Thank you for these mods but this only help a bit
the main thing for us is that we both got the data for transfer them again no matter how big they are
and we hope this could be implemented cause this shouldn't be a big of deal to code and will help at least in the dysnc case
it will help to get ...
Search found 6 matches
- Fri Sep 09, 2016 5:26 pm
- Forum: Ideas and Suggestions
- Topic: Ideas for some Loading Changes
- Replies: 3
- Views: 2476
- Thu Sep 08, 2016 9:01 am
- Forum: Ideas and Suggestions
- Topic: Ideas for some Loading Changes
- Replies: 3
- Views: 2476
Ideas for some Loading Changes
Hello Guys
at first I want to say thank you to all devs I Love this game.
I haven't seen something like this since Minecraft and its even better.
Now a thing I want to share with you.
I'm playing the game most time with a friend in Multiplayer and always at after a couple in game hours(85h atm) we ...
at first I want to say thank you to all devs I Love this game.
I haven't seen something like this since Minecraft and its even better.
Now a thing I want to share with you.
I'm playing the game most time with a friend in Multiplayer and always at after a couple in game hours(85h atm) we ...
- Fri Mar 04, 2016 10:48 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 250755
Re: Friday Facts #128 - Back down to earth
Hi
I like the Idea of the Unloader
In the endgame I need 5 fast inserter to keep the Belt filled from a big Buffer chest
If it only work with chests its good and balance I think
A realy nice to have item and if its expensive who cares^^
But the one Item I realy miss is a belt blocker for an better ...
I like the Idea of the Unloader
In the endgame I need 5 fast inserter to keep the Belt filled from a big Buffer chest
If it only work with chests its good and balance I think
A realy nice to have item and if its expensive who cares^^
But the one Item I realy miss is a belt blocker for an better ...
- Sun Nov 29, 2015 6:21 pm
- Forum: Mods
- Topic: [Mod 0.12.x] Creative Inventorys
- Replies: 6
- Views: 19674
[Mod 0.12.x] Creative Inventorys
Mod-Info-Header
Name: Creative inventorys
Version: 0.0.2
Factorio-Version: 0.12.16
Description: Adding some creative like inverntorys to the game
License: feel free to use it
Release: 2015-11-29
Download-Url: c-inv_0.0.2.zip
Category: Helper.
Tags: Free
You want to setup a test ...
Name: Creative inventorys
Version: 0.0.2
Factorio-Version: 0.12.16
Description: Adding some creative like inverntorys to the game
License: feel free to use it
Release: 2015-11-29
Download-Url: c-inv_0.0.2.zip
Category: Helper.
Tags: Free
You want to setup a test ...
- Sun Nov 22, 2015 7:53 pm
- Forum: Modding help
- Topic: read and write tool durability -Solved
- Replies: 3
- Views: 4526
Re: read and write tool durability
Thanks for your reply
I tested your code like this and it works
/c game.local_player.print(game.local_player.cursor_stack.name .. ": " .. tostring(game.local_player.cursor_stack.durability))
ok I'm stupid chest.get_contents() only contains the name and not the item itself -.-
so I need to read ...
I tested your code like this and it works
/c game.local_player.print(game.local_player.cursor_stack.name .. ": " .. tostring(game.local_player.cursor_stack.durability))
ok I'm stupid chest.get_contents() only contains the name and not the item itself -.-
so I need to read ...
- Sun Nov 22, 2015 12:34 pm
- Forum: Modding help
- Topic: read and write tool durability -Solved
- Replies: 3
- Views: 4526
read and write tool durability -Solved
Hi Guys
this is my first Post and I hope its at the right place.
I try to make a mod and need your help.
I want to read and write the durability from tools
chest = --<<--- is the placed chest
for item, count in pairs(chest.get_contents()) do
game.players[1].print(tostring(item ...
this is my first Post and I hope its at the right place.
I try to make a mod and need your help.
I want to read and write the durability from tools
chest = --<<--- is the placed chest
for item, count in pairs(chest.get_contents()) do
game.players[1].print(tostring(item ...