Search found 7 matches
- Sat Nov 02, 2024 6:56 am
- Forum: Bug Reports
- Topic: [2.0.12] Underground belts not getting placed when manually dragging belts over blueprint (MR)
- Replies: 6
- Views: 2470
Re: [2.0.12] Underground belts not getting placed when manually dragging belts over blueprint (MR)
I'm experiencing a related bug. Dragging underground belts (even without BPs) suddenly stopped placing the second one. It was working earlier this very session, not sure what changed (maybe that I'm dragging it across another belt). It seemed to act as if I had started a new belt-drag the moment the ...
- Fri Oct 25, 2024 3:58 am
- Forum: Resolved Problems and Bugs
- Topic: [Pard] [2.0.9] "Make it better" achievement not obtained when dropping modules in
- Replies: 2
- Views: 2240
Re: [Pard] [2.0.9] "Make it better" achievement not obtained when dropping modules in
Here to report the same thing. 'Z' key for me, but same scenario. Got the achievement when I click-dragged across, which made me realize that my single-drop didn't trigger the achievement.
- Wed Aug 17, 2022 2:02 am
- Forum: Not a bug
- Topic: [1.1.65] Mod startup setting changed, minimap refreshed
- Replies: 2
- Views: 1179
Re: [1.1.65] Mod startup setting changed, minimap refreshed
Makes sense, thanks for the clarification.
- Tue Aug 16, 2022 4:17 am
- Forum: Not a bug
- Topic: [1.1.65] Mod startup setting changed, minimap refreshed
- Replies: 2
- Views: 1179
[1.1.65] Mod startup setting changed, minimap refreshed
Playing a major mod mashup (Space Exploration, Krastorio2, Rampant, etc) and decided to change a single startup setting for one of the mods, removing a technology (disabled the added containers setting in Krastorio2). When I loaded back into the game, I got the expected popup saying that the ...
- Sat Sep 12, 2020 5:53 pm
- Forum: Ideas and Suggestions
- Topic: Patrol mode for Spidertron
- Replies: 25
- Views: 12391
Re: Patrol mode for Spidertron
Adding my voice to this suggestion, came here looking for it. I propose something a little cleaner and possibly easier to implement though:
Shift-click would issue a series of commands to Spidertron. Hold shift and make several clicks to tell spidey "go here, then here, then here, then here."
Ctrl ...
Shift-click would issue a series of commands to Spidertron. Hold shift and make several clicks to tell spidey "go here, then here, then here, then here."
Ctrl ...
- Sat Sep 12, 2020 5:42 pm
- Forum: Ideas and Suggestions
- Topic: Open to multiplayer option
- Replies: 0
- Views: 1065
Open to multiplayer option
TL;DR
I would love to have a convenient way to open up a single-player map to my friends without having to leave the game.
What ?
For those who have played Minecraft, they've probably seen the 'open to LAN' option in the in-game menu. That was the inspiration, coupled with the several times ...
I would love to have a convenient way to open up a single-player map to my friends without having to leave the game.
What ?
For those who have played Minecraft, they've probably seen the 'open to LAN' option in the in-game menu. That was the inspiration, coupled with the several times ...
- Tue Aug 18, 2020 7:47 pm
- Forum: Minor issues
- Topic: [0.11.19] Disappearing cables (cosmetic)
- Replies: 10
- Views: 9296
Re: [1.0] Disappearing cables (cosmetic)
Would like to report that this issue still exists (or has resurfaced, if it was fixed). Last report seems to have been several versions ago, so I wanted to make sure it was still known.