Search found 4 matches
- Tue Aug 04, 2020 8:03 pm
- Forum: Not a bug
- Topic: [0.18.42] Mass Ghost Placement with Inadequate Construction Robots Returns an Inaccurate Maximum of Missing Robots.
- Replies: 2
- Views: 958
[0.18.42] Mass Ghost Placement with Inadequate Construction Robots Returns an Inaccurate Maximum of Missing Robots.
Placing a mass amount of blueprint ghosts down (in my case, a tileable circuit factory) with an insufficient number of construction robots to do the job only gives an accurate return of alert "___ entitites are missing construction robots" up until 601 entities, at which point the number will stay ...
- Wed Jul 29, 2020 10:43 pm
- Forum: Ideas and Suggestions
- Topic: Add circuit connectivity to Labs
- Replies: 2
- Views: 1133
Add circuit connectivity to Labs
TL;DR
Give us the ability to connect circuits to labs in order to send their contents to the network.
What ?
Treat labs like chests for the purposes of circuit connections, allowing the network to read the contents of the lab.
It would also be nice to be able to turn the labs on and off, like ...
Give us the ability to connect circuits to labs in order to send their contents to the network.
What ?
Treat labs like chests for the purposes of circuit connections, allowing the network to read the contents of the lab.
It would also be nice to be able to turn the labs on and off, like ...
- Wed Jul 29, 2020 10:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][0.18.37] holding ammo doesn't show item count near cursor anymore
- Replies: 2
- Views: 1040
Re: [0.18.37] holding ammo doesn't show item count near cursor anymore
This is also true for all the science packs.
- Wed Jul 29, 2020 10:14 pm
- Forum: Not a bug
- Topic: [0.18.37] Item Placement Delayed on Mouse Click Until Next Available Space
- Replies: 1
- Views: 667
[0.18.37] Item Placement Delayed on Mouse Click Until Next Available Space
Holding down the mouse and moving the mouse, or the character while placing objects causes a delay in placing the object when moving from one available target location, to an unavailable location, until the cursor is moved over another available location.
This prevents quickly filling in the gaps ...
This prevents quickly filling in the gaps ...