12]Ideas, suggestions & discussion
- Replies: 113
- Views: 68784
Re: [0.12]Ideas, suggestions & discussion
Really like the mod Choumiko. The license is TBD for your mod.I am planning to make my own mod that is about trains, can I use you code? It will not be a clone of your mod, focused on a whole different area, but automated rail laying will be useful in my mod. Suggestion, I have played a lot with you...