Search found 517 matches

by SoShootMe
Fri Sep 27, 2024 8:42 am
Forum: Ideas and Requests For Mods
Topic: Can you help me?
Replies: 3
Views: 382

Re: Can you help me?

Like DarkShadow44, I also think tutorials and understanding are more useful. Amongst other resources, there are many discussions about railway setup in these forums: if you have questions/problems that you can't find the answers/solutions to, you are likely to get a useful response by posting. For m...
by SoShootMe
Thu Sep 19, 2024 3:11 pm
Forum: Technical Help
Topic: How big is the Steam performance hit?
Replies: 2
Views: 418

Re: How big is the Steam performance hit?

The CPU overhead of the ingame steam overlay, while it isn't showing? I would say zero. Nothing. Additionally, modern CPUs have more CPU cores Factorio is able to use, so if the overlay wakes up to check if it has nothing to do, this would take place on some core that hasn't anything to do anyway. ...
by SoShootMe
Wed Sep 18, 2024 3:55 pm
Forum: Technical Help
Topic: Blueprints don't follow steam user
Replies: 1
Views: 173

Re: Blueprints don't follow steam user

There is an option "Enable blueprint library Cloud Sync" in Settings -> Other which is disabled by default. However, there are circumstances where your remote blueprint library will be silently overwritten with an empty one, contrary to any reasonable expectation. I have seen numerous repo...
by SoShootMe
Mon Sep 16, 2024 3:04 pm
Forum: General discussion
Topic: How much more the devs get if I buy through the website?
Replies: 28
Views: 3946

Re: How much more the devs get if I buy through the website?

NineNine wrote: Mon Sep 16, 2024 1:12 pm Steam takes 30%, so WUBE makes 43% more when people buy it directly from them instead of buying through Steam.
Only if they get all the money from the sale, which they surely won't, and the cost to the purchaser is the same, which it doesn't seem to be for me.
by SoShootMe
Thu Sep 12, 2024 9:56 am
Forum: Gameplay Help
Topic: Do I remove the chain signals in the middle?
Replies: 2
Views: 442

Re: Do I remove the chain signals in the middle?

A slightly different way of looking at things but I think essentially the same as Kyralessa wrote: Using unidirectional track, the basic approach I use for signalling a junction starts by placing a chain signal at every entrance and a rail signal at every exit. Entrances are the points before the fi...
by SoShootMe
Sat Sep 07, 2024 5:43 pm
Forum: Duplicates
Topic: Character Movement
Replies: 2
Views: 242

Re: Character Movement

FWIW I see the same behaviour. Other games behave differently with the same keys so I don't think it's a hardware limitation. The simplest explanation I can think of is input handling along the lines of "if up pressed then move up, else if down pressed then move down".
by SoShootMe
Thu Sep 05, 2024 11:28 am
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 206
Views: 69936

Re: The order of construction

Let the drones build, starting from the closest objects to the hero. Ending with the most distant ones. The player, by moving around the area, could speed up the construction of the highest priority objects. This would reduce the construction time and reduce the load on the video card. To deal with...
by SoShootMe
Mon Sep 02, 2024 1:21 pm
Forum: Technical Help
Topic: [1.1.87] Map download speed slower since upgrading internet connection
Replies: 15
Views: 1004

Re: [1.1.87] Map download speed slower since upgrading internet connection

We've never actually had anyone connect that didn't already have the mods installed but presumably the sync function will take care of all that. ...All except LogisticTrainNetwork which shows as "No release". Having sat and watched the map download, it actually starts at 2MBps but then fa...
by SoShootMe
Mon Sep 02, 2024 10:44 am
Forum: Ideas and Suggestions
Topic: Placing pipes next to each other
Replies: 29
Views: 15479

Re: Non-connectable pipes

by SoShootMe
Sat Aug 31, 2024 5:14 pm
Forum: Ideas and Suggestions
Topic: Locomotives to provide driving power in both directions
Replies: 6
Views: 621

Re: Locomotives to provide driving power in both directions

While it's a valid request for Factorio, it's not always been the case that locomotives in the real world are bidirectional. If you ask chatgpt for details about that, you learn that steam locomotives are unidirectional with a few exceptions for special demand such as shunting locomotives or for ra...
by SoShootMe
Sat Aug 31, 2024 2:01 pm
Forum: Gameplay Help
Topic: Why doesn't this "simple" dynamic train limit combinator setup work?
Replies: 4
Views: 538

Re: Why doesn't this "simple" dynamic train limit combinator setup work?

Wow is it really possible with just 2 combinators? By using 2 constants for limit specifications? Helper? What does this mean? I am a bit lost. FWIW the (relatively) simple setup I came up with (though it wouldn't surprise me if it was a "reinvention") uses three arithmetic combinators (A...
by SoShootMe
Wed Aug 28, 2024 6:16 am
Forum: Ideas and Suggestions
Topic: Circuit Detection of Train with Destination Full
Replies: 3
Views: 438

Re: Circuit Detection of Train with Destination Full

Don't get me wrong, its possible to infer by listening to rail signals and correlating with the train ID channel. But all such methods are guaranteed to have transient false positives each time a train leaves / arrives, and cannot be made tick perfect. These are unequivocal statements that I think ...
by SoShootMe
Sat Aug 10, 2024 9:04 am
Forum: Ideas and Requests For Mods
Topic: Is there a tooltip clear delay mod?
Replies: 1
Views: 253

Re: Is there a tooltip clear delay mod?

I could be wrong but I doubt a mod can add a delay before an entity tooltip is removed. You can however disable "Entity tooltips on the side" in Interface settings, which may make it easier for you to track something that is moving. Or, if you are unconcerned about achievements, you can sw...
by SoShootMe
Sun Aug 04, 2024 1:01 pm
Forum: Gameplay Help
Topic: Help with my setup, please tell me whats wrong
Replies: 5
Views: 967

Re: Help with my setup, please tell me whats wrong

Which side of the inputs is fed coal and which is fed iron ore does not matter. What matters is that you will need 3 kinds of inserters. Long inserters, regular inserters (or fast), and filter inserters. You missed the reason behind needing filter inserters, which is to ensure the furnaces that sho...
by SoShootMe
Fri Jul 19, 2024 12:35 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 24807

Re: Friday Facts #420 - Fusion Reactor

Overheats? Meltdowns? At least some sort of control or moderation via circuits which will allow to increase output if done correctly? Was kind of disappointed with nuclear energy when it was introduced without any kind of xFUNx mechanics. Was hoping for some this time around. Nuclear power in curre...
by SoShootMe
Mon Jul 15, 2024 7:12 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 144
Views: 34025

Re: Space Age DLC

that mens their will be an option for start a game (with the dlc) to do create a new game without the space exploration ? Yes. cause really I'm ask what will be the compatibility and what could/should happen with the map that have been create in the version 1.1.x I think it's pretty accurate to vie...
by SoShootMe
Sat Jul 06, 2024 8:11 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 144
Views: 34025

Re: Space Age DLC

Hi, I saw that the Space Age will be added by a DLC, that is great, cause that seems I could don't play it, cause I don't like the space mod, but that will also says that the train support won't be in the the game in base? There are a number of train-related changes covered by FFF articles: Friday ...
by SoShootMe
Thu Jul 04, 2024 5:07 pm
Forum: Gameplay Help
Topic: How do I effectively feed all machines?
Replies: 6
Views: 747

Re: How do I effectively feed all machines?

How would one go about calculating the amount of items needed per second to satisfy the 60 machines on one side and possibly the other? For a single recipe, without modules, it's fairly simple: rate = machines * crafting_speed * recipe_quantity / recipe_time. So the rate for copper plate with 60 as...

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