Search found 1631 matches

by Arch666Angel
Sun Jul 05, 2020 5:07 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3620
Views: 636885

Re: Development and Discussion

Most or some of it is a result of splitting stuff to several mods and making it modular. Making one package would make things easier to handle and streamline. But in general yeah there are techs that are semi redundant depending on the config you are running, or in different orders as needed. Again ...
by Arch666Angel
Wed Jun 24, 2020 4:36 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3262
Views: 413911

Re: Bugs & FAQ

@curiosity There are some basic rules: For each input, there is one output. Recipe that don't follow this rules have a special role/reason (e.g. compression, sink, transformation... etc) The two filtering recipes have their own roles as @valneq rightly explained, but you are right in the regard that...
by Arch666Angel
Tue Apr 14, 2020 7:46 pm
Forum: Angels Mods
Topic: Valves and UPS?
Replies: 5
Views: 815

Re: Valves and UPS?

Valves are tanks with specifically set input/output fluidboxes
by Arch666Angel
Wed Apr 08, 2020 9:10 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3262
Views: 413911

Re: Bugs & FAQ

With God modules its possible that you enabled the productivity all option in bobs
by Arch666Angel
Thu Apr 02, 2020 8:45 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3262
Views: 413911

Re: Bugs & FAQ

Hover over the ore, don't go into the miner GUI. Coal requires water.
by Arch666Angel
Thu Apr 02, 2020 2:02 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3262
Views: 413911

Re: Bugs & FAQ

DJQuad wrote:
Thu Apr 02, 2020 1:28 pm
I'm not using any of Bob's Mods, just Angel's Infinite Ores. It's not an issue with the pump. I even tried turning off the need for fluid in the mod settings.
Pro Tip: hover over the infinite ore to see which fluid is required for mining
by Arch666Angel
Sun Mar 22, 2020 4:46 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3262
Views: 413911

Re: Bugs & FAQ

Is it intended for the basic splitter to require 5 red circuits? Would likely be a lot more appropriate for it to instead require 5 grey circuits, or 1 red circuit if you really wanted to deny access to it for awhile. Possibly another oversight? Vanilla recipe requires 5 green circuits, so no chang...
by Arch666Angel
Tue Mar 17, 2020 6:02 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3620
Views: 636885

Re: Development and Discussion

I don't know what the team is planning in this regard, but replacing the wood to boards recipe with paper was always the plan and the new Grey circuit is already based on this
by Arch666Angel
Tue Mar 10, 2020 8:52 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 184
Views: 61333

Re: [MOD 0.18] KRASTORIO^2

Really like the art and style. Good job and good luck with your second go at it! :)
by Arch666Angel
Sun Mar 08, 2020 9:01 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3620
Views: 636885

Re: Development and Discussion

Each Mod has it's own mechanic or vibe it introduces: Refining has the mix an match options Petrochem plays with fluids, loops and balancing out between intermediates and end products smelting has the staggered efficiency effects bio plays around with probabilities and slow but high volume (which do...
by Arch666Angel
Sun Feb 23, 2020 8:16 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3620
Views: 636885

Re: Development and Discussion

Cupric and ferrous caheins were intended as a baseline for construction and electronic components in industries. So be patient what the guys will make out of it. Always remember that the balance around industries will be different than regular or bobs.
by Arch666Angel
Mon Feb 03, 2020 8:37 pm
Forum: Mod portal Discussion
Topic: Report stolen mods
Replies: 65
Views: 3913

Re: Report stolen mods

Funny enough that he left the gfx credits in :lol:
by Arch666Angel
Sat Nov 02, 2019 8:23 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] 0.17.74 LuaRecipe.results[x].probability is inconsistent
Replies: 5
Views: 868

Re: 0.17.74 LuaRecipe.results[x].probability is inconsistent

This is a display bug, what your second example will result in is that it produces 2 ores at 10%, or 90% nothing. Displayed would be a production of 0.2 (2 x 0.1).
by Arch666Angel
Sat Oct 26, 2019 10:51 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3262
Views: 413911

Re: Bugs & FAQ

(i'm playing with a lot of mods) Failed to load mods: Error while running setup for prototype "small-lamp" (recipe):duplicate item ingredients are not allowed (glass exists 2 or more times). don't know whats the issue (not gonna blame the 200+ mods on) but this one was one of the issues Mods disabl...
by Arch666Angel
Tue Oct 22, 2019 11:20 am
Forum: Modding interface requests
Topic: Bring back resource_prototype.autoplace_specification.coverage
Replies: 13
Views: 823

Re: Bring back resource_prototype.autoplace_specification.coverage

Do it old school style: Read it in data, store it in some dummy entity.
by Arch666Angel
Mon Oct 21, 2019 5:51 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3262
Views: 413911

Re: Bugs & FAQ

There are only a fixed number of ores defined in the infinite ores mod itself. kingarthur adds the infinite PY ores in the compatibility addon. It may be an idea to add a general function to the infinite ore mod that will just randomly generate infinite version for all non defined ores.
by Arch666Angel
Tue Oct 08, 2019 4:49 am
Forum: Modding discussion
Topic: Modding Barrel Graphics
Replies: 11
Views: 992

Re: Modding Barrel Graphics

Take a look at base/data-updates.lua barrels are generated there
by Arch666Angel
Thu Sep 19, 2019 5:30 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3262
Views: 413911

Re: Bugs & FAQ

Might be that the assemblers in question lack the "crafting" category which is again more an issue/setting of bobs assembler then.
by Arch666Angel
Mon Sep 16, 2019 7:10 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3262
Views: 413911

Re: Bugs & FAQ

It's expecting a tech, but the one defined is not existing anymore as it seems. Modlist?

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