Search found 16 matches

by raid
Sun Jun 25, 2017 1:18 pm
Forum: Implemented Suggestions
Topic: Pause Logistics Queues / Turn off logistic system requests
Replies: 59
Views: 19399

Re: Pause Logistics Queues / Turn off logistic system requests

Since they introduced that you can run to your corpse and get your stuff back (both in single- and multiplayer), this suggestion has new significance. Because, when you die, robots start supplying you tons of stuff while you try to run out of the logistic area as fast as possible. You then arrive at...
by raid
Thu Jun 22, 2017 7:41 pm
Forum: Pending
Topic: [0.15.23] Map gets turned black
Replies: 5
Views: 1847

Re: [0.15.23] Map gets turned black

Hmm, wasn't able to reproduce this since I posted... strange.
If no one else has this, just move it to Won't Fix
by raid
Thu Jun 22, 2017 7:00 pm
Forum: Pending
Topic: [0.15.23] Map gets turned black
Replies: 5
Views: 1847

[0.15.23] Map gets turned black

I have the problem that after updating from 15.22 to 15.23 my base is 90% black on the map and minimap (completely vanilla, but with death world settings). Chunks that get scanned via my radars seem to get added again, however running around inside my base doesn't make the fog of war go away. Can su...
by raid
Wed Jun 21, 2017 4:35 pm
Forum: Releases
Topic: Version 0.15.22
Replies: 38
Views: 24237

Re: Version 0.15.22

FactorioBot wrote:
  • Multiplayer creation GUI now remembers game name. (49162)
Much love for this <3
by raid
Mon Jun 19, 2017 11:06 pm
Forum: Celebration Party
Topic: Photos/videos from party
Replies: 8
Views: 6928

Re: Photos/videos from party

by raid
Wed May 10, 2017 6:30 pm
Forum: Balancing
Topic: Speed modules cost and tier1-2-3 balancing
Replies: 28
Views: 15253

Re: [0.15.9] [Harkonnen] module crafting

Kane wrote:... I like to someday see really expensive you beat the basic game play (that some people call it) and here is some really expensive things you can make with resources outside of just rocket launches / research. ...
Maybe introduce bobmod's God Modules (just Tier 1) in the base game ;)
by raid
Mon Dec 12, 2016 3:56 am
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 73922

Re: Friday Facts #168 - Nightvision Nightmare

I always really likes the Night Vision Mk3 from bob's mod which showed everything in milky white during night.
Required two polished diamonds though :)
by raid
Sun Aug 14, 2016 4:38 pm
Forum: Mods
Topic: [MOD 0.13.x] Double Furnace
Replies: 9
Views: 12139

Re: [MOD 0.12.x] Double Furnace

Alright, sorry for not updating this earlier, I didn't have a chance to check out Factorio 0.13 until now, lot's of exams and so on...
Anyway, it's now also on the new official Mod Portal https://mods.factorio.com/mods/raid/DoubleFurnace
Have fun
by raid
Wed Jun 29, 2016 11:51 pm
Forum: Show your Creations
Topic: Factorio Player Health on LED strip
Replies: 12
Views: 17083

Re: Factorio Player Health on LED strip

My initial approach was to convert the number I wanted to get out of the game (player life percent) to a binary representation in Lua and then call a function for every 1 and call a function for every 0. This gets called every tick. ... function pushBits2flashlight(originalInt, bitArray) dontcare = ...
by raid
Sun Jun 26, 2016 10:25 pm
Forum: Show your Creations
Topic: Factorio Player Health on LED strip
Replies: 12
Views: 17083

Factorio Player Health on LED strip

Hi there, I've been enjoying a lot Factorio during the last months, but I've also been busy playing around with my LED strips. One day I thought, hey, why not combine Factorio with my LEDs :D I don't think this really qualifies as a "Mod" because it's kind of more low-level. So I hacked ar...
by raid
Tue Apr 26, 2016 1:19 am
Forum: Mods
Topic: [MOD 0.13.x] Double Furnace
Replies: 9
Views: 12139

Re: [MOD 0.12.x] Double Furnace

Dang it, you're absolutely right, I didn't think of this :/ The problem is that the furnace doesn't know which recipe to use, because there is no selection screen, so it picks the normal ore -> iron plate recipe. Need to remove the normal smelting again, should be fixed now Apparently, if double-sme...
by raid
Sun Apr 24, 2016 11:28 pm
Forum: Mods
Topic: [MOD 0.13.x] Double Furnace
Replies: 9
Views: 12139

[MOD 0.13.x] Double Furnace

Type: Mod Name: Double Furnace Description: A double furnace smelts iron ore directly to steel plates. Version: 0.1.5 Initial Release: 2015-12-17 Tested-With-Factorio-Versions: 0.12.35 / 0.13.15 Category: Convenience Tags: Buildings, Manufacturing 0.13 Website: https://mods.factorio.com/mods/raid/Do...
by raid
Thu Mar 31, 2016 6:43 pm
Forum: Mods
Topic: [MOD 0.12.x] Assembly Zero
Replies: 7
Views: 9505

[MOD 0.12.x] Assembly Zero

Type: Mod Name: Assembly Zero Description: An assembly machine zero is a smaller (1x1 instead of 3x3) and quicker (crafting speed 1.5) version of an assembly machine 1. Version: 0.1.1 Release: 2015-12-17 Tested-With-Factorio-Version: 0.12.17 Category: Convenience Tags: Buildings, Manufacturing Downl...
by raid
Sun Mar 27, 2016 1:37 pm
Forum: Releases
Topic: Version 0.12.29
Replies: 29
Views: 32326

Re: Version 0.12.29

Could you please add the old 0.12 versions again in the Downloads section?
Me and a couple of friends for example have a server with 0.12.24 and a certain mod set.
Because these setups can sometimes be a bit "fragile", so we like to pin the game and mod versions for one playthrough.
by raid
Tue Nov 24, 2015 7:08 pm
Forum: Technical Help
Topic: [0.12.18] Server & all clients crash when crafting drill
Replies: 1
Views: 4417

[0.12.18] Server & all clients crash when crafting drill

The server and client are all version 0.12.18.
When crafting an electric mining drill, the server and all clients crash at the same time.

Logs attached

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