Search found 20 matches
- Thu Nov 21, 2024 10:17 am
- Forum: Bug Reports
- Topic: [2.0.15] Electromagnetic plant electrolyte disappears with no output
- Replies: 15
- Views: 577
Re: [2.0.15] Electromagnetic plant electrolyte disappears with no output
The part no one understands is why assembling machines are allowed to have unfiltered pipe connections at all. It would make sense if the passthrough pipe would prevent the wrong fluid from entering and delete any wrong fluid that can't be ejected. I understand the limitations of how it's currently...
- Thu Nov 21, 2024 5:46 am
- Forum: Bug Reports
- Topic: [2.0.15] Electromagnetic plant electrolyte disappears with no output
- Replies: 15
- Views: 577
Re: [2.0.15] Electromagnetic plant electrolyte disappears with no output
OK, I fixed it. Place your em plant somewhere else, rotate it correctly, copy it, then place the plan in position. Probably do this without robots itching to place an EM plant until everything else is in position.
- Thu Nov 21, 2024 5:29 am
- Forum: Bug Reports
- Topic: [2.0.15] Electromagnetic plant electrolyte disappears with no output
- Replies: 15
- Views: 577
Re: [2.0.15] Electromagnetic plant electrolyte disappears with no output
The internal pipe also can fill with fluid the machine doesn’t want or need which is the “it’s making heavy oil when I rotate it” (because the internal pipe filled with heavy oil when rotated and then rotating it again connects it to the pipes containing not heavy oil) OK forget about the rotation,...
- Wed Nov 20, 2024 2:54 pm
- Forum: Bug Reports
- Topic: [2.0.15] Electromagnetic plant electrolyte disappears with no output
- Replies: 15
- Views: 577
Re: [2.0.15] Electromagnetic plant electrolyte disappears with no output
So to add to my report above, I rotated the EM plant, and in the tank connected to the Holmium solution pipe in the above image, 5k of Holmium solution immediately changed into 17k of heavy oil. This is absolutely repeatable in the above save. An interesting point about that 17 is that prior to the ...
- Wed Nov 20, 2024 11:31 am
- Forum: Bug Reports
- Topic: [2.0.15] Electromagnetic plant electrolyte disappears with no output
- Replies: 15
- Views: 577
Re: [2.0.15] Electromagnetic plant electrolyte disappears with no output
I'm getting the same bug, placing a tank on either of the electrolyte outputs shows the tank to contain 0 Holmium solution. The EM plant does contain 200 electrolyte, which does not move to the tank as expected.
- Sun May 15, 2022 8:57 pm
- Forum: Mods
- Topic: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
- Replies: 19
- Views: 8894
Re: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
Rubies, as well as the other varieties of gemstone are obtained from simply mining. On occasion you will spot an ore with a tiny gem. These have a small percentage chance of mining up a gemstone along with the regular ore. This is how you get all manner of gem. Hi I'm 92 hours into an IR game, and ...
- Fri Oct 16, 2020 7:04 pm
- Forum: Duplicates
- Topic: Crash when changing armor with max inventory (Spacex / Krastorio)
- Replies: 1
- Views: 640
Crash when changing armor with max inventory (Spacex / Krastorio)
Hi I'm playing my first run with the Spacex & Krastorio mods, Factorio and all mods up to date. I had full inventory with mk 2 armor, and was about to travel to a moon. It told me I should equip the spacesuit, which I did. My inventory shrunk, and a load of stuff was dropped. I re-equipped the m...
- Fri Sep 11, 2020 9:49 am
- Forum: Gameplay Help
- Topic: Guns not Firing
- Replies: 5
- Views: 3483
Re: Guns not Firing
You have 3 gun slots, only one of which is selected at a time. You can tab between weapons as long as more than one has ammo. Possibly you accidentally tabbed to your second weapon, which had a small amount of ammo, then used all of that ammo. Your first weapon still has ammo, but will not fire unti...
- Tue Sep 01, 2020 12:19 pm
- Forum: Gameplay Help
- Topic: How many accumulators for laser turrets?
- Replies: 6
- Views: 2237
Re: How many accumulators for laser turrets?
What don't you like about ammo turrets? I would not switch to laser until I had a nuclear plant up and running. If your batteries run empty, your base will be undefended. I find a mix of bullet and laser turrets to be perfect. If you're hand-loading bullets, you're doing it wrong. This is Factorio. ...
- Wed Aug 26, 2020 1:05 pm
- Forum: Gameplay Help
- Topic: Trains I cant figure out signals and chai signals
- Replies: 51
- Views: 10838
- Wed Aug 26, 2020 7:42 am
- Forum: Gameplay Help
- Topic: Trains I cant figure out signals and chai signals
- Replies: 51
- Views: 10838
Re: Trains I cant figure out signals and chai signals
First thing I would do is place a second engine on the back of the train so it can reverse. This may fix the no path problem, or possibly not. I'm not sure if the reverse engine makes the train go faster, but you still have some wiggle room there by switching them from coal to solid or rocket fuel. ...
- Tue Aug 25, 2020 12:28 pm
- Forum: Gameplay Help
- Topic: Butterfly Net?? Loads of wandering abandoned Bots
- Replies: 7
- Views: 2166
Re: Butterfly Net?? Loads of wandering abandoned Bots
Don't feed your ore into provider or storage chests? Any chests requesting ore you can probably ignore, so long as none is coming into the logistic network.
- Tue Aug 25, 2020 12:14 pm
- Forum: Gameplay Help
- Topic: Refinery Advanced oil processing NO output
- Replies: 7
- Views: 2218
Re: Refinery Advanced oil processing NO output
It's a bit complicated balancing your oil product ratios to match your usage. This is my current layout, which is tuned to both research and launching rockets. If you're not launching rockets, you will need just enough rocket fuel for your trains, the rest should be cracked into gas. Heavy oil shoul...
- Tue Aug 25, 2020 10:03 am
- Forum: Gameplay Help
- Topic: A deeper look into the fluid system and so many questions
- Replies: 17
- Views: 12485
- Tue Aug 25, 2020 9:37 am
- Forum: Gameplay Help
- Topic: enemies attack me
- Replies: 3
- Views: 1530
Re: enemies attack me
My personal playslyle is certainly not for everyone, and once you're at the point you're at, it may be impossible to do now, but perhaps not. I run an extremely minimal factory to start, and watch my pollution closely. If pollution reaches the nearest nest, I shut down whatever factory is polluting ...
- Thu Aug 20, 2020 7:45 am
- Forum: Gameplay Help
- Topic: A deeper look into the fluid system and so many questions
- Replies: 17
- Views: 12485
Re: A deeper look into the fluid system and so many questions
Indeed, there are preferred flowing directions. I suspect several people misunderstood what you said here. I'm pretty sure the OP did not mean pipes work better if the fluid is being piped west. He meant, at any pipe junction, one output will be consistently given more product. Pipes need splitters...
- Tue Aug 18, 2020 8:15 am
- Forum: Gameplay Help
- Topic: High speed fluids
- Replies: 13
- Views: 4884
Re: High speed fluids
Huh. Well I just loaded my save and I'm again getting 413 MW, so I assume you're right. I will play around and see what reliably gives me 480. EDIT in the screenshot above, they use a double line even though there are only 14 heat exchangers, is that for aesthetics, or does the gap between the react...
- Sun Aug 16, 2020 8:49 pm
- Forum: Gameplay Help
- Topic: High speed fluids
- Replies: 13
- Views: 4884
Re: High speed fluids
Well I didn't deconstruct the four reactors, but I was compelled by my OCD to rebuild the rest of the power plant :D I originally had 3 lines of heat pipe, surrounded by 6 lines of heat exchangers, and 6 lines of steam pipe running to feed the turbines on the other side of a row of steam storage tan...
- Sun Aug 16, 2020 6:15 pm
- Forum: Gameplay Help
- Topic: High speed fluids
- Replies: 13
- Views: 4884
Re: High speed fluids
I've seen the plans which require the landfilling of a lake, but I'm afraid I can't do that. Although now that water shows pollution, I know which lake I'm choosing not to fill in, ew, that's nasty. I tried alternating pumps and tanks, but it looks horrendous, and appears to run at 5k instead of 12k...
- Sun Aug 16, 2020 1:06 pm
- Forum: Gameplay Help
- Topic: High speed fluids
- Replies: 13
- Views: 4884
High speed fluids
Hi In my experience, most fluids flow OK without doing anything special. Ten oil refineries running flat out don't typically back up, with only a scattering of pumps acting mostly as non-return valves. However, I'm running a modest nuclear plant, I built 4 reactors in a square, but found that I only...