Search found 204 matches

by slay_mithos
Sat Apr 18, 2020 3:33 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1709
Views: 614928

Re: [0.18] Sea Block Pack 0.4.6

Those changes were released in 0.9.7 and the pack version 0.4.6 contains it, did it get broken once more since then?
by slay_mithos
Sat Apr 18, 2020 1:01 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1709
Views: 614928

Re: [0.18] Sea Block Pack 0.4.6

That's because it doesn't technically "requires" 0.18.18 but you are right, it's not the same term. It still means that if you don't want any potential problems you should play with that version of the game. What the mod loader does depends on the game's version (since mods require ">=" and not one ...
by slay_mithos
Fri Apr 17, 2020 5:12 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1709
Views: 614928

Re: [0.18] Sea Block Pack 0.4.6

That's exactly what he did and what caused nOObe's problem. And nOObe, the first post does have that information when it states 0.18.18, I don't know what meaning you give to that "Tested-With-Factorio-Version" line but it is trainwreack telling us that the pack was made for that version. Your speci...
by slay_mithos
Thu Apr 16, 2020 3:29 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1709
Views: 614928

Re: [0.18] Sea Block Pack 0.4.6

Basically, 0.18.13 broke a few of bob's mods since it changed logistic/trash slots and removed the vanilla technologies that increased logistics and trash slots. So as far as bob's mods are concerned, up to 0.18.12 and 0.18.13+ are completely separate versions since the mods for one can't be used fo...
by slay_mithos
Wed Apr 15, 2020 9:42 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1709
Views: 614928

Re: [0.18] Sea Block Pack 0.4.6

That's why the first post was updated when 0.4.5 was released to state 0.18.18 as the game's version, which can be easy to miss if you didn't follow the thread and just saw that the pack had an update.
by slay_mithos
Wed Apr 15, 2020 8:32 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1709
Views: 614928

Re: [0.18] Sea Block Pack 0.4.6

There are quite a few problems that appear from your log. The first is that you have factorio 0.18.10 but the pack is based on 0.18.18. The second is that you have quite a few extra mods (the pack only contains 30 mods) and apparently not all of the ones from the pack (bob's technologies or "bobtech...
by slay_mithos
Wed Apr 15, 2020 12:03 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1709
Views: 614928

Re: [0.18] Sea Block Pack 0.4.6

Your log looks very different from mine (I have a series of warnings about bob's mods about out of bounds mipmaps for example), would it be possible to have the full log to check if there is something else different that might give more clues?
by slay_mithos
Wed Apr 15, 2020 11:55 am
Forum: Mods
Topic: [0.16] Space Extension Mod (SpaceX)
Replies: 108
Views: 57761

Re: [0.16] Space Extension Mod (SpaceX)

Using the latest seablock pack I noticed a few errors related to this mod in the log, apparently related to the usage of bob's library functions: 19.213 Loading mod SpaceMod 0.5.0 (data-final-fixes.lua) 19.215 Script @__boblibrary__/technology-functions.lua:196: stack traceback: __boblibrary__/techn...
by slay_mithos
Tue Apr 14, 2020 9:10 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 264
Views: 61916

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

While planning things for the newest seablock pack I (and others) needed to plan steam to produce angel's carbon. I don't know what is causing the issue but helmod is telling me that I need 108 MJ of fuel to produce 60 steam instead of the 1.8 MJ that is expected. 108 happens to be 60 times 1.8 so m...
by slay_mithos
Tue Apr 14, 2020 3:04 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1709
Views: 614928

Re: [0.18] Sea Block Pack 0.4.6

At least the "salt" issue was properly solved (the whole chain was changed to angel's like it was supposed to) from the new version of angel's mods in 0.4.6 of the pack.
I have not checked everything but I didn't see any obvious problem introduced either.
by slay_mithos
Mon Apr 13, 2020 1:12 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1709
Views: 614928

Re: [0.18] Sea Block Pack 0.4.5

Last time I did the number crunching for power loops it was in early 0.17 so it might be producing less energy with the mineralized water. You are dividing by 4 the area needed for green algae, which is incredibly space-consuming in itself and the consumption in mineralized water is pretty low. Mine...
by slay_mithos
Sun Apr 12, 2020 10:48 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1709
Views: 614928

Re: [0.18] Sea Block Pack 0.4.5

For some reason the "boiler" doesn't work properly with helmod, 27 charcoal is worth 108MJ and the boiler only needs to burn 1.8MJ per second at full capacity (which is 4.5 charcoal). So obviously it has troubles with the energy balance but you can clearly see that your 27 charcoal require 51MW and ...
by slay_mithos
Sat Apr 11, 2020 11:40 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1709
Views: 614928

Re: [0.18] Sea Block Pack 0.4.5

I didn't know if I should post this until angel's mods release the update but the bug report thread for angel's mods has someone saying it is fixed in the update that should be coming soon (he said probably this weekend a few days ago but that's an unofficial ETA). Since I am not actively monitoring...
by slay_mithos
Fri Apr 10, 2020 3:28 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1709
Views: 614928

Re: [0.18] Sea Block Pack 0.4.5

After reading your post I went to double-check and I got lost trying to figure out exactly where the problem is (to do a manual fix for now). The sodium chlorate recipe tells me "bob's revamp mod > angel's refining > angel's petro chemical processing". I found the recipe in bob's revamp mod, it take...
by slay_mithos
Fri Apr 10, 2020 1:12 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1709
Views: 614928

Re: [0.18] Sea Block Pack 0.4.4

I just pulled a fresh download of "SeaBlockPack_0.4.5.zip" and still have the same salt issue. I still cannot make lithium ion batteries due to needing salt to make salt. The real question isn't just about what version you use but also if you loaded an existing save or made a brand new one with the...
by slay_mithos
Thu Apr 09, 2020 12:29 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1709
Views: 614928

Re: [0.18] Sea Block Pack 0.4.5

Sea block pack 0.4.5 has been released. Check first post for download link. Update 2020-4-9, version 0.4.5: Update all mods to latest versions Exactly like last time where version 0.4.4 only contained seablock 0.4.3 now 0.4.5 contains the version 0.4.4 of the mod, is it intentional that the pack's ...
by slay_mithos
Fri Apr 03, 2020 11:59 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1709
Views: 614928

Re: [0.18] Sea Block Pack 0.4.4

I figured here might be the best place to ask but should I download 0.18.10 to play with this pack or should I just update bob and angel's mods and play with the latest version instead?
by slay_mithos
Sun Jul 21, 2019 3:04 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 61008

Re: Friday Facts #304 - Small bugs; Big changes

Funny enough, the ones that will suffer the most from these changes are new players and those slightly less new, all of the people that already struggle in learning how to defend against bitter attacks. Until now the tips we could give them were along the lines of "use piercing rounds in turrets and...
by slay_mithos
Tue Jul 16, 2019 2:40 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.58] Language drop down resetting on confirmation (and no forced restart)
Replies: 3
Views: 1000

[kovarex] [0.17.58] Language drop down resetting on confirmation (and no forced restart)

I just saw someone posting this on the steam forums, so I went ahead and tried a few things and I could not get the value to stay after confirmation. When I try to cancel it does warn me about 1 unconfirmed change but when I confirm not only does it not restart despite the "requires a restart" flag,...
by slay_mithos
Tue May 14, 2019 5:22 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 42
Views: 19572

Re: Masotorio. [0.17.15+]

HI 0.17.22 is not available on Steam we need a new Version PLS MFG I don't know if it's very helpful but I did manage to load it with "0.17.x" as the version by first disabling all mods on the first load, then going in the mods menu and updating everything to the latest version (the ingame installe...

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