Search found 13 matches
- Sat Oct 26, 2024 5:12 am
- Forum: Modding interface requests
- Topic: [2.0] A way to add temporary stops without removing a train's group
- Replies: 0
- Views: 196
[2.0] A way to add temporary stops without removing a train's group
With the new groups system players can add temporary stops to a train either through interrupts, or through ctrl clicking on the map in a train's remote view. Both will keep the train's group assigned. Currently if a lua script tries to add a temporary stop through the method of copying a LuaTrain's...
- Sat Aug 15, 2015 12:08 am
- Forum: General discussion
- Topic: Steam workshop
- Replies: 0
- Views: 3284
Steam workshop
I was just wondering. When the game is on Steam, will there be plans for Steam Workshop support?
- Tue Aug 05, 2014 9:58 pm
- Forum: General discussion
- Topic: Amount of assemblers needed for every 4 science labs?
- Replies: 3
- Views: 2138
Re: Amount of assemblers needed for every 4 science labs?
1.33 red assembler1's per 4 science labs while researching a 30-second tech. 1.6 green assembler1's per 4 science labs while researching a 30-second tech. Blue science cannot be produced in an assembler1. If your tech does not take 30 seconds the answer is different. Thanks, I'll use that info to r...
- Tue Aug 05, 2014 9:26 pm
- Forum: General discussion
- Topic: Amount of assemblers needed for every 4 science labs?
- Replies: 3
- Views: 2138
Amount of assemblers needed for every 4 science labs?
I just wanna know how many assemblers I'd need for every 4 science labs if I ran them with enough materials to make more than what I use.
I mostly need this for Packs 1 and 2, but the others would be nice too. I use the tier 1 assemblers for the packs.
I mostly need this for Packs 1 and 2, but the others would be nice too. I use the tier 1 assemblers for the packs.
- Tue Aug 05, 2014 4:24 pm
- Forum: Mods
- Topic: McLauncher 0.4.8 (Mod Manager works with v12)
- Replies: 46
- Views: 34194
Re: McLauncher 0.1.1 (Mod Manager)
Nice mod. Worked very well!
- Tue Aug 05, 2014 2:01 am
- Forum: Spread the Word
- Topic: Nerd³ Apparently In Love with Factorio
- Replies: 21
- Views: 20763
Re: Nerd³ Apparently In Love with Factorio
When that video came out, I was happy to see that Dan made a video on it. The game really could have used a boost in sales!
- Wed Apr 23, 2014 8:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] Game requires sound to play?
- Replies: 11
- Views: 5101
Re: [0.9.8] Game requires sound to play?
Without sound, the game is not fun, and thus cannot be considered "play". Hence, the game requires sound to play :) Not quite. This game doesn't run on sounds. It is more visually oriented and requires you to see what you are doing to play. Not hear. For me, I simply could not play withou...
- Wed Apr 23, 2014 8:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] Game requires sound to play?
- Replies: 11
- Views: 5101
Re: [0.9.8] Game requires sound to play?
I've just tried to reproduce it, and it seems to be requiring audio to be in still. Not a huge issue though.kovarex wrote:Hello, that is just coincidence, the "Failed to install audio! (Try to start the game again)" just happens sometimes randomly.
- Tue Apr 22, 2014 11:33 pm
- Forum: Not a bug
- Topic: [0.9.8] Input Delay
- Replies: 3
- Views: 2224
Re: [0.9.8] Input Delay
Yes, I know my computer is a potato. Your processor is very weak, I'd say it's the bottleneck. Whether it's causing the problem or not is another question. :P Maybe it's the autosave? Although 4 times a minute is a bit much. Hmm... most likely the processor. I've just ran it in Administrator mode, ...
- Tue Apr 22, 2014 10:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] Game requires sound to play?
- Replies: 11
- Views: 5101
[0.9.8] Game requires sound to play?
I went to play Factorio, and forgot to hook up my heaphones. And it'd give me this error:
Failed to install audio! (Try to start the game again)
But after plugging in my headphones, it works just fine.
Failed to install audio! (Try to start the game again)
But after plugging in my headphones, it works just fine.
- Tue Apr 22, 2014 10:09 pm
- Forum: Not a bug
- Topic: [0.9.8] Input Delay
- Replies: 3
- Views: 2224
[0.9.8] Input Delay
Hello. I have been playing Factorio, and I've been getting some very noticeable input lag. It happens about 4 times a minute, with a delay of up to 3 seconds, averaging at 2s. This is not due to my factory. I know this because it happens on new maps as well. FPS: 60. Low graphics is on. POSSIBLE SOL...
- Thu Feb 27, 2014 11:33 pm
- Forum: Gameplay Help
- Topic: Tips for setting up research factories?
- Replies: 2
- Views: 3601
Tips for setting up research factories?
I need some tips and pointers on how to set up research bases. Whenever I do one, it tends to get very messy and disorganized, and I just need to know a better way to do it.
- Sat Feb 22, 2014 9:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] 'Missing Translation' objective
- Replies: 2
- Views: 1272
[0.9.1] 'Missing Translation' objective
I was playing the mission New Hope, and after I researched 'Automation', it gave me the next objective as 'MISSING TRANSLATION'. I play in English.