Search found 214 matches

by SoShootMe
Wed Oct 20, 2021 5:52 pm
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf, Modular 1-4 cores book : 40-480MW, Lossless, Two power grids, All the bells and whistles
Replies: 32
Views: 3248

Re: Perfect Nuclear Cloverleaf, Book of modular 1-4 cores : 40-480MW, Losseless, two power grids, all the bells and whis

A 2N design only makes sense if N is large, and while I don't think it is particularly hard to find a suitable lake for a 2N design generating a few tens of GW with default map settings, such a lake will typically be much wider and you must landfill not only almost all the rectangle (leaving holes ...
by SoShootMe
Tue Oct 19, 2021 8:02 am
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 238
Views: 7310

Re: All the different ways to increase the efficiency of a nuclear power plant

Does that mean some non-timer design actually do not refuel when they believe the resuting heat can be buffered ? but only later ,sometimes much later ? when the buffer is almost empty and even worse case completly empty ? definitly not refilling instantly the buffer, totally having brownout risk h...
by SoShootMe
Thu Oct 14, 2021 6:32 am
Forum: Implemented Suggestions
Topic: Send train to station with Ctrl+click
Replies: 5
Views: 250

Re: Send train to station with Ctrl+click

I think he means this for the "Train Overview" that shows all the trains with a minimap. Not when opening a train schedule of a specific train. How do you change a train's schedule without having the train schedule window open? IIRC you used to be able to send the train to an existing ent...
by SoShootMe
Wed Oct 13, 2021 4:41 pm
Forum: Implemented Suggestions
Topic: Send train to station with Ctrl+click
Replies: 5
Views: 250

Re: Send train to station with Ctrl+click

Allow to send train to permanent station with Ctrl+click on station on train minimap (now sends only to temp station). I guess you mean "send train to a particular stop as a one-off". Temporary stops are a single place (the train will always go there), but named stations are not necessari...
by SoShootMe
Mon Oct 11, 2021 9:43 pm
Forum: Ideas and Suggestions
Topic: Mod quality & performance stats
Replies: 18
Views: 540

Re: Mod quality & performance stats

If you think the issue might be caused by a single mod, dichotomy is the king. Instead of doing it mod by mod, do it with half the mods. If the issue persists, the culprit is in the 50% still active mods. if not, it's in the 50% deactivated mods. Rince and repeat. You're guaranteed to find the prob...
by SoShootMe
Mon Oct 11, 2021 9:10 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 238
Views: 7310

Re: All the different ways to increase the efficiency of a nuclear power plant

FWIW, inserting new cells from a chest triggered by a pulse from the inserter removing a used cell, I measured a cycle time of 12015 ticks using the blueprint from https://wiki.factorio.com/Inserters#Inserter_Throughput. However, I counted [...] 16 ticks with the reactor showing no fuel 0. cell is ...
by SoShootMe
Mon Oct 11, 2021 11:13 am
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 238
Views: 7310

Re: All the different ways to increase the efficiency of a nuclear power plant

I guess if you have ingame measurement they are more to be trusted than my math, maybe there is a delay and one should account for more than just roation time, i wonder what happens to the decimal, wouldn't it give have alternating results each time with a 0.5 tick ? FWIW, inserting new cells from ...
by SoShootMe
Sat Oct 09, 2021 6:13 am
Forum: Not a bug
Topic: Child 23479
Replies: 3
Views: 280

Re: Child 23479

luketyleruk wrote:
Fri Oct 08, 2021 8:25 pm
yes that's correct, what would cause this error and crash the server?
364577.553 Error ChildProcessAgent.cpp:62: Child 24879 was terminated by signal 9
OOM killer, perhaps?
by SoShootMe
Wed Oct 06, 2021 2:41 pm
Forum: General discussion
Topic: The numbers on fluids
Replies: 15
Views: 1656

Re: The numbers on fluids

I've got a big nuclear plant and it vents a lot of steam to the atmosphere so I decided I'd try to put it in storage tanks. I put up about 300 25K storage tanks and they were "full" in about 5 hours. I say "full" because they never fill up 25k out of 25K, but tend to reach 24K e...
by SoShootMe
Tue Oct 05, 2021 4:43 am
Forum: Ideas and Suggestions
Topic: New Feature: Allow reordering logistics requester slots
Replies: 20
Views: 8657

Re: New Feature: Allow reordering logistics requester slots

Why not activate the existing slot when the user tries to add a duplicate. Then he can just adjust the settings. Requests that already exist are distinguished by having a red background, giving an indication that clicking will open an existing request rather than create a new one, so I can't see wh...
by SoShootMe
Mon Oct 04, 2021 2:19 pm
Forum: Ideas and Suggestions
Topic: New Feature: Allow reordering logistics requester slots
Replies: 20
Views: 8657

Re: New Feature: Allow reordering logistics requester slots

Why not activate the existing slot when the user tries to add a duplicate. Then he can just adjust the settings. Requests that already exist are distinguished by having a red background, giving an indication that clicking will open an existing request rather than create a new one, so I can't see wh...
by SoShootMe
Sat Oct 02, 2021 9:27 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 238
Views: 7310

Re: All the different ways to automate a nuclear power plant

You are reading the sum of the contents of all chests then. How are you going to ensure, that each chest has at least one and not eg one has an ammount of (fuel_cells >= reactor_count) and the others are empty? The simplest way is to make sure each chest has either zero or one: wire an inserter pic...
by SoShootMe
Sat Oct 02, 2021 3:28 pm
Forum: Mod portal Discussion
Topic: Failed to upload zip to Mod Portal: Error: certificate has expired
Replies: 3
Views: 155

Re: Failed to upload zip to Mod Portal: Error: certificate has expired

I should have dug harder. It looks like Code has its own TLS code and/or trust store built in: https://github.com/microsoft/vscode/issues/134244. The current fix is targeted for the September release which is due sometime next week and nightly insiders. I will see if we can also make a recovery rele...
by SoShootMe
Sat Oct 02, 2021 2:22 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 238
Views: 7310

Re: All the different ways to automate a nuclear power plant

wire Master B to all buffer chests, set to enable when fuel cells >= reactor count, read hand content You are reading the sum of the contents of all chests then. How are you going to ensure, that each chest has at least one and not eg one has an ammount of (fuel_cells >= reactor_count) and the othe...
by SoShootMe
Sat Oct 02, 2021 1:52 pm
Forum: Mod portal Discussion
Topic: Failed to upload zip to Mod Portal: Error: certificate has expired
Replies: 3
Views: 155

Re: Failed to upload zip to Mod Portal: Error: certificate has expired

When I try to use the "Upload to Portal" function of factoriomod-debug (1.1.11) it fails with "Failed to upload zip to Mod Portal: Error: certificate has expired" Assuming you are talking about https://github.com/justarandomgeek/vscode-factoriomod-debug, the only obvious reason ...
by SoShootMe
Sat Oct 02, 2021 11:22 am
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 238
Views: 7310

Re: All the different ways to automate a nuclear power plant

I'm not sure how you'd do a combinator-free regulated insertion? I'd be interested in seeing the logic. Combinator-free steam control for a limited-capacity reactor is simple, but without some form of memory I don't see how you don't wind up inserting multiple cells. You can guarantee lossless, no ...
by SoShootMe
Sat Oct 02, 2021 7:58 am
Forum: Won't fix.
Topic: Graphical issue with large blueprints
Replies: 8
Views: 516

Re: Graphical issue with large blueprints

it would be cool to be able to copy and paste massive base setups (all in one rocket production as an example) without having to mesh together an entire book of smaller ones. OK, but then the performance is a far more significant issue than the graphical quirk. It's bad enough when zoomed out in ma...
by SoShootMe
Fri Oct 01, 2021 6:22 am
Forum: Gameplay Help
Topic: Copper Wire to Green Circuit - Why can't I solve this bottleneck?
Replies: 4
Views: 291

Re: Copper Wire to Green Circuit - Why can't I solve this bottleneck?

[Broken image link to https://imgur.com/a/U5dcpiW ] I have a green circuit bottleneck but can't figure out why I can't get the copper wire to the green circuit assemblers fast enough. I'm using fast belts between the wires and circuits. Half of the copper wire assemblers are backed up at the output...
by SoShootMe
Thu Sep 30, 2021 5:56 pm
Forum: Won't fix.
Topic: Graphical issue with large blueprints
Replies: 8
Views: 516

Re: Graphical issue with large blueprints

just blueprinting large solar fields. the taller one contains 600k solar panels, so i'm not really surprised it starts breaking at this point Not really related but I've got to ask: why such a large blueprint? Graphical issue aside, it seems entirely impractical to place and also unnecessary for so...

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