Search found 311 matches

by Nidan
Tue May 27, 2025 1:56 am
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 24
Views: 1145

Re: Random Number on Selector Combinator


but then I was looking at the wikipedia page to try and see if there was a chance i could make one in game, https://en.wikipedia.org/wiki/Mersenne_Twister. and I could see the n=624 in the C code, but then for other values like "a" "b" "c" and Umask and Lmask, the values are in hexadecimal, and ...
by Nidan
Mon May 26, 2025 1:50 pm
Forum: Resolved Requests
Topic: GameViewSettings slightly incorrect defaults
Replies: 4
Views: 328

Re: GameViewSettings slightly incorrect defaults

Like PennyJim, I'd list the value that takes priority first. In addition, I'd avoid "and" and "or", lest someone attempts to evaluate the expression. How about "Value of `default_show_value` if set, `true` otherwise"?
by Nidan
Mon May 26, 2025 9:37 am
Forum: Off topic
Topic: AI Insights trong Factorio
Replies: 1
Views: 213

Re: AI Insights trong Factorio

Just to make sure: Which kind of AI? Generative AI which became a big topic in the recent years (example keywords: ChatGPT, LLM), or decades old game AI (for controlling NPCs, enemies, ...)?

Both are, of course, not intelligent but apply some algorithms to their input data. Regarding game AI, I'd ...
by Nidan
Fri May 09, 2025 12:26 am
Forum: Duplicates
Topic: [2.0.47] Decider combinator thinks negative number greater than 0
Replies: 2
Views: 172

Re: [2.0.47] Decider combinator thinks negative number greater than 0

Not a Bug, as per the discussion following this post .

Outputting Anything when the condition is not using Each will output a single signal out of the input signals. In particular, Anything will pick the first input signal in some game defined order that roughly resembles the order the items appear ...
by Nidan
Thu May 08, 2025 6:57 am
Forum: Show your Creations
Topic: Combinator cookbook 2.0
Replies: 50
Views: 10879

Re: Combinator cookbook 2.0

coffee-factorio wrote: Thu May 08, 2025 4:22 am
Tertius wrote: Thu Dec 19, 2024 7:56 pm
Tertius' setup gives the pairwise minima min(Each[red], Each[green]), the selector combinator min(all input signals). Calling both operations minimum is perfectly fine. You just need to be precise and indicate which of them is meant, if there's risk of confusion.
by Nidan
Fri Apr 25, 2025 1:52 am
Forum: Combinator Creations
Topic: CPU with x86-ish instruction set, 10 IPS [Factorio 1.x compatible]
Replies: 21
Views: 1890

Re: CPU with x86-ish instruction set, 10 IPS [Factorio 1.x compatible]



The question is, what is it supposed to do? Validating something without a goal to validate against is … difficult.
This =>

I then tried to make a program that would count up to 314 and restart for a few hours.

Where "few hours" is time spent trying, not the amount of time the program is ...
by Nidan
Thu Apr 24, 2025 10:36 pm
Forum: Combinator Creations
Topic: CPU with x86-ish instruction set, 10 IPS [Factorio 1.x compatible]
Replies: 21
Views: 1890

Re: CPU with x86-ish instruction set, 10 IPS [Factorio 1.x compatible]

Interesting work.

Re 2.0 combinators: The changes made in 2.0 really shine when you're frequently working with Each. Stuff that's rather cumbersome in 1.x reduces to a single combinator in 2.0. With the goal of sticking close to x86, these improvements become mostly meaningless. The selector ...
by Nidan
Thu Apr 24, 2025 1:47 pm
Forum: Not a bug
Topic: [2.0.43] Electromagnetic plants having larger fluid storage
Replies: 5
Views: 256

Re: [2.0.43] Electromagnetic plants having larger fluid storage

raiguard is planning to improve this for 2.1, see e.g. 128174 and 126571.
by Nidan
Wed Apr 16, 2025 1:59 pm
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 5650

Re: Unbeatable anti-cheat.


2)Cheating on achievement can be done the same way, but it's even easier, you can just be a bunch of spectators while other people do all the hard work or edit your filesave later on.


With a little bit of modding, you can also trivialize the steam/unmodded achievements. Get or make yourself a ...
by Nidan
Mon Apr 14, 2025 9:49 pm
Forum: Modding help
Topic: What makes Foundries able to craft transport belts?
Replies: 4
Views: 269

Re: What makes Foundries able to craft transport belts?

Space age changes happen in the space-age mod:

data/space-age/base-data-updates.lua
by Nidan
Wed Apr 09, 2025 12:18 am
Forum: Gameplay Help
Topic: Multiple Fluid Selector Circuitry
Replies: 33
Views: 1850

Re: Multiple Fluid Selector Circuitry


Simplifying a bit, I read the instructions as:
$1 := max(in_r1, in_r2)
out_1 := signal in_g1 value $1 if $1 < in_r3 else signal R value in_r3


I would like to have a single (decider) combinator

Impossible. While a decider combinator can evaluate arbitrary logic, it'll either produce all it's ...
by Nidan
Tue Apr 08, 2025 8:09 pm
Forum: Gameplay Help
Topic: Multiple Fluid Selector Circuitry
Replies: 33
Views: 1850

Re: Multiple Fluid Selector Circuitry

I'm not saying that the arithmetic combinator is the mapping; it is not. As consequence, your attempt at interpretation went off the rails. I don't even know how that mapping is supposed to look like (mathematically), the description is quite vague.

From

For example map signals '1', '2' and '3 ...
by Nidan
Tue Apr 08, 2025 5:08 pm
Forum: Gameplay Help
Topic: Multiple Fluid Selector Circuitry
Replies: 33
Views: 1850

Re: Multiple Fluid Selector Circuitry

Apparently I managed to miss the "mapping" in the part I quoted and focused on the "filtering" part...


Say we have 3 Signals on one wire channel. With some conditions met I'd like to map them to a yet unspecified but dynamic 4th signal type that's given on the other wire channel. For example map ...
by Nidan
Tue Apr 08, 2025 7:22 am
Forum: Gameplay Help
Topic: Multiple Fluid Selector Circuitry
Replies: 33
Views: 1850

Re: Multiple Fluid Selector Circuitry


Wube could add a mapping function to the selector combinator that filter's a signal type on red(green) channel that is given by input on the other channel. That'd be great. ...

In case you still need a solution for this, here's a hint: With 2.0 you can do this with a single decider combinator ...
by Nidan
Mon Apr 07, 2025 7:05 am
Forum: Gameplay Help
Topic: Any idea why this condition is not completing?
Replies: 5
Views: 363

Re: Any idea why this condition is not completing?


04-06-2025, 12-56-06.png
It doesn't show anything in a mouse-over.

I will admit, my interrupt might be suspect, but that still doesn't explain the non-completion.
04-06-2025, 12-57-30.png

Your interrupt condition is "ANY request zero", which isn't tied to a specific planet but checks all ...
by Nidan
Sat Mar 22, 2025 4:41 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1986
Views: 729501

Re: Simple Questions and Short Answers


1. Can I move my game save to a self-hosted server?

Yes

2. Will the server pause the game when no one is logged in?

There's a setting for that

3. How saves are being handled on a server instance, can I still manually save?

The same as your single player world: Autosaves at regular ...
by Nidan
Thu Mar 20, 2025 12:09 am
Forum: Gameplay Help
Topic: How can I get the distance travelled by space platform?
Replies: 4
Views: 1486

Re: How can I get the distance travelled by space platform?


My combinators:
Hub: read speed (in km/s) -> V
Distance: D + V -> D (loops back to it's own entry, so D is increased)
Distance (in km): D / 60 (because speed is read every tick but unit is km/s)

My problem:
When implementing this, I noticed, that my calculated travel distance is way lower ...
by Nidan
Thu Mar 13, 2025 11:26 am
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 5650

Re: Unbeatable anti-cheat.

I like to split cheats into two groups:

Resource based: Anything that gives you a resource benefit, regardless whether actual resources, unit health, etc.
These will be detected (in multiplayer) by factorios deterministic nature, as several posters above already mentioned. Note that the server is ...
by Nidan
Wed Mar 12, 2025 8:05 am
Forum: Pending
Topic: Science packs lost without reason
Replies: 3
Views: 243

Re: Science packs lost without reason

There's no research going on now, but that doesn't say anything about 7 minutes ago. On the production side there's also a matching bump for the same time, which I suspect is science. Hard to see due to the scale of the production graph.
I'd suspect there was a research started which either ...
by Nidan
Tue Mar 11, 2025 9:26 am
Forum: Show your Creations
Topic: Combinator cookbook 2.0
Replies: 50
Views: 10879

Re: Combinator cookbook 2.0

Yes, the stack size will lag one tick behind. Unless the output signal changes, which will result in one tick without stack size signal. When controlling inserters and having somewhat stable inputs this probably isn't an issue since the combinators are usually done updating before the inserter is ...

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