Search found 57 matches

by Nidan
Sat Jun 26, 2021 3:39 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 77
Views: 17855

Re: Friday Facts #366 - The only way to go fast, is to go well!

[...] Because it points to a problem, that two systems are so tightly connected to each other, that they are one big system. As far as I can see from @kovarex article, they still have a nice separation and layering. They just don't want to go for "true" unit testing due to overhead, proba...
by Nidan
Mon May 17, 2021 4:40 pm
Forum: General discussion
Topic: Apple x86 is dead - are there plans for Factorio ARM64?
Replies: 14
Views: 3336

Re: Apple x86 is dead - are there plans for Factorio ARM64?

it's not a straightforward change. the architecture is quite different. The main issue is not getting factorio to run on an arm, but to support it and to have interoperability between arm and x86 builds. I have no clue about building for mac, but in a linux/gcc world, building for arm is as simple ...
by Nidan
Wed May 12, 2021 7:38 pm
Forum: Ideas and Suggestions
Topic: New Building v2
Replies: 3
Views: 235

Re: New Building v2

This would make all ores effectively infinite due to mining productivity producing extras each mine-place loop. If you want infinite ores without moving miners around, just mod in recipes like 1 iron-ore -> 1 iron-ore or use one of the infinite ore mods that makes ore patches behave like oil. Or try...
by Nidan
Mon May 10, 2021 3:38 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Mouse1 on Power Switch flips/unflips switch
Replies: 5
Views: 270

Re: Ctrl+Mouse1 on Power Switch flips/unflips switch

If this gets implemented, the key combination should work for all on/off switches. I.e. not only power switches, but also constant combinators and trains. Since both ctrl-mouse and R are already used with some entities, so how about alt-mouse or ctrl-r?
by Nidan
Wed May 05, 2021 4:19 pm
Forum: Ideas and Suggestions
Topic: Favorite/bookmark mods?
Replies: 5
Views: 294

Re: Favorite/bookmark mods?

Hm, yeah, it would be a nice feature if the devs have nothing to do. 8-) I just open a tab with that mod to remind me. It’s a mess. But Chrome has now a nice new feature to group tabs which enables me to open even more. :) Sounds like the feature we used to have in Iceweasel (a now-obsolete fork of...
by Nidan
Tue Apr 27, 2021 8:28 am
Forum: Ideas and Suggestions
Topic: Allow the "ANY" wildcard in the "set inserter stack size" inserter circuit setting.
Replies: 4
Views: 334

Re: Allow the "ANY" wildcard in the "set inserter stack size" inserter circuit setting.

Each != Any, obviously ;) The "each" suggestion would solve OP's problem, since, if I understood OP correctly, there would only be one signal on the wire. But the same can already be accomplished by adding an arithmetic "each + 0 -> S" (or any other virtual signal) between the de...
by Nidan
Wed Jan 13, 2021 4:40 pm
Forum: Ideas and Suggestions
Topic: Train station window - train on route indicator
Replies: 7
Views: 503

Re: Train station window - train on route indicator

You can see how many trains are currently approaching a station by looking at the "Train limit" line of the entity information.
by Nidan
Sat Jan 02, 2021 2:08 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 39
Views: 4780

Re: Train based direct insertion challenge

You probably need to force all inserters to pick the same item every swing. Given all assemblers have the same amount of ingredients loaded, they should do that on their own, except for the swing where a wagon gets emptied of an item type. Some ideas: a) If you happen to know which item the inserter...
by Nidan
Sun Dec 20, 2020 11:59 am
Forum: Outdated/Not implemented
Topic: Complete Splitter Failure
Replies: 13
Views: 710

Re: Complete Splitter Failure

As splitters work right now, their item filter is absolute, so it makes no sense to combine filtered output and output priorities. However, this can be done in 3 splitters: First, one for the priority, then, on the overflow output, one for filtering U235, and finally one for merging non-U235 back on...
by Nidan
Sat Dec 05, 2020 12:17 am
Forum: Implemented Suggestions
Topic: Each Signal on the right side of the operator for the Archimetic Combinators
Replies: 5
Views: 424

Re: Allow "each" on the right side of operations in athematic combinators when the left side is not set to "each"

1.1.0 changelog wrote: ↑
Mon Nov 23, 2020 8:29 pm
Arithmetic combinator 'Each' signal can now be used in either left or right parameter.
by Nidan
Tue Dec 01, 2020 9:51 pm
Forum: Ideas and Suggestions
Topic: [1.1.3] Rail signal's output signals names need to change
Replies: 24
Views: 977

Re: [1.1.3] Rail signal's output signals names need to change

Including colored dots showing the corresponding aspect won't help colorblind players I am no expert here, but writing "red" or "green" is probably even less helpful for a colorblind person than showing the colorblind person the same color as the chain signal shows and a descrip...
by Nidan
Tue Dec 01, 2020 5:03 pm
Forum: Ideas and Suggestions
Topic: [1.1.3] Rail signal's output signals names need to change
Replies: 24
Views: 977

Re: [1.1.3] Rail signal's output signals names need to change

Essentially (but not tooltip friendly): Red - no available route past this signal Yellow - caution, slow down and stop at the next signal Green - all clear, go go go Blue - some routes are available (but it might not be yours) Yellow - all clear, go go go Green - no train approaching Signal colors ...
by Nidan
Fri Nov 27, 2020 2:20 pm
Forum: Ideas and Suggestions
Topic: each * each = each
Replies: 2
Views: 219

Re: each * each = each

Arithmetic combinators can do exponentiation, so for the case of each*each you can use each^2 instead.
by Nidan
Wed Nov 25, 2020 7:18 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 50293

Re: Version 1.1.0

It's so nice to see all discussing the new version, but when does the internal updater deliver it? Full download takes 8 hrs from here, so not an option :( Can't be so hard to make a diff from 1.0 to 1.1 files and put it into a zip file, does it? See the first page of this thread. There was an issu...
by Nidan
Wed Nov 25, 2020 7:13 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 50293

Re: Version 1.1.0

There's a way to get rid of all of these "New tips", right, and I'm just not seeing it? I'm not going to be clicking every single one of these things I've known for five years away one by one for the rest of the month, am I? it's hilarious but both of our games are broken in the same way ...
by Nidan
Wed Nov 04, 2020 2:12 am
Forum: Ideas and Suggestions
Topic: Train Filter Signs
Replies: 28
Views: 1568

Re: Train Filter Signs

What about chain signal signs? As far as I remember they are not even controllable for some reason... "Chain signals have no state" apparently. Which makes me feel like chain signals are implemented as an entirely different thing than signals, instead of signals with an extra feature. If ...
by Nidan
Tue Nov 03, 2020 6:09 pm
Forum: Ideas and Suggestions
Topic: Train Filter Signs
Replies: 28
Views: 1568

Re: Train Filter Signs

Lets assume those signs would be literally a rail signals "with one feature added" for the ease of implementation. Pathfinder has to look into signal state anyway when searching path so adding extra features to rail signals is the least intrusive way to add logic into rails. Would be comp...
by Nidan
Fri Oct 30, 2020 11:50 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 35016

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Another FFF before lunch. Do we need to send help?

Great work.
by Nidan
Thu Oct 22, 2020 11:11 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 2958

Re: Reverse-facing locomotives contribute to total train power

I think what @Boskid alludes to, is that having locos contribute traction in both directions firstly implies that any loco can then travel in both directions autonomously. This then brings pathing issues - which way should a train path to arrive at a station? If it arrives backwards, then the cargo...
by Nidan
Fri Oct 16, 2020 2:52 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 219
Views: 15402

Re: Optimization idea: abstraction

Things with circuit logic that can't run event-based (most of them): the circuit logic never sleeps. Setting active=false doesn't do anything for it. Can you elaborate why the circuit logic can't be sleep? For all vanilla circuit entities, the result they compute can only change when their input ch...

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