Search found 62 matches

by the_potty_1
Mon May 05, 2025 12:31 am
Forum: Show your Creations
Topic: Space Platforms
Replies: 134
Views: 35503

Re: Space Platforms

I encountered quite a niche case in spaceship design, because I started a rampant deathworld run on nauvus, but managed to build a basic starter ship which I took to Fulgora. I barely got off nauvus myself, I couldn't make enough blue circuits for another launch. I dismantled the ship on arrival at ...
by the_potty_1
Mon Apr 28, 2025 9:47 am
Forum: General discussion
Topic: How do you deal with emptiness after "finishing" the game?
Replies: 18
Views: 2042

Re: How do you deal with emptiness after "finishing" the game?

So I forgot I need an extra 4000 research to discover a second planet. I had to sneak out and mine another ten chests of copper and 26000 oil. I added efficiency modules so I could ninja-mine right next to an alien spawner. Then I built the worst spaceship possible, and had to scrape together enough ...
by the_potty_1
Fri Apr 25, 2025 10:59 am
Forum: General discussion
Topic: How do you deal with emptiness after "finishing" the game?
Replies: 18
Views: 2042

Re: How do you deal with emptiness after "finishing" the game?

Factorio_LeaveNothingButFootprints.png

As soon as I finished researching rocket silo, I dismantled my entire base, and carried every single thing to my hidy hole. Starting gun, check. Every single drop of oil or downstream product. I'm more than a little ocd I'm afraid.

Factorio_Thrusters.png ...
by the_potty_1
Thu Apr 24, 2025 11:09 am
Forum: General discussion
Topic: How do you deal with emptiness after "finishing" the game?
Replies: 18
Views: 2042

Re: How do you deal with emptiness after "finishing" the game?

Hah, well I started a new marathon deathworld space age run. Then I followed my standard low-pollution play style, minimal production, push solar, factory goes to sleep at night, and at 12 hours, I got steamrolled. Restarted with the same settings, except I set the starting area without biters at ...
by the_potty_1
Fri Apr 04, 2025 4:22 pm
Forum: General discussion
Topic: How do you deal with emptiness after "finishing" the game?
Replies: 18
Views: 2042

Re: How do you deal with emptiness after "finishing" the game?

I took a 2 month break, just about to finally conquer the entire bannerlord map for the first time, now there's a game that I restarted like 8 times.

I'm thinking about a factorio playthrough where I only build each thing on the planet most suited to building that thing. I think it lends itself to ...
by the_potty_1
Mon Mar 24, 2025 12:03 pm
Forum: Off topic
Topic: Factorio is particularly attractive to autistic people?
Replies: 14
Views: 2443

Re: Factorio is particularly attractive to autistic people?


Your poll is just invalid. You asked in the Factorio forum, the forum full of Factorio lovers: "Do you love Factorio?". What answer do you reasonably expect? You wanted only autistic people to answer. I'm sure this constraint wouldn't change anything with the answers. There are all the same and in ...
by the_potty_1
Mon Mar 24, 2025 11:47 am
Forum: Off topic
Topic: Factorio is particularly attractive to autistic people?
Replies: 14
Views: 2443

Re: Factorio is particularly attractive to autistic people?



Maybe the nickname "aspie" became popular after Elon Musk falsely claimed to have it.


[citation needed]

(Not for your assertion that he claimed it, but for your assertion that he's lying.)


I was also curious about that. Musk certainly strikes me as being on the spectrum, and I'm ...
by the_potty_1
Mon Mar 24, 2025 7:53 am
Forum: Off topic
Topic: Factorio is particularly attractive to autistic people?
Replies: 14
Views: 2443

Re: Factorio is particularly attractive to autistic people?


Factorio is a game that is particularly attractive to people who can immerse themselves completely in one thing.

To get a meaningful answer to your question, you need to ask everyone, not just Factorio players. All Factorio players (ok, not all but many) will tell: "Yes, this is cool, started ...
by the_potty_1
Mon Mar 24, 2025 7:42 am
Forum: Off topic
Topic: Factorio is particularly attractive to autistic people?
Replies: 14
Views: 2443

Re: Factorio is particularly attractive to autistic people?


Because this game seems to me to be aspie cocaine?


Did you give a mental disorder a "cute" nickname? That's pretty messed up. Do you have a cute name for cancer, or Lou Gerhig's disease, too? Do older people get "Parkie's" in your world?


Cancie does suck it's true


EDIT actually I'm rather ...
by the_potty_1
Mon Mar 24, 2025 7:40 am
Forum: General discussion
Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
Replies: 82
Views: 30660

Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game

BraveCaperCat wrote: Sat Mar 22, 2025 10:25 am There are no fulgoran enemies except lightning. I believe there's also a different discussion somewhere about there being no fulgoran enemies, maybe you should read the entirety of that.
OK fine, I don't remember the name of the original planet. I feel like the mistake is fairly obvious yes?
by the_potty_1
Sat Mar 22, 2025 9:24 am
Forum: Off topic
Topic: Factorio is particularly attractive to autistic people?
Replies: 14
Views: 2443

Factorio is particularly attractive to autistic people?

This is just a pet theory of mine, but I would like some feedback from the group. I've been tempted to test my theory by giving some people I know who are clearly on the spectrum a free sample and seeing if their lives implode, but that doesn't seem entirely responsible behavior.

So, first, some ...
by the_potty_1
Sat Mar 22, 2025 7:43 am
Forum: General discussion
Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
Replies: 82
Views: 30660

Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game

I agree that the original post is ludicrous to the point of satire, but there is one point I feel could be discussed. Many new players who now buy Factorio and Space age, may not think to play the base Factorio. But probably they would if they got the itch, it's not like I haven't tried all of the ...
by the_potty_1
Fri Jan 24, 2025 10:49 am
Forum: General discussion
Topic: Designing a promethium ship is a great high
Replies: 15
Views: 5010

Re: Designing a promethium ship is a great high

Well 2 legendary speed modules in a legendary beacon boost factory speed by 625%, so I had a single cryo plant pumping out 18 explosives per second.

18exp.png
18exp.png (1.52 MiB) Viewed 3099 times

These in turn were processed into 4.5 railgun ammo and 11 rockets per second.

4rail.png
4rail.png (1.99 MiB) Viewed 3099 times
by the_potty_1
Mon Jan 20, 2025 12:28 pm
Forum: General discussion
Topic: Designing a promethium ship is a great high
Replies: 15
Views: 5010

Re: Designing a promethium ship is a great high

Thank you, I got vibes of some sort of stained glass window myself, I was very happy with it. Also, I haven't used beacons for like 5 years, I really don't think they used to be this good, have they been massively increased in power?
by the_potty_1
Fri Jan 17, 2025 8:51 am
Forum: General discussion
Topic: Designing a promethium ship is a great high
Replies: 15
Views: 5010

Re: Designing a promethium ship is a great high

Hm. I reached the solar system edge, and went the extra 30k for the achievements, then called it done and moved on. Thinking Bannerlord, or Oxygen not included, or Baldur's gate or .. might do some Rome total war :D

Point is, I don't really feel the pull to do any promethium research at all. I do ...
by the_potty_1
Sat Jan 04, 2025 7:09 am
Forum: Combinator Creations
Topic: Balanced holmium solution input
Replies: 5
Views: 1512

Re: Balanced holmium solution input

Ah. That's brilliant. Thing is, factorio allows at least the same level of control as something like oxygen not included, and possibly more, I don't know. Trouble is, ONI has a different sensor for each use case, so it's relatively easy to choose which sensor to use in any given control scenario ...
by the_potty_1
Fri Jan 03, 2025 12:20 pm
Forum: Combinator Creations
Topic: Balanced holmium solution input
Replies: 5
Views: 1512

Re: Balanced holmium solution input

Yes. So. I swear I am quite smart. Plus I write code for a living, and this is just another language. Still, large chunks of what you just said .. just don't mean anything to me. Sorry. If you posted a blueprint I could drop it down and see it run, which would help.

In any case, I got it working ...
by the_potty_1
Thu Jan 02, 2025 10:19 pm
Forum: Combinator Creations
Topic: Balanced holmium solution input
Replies: 5
Views: 1512

Re: Balanced holmium solution input

I feel like I'm on about your level with combinators, that is, with a bit of effort, we could become utterly mediocre :D

So I can't improve your design, although I assume it should be improvable. I'm posting a similar problem I have a bloated long winded non-solution for. It's also for Fulgora ...
by the_potty_1
Mon Dec 30, 2024 1:10 pm
Forum: Show your Creations
Topic: Space Exploration Nauvis Shopping Alley
Replies: 3
Views: 3599

Re: Space Exploration Nauvis Shopping Alley

That's not a biter, that's Henry :p
by the_potty_1
Sun Dec 29, 2024 4:38 pm
Forum: Show your Creations
Topic: Aquilo factory
Replies: 1
Views: 3117

Aquilo factory

Well I fell prey to the problem where you miss the tooltip for the planet you just researched, and for every other planet this is ok, but on Aquilo, you really need to know about concrete. I was planning to research foundations so I could build a starter base :/

There's also so much I forgot to ...

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