Search found 278 matches

by SoShootMe
Thu May 05, 2022 8:54 am
Forum: Ideas and Suggestions
Topic: CloudSync blueprint ON by default
Replies: 20
Views: 380

Re: CloudSync blueprint ON by default

[This needs to be fixed only] because no players will think when they lost their blueprint “shit, I’m such an idiot, why wouldn’t I install a backup?” But more like “Factorio, it’s your fault that I lost now my blueprint!!” I think the latter is the first thought whether or not you have a backup to...
by SoShootMe
Wed May 04, 2022 3:52 pm
Forum: Ideas and Suggestions
Topic: CloudSync blueprint ON by default
Replies: 20
Views: 380

Re: CloudSync blueprint ON by default

And this show also the weak point in argumentation: those players which have problems with that don’t have a proper backup. Sure, software that misbehaves and causes data loss shouldn't be a major problem because you should have backups to recover from it. I don't think that in any way weakens the ...
by SoShootMe
Tue May 03, 2022 12:18 pm
Forum: Ideas and Suggestions
Topic: Highlight Last Train Ghost
Replies: 12
Views: 428

Re: QOL: Use a different color for the last train car ghost

Strictly speaking, highlighting the “last” car is useless and doesn’t help any, whereas highlighting the 6th car only helps those that build 6 car trains. Anyone who builds trains longer get no benefit, and any that build shorter still have to count in some manor or another. The number of cars show...
by SoShootMe
Tue May 03, 2022 10:07 am
Forum: Ideas and Suggestions
Topic: CloudSync blueprint ON by default
Replies: 20
Views: 380

Re: CloudSync blueprint ON by default

The possible explanation why this isn’t working as expected: Factorio was for a long time not invented to play it under Steam, the main focus was to sell it directly under their website. No cloud feature was planned. Yes; it seems to me the basic problem stems from the combination of the Steam clou...
by SoShootMe
Sun Apr 24, 2022 6:03 pm
Forum: Modding help
Topic: Equation to convert value
Replies: 10
Views: 312

Re: Equation to convert value

yaim904 wrote:
Sun Apr 24, 2022 5:36 pm
I think you should check your calculation

Code: Select all

36288000 / ( 60 ^ 3 ) = 216000
You are seeing the result of the intermediate calculation (60^3 is 216000). Pressing "=" will show 168, or you need a better calculator.
by SoShootMe
Tue Mar 29, 2022 1:54 pm
Forum: Not a bug
Topic: [1.1.56] Windowed mode, clicking close will not prompt to save
Replies: 7
Views: 541

Re: [1.1.56] Windowed mode, clicking close will not prompt to save

[Immediate exit on clicking close is intended for] The same reason we don't highjack alt + F4: it's a signal from the user that they want the program closed *right now*. Thanks for the reply. I think it is valuable to have an explanation for "Not a bug" because in a users' eyes, unexpecte...
by SoShootMe
Tue Mar 29, 2022 12:11 pm
Forum: Gameplay Help
Topic: low energy -> activate steam engine
Replies: 12
Views: 847

Re: low energy -> activate steam engine

will have the same charge after a point in time Exactly. I knew that, but there was no reason to be that pedantic. Your statement was absolute. The first clause I wrote added missing qualification and was the main point. The rest of what I wrote explains that qualification, which necessarily concer...
by SoShootMe
Tue Mar 29, 2022 6:52 am
Forum: Gameplay Help
Topic: low energy -> activate steam engine
Replies: 12
Views: 847

Re: low energy -> activate steam engine

All accumulators on the same net have the same charge. In practice that is usually the case, but it is not necessarily true (eg a newly placed accumulator has no charge). Each will consume or supply the same power until fully charged or discharged (respectively), so all accumulators will have the s...
by SoShootMe
Mon Mar 28, 2022 9:02 pm
Forum: Not a bug
Topic: [1.1.56] Windowed mode, clicking close will not prompt to save
Replies: 7
Views: 541

Re: [1.1.56] Windowed mode, clicking close will not prompt to save

Rseding91 wrote:
Mon Mar 28, 2022 6:05 pm
Thanks for the report however that is intended.
For what reason? Schadenfreude?
by SoShootMe
Mon Mar 28, 2022 2:12 pm
Forum: Gameplay Help
Topic: low energy -> activate steam engine
Replies: 12
Views: 847

Re: low energy -> activate steam engine

In addition to Tertius's comments (beat me to it), note that each accumulator charges/discharges at up to 300kW, so you need quite a few to avoid a "brownout" (low power) before you the switch turns on to connect steam engine power (three per steam engine allows as much to be supplied from...
by SoShootMe
Fri Mar 25, 2022 5:32 pm
Forum: Ideas and Suggestions
Topic: Achievement suggestion for a game without trees
Replies: 4
Views: 326

Re: Achievement suggestion for a game without trees

"How little wood can a woodchuck chuck?"
by SoShootMe
Tue Mar 22, 2022 8:56 pm
Forum: Combinator Creations
Topic: UPS optimization - benchmarking w/ or w/o mods
Replies: 6
Views: 586

Re: UPS optimization - benchmarking w/ or w/o mods

All ups measures are relative. Absolutely, but for comparison purposes you want to: Minimise the overhead of things you are not testing (so the relative UPS of different but functionally equivalent designs is closest to their relative UPS effect). Maximise ease for others to repeat tests. Minimise ...
by SoShootMe
Sun Mar 20, 2022 2:26 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1516
Views: 294723

Re: Simple Questions and Short Answers

You can't, unless you mod the game. If you are creating a mod, the property you want to set is fast_replaceable_group . Huh? All normal chests in vanilla (wooden, iron, steel, active provider, passive provider, storage, buffer, requester) have fast_replaceable_group "container" and fast r...
by SoShootMe
Fri Mar 18, 2022 5:43 pm
Forum: Gameplay Help
Topic: Train question
Replies: 5
Views: 512

Re: Train question

After rereading FFF 361, you're right. Looks like I've missed that detail. There is an edge case we had to solve while working on the feature, what happens if the limit is lowered while a train is already on the way? Our first idea was to force all the trains that are on the way, to repath and find...
by SoShootMe
Mon Feb 21, 2022 8:59 am
Forum: Gameplay Help
Topic: Best oil for flame towers?
Replies: 16
Views: 1111

Re: Best oil for flame towers?

Productivity 3 is overkill for oil cracking. The capital cost is way more than the value of the crude oil you save. On what basis (genuine question)? Level 3 modules are costly, but you don't need many for oil cracking, so both capital cost (resources) and "payback time" (when you start s...
by SoShootMe
Sun Feb 20, 2022 9:11 pm
Forum: Gameplay Help
Topic: Best oil for flame towers?
Replies: 16
Views: 1111

Re: Best oil for flame towers?

Isn´t heav oil more effective then light oil even if the damge would be same? Because you nee less crude oil for it? Crude oil + water makes more units of light oil from a unit of crude. i.e. assume water is endless cheap resource, then usage of light oil is not only more deadly, but also more effi...
by SoShootMe
Sat Feb 19, 2022 9:55 pm
Forum: Gameplay Help
Topic: Best oil for flame towers?
Replies: 16
Views: 1111

Re: Best oil for flame towers?

by SoShootMe
Sat Feb 19, 2022 5:15 am
Forum: Gameplay Help
Topic: [1.1.53] Mark for deconstruction not working
Replies: 8
Views: 791

Re: [1.1.53] Mark for deconstruction not working

Perhaps there is an internal tick count, and reset_time_played() doesn't actually reset it, just sets the base (initially zero) for computing ticks played. I can imagine various things breaking if it actually reset the tick count (for example, existing deconstruction orders would expire "too la...
by SoShootMe
Fri Feb 18, 2022 5:49 pm
Forum: Ideas and Suggestions
Topic: Option in blueprints to disallow flipping / Smarter algorithm to (dis-)allow flipping
Replies: 15
Views: 692

Re: Option in blueprints to disallow flipping

What edge-cases do exist? Under which circumstances (besides from already existing and forbidden by game) can a flipped bp work differently? The only one I can think of is a consequence of inserters placing on the right lane of a belt facing away from/towards the inserter. A second inserter perpend...

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