Search found 70 matches
- Fri Feb 21, 2020 5:37 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 28529
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
To be honest, I am a big fan of DoT being applied every game tick, which makes it feel much more natural. I do understant that it comes at a perfornance cost, but it's a big "feels good" moment.
- Fri Oct 04, 2019 12:56 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 38598
Re: Friday Facts #315 - New test servers
Oh no! i9-10980xe and 3950x get released in November 

- Sat Jan 19, 2019 9:58 am
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 80170
Re: Friday Facts #278 - The new quickbar
Wouldn't it be better to grab the last available stack from the inventory? So there is no more than 1 uncomplete stack of items at any given time.Clicking the shortcut, will grab the first available stack from the inventory.
- Sat Mar 24, 2018 11:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][for 0.17][0.16.34] FPS drop in map view zoomed at gun/laser turrets
- Replies: 10
- Views: 8233
Re: [posila][for 0.17][0.16.34] FPS drop in map view zoomed at gun/laser turrets
But why it becomes less resource intensive if I zoom out a bit?
- Sat Mar 24, 2018 11:42 pm
- Forum: Technical Help
- Topic: Game Crashing During Initial Loading
- Replies: 5
- Views: 2151
Re: Game Crashing During Initial Loading
post the log, please
- Sat Mar 24, 2018 10:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][for 0.17][0.16.34] FPS drop in map view zoomed at gun/laser turrets
- Replies: 10
- Views: 8233
Re: [0.16.34] FPS drop in map view zoomed at gun/laser turrets
I can confirm this.The effect becomes stronger with more turrets visible. I managed to max out my GTX 1060 with an array of 13x13 turrets. Notice how GPU usage is only about 38% when zoomed out at a maximum distance with visible buildings.
pic
- Sat Mar 24, 2018 3:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][for 0.17][0.16.34] FPS drop in map view zoomed at gun/laser turrets
- Replies: 10
- Views: 8233
Re: [0.16.34] FPS drop in map view zoomed at gun/laser turrets
what does GPU-Z show when this happens?
- Wed Mar 21, 2018 2:14 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.31] Crash during replay of second tutorial level game
- Replies: 4
- Views: 3841
Re: [kovarex] [0.16.31] Crash during replay of second tutorial level game
That wouldn't do much, it needs to be opt-out, just like crash reports.MarcusWyckes wrote:uploading then as an opt-in or question on first run or after playing the mission
- Tue Mar 13, 2018 2:17 pm
- Forum: Technical Help
- Topic: Factorio runs better on Intel iGPU, than GTX 960m
- Replies: 10
- Views: 7146
Re: Factorio runs better on Intel iGPU, than GTX 960m
Also, are you running on buttery or is your laptop plugged in to charger when you do these tests?
See also: https://superuser.com/questions/807037/why-is-my-nvidia-870m-capping-graphics-to-30fps-when-running-on-battery-power
https://steamcommunity.com/app/252950/discussions/0/496880503059248015 ...
See also: https://superuser.com/questions/807037/why-is-my-nvidia-870m-capping-graphics-to-30fps-when-running-on-battery-power
https://steamcommunity.com/app/252950/discussions/0/496880503059248015 ...
- Mon Mar 12, 2018 4:44 pm
- Forum: Technical Help
- Topic: Factorio runs better on Intel iGPU, than GTX 960m
- Replies: 10
- Views: 7146
Re: Factorio runs better on Intel iGPU, than GTX 960m
Thanks for the reply.
I tried this with charger both plugged in and not and it doesn't change the outcome, since it's not FPS limited, but has strange dips when something complicated is on the screen. I also made sure to test with maximum performance power plan, both in Windows settings and NVCP ...
I tried this with charger both plugged in and not and it doesn't change the outcome, since it's not FPS limited, but has strange dips when something complicated is on the screen. I also made sure to test with maximum performance power plan, both in Windows settings and NVCP ...
- Fri Mar 09, 2018 12:33 pm
- Forum: Technical Help
- Topic: Factorio runs better on Intel iGPU, than GTX 960m
- Replies: 10
- Views: 7146
Re: Factorio runs better on Intel iGPU, than GTX 960m
This is only true for Win7 and windowed / borderless applications. I run it on win10 in fullscreen.impetus maximus wrote:if you disable v-sync in game and use an aero theme in widows you will get v-sync.
- Thu Mar 08, 2018 11:51 pm
- Forum: Technical Help
- Topic: Factorio runs better on Intel iGPU, than GTX 960m
- Replies: 10
- Views: 7146
Re: Factorio runs better on Intel iGPU, than GTX 960m
OK, this is not funny anymore.
Screenshot_6.png
Screenshot_7.png
0.001 2018-03-09 02:18:52; Factorio 0.16.28 (build 35903, win64, steam)
0.001 Operating system: Windows 10 (version 1709)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe ...
Screenshot_6.png
Screenshot_7.png
0.001 2018-03-09 02:18:52; Factorio 0.16.28 (build 35903, win64, steam)
0.001 Operating system: Windows 10 (version 1709)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe ...
- Wed Mar 07, 2018 8:34 pm
- Forum: Technical Help
- Topic: Factorio runs better on Intel iGPU, than GTX 960m
- Replies: 10
- Views: 7146
Re: Factorio runs better on Intel iGPU, than GTX 960m
I restarted my laptop and that seemed to help to get rid of Vsync. However, it seems like I managed to lock it up again in "on" state by turning it on and off. Also, the 30 FPS lock on a 960m is gone for some reason.
Logs:
960m.log
hd530.log
Both GPUs offer not the most pleasant gameplay ...
Logs:
960m.log
hd530.log
Both GPUs offer not the most pleasant gameplay ...
- Wed Mar 07, 2018 7:40 pm
- Forum: Technical Help
- Topic: Factorio runs better on Intel iGPU, than GTX 960m
- Replies: 10
- Views: 7146
Factorio runs better on Intel iGPU, than GTX 960m
I've got some weird issues that involve Factorio, i5-6300hq (with HD 530 graphics), GTX 960m (2gb dedicated VRAM) and Vsync.
This is what happens when I look at somewhat populated area:
Screenshot_3.png
Key features:
a. Out of 33.3ms frame cycle, 27.5 is spent on flip[off];
b. Vsync is DISABLED ...
This is what happens when I look at somewhat populated area:
Screenshot_3.png
Key features:
a. Out of 33.3ms frame cycle, 27.5 is spent on flip[off];
b. Vsync is DISABLED ...
- Wed Mar 07, 2018 1:46 pm
- Forum: General discussion
- Topic: High VRAM demand but in fact verly low GPU requirements
- Replies: 23
- Views: 12656
Re: High VRAM demand but in fact verly low GPU requirements
Also, please don't buy laptop to play games :( it's just trouble ...
While this is true for playing stuff like Witcher on ultra with hairworks enabled, Factorio at a glimpse looks like a pretty light game in terms of system requirements, and a lot of people expect it to run well ("well" as in ...
While this is true for playing stuff like Witcher on ultra with hairworks enabled, Factorio at a glimpse looks like a pretty light game in terms of system requirements, and a lot of people expect it to run well ("well" as in ...
- Wed Mar 07, 2018 12:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.27] Pipette tool gives wrong orientation of loader and unerground belts
- Replies: 3
- Views: 2159
Re: [16.27] Pipette tool gives wrong orientation of loader and unerground belts
Yet!Twinsen wrote:it's not a base game feature.
- Mon Feb 26, 2018 9:31 pm
- Forum: Releases
- Topic: Version 0.16.26
- Replies: 33
- Views: 23686
Re: Version 0.16.26
I see the auto crash uploading feature is doing a great job.
- Sat Feb 24, 2018 9:24 am
- Forum: News
- Topic: Friday Facts #231 - Belt compression & Crash log uploading
- Replies: 89
- Views: 53413
Re: Re:
All the sperging out over uploading crash logs is less about p r ivacy and more about piracy. Thieves don't like it when their stolen goods phone home.
Aside from that, anyone whining about privacy and sill using chrome/google/facebook on a daily basis is a hypocrite and an idiot.
It is fun to ...
Aside from that, anyone whining about privacy and sill using chrome/google/facebook on a daily basis is a hypocrite and an idiot.
It is fun to ...
- Sat Feb 24, 2018 2:13 am
- Forum: News
- Topic: Friday Facts #231 - Belt compression & Crash log uploading
- Replies: 89
- Views: 53413
Re: Friday Facts #231 - Belt compression & Crash log uploading
can you tell us which Ryzen CPU is affected or when it is happening (what are players doing)? So it might be tested by players?
Have Ryzen 7 1700X myself on 2 PC ^^
We asked that in the discord chat. the answer was "The ones made by AMD". It might have been a Joke. That or they don't know exactly ...
Have Ryzen 7 1700X myself on 2 PC ^^
We asked that in the discord chat. the answer was "The ones made by AMD". It might have been a Joke. That or they don't know exactly ...
- Thu Jan 18, 2018 12:25 am
- Forum: Not a bug
- Topic: [0.16.16] massive numbers of biter nests close to spawn area
- Replies: 8
- Views: 3929
Re: [16.16] massive numbers of biter nests close to spawn area
Funny because I had an issue of generating very small amount of biters no matter which settings I used. Tested on the same map seed - all apeared in the same locations.