Search found 4 matches

by Inlaudable
Tue Aug 04, 2020 8:03 pm
Forum: Not a bug
Topic: [0.18.42] Mass Ghost Placement with Inadequate Construction Robots Returns an Inaccurate Maximum of Missing Robots.
Replies: 2
Views: 958

[0.18.42] Mass Ghost Placement with Inadequate Construction Robots Returns an Inaccurate Maximum of Missing Robots.

Placing a mass amount of blueprint ghosts down (in my case, a tileable circuit factory) with an insufficient number of construction robots to do the job only gives an accurate return of alert "___ entitites are missing construction robots" up until 601 entities, at which point the number will stay ...
by Inlaudable
Wed Jul 29, 2020 10:43 pm
Forum: Ideas and Suggestions
Topic: Add circuit connectivity to Labs
Replies: 2
Views: 1133

Add circuit connectivity to Labs

TL;DR
Give us the ability to connect circuits to labs in order to send their contents to the network.


What ?
Treat labs like chests for the purposes of circuit connections, allowing the network to read the contents of the lab.

It would also be nice to be able to turn the labs on and off, like ...
by Inlaudable
Wed Jul 29, 2020 10:14 pm
Forum: Not a bug
Topic: [0.18.37] Item Placement Delayed on Mouse Click Until Next Available Space
Replies: 1
Views: 667

[0.18.37] Item Placement Delayed on Mouse Click Until Next Available Space

Holding down the mouse and moving the mouse, or the character while placing objects causes a delay in placing the object when moving from one available target location, to an unavailable location, until the cursor is moved over another available location.

This prevents quickly filling in the gaps ...

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