Search found 27 matches
- Fri Mar 01, 2019 7:37 am
- Forum: Duplicates
- Topic: [0.17.3] Preview takes up too big portion of the map generator, can't change map settings.
- Replies: 3
- Views: 1804
Re: [0.17.3] Preview takes up too big portion of the map generator, can't change map settings.
Duplicate, there are several of these already posted.
- Fri Mar 01, 2019 6:54 am
- Forum: Duplicates
- Topic: [0.17.3] No GUI way back from Mods menu
- Replies: 2
- Views: 1248
Re: [0.17.3] No GUI way back from Mods menu
For me, the Confirm button at the lower right makes it very clear.
- Fri Mar 01, 2019 5:57 am
- Forum: Duplicates
- Topic: [0.17.3] Map exchange string export window too small
- Replies: 2
- Views: 1135
[0.17.3] Map exchange string export window too small
When you create a new map, before hitting play, hit the Export Key button. Only shows 1 1/2 lines of the key.
- Fri Mar 01, 2019 5:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] Map preview is too big and blocks settings
- Replies: 5
- Views: 2374
Re: [0.17.3] Map preview is too big and blocks settings
Same Issue, 1920x1080 on nVidia GTX 660.
- Wed Feb 27, 2019 11:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.x] Research Queue
- Replies: 6
- Views: 4658
Re: [Oxyd] [0.17.x] Research Queue
I just woke up, and this is how it was done.haellsigh wrote: Wed Feb 27, 2019 5:20 pm In order to reproduce the issue, you have to disable the RQ then create the exchange string.
Once that's done, importing the string and then enabling RQ will create a new map with RQ disabled.
- Wed Feb 27, 2019 10:14 am
- Forum: Pending
- Topic: [0.17.1]Map Generator on deathworld marathon gui bug
- Replies: 4
- Views: 1335
Re: [0.17.1]Map Generator on deathworld marathon gui bug
Looks like a bleed-thru from the terrain tab Moisture scrollbar tool tip. Is not happening on mine, however. Does it show when you switch tabs?
- Wed Feb 27, 2019 10:10 am
- Forum: Resolved Problems and Bugs
- Topic: [0,17,1] Locked Toolbar
- Replies: 7
- Views: 3698
Re: [0,17,1] Locked Toolbar
Do you have your research finished?
- Wed Feb 27, 2019 8:24 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.x] Research Queue
- Replies: 6
- Views: 4658
[Oxyd] [0.17.x] Research Queue
Issue: Game does not save the option chosen on map creation for Research Queue availability.
When you are creating a new game, and you use a Map Exchange Key that has Research Queue disabled, and manually change it following importing the key, the game has RQ enabled. When you save and close the ...
When you are creating a new game, and you use a Map Exchange Key that has Research Queue disabled, and manually change it following importing the key, the game has RQ enabled. When you save and close the ...
- Thu Jan 18, 2018 3:06 pm
- Forum: Mod portal Discussion
- Topic: [Mod Portal] Image Issue
- Replies: 1
- Views: 1550
[Mod Portal] Image Issue
When clicking on a picture in a mod on the mod portal, an increased image size is not given.
- Sat Dec 30, 2017 5:51 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] achievements are reset
- Replies: 9
- Views: 4792
Re: [kovarex] achievements are reset
Thank you for all the hard work you all do, sir!
- Wed Dec 20, 2017 11:57 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] achievements are reset
- Replies: 9
- Views: 4792
Re: achievments are reset
TL;DR - If mods are enabled, then it is not registering the achievements as completed. I obtained the Steam Achievements after disabling all mods and did not receive the achievements on a 2nd load without any mods enabled.
Having the same issue, here's the log.
With Mods:
0.001 2017-12-20 05:51 ...
Having the same issue, here's the log.
With Mods:
0.001 2017-12-20 05:51 ...
- Sat Oct 21, 2017 2:08 am
- Forum: Duplicates
- Topic: [15.37] Inserter Capcity Research
- Replies: 4
- Views: 2205
- Sat Oct 21, 2017 1:54 am
- Forum: Duplicates
- Topic: [15.37] Inserter Capcity Research
- Replies: 4
- Views: 2205
[15.37] Inserter Capcity Research
What are you doing? :: Researching beyond the base game research level for Stack Inserter Bonus.
What is not happening? :: Stack Inserter Capacity value in Stack Inserter GUI not updating for new capacity level.
Current Fix :: Check and Uncheck Override Box on each Stack Inserter.
What is not happening? :: Stack Inserter Capacity value in Stack Inserter GUI not updating for new capacity level.
Current Fix :: Check and Uncheck Override Box on each Stack Inserter.
- Fri Aug 04, 2017 7:20 am
- Forum: Pending
- Topic: 0.15.31 Linux - Resize on load...
- Replies: 5
- Views: 2706
Re: 0.15.31 Linux - Resize on load...
I was unable to reproduce this issue with Gnome which is the default DE that comes with Antegros. Gnome was ticking me off tonight. They also had updates since I posted and it included Linux and nVidia updates. Going to call this a non issue now.
- Thu Jul 27, 2017 7:56 pm
- Forum: Pending
- Topic: 0.15.31 Linux - Resize on load...
- Replies: 5
- Views: 2706
Re: 0.15.31 Linux - Resize on load...
NOTE: The zip file should actually be 1.8.0, not just 1.8. An issue when Zipping on Linux, removes the third version subset. Just rename the zip to wormmus-config_1.8.0
So, I was able to re-produce the bug...BUT...it's now not doing it again upon trying to reproduce it another time. This thing is ...
So, I was able to re-produce the bug...BUT...it's now not doing it again upon trying to reproduce it another time. This thing is ...
- Thu Jul 27, 2017 6:40 pm
- Forum: Pending
- Topic: 0.15.31 Linux - Resize on load...
- Replies: 5
- Views: 2706
Re: 0.15.31 Linux - Resize on load...
It's funny... I can't even reproduce it now... I even recorded it happening, and did the same thing I did last night... And nothing...but there is proof it happened so you can't admit me to the loony bin yet. If I come across it again, I will post a log.
- Thu Jul 27, 2017 2:26 am
- Forum: Pending
- Topic: 0.15.31 Linux - Resize on load...
- Replies: 5
- Views: 2706
0.15.31 Linux - Resize on load...
OS: Antegros/Arch Based, Deepin Desktop, nVidia 660 GTX
Sometimes does not allow interaction with buttons on start screen until window is unresized. Also cannot interact with other programs or X Server until window is "unmaximized".
Update:
Reproduced issue. It happens after a mod setting change ...
Sometimes does not allow interaction with buttons on start screen until window is unresized. Also cannot interact with other programs or X Server until window is "unmaximized".
Update:
Reproduced issue. It happens after a mod setting change ...
- Thu Jun 22, 2017 9:32 am
- Forum: Questions, reviews and ratings
- Topic: Looking for doom day mod
- Replies: 1
- Views: 1896
Re: Looking for doom day mod
Try these:
Nuclear Spitters
https://mods.factorio.com/mods/Longarmx/NuclearSpitters
Rampant
https://mods.factorio.com/mods/Veden/Rampant
Natural Evolution
https://mods.factorio.com/mods/TheSAguy ... _Expansion
Worm Attack
https://mods.factorio.com/mods/wodzu93/WormAttack
Nuclear Spitters
https://mods.factorio.com/mods/Longarmx/NuclearSpitters
Rampant
https://mods.factorio.com/mods/Veden/Rampant
Natural Evolution
https://mods.factorio.com/mods/TheSAguy ... _Expansion
Worm Attack
https://mods.factorio.com/mods/wodzu93/WormAttack
- Fri Apr 28, 2017 10:32 pm
- Forum: Won't fix.
- Topic: [gfx]Underground belt position on concrete looks not ideal
- Replies: 3
- Views: 1933
Re: Just a graphical nasty
The graphic on the output underground belt looks a little odd.
Compared to the horizontal version.
http://imgur.com/a/c5clN
Compared to the horizontal version.
http://imgur.com/a/c5clN
- Fri Apr 28, 2017 10:25 pm
- Forum: Won't fix.
- Topic: [gfx]Underground belt position on concrete looks not ideal
- Replies: 3
- Views: 1933
[gfx]Underground belt position on concrete looks not ideal
Just letting the devs know, this looks kinda funky...
Concrete and Hazard Concrete
http://imgur.com/a/tJVGR
Thanks!
Concrete and Hazard Concrete
http://imgur.com/a/tJVGR
Thanks!