Search found 143 matches

by SoShootMe
Mon May 24, 2021 6:44 am
Forum: Combinator Creations
Topic: Even split of remainder
Replies: 9
Views: 350

Re: Even split of remainder

Do you have any ideas/knowledge if this can be done with less combinators? Thanks! There's probably a better way, but a simple approach is to use decider combinators to add one to some of output signals, according to the remainder: 0eNrNV1/vmjAU/S432dPqbxZB/jzsU+xtMQThqk2gJaWYGcN3Xwu/OUWqQJbpi0nBnp...
by SoShootMe
Fri May 14, 2021 10:06 am
Forum: Technical Help
Topic: Only white screen ingame [1.1.33]
Replies: 2
Views: 196

Re: Only white screen ingame [1.1.33]

See 98218, resolved for the next release.
by SoShootMe
Fri May 07, 2021 4:07 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 354
Views: 138307

Re: Performance optimization - post your saves

On the other hand, a thread that is "stalled" waiting for data from storage (including paging activity) is different: in this case, the OS gets involved and will suspend the thread, marking it unable to be scheduled again until after the data are available. Suspended threads do not contri...
by SoShootMe
Fri May 07, 2021 2:23 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 354
Views: 138307

Re: Performance optimization - post your saves

I'm not sure if memory latency would show itself in %CPU ussage (on one hand, if CPU instruction execution is stalled by need to wair on memory, it should bee seen as %CPU usage, on the other hand, modern CPUs are so complex I can't be sure here. CPU usage is calculated by the OS, eg for a given co...
by SoShootMe
Sun May 02, 2021 8:09 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Fully compressing a blue belt with one box
Replies: 23
Views: 3895

Re: Fully compressing a blue belt with one box

I have vanilla infinity chest. With loader, it provides belt of stuff. Can it gather it from the belt? How? Rotating (default key: R) after placing will switch between load/unload. The infinity chest should have "Infinity filters" empty and "Remove unfiltered items" set to creat...
by SoShootMe
Sat Apr 10, 2021 11:31 am
Forum: Gameplay Help
Topic: Train routing. Completely explained
Replies: 10
Views: 4451

Re: Train routing. Completely explained

Jürgen Erhard wrote:
Sat Apr 10, 2021 11:16 am
I wonder why we never got an *OFFICIAL* answer.
An official answer belongs in the wiki, which does have a fair bit of information.

I think a complete answer would be very complex, and mostly not needed. But there's the Wiki Talk forum if you think there's something important missing.
by SoShootMe
Fri Apr 09, 2021 10:29 am
Forum: Gameplay Help
Topic: Circuit Lamps are different? I came back 2 days ago from 1.0.0
Replies: 11
Views: 670

Re: I came back and now Lamps have an "update problem"

I remember that some months ago I could simple connect lots of lamps in a Circuit Connection with differents color and all work fine, now, if i try to do the same, i got that problem that all my colors turn in the same color ... https://youtu.be/fgIqluzfxac The video shows the lamps as "Glowin...
by SoShootMe
Fri Apr 09, 2021 10:04 am
Forum: Gameplay Help
Topic: [1.1.30] No warning, if i save over an existing savefile
Replies: 17
Views: 1180

Re: [1.1.30] No warning, if i save over an existing savefile

Save dialog in factorio is both, Save and Save as. I wonder if that is where the problem stems from... And there's a difference between a document state and a game state: - You open a document in office and do nothing. No matter how long you wait, there's no change - You open a game and it changes ...
by SoShootMe
Thu Apr 08, 2021 1:31 pm
Forum: Gameplay Help
Topic: What is the throughput of a turbine?
Replies: 7
Views: 556

Re: What is the throughput of a turbine?

I've always worked on the basis that each boiler-to-boiler or turbine-to-turbine connection is equivalent for flow purposes to one unit of pipe. True for one or two boilers, but eg three boilers gives 4.5k/s while two pipes gives 3k/s (as the Wiki says) in my testing, so one connection = one pipe i...
by SoShootMe
Tue Apr 06, 2021 5:10 am
Forum: Gameplay Help
Topic: A noob who struggles with train signals (added save file)
Replies: 3
Views: 336

Re: A noob who struggles with train signals (added save file)

I've just started playing Factorio last week and i've been looking at multiple guides about trains in Factorio (including kathrine of sky on YouTube). But i can't get it to work. After multiple hours i got my oil train to work, but i can't seem to get my stone train to work. I could probably just a...
by SoShootMe
Sun Apr 04, 2021 8:39 am
Forum: Ideas and Suggestions
Topic: Fine steering control for cars using the mouse
Replies: 13
Views: 3010

Re: Fine steering control for cars using the mouse

Impressive necro.

Not using the mouse to steer, but a practical solution to the original problem is VehicleSnap.
by SoShootMe
Sat Apr 03, 2021 5:17 pm
Forum: Not a bug
Topic: [1.1.30] Trains disobey chain signals
Replies: 17
Views: 624

Re: [1.1.30] Trains disobey chain signals

Are people trying the save game and NOT seeing the bahaviour (which is what I think you said in your first reply)? Or is everybody seeing the same behaviour that I have reported, and it's 'as expected'? The behaviour I see (after loading your save) is as I would expect. With rail (not chain) signal...
by SoShootMe
Sat Apr 03, 2021 4:47 pm
Forum: Not a bug
Topic: [1.1.30] Trains disobey chain signals
Replies: 17
Views: 624

Re: [1.1.30] Trains disobey chain signals

I should add that in the save game, the signals at the top of the stacker are regular signals. Again, this was an unsuccessful attempt to fix this. The problem still occurs if they are chain signals (as the ought to be). I'm seeing expected behaviour with rail signals in the stacker, as in the save...
by SoShootMe
Sat Apr 03, 2021 4:04 pm
Forum: Not a bug
Topic: [1.1.30] Trains disobey chain signals
Replies: 17
Views: 624

Re: [1.1.30] Trains disobey chain signals

I should add that in the save game, the signals at the top of the stacker are regular signals. Again, this was an unsuccessful attempt to fix this. The problem still occurs if they are chain signals (as the ought to be). You said the issue could be reproduced. Can you reproduce it starting from the...
by SoShootMe
Wed Mar 31, 2021 5:06 am
Forum: Gameplay Help
Topic: Dumb Guy Circuit question
Replies: 11
Views: 811

Re: Dumb Guy Circuit question

Thanks I looked at that but it still doesn't make any sense to me. I'll just keep pushing buttons like a monkey until something happens or blows up, lol I think all the information to understand how the circuit network works is in the wiki, but it is spread over a number of pages and there are many...
by SoShootMe
Tue Mar 30, 2021 9:40 pm
Forum: Gameplay Help
Topic: Dumb Guy Circuit question
Replies: 11
Views: 811

Re: Dumb Guy Circuit question

There is no need for a pulse generator in this case. The basic clock (a constant combinator and a decider combinator) described in the wiki is sufficient, with the inserter enabled when the decider combinator output signal is zero. Use one colour of wire to connect the constant combinator, decider c...
by SoShootMe
Sat Mar 27, 2021 1:12 pm
Forum: General discussion
Topic: Alt-F4 #29 - Beacons and Not Belts
Replies: 7
Views: 843

Re: Alt-F4 #29 - Beacons and Not Belts

Never mentioned 8 beacon layouts? Indeed. For 3x3 buildings such as assembling machines and electric furnaces, the 8 beacon layout (row of beacons, row of buildings, row of beacons, ...) is extremely common. Compared to a 12 beacon layout (surrounding each building with beacons), it is much cheaper...
by SoShootMe
Wed Mar 24, 2021 1:49 am
Forum: Gameplay Help
Topic: Noob intro + baffled by Kovarex
Replies: 35
Views: 2248

Re: Noob intro + baffled by Kovarex

It will recover without intervention, but consider: you've got most of your first 40 U-235 and set up a few enrichment centrifuges to build up some U-235 (or to use it to make uranium fuel cells or whatever), and leave it to it while you do something else. When you finally get round to checking on i...
by SoShootMe
Tue Mar 23, 2021 5:08 pm
Forum: Gameplay Help
Topic: organizing bots.
Replies: 4
Views: 339

Re: organizing bots.

But when say i tear down a wall bots from every where takes the wall for example and store it every where in storage boxes. And i think that normal bots "non personal" doesn't take anything from storage boxes. Construction robots from a roboport will "deliver" items only to stor...
by SoShootMe
Tue Mar 23, 2021 5:00 pm
Forum: Gameplay Help
Topic: Noob intro + baffled by Kovarex
Replies: 35
Views: 2248

Re: Noob intro + baffled by Kovarex

And if you have occasional U-235 on the near belt That is invalid usage. The upper ("near") lane must be empty at all times as stated in the original post. I've edited the post to be more explicit about that. I didn't specify but I meant the right (far) lane of the near belt. Assuming sta...

Go to advanced search