Search found 20 matches

by the_potty_1
Thu Nov 21, 2024 10:17 am
Forum: Bug Reports
Topic: [2.0.15] Electromagnetic plant electrolyte disappears with no output
Replies: 15
Views: 577

Re: [2.0.15] Electromagnetic plant electrolyte disappears with no output

The part no one understands is why assembling machines are allowed to have unfiltered pipe connections at all. It would make sense if the passthrough pipe would prevent the wrong fluid from entering and delete any wrong fluid that can't be ejected. I understand the limitations of how it's currently...
by the_potty_1
Thu Nov 21, 2024 5:46 am
Forum: Bug Reports
Topic: [2.0.15] Electromagnetic plant electrolyte disappears with no output
Replies: 15
Views: 577

Re: [2.0.15] Electromagnetic plant electrolyte disappears with no output

OK, I fixed it. Place your em plant somewhere else, rotate it correctly, copy it, then place the plan in position. Probably do this without robots itching to place an EM plant until everything else is in position.
Factorio EM plant 1.png
Factorio EM plant 1.png (252.2 KiB) Viewed 95 times
Factorio EM plant 2.png
Factorio EM plant 2.png (222.56 KiB) Viewed 95 times
by the_potty_1
Thu Nov 21, 2024 5:29 am
Forum: Bug Reports
Topic: [2.0.15] Electromagnetic plant electrolyte disappears with no output
Replies: 15
Views: 577

Re: [2.0.15] Electromagnetic plant electrolyte disappears with no output

The internal pipe also can fill with fluid the machine doesn’t want or need which is the “it’s making heavy oil when I rotate it” (because the internal pipe filled with heavy oil when rotated and then rotating it again connects it to the pipes containing not heavy oil) OK forget about the rotation,...
by the_potty_1
Wed Nov 20, 2024 2:54 pm
Forum: Bug Reports
Topic: [2.0.15] Electromagnetic plant electrolyte disappears with no output
Replies: 15
Views: 577

Re: [2.0.15] Electromagnetic plant electrolyte disappears with no output

So to add to my report above, I rotated the EM plant, and in the tank connected to the Holmium solution pipe in the above image, 5k of Holmium solution immediately changed into 17k of heavy oil. This is absolutely repeatable in the above save. An interesting point about that 17 is that prior to the ...
by the_potty_1
Wed Nov 20, 2024 11:31 am
Forum: Bug Reports
Topic: [2.0.15] Electromagnetic plant electrolyte disappears with no output
Replies: 15
Views: 577

Re: [2.0.15] Electromagnetic plant electrolyte disappears with no output

I'm getting the same bug, placing a tank on either of the electrolyte outputs shows the tank to contain 0 Holmium solution. The EM plant does contain 200 electrolyte, which does not move to the tank as expected.
Screenshot 2024-11-20 132808.png
Screenshot 2024-11-20 132808.png (737 KiB) Viewed 263 times
by the_potty_1
Sun May 15, 2022 8:57 pm
Forum: Mods
Topic: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
Replies: 19
Views: 8894

Re: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid

Rubies, as well as the other varieties of gemstone are obtained from simply mining. On occasion you will spot an ore with a tiny gem. These have a small percentage chance of mining up a gemstone along with the regular ore. This is how you get all manner of gem. Hi I'm 92 hours into an IR game, and ...
by the_potty_1
Fri Oct 16, 2020 7:04 pm
Forum: Duplicates
Topic: Crash when changing armor with max inventory (Spacex / Krastorio)
Replies: 1
Views: 640

Crash when changing armor with max inventory (Spacex / Krastorio)

Hi I'm playing my first run with the Spacex & Krastorio mods, Factorio and all mods up to date. I had full inventory with mk 2 armor, and was about to travel to a moon. It told me I should equip the spacesuit, which I did. My inventory shrunk, and a load of stuff was dropped. I re-equipped the m...
by the_potty_1
Fri Sep 11, 2020 9:49 am
Forum: Gameplay Help
Topic: Guns not Firing
Replies: 5
Views: 3483

Re: Guns not Firing

You have 3 gun slots, only one of which is selected at a time. You can tab between weapons as long as more than one has ammo. Possibly you accidentally tabbed to your second weapon, which had a small amount of ammo, then used all of that ammo. Your first weapon still has ammo, but will not fire unti...
by the_potty_1
Tue Sep 01, 2020 12:19 pm
Forum: Gameplay Help
Topic: How many accumulators for laser turrets?
Replies: 6
Views: 2237

Re: How many accumulators for laser turrets?

What don't you like about ammo turrets? I would not switch to laser until I had a nuclear plant up and running. If your batteries run empty, your base will be undefended. I find a mix of bullet and laser turrets to be perfect. If you're hand-loading bullets, you're doing it wrong. This is Factorio. ...
by the_potty_1
Wed Aug 26, 2020 1:05 pm
Forum: Gameplay Help
Topic: Trains I cant figure out signals and chai signals
Replies: 51
Views: 10838

Re: Trains I cant figure out signals and chai signals

Serenity wrote: Wed Aug 26, 2020 12:59 pm It doesn't affect the top speed, but it lowers the acceleration. Only the locomotive in the driving direction provides power. The other one is dragged behind
Cheers, good to know.
by the_potty_1
Wed Aug 26, 2020 7:42 am
Forum: Gameplay Help
Topic: Trains I cant figure out signals and chai signals
Replies: 51
Views: 10838

Re: Trains I cant figure out signals and chai signals

First thing I would do is place a second engine on the back of the train so it can reverse. This may fix the no path problem, or possibly not. I'm not sure if the reverse engine makes the train go faster, but you still have some wiggle room there by switching them from coal to solid or rocket fuel. ...
by the_potty_1
Tue Aug 25, 2020 12:28 pm
Forum: Gameplay Help
Topic: Butterfly Net?? Loads of wandering abandoned Bots
Replies: 7
Views: 2166

Re: Butterfly Net?? Loads of wandering abandoned Bots

Don't feed your ore into provider or storage chests? Any chests requesting ore you can probably ignore, so long as none is coming into the logistic network.
by the_potty_1
Tue Aug 25, 2020 12:14 pm
Forum: Gameplay Help
Topic: Refinery Advanced oil processing NO output
Replies: 7
Views: 2218

Re: Refinery Advanced oil processing NO output

It's a bit complicated balancing your oil product ratios to match your usage. This is my current layout, which is tuned to both research and launching rockets. If you're not launching rockets, you will need just enough rocket fuel for your trains, the rest should be cracked into gas. Heavy oil shoul...
by the_potty_1
Tue Aug 25, 2020 9:37 am
Forum: Gameplay Help
Topic: enemies attack me
Replies: 3
Views: 1530

Re: enemies attack me

My personal playslyle is certainly not for everyone, and once you're at the point you're at, it may be impossible to do now, but perhaps not. I run an extremely minimal factory to start, and watch my pollution closely. If pollution reaches the nearest nest, I shut down whatever factory is polluting ...
by the_potty_1
Thu Aug 20, 2020 7:45 am
Forum: Gameplay Help
Topic: A deeper look into the fluid system and so many questions
Replies: 17
Views: 12485

Re: A deeper look into the fluid system and so many questions

Indeed, there are preferred flowing directions. I suspect several people misunderstood what you said here. I'm pretty sure the OP did not mean pipes work better if the fluid is being piped west. He meant, at any pipe junction, one output will be consistently given more product. Pipes need splitters...
by the_potty_1
Tue Aug 18, 2020 8:15 am
Forum: Gameplay Help
Topic: High speed fluids
Replies: 13
Views: 4884

Re: High speed fluids

Huh. Well I just loaded my save and I'm again getting 413 MW, so I assume you're right. I will play around and see what reliably gives me 480. EDIT in the screenshot above, they use a double line even though there are only 14 heat exchangers, is that for aesthetics, or does the gap between the react...
by the_potty_1
Sun Aug 16, 2020 8:49 pm
Forum: Gameplay Help
Topic: High speed fluids
Replies: 13
Views: 4884

Re: High speed fluids

Well I didn't deconstruct the four reactors, but I was compelled by my OCD to rebuild the rest of the power plant :D I originally had 3 lines of heat pipe, surrounded by 6 lines of heat exchangers, and 6 lines of steam pipe running to feed the turbines on the other side of a row of steam storage tan...
by the_potty_1
Sun Aug 16, 2020 6:15 pm
Forum: Gameplay Help
Topic: High speed fluids
Replies: 13
Views: 4884

Re: High speed fluids

I've seen the plans which require the landfilling of a lake, but I'm afraid I can't do that. Although now that water shows pollution, I know which lake I'm choosing not to fill in, ew, that's nasty. I tried alternating pumps and tanks, but it looks horrendous, and appears to run at 5k instead of 12k...
by the_potty_1
Sun Aug 16, 2020 1:06 pm
Forum: Gameplay Help
Topic: High speed fluids
Replies: 13
Views: 4884

High speed fluids

Hi In my experience, most fluids flow OK without doing anything special. Ten oil refineries running flat out don't typically back up, with only a scattering of pumps acting mostly as non-return valves. However, I'm running a modest nuclear plant, I built 4 reactors in a square, but found that I only...

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