Search found 49 matches
- Wed Feb 11, 2015 4:05 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 300107
Re: [MOD 0.11.x] Landfill (2.1.2)
I'll be able to test if we desync soon if I can figure out how to get it to launch. My bug is probably something super simple, I get an error on launch something like "Landfill.zip won't work because expecting filename Landfill_2.1.0.zip". Thats not the version I have (using latest) but I ...
- Wed Feb 11, 2015 2:05 am
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 101714
Re: Bug Reports
Works great, thanks for the quick fix!
- Tue Feb 10, 2015 9:47 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 101714
Re: Bug Reports
Yeah I figured it would be something like that. New patch fixes fertilizer for mk1 fields then?
I didn't know sulfur/rubber was dytech only, can't complain about that then, dytech is full of balance issues.
I didn't know sulfur/rubber was dytech only, can't complain about that then, dytech is full of balance issues.
- Mon Feb 09, 2015 9:21 am
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 101714
Re: Bug Reports
Fertilizer doesn't seem to have any effect nor can it be inserted manually into Treefarm MK1s. Our setup is exactly like in the screenshot with both germlings and fertilizer leading to the box. Charcoal -> Coal seems extremely inefficient and wasteful of fuel. Never going to use it, not sure if a bu...
- Wed Oct 01, 2014 10:58 pm
- Forum: General discussion
- Topic: So, isn't it time for a studio name at some point?
- Replies: 25
- Views: 9435
Re: So, isn't it time for a studio name at some point?
Wompanion Wube
- Sat Sep 27, 2014 4:51 pm
- Forum: Spread the Word
- Topic: MaxStrategy's Factorio Let's Play
- Replies: 3
- Views: 8200
Re: MaxStrategy's Factorio Let's Play
Heyo, thanks for watching -root and HeilTec! :D I try to be efficient but I'm definitely not as optimal as many of the hardcore players here. Feel free to critique my setups and provide superior alternatives. I play for fun and part of the fun for me is making things at least a little better and mor...
- Sat Sep 27, 2014 1:44 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 660205
Re: Accumulator / Solar panel ratio
Amazing proof Cilya!
- Fri Sep 26, 2014 2:35 am
- Forum: General discussion
- Topic: single or double belt lines between furnaces?
- Replies: 26
- Views: 23399
Re: single or double belt lines between furnaces?
This XDDaveMcW wrote:Why are you so worried about long inserters?
Even a furnace filled with speed module 3's is slower than a long inserter.
- Fri Sep 26, 2014 2:33 am
- Forum: General discussion
- Topic: Kovarex Stable has been achieved for .10!
- Replies: 6
- Views: 3257
Re: Kovarex Stable has been achieved for .10!
T A N K H Y P E T A N K H Y P E T A N K H Y P E T A N K H Y P E T A N K H Y P E T A N K H Y P E T A N K H Y P E http://3.bp.blogspot.com/-zMHgiTs5mrI/UFM8RUtpsNI/AAAAAAAAIvo/ZPfeI1nIiQE/s1600/road-warrior-tank.jpg I have no idea wtf this is.
- Fri Sep 26, 2014 2:28 am
- Forum: Spread the Word
- Topic: MaxStrategy's Factorio Let's Play
- Replies: 3
- Views: 8200
MaxStrategy's Factorio Let's Play
Heyo, small-time youtuber here : ) I published some Factorio guides a while back and I recently started a new Factorio LP series, a new episode every day. I also occasionally stream Factorio live on Twitch. Please check out my videos, I hope they are helpful or at least entertaining! Feel free to co...
- Sat Aug 16, 2014 3:27 pm
- Forum: General discussion
- Topic: Using a main conveyor track.
- Replies: 27
- Views: 13052
Re: Using a main conveyor track.
Lately I tend to use 2 main conveyor belts with an auxiliary later on to support high end research. Copper/Iron on one, Electronics/Steel on the second, Battery/Plastics on the last one.
- Sat Aug 16, 2014 3:24 pm
- Forum: General discussion
- Topic: Heresy!
- Replies: 9
- Views: 5902
Re: Heresy!
I'm not even mad : )
Burner inserters became a lot more useful since they gave them the ability to fuel themselves.
Burner inserters became a lot more useful since they gave them the ability to fuel themselves.
- Sat Jul 26, 2014 6:33 am
- Forum: News
- Topic: Friday Facts #44 - Decision making
- Replies: 62
- Views: 50784
Re: Friday Facts #44 - Decision making
I agree with you on everything but this. 2. Short Barrel(s). Biters engage at point blank range. Long guns will not be able to effectively target and hit biters at point blank range. I understand why you want shorter barrels for closer range action but short barrels are almost always the higher cali...
- Sat Jul 26, 2014 3:56 am
- Forum: News
- Topic: Friday Facts #44 - Decision making
- Replies: 62
- Views: 50784
Re: Friday Facts #44 - Decision making
Wait, we are getting tanks?! omg omg omg omg omg omg http://i.imgur.com/P12tD9f.png *takes a breath* OK, I think I can do this now. Gotta say the concept art looks like early soviet tanks XD I think having tiers of tanks might be a good idea. You can have your really basic early ww2 steampunk/diesel...
- Mon Jun 23, 2014 1:26 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.1][kovarex] Error loading save
- Replies: 39
- Views: 19312
Re: [0.10.1] Error loading save
I'm also experiencing this issue
- Sun Jun 22, 2014 6:07 am
- Forum: Releases
- Topic: Version 0.10.1
- Replies: 36
- Views: 40673
Re: Version 0.10.1
The links on experimental page work for me now.
- Sat Jun 21, 2014 8:02 am
- Forum: Releases
- Topic: Version 0.10.1
- Replies: 36
- Views: 40673
Re: Version 0.10.1
All the Windows 10.1 builds are dead links :( Firefox can't find the server at releases-factorio-com.s3.amazonaws.com. no i downloaded. https://www.factorio.com/get-download/direct/0.10.1/alpha/win64 try again or you have poor internet No change and I've had no issue with previous versions. It cert...
- Sat Jun 21, 2014 6:42 am
- Forum: News
- Topic: Re: Friday Facts #39
- Replies: 38
- Views: 32923
Re: Friday Facts #39
i like the gates :) but we all use double/tripple walls how it looks with double/tripple gates? This is a good point. Possible solution would be to increase the strength/cost of the walls or perhaps have additional tech levels of superior walls (maybe some sort of powered forcefields or gates that ...
- Sat Jun 21, 2014 6:37 am
- Forum: Releases
- Topic: Version 0.10.1
- Replies: 36
- Views: 40673
Re: Version 0.10.1
All the Windows 10.1 builds are dead links
Firefox can't find the server at releases-factorio-com.s3.amazonaws.com.
- Sat Jun 14, 2014 2:54 am
- Forum: General discussion
- Topic: GIF Mini Tutorials!
- Replies: 38
- Views: 45427
Re: GIF Mini Tutorials!
Oh I think I saw some of your gifs in an imgur album. I didn't realize how many more there were. Excellent work!