Search found 38 matches

by SoShootMe
Mon Sep 28, 2020 4:58 pm
Forum: Gameplay Help
Topic: Way to see what's slowing the game down exactly?
Replies: 6
Views: 152

Re: Way to see what's slowing the game down exactly?

As for single threaded - I've set task manager to show individual cores, and they're all equally balanced at about 45-55% utilization. Individual cores view is usually pretty meaningless, apart from showing the number of cores. Each thread will typically be scheduled on different cores effectively ...
by SoShootMe
Mon Sep 21, 2020 10:28 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Rocket Control Unit and Low-Density Structures
Replies: 3
Views: 6284

Re: Rocket Control Unit and Low-Density Structures

Hello 4 year old post, I noticed your blueprint strings are incompatible with version 1. Does anyone have these blueprints and could you please share the new blueprint string please? I very much like the look of the low density structure factory and would like to use it in my game, especially now t...
by SoShootMe
Mon Sep 21, 2020 8:53 am
Forum: Ideas and Suggestions
Topic: Reduce Module Graphic on Mining Drills
Replies: 4
Views: 189

Re: Reduce Module Graphic on Mining Drills

Theikkru wrote:
Sat Sep 19, 2020 11:31 pm
+1. Doesn't have to be a size change; shifting the icons a bit in any direction except right would do it too.
Like this, for example?
miner-module-position.png
miner-module-position.png (71.99 KiB) Viewed 96 times
by SoShootMe
Mon Sep 21, 2020 6:08 am
Forum: Gameplay Help
Topic: Tackling the yellow science production
Replies: 7
Views: 310

Re: Tackling the yellow science production

So I guess yellow bottle is the last bottle I need to produce right? Am I almost at the end of the game? After utility science you'll also need to build the rocket. You can also put a satellite in the rocket, which will give you space science packs. You can keep going with them, faster and faster; ...
by SoShootMe
Mon Sep 21, 2020 3:22 am
Forum: Gameplay Help
Topic: Lack of power
Replies: 4
Views: 148

Re: Lack of power

I have so many accumulators, maybe 100 and also solar cells but still at night battery gets juiced up..... also as you can see I have so much power at disposal but accus are not filling that fast, what to do? https://pasteboard.co/JrZkR23.png Your image shows 341 solar panels (producing 20.5MW), 61...
by SoShootMe
Sun Sep 20, 2020 5:34 pm
Forum: Gameplay Help
Topic: Using combinators to control trains / stations
Replies: 7
Views: 198

Re: Using combinators to control trains / stations

attached is a photo of what is happening.... Trains are going to 4 locations and jamming up the track.... One simple approach is to have only chain signals between the stacker and the train stops, apart from the signal at the start of the block containing the stops, which must be a regular signal. ...
by SoShootMe
Tue Sep 15, 2020 12:16 pm
Forum: Gameplay Help
Topic: needs advice and help regarding my train setup
Replies: 19
Views: 253

Re: needs advice and help regarding my train setup

The primary benefits of chain signals (when used correctly) are to improve throughput at junctions and avoid the risk of deadlock.

I found Factorio Train Automation very useful when I first wanted to set up a "proper" railway network and highly recommend reading it.
by SoShootMe
Tue Sep 15, 2020 11:30 am
Forum: Off topic
Topic: About Computer Science
Replies: 1
Views: 204

Re: About Computer Science

As a first year undergraduate (some years ago...), I learned a lot from "Computer Organization & Design: The Harware/Software Interface" by Patterson and Hennessy. There may well be better alternatives, but it sounds like that's the sort of thing you're after. Look up the authors!
by SoShootMe
Tue Sep 15, 2020 10:21 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1262
Views: 169888

Re: Simple Questions and Short Answers

I tried using a train speed mod , because I was interested in an increased maximum train speed (like maybe 400km/h instead of 300), but this mod was really overpowered. IIRC it gave me something like 3000 km/h and instant Braking Force. ... Does anyone know how to reset the braking force completly ...
by SoShootMe
Sat Sep 12, 2020 12:12 pm
Forum: Ideas and Suggestions
Topic: Allow easier reordering of blueprint items in 1.0
Replies: 2
Views: 81

Re: Allow easier reordering of blueprint items in 1.0

If I open a blueprint book, the various blueprints in it are apparently fixed in a specific order. There's no easy way to rearrange them in version 1.0. Previous versions would let you insert a blueprint in between two existing blueprints, which was more than enough to allow pretty much any rearran...
by SoShootMe
Sat Sep 12, 2020 1:14 am
Forum: Balancing
Topic: Core game balancing
Replies: 16
Views: 593

Re: Core game balancing

A good chunk of the extra raw resource cost of N steel furnaces over 2N stone furnaces (to have the same output) is made up by savings in belt and inserters. Indeed you half your use on coal... on paper ! What I wrote could have been more clear. My point was that reduced coal consumption means redu...
by SoShootMe
Fri Sep 11, 2020 3:37 am
Forum: Balancing
Topic: Core game balancing
Replies: 16
Views: 593

Re: Core game balancing

Interesting (if long) post! I agree with a lot of what you wrote, but a few points I wanted to comment on... which have ended up making this rather a long post too :). Phase 1 : ... grey science don't make any sense even if not going for a run, it really cost a leg and it produces more pollution tha...
by SoShootMe
Tue Sep 08, 2020 8:51 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1262
Views: 169888

Re: Simple Questions and Short Answers

Im planning in mid game to configure a train line with attached large power poles, roboports, lights and red/green wires - is there a ideal setup? A BP known to anyone? If you're thinking of extending a logistic network by building roboports along your railway: it doesn't usually work very well. Lo...
by SoShootMe
Mon Sep 07, 2020 4:52 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1262
Views: 169888

Re: Simple Questions and Short Answers

May i run Steam Engines after Steam Turbine or got they damaged because the steam is to hot? You can run steam engines off 500C steam, but it is not advisable because for 30 steam/s consumption they produce 900kW where a steam turbine would produce ~2.9MW: "the energy that was put into the steam to...
by SoShootMe
Mon Sep 07, 2020 3:43 pm
Forum: Not a bug
Topic: [1.0]wrong max length value underground belt recipies
Replies: 12
Views: 255

Re: [1.0]wrong max length value underground belt recipies

Does placing an underground belt at maximum length ("max. length 5") make the belt five or six tiles longer? Placing the 2nd one makes the belt 5 times longer than just placing the 1st belt. Adding a maximum length underground belt to a single belt makes the result six tiles longer (from 1 to 7 til...
by SoShootMe
Mon Sep 07, 2020 7:51 am
Forum: Not a bug
Topic: [1.0]wrong max length value underground belt recipies
Replies: 12
Views: 255

Re: [1.0]wrong max length value underground belt recipies

Here is the Newbies(*) point of view: Belt2.png <sarcasm with a smile, ON> This is clearly a one length belt, measured center to center. Strange I have to use two tiles. Let's say you are placing items on the ground and want them to travel via belt a distance of 1 square. Would you place 1 belt or ...
by SoShootMe
Sun Sep 06, 2020 8:36 pm
Forum: Ideas and Suggestions
Topic: Tab to focus numeric textfield selects the text
Replies: 7
Views: 106

Re: Tab to focus numeric textfield selects the text

When I press tab to move the focus into a numeric textfield containing "50", it is really unlikely that what I want to change it to is "501" or "50999", and very likely that I want to change it to "1" or "999". To that end, the UX would be streamlined if the contents were selected when it was focus...
by SoShootMe
Sun Sep 06, 2020 7:03 am
Forum: General discussion
Topic: [POLL] Left- or Right- hand rails and roads?
Replies: 19
Views: 986

Re: [POLL] Left- or Right- hand rails and roads?

5thHorseman wrote:
Sat Sep 05, 2020 3:56 pm
I tried to think of everything, but probably forgot something.
Like "Drive Left / Train Right" ;).
by SoShootMe
Fri Sep 04, 2020 8:34 am
Forum: Gameplay Help
Topic: Energy production
Replies: 14
Views: 365

Re: Energy production

efficency modules? I have 2 sorts, speed , energy saving and efficiency which one is the best? "Best" depends on how you measure it, but in the context of pollution: on their own, a speed module will increase pollution per item produced and an efficiency module will decrease it. This is quite a sim...
by SoShootMe
Thu Sep 03, 2020 4:22 pm
Forum: Gameplay Help
Topic: Energy production
Replies: 14
Views: 365

Re: Energy production

I have a lot of energy from steam and sun cells.... ... So I wonder what is going on why the accumulators are not fully charged? The amount of energy stored in accumulators varies; you can't tell much from a single figure. Did you just have one or more attacks, so you've had additional drain due to...

Go to advanced search