Search found 27 matches

by wormmus
Fri Mar 01, 2019 6:54 am
Forum: Duplicates
Topic: [0.17.3] No GUI way back from Mods menu
Replies: 2
Views: 1150

Re: [0.17.3] No GUI way back from Mods menu

For me, the Confirm button at the lower right makes it very clear.
by wormmus
Fri Mar 01, 2019 5:57 am
Forum: Duplicates
Topic: [0.17.3] Map exchange string export window too small
Replies: 2
Views: 1047

[0.17.3] Map exchange string export window too small

When you create a new map, before hitting play, hit the Export Key button. Only shows 1 1/2 lines of the key.
by wormmus
Fri Mar 01, 2019 5:47 am
Forum: Resolved Problems and Bugs
Topic: [0.17.3] Map preview is too big and blocks settings
Replies: 5
Views: 2144

Re: [0.17.3] Map preview is too big and blocks settings

Same Issue, 1920x1080 on nVidia GTX 660.
by wormmus
Wed Feb 27, 2019 11:32 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.x] Research Queue
Replies: 6
Views: 4354

Re: [Oxyd] [0.17.x] Research Queue

haellsigh wrote: ↑Wed Feb 27, 2019 5:20 pm In order to reproduce the issue, you have to disable the RQ then create the exchange string.

Once that's done, importing the string and then enabling RQ will create a new map with RQ disabled.
I just woke up, and this is how it was done.
by wormmus
Wed Feb 27, 2019 10:14 am
Forum: Pending
Topic: [0.17.1]Map Generator on deathworld marathon gui bug
Replies: 4
Views: 1193

Re: [0.17.1]Map Generator on deathworld marathon gui bug

Looks like a bleed-thru from the terrain tab Moisture scrollbar tool tip. Is not happening on mine, however. Does it show when you switch tabs?
by wormmus
Wed Feb 27, 2019 10:10 am
Forum: Resolved Problems and Bugs
Topic: [0,17,1] Locked Toolbar
Replies: 7
Views: 3441

Re: [0,17,1] Locked Toolbar

Do you have your research finished?
by wormmus
Wed Feb 27, 2019 8:24 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.x] Research Queue
Replies: 6
Views: 4354

[Oxyd] [0.17.x] Research Queue

Issue: Game does not save the option chosen on map creation for Research Queue availability. When you are creating a new game, and you use a Map Exchange Key that has Research Queue disabled, and manually change it following importing the key, the game has RQ enabled. When you save and close the ga...
by wormmus
Thu Jan 18, 2018 3:06 pm
Forum: Mod portal Discussion
Topic: [Mod Portal] Image Issue
Replies: 1
Views: 1451

[Mod Portal] Image Issue

When clicking on a picture in a mod on the mod portal, an increased image size is not given.
by wormmus
Sat Dec 30, 2017 5:51 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] achievements are reset
Replies: 9
Views: 4486

Re: [kovarex] achievements are reset

Thank you for all the hard work you all do, sir!
by wormmus
Wed Dec 20, 2017 11:57 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] achievements are reset
Replies: 9
Views: 4486

Re: achievments are reset

TL;DR - If mods are enabled, then it is not registering the achievements as completed. I obtained the Steam Achievements after disabling all mods and did not receive the achievements on a 2nd load without any mods enabled. Having the same issue, here's the log. With Mods: 0.001 2017-12-20 05:51:51; ...
by wormmus
Sat Oct 21, 2017 2:08 am
Forum: Duplicates
Topic: [15.37] Inserter Capcity Research
Replies: 4
Views: 2054

Re: [15.37] Inserter Capcity Research

Correct
by wormmus
Sat Oct 21, 2017 1:54 am
Forum: Duplicates
Topic: [15.37] Inserter Capcity Research
Replies: 4
Views: 2054

[15.37] Inserter Capcity Research

What are you doing? :: Researching beyond the base game research level for Stack Inserter Bonus.

What is not happening? :: Stack Inserter Capacity value in Stack Inserter GUI not updating for new capacity level.

Current Fix :: Check and Uncheck Override Box on each Stack Inserter.
by wormmus
Fri Aug 04, 2017 7:20 am
Forum: Pending
Topic: 0.15.31 Linux - Resize on load...
Replies: 5
Views: 2532

Re: 0.15.31 Linux - Resize on load...

I was unable to reproduce this issue with Gnome which is the default DE that comes with Antegros. Gnome was ticking me off tonight. They also had updates since I posted and it included Linux and nVidia updates. Going to call this a non issue now.
by wormmus
Thu Jul 27, 2017 7:56 pm
Forum: Pending
Topic: 0.15.31 Linux - Resize on load...
Replies: 5
Views: 2532

Re: 0.15.31 Linux - Resize on load...

NOTE: The zip file should actually be 1.8.0, not just 1.8. An issue when Zipping on Linux, removes the third version subset. Just rename the zip to wormmus-config_1.8.0 So, I was able to re-produce the bug...BUT...it's now not doing it again upon trying to reproduce it another time. This thing is p...
by wormmus
Thu Jul 27, 2017 6:40 pm
Forum: Pending
Topic: 0.15.31 Linux - Resize on load...
Replies: 5
Views: 2532

Re: 0.15.31 Linux - Resize on load...

It's funny... I can't even reproduce it now... I even recorded it happening, and did the same thing I did last night... And nothing...but there is proof it happened so you can't admit me to the loony bin yet. If I come across it again, I will post a log.
by wormmus
Thu Jul 27, 2017 2:26 am
Forum: Pending
Topic: 0.15.31 Linux - Resize on load...
Replies: 5
Views: 2532

0.15.31 Linux - Resize on load...

OS: Antegros/Arch Based, Deepin Desktop, nVidia 660 GTX Sometimes does not allow interaction with buttons on start screen until window is unresized. Also cannot interact with other programs or X Server until window is "unmaximized". Update: Reproduced issue. It happens after a mod setting ...
by wormmus
Fri Apr 28, 2017 10:32 pm
Forum: Won't fix.
Topic: [gfx]Underground belt position on concrete looks not ideal
Replies: 3
Views: 1806

Re: Just a graphical nasty

The graphic on the output underground belt looks a little odd.

Compared to the horizontal version.

http://imgur.com/a/c5clN
by wormmus
Fri Apr 28, 2017 10:25 pm
Forum: Won't fix.
Topic: [gfx]Underground belt position on concrete looks not ideal
Replies: 3
Views: 1806

[gfx]Underground belt position on concrete looks not ideal

Just letting the devs know, this looks kinda funky...
Concrete and Hazard Concrete

http://imgur.com/a/tJVGR

Thanks!

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