Search found 4 matches
- Wed Dec 21, 2016 1:19 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 586684
Re: [MOD 0.14] AAI Programmable Vehicles
Very nice. I like this, thanks for posting. Many thanks ^u^ i am just loving this mod so far. My next contrapion is going to be figuring out a way to have an automated movement system, including split off junctions, independant caravans, and the ability to docl up the caravans of haulers you have. ...
- Tue Dec 20, 2016 10:09 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 586684
Re: [MOD 0.14] AAI Programmable Vehicles
so, I figured a method to compare if the distance between one object or another is above or below a compared number. http://puu.sh/sVQJY/ccaa22921a.png essentially, what I want to do is subtract the lesser coordinate from the greater one (which always equals a positive number) so I can get the diffe...
- Mon Oct 31, 2016 11:31 am
- Forum: Mods
- Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
- Replies: 222
- Views: 135407
Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
I've actually been working on updating this mod to 0.14.x as a bit of a personal project, and I've hit a snag in trying to fix how electricity connects on the surface driller and how to handle that. the issue itself seems to be related to a quirk of how "connect_neighbour" works, and it se...
- Sun Oct 30, 2016 10:17 pm
- Forum: Mods
- Topic: [MOD 0.14.x] UPS-up
- Replies: 41
- Views: 24757
Re: [MOD 0.14.x] UPS-up
bug: high production speed machines (iron gear wheel, copper wire, sulfer, plastic) oftentimes finish working their internal buffers before inserters can refill them due to the production multiplier during active time, and thus have "downtime" that would not exist in vanilla, causing produ...