Search found 27 matches
- Fri Mar 01, 2019 7:37 am
- Forum: Duplicates
- Topic: [0.17.3] Preview takes up too big portion of the map generator, can't change map settings.
- Replies: 3
- Views: 1632
Re: [0.17.3] Preview takes up too big portion of the map generator, can't change map settings.
Duplicate, there are several of these already posted.
- Fri Mar 01, 2019 6:54 am
- Forum: Duplicates
- Topic: [0.17.3] No GUI way back from Mods menu
- Replies: 2
- Views: 1150
Re: [0.17.3] No GUI way back from Mods menu
For me, the Confirm button at the lower right makes it very clear.
- Fri Mar 01, 2019 5:57 am
- Forum: Duplicates
- Topic: [0.17.3] Map exchange string export window too small
- Replies: 2
- Views: 1047
[0.17.3] Map exchange string export window too small
When you create a new map, before hitting play, hit the Export Key button. Only shows 1 1/2 lines of the key.
- Fri Mar 01, 2019 5:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] Map preview is too big and blocks settings
- Replies: 5
- Views: 2144
Re: [0.17.3] Map preview is too big and blocks settings
Same Issue, 1920x1080 on nVidia GTX 660.
- Wed Feb 27, 2019 11:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.x] Research Queue
- Replies: 6
- Views: 4354
- Wed Feb 27, 2019 10:14 am
- Forum: Pending
- Topic: [0.17.1]Map Generator on deathworld marathon gui bug
- Replies: 4
- Views: 1193
Re: [0.17.1]Map Generator on deathworld marathon gui bug
Looks like a bleed-thru from the terrain tab Moisture scrollbar tool tip. Is not happening on mine, however. Does it show when you switch tabs?
- Wed Feb 27, 2019 10:10 am
- Forum: Resolved Problems and Bugs
- Topic: [0,17,1] Locked Toolbar
- Replies: 7
- Views: 3441
Re: [0,17,1] Locked Toolbar
Do you have your research finished?
- Wed Feb 27, 2019 8:24 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.x] Research Queue
- Replies: 6
- Views: 4354
[Oxyd] [0.17.x] Research Queue
Issue: Game does not save the option chosen on map creation for Research Queue availability. When you are creating a new game, and you use a Map Exchange Key that has Research Queue disabled, and manually change it following importing the key, the game has RQ enabled. When you save and close the ga...
- Thu Jan 18, 2018 3:06 pm
- Forum: Mod portal Discussion
- Topic: [Mod Portal] Image Issue
- Replies: 1
- Views: 1451
[Mod Portal] Image Issue
When clicking on a picture in a mod on the mod portal, an increased image size is not given.
- Sat Dec 30, 2017 5:51 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] achievements are reset
- Replies: 9
- Views: 4486
Re: [kovarex] achievements are reset
Thank you for all the hard work you all do, sir!
- Wed Dec 20, 2017 11:57 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] achievements are reset
- Replies: 9
- Views: 4486
Re: achievments are reset
TL;DR - If mods are enabled, then it is not registering the achievements as completed. I obtained the Steam Achievements after disabling all mods and did not receive the achievements on a 2nd load without any mods enabled. Having the same issue, here's the log. With Mods: 0.001 2017-12-20 05:51:51; ...
- Sat Oct 21, 2017 2:08 am
- Forum: Duplicates
- Topic: [15.37] Inserter Capcity Research
- Replies: 4
- Views: 2054
- Sat Oct 21, 2017 1:54 am
- Forum: Duplicates
- Topic: [15.37] Inserter Capcity Research
- Replies: 4
- Views: 2054
[15.37] Inserter Capcity Research
What are you doing? :: Researching beyond the base game research level for Stack Inserter Bonus.
What is not happening? :: Stack Inserter Capacity value in Stack Inserter GUI not updating for new capacity level.
Current Fix :: Check and Uncheck Override Box on each Stack Inserter.
What is not happening? :: Stack Inserter Capacity value in Stack Inserter GUI not updating for new capacity level.
Current Fix :: Check and Uncheck Override Box on each Stack Inserter.
- Fri Aug 04, 2017 7:20 am
- Forum: Pending
- Topic: 0.15.31 Linux - Resize on load...
- Replies: 5
- Views: 2532
Re: 0.15.31 Linux - Resize on load...
I was unable to reproduce this issue with Gnome which is the default DE that comes with Antegros. Gnome was ticking me off tonight. They also had updates since I posted and it included Linux and nVidia updates. Going to call this a non issue now.
- Thu Jul 27, 2017 7:56 pm
- Forum: Pending
- Topic: 0.15.31 Linux - Resize on load...
- Replies: 5
- Views: 2532
Re: 0.15.31 Linux - Resize on load...
NOTE: The zip file should actually be 1.8.0, not just 1.8. An issue when Zipping on Linux, removes the third version subset. Just rename the zip to wormmus-config_1.8.0 So, I was able to re-produce the bug...BUT...it's now not doing it again upon trying to reproduce it another time. This thing is p...
- Thu Jul 27, 2017 6:40 pm
- Forum: Pending
- Topic: 0.15.31 Linux - Resize on load...
- Replies: 5
- Views: 2532
Re: 0.15.31 Linux - Resize on load...
It's funny... I can't even reproduce it now... I even recorded it happening, and did the same thing I did last night... And nothing...but there is proof it happened so you can't admit me to the loony bin yet. If I come across it again, I will post a log.
- Thu Jul 27, 2017 2:26 am
- Forum: Pending
- Topic: 0.15.31 Linux - Resize on load...
- Replies: 5
- Views: 2532
0.15.31 Linux - Resize on load...
OS: Antegros/Arch Based, Deepin Desktop, nVidia 660 GTX Sometimes does not allow interaction with buttons on start screen until window is unresized. Also cannot interact with other programs or X Server until window is "unmaximized". Update: Reproduced issue. It happens after a mod setting ...
- Thu Jun 22, 2017 9:32 am
- Forum: Questions, reviews and ratings
- Topic: Looking for doom day mod
- Replies: 1
- Views: 1792
Re: Looking for doom day mod
Try these:
Nuclear Spitters
https://mods.factorio.com/mods/Longarmx/NuclearSpitters
Rampant
https://mods.factorio.com/mods/Veden/Rampant
Natural Evolution
https://mods.factorio.com/mods/TheSAguy ... _Expansion
Worm Attack
https://mods.factorio.com/mods/wodzu93/WormAttack
Nuclear Spitters
https://mods.factorio.com/mods/Longarmx/NuclearSpitters
Rampant
https://mods.factorio.com/mods/Veden/Rampant
Natural Evolution
https://mods.factorio.com/mods/TheSAguy ... _Expansion
Worm Attack
https://mods.factorio.com/mods/wodzu93/WormAttack
- Fri Apr 28, 2017 10:32 pm
- Forum: Won't fix.
- Topic: [gfx]Underground belt position on concrete looks not ideal
- Replies: 3
- Views: 1806
Re: Just a graphical nasty
The graphic on the output underground belt looks a little odd.
Compared to the horizontal version.
http://imgur.com/a/c5clN
Compared to the horizontal version.
http://imgur.com/a/c5clN
- Fri Apr 28, 2017 10:25 pm
- Forum: Won't fix.
- Topic: [gfx]Underground belt position on concrete looks not ideal
- Replies: 3
- Views: 1806
[gfx]Underground belt position on concrete looks not ideal
Just letting the devs know, this looks kinda funky...
Concrete and Hazard Concrete
http://imgur.com/a/tJVGR
Thanks!
Concrete and Hazard Concrete
http://imgur.com/a/tJVGR
Thanks!