Search found 1508 matches

by Arch666Angel
Sun Oct 21, 2018 7:14 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2035
Views: 190087

Re: Bugs & FAQ

I have no clue if this is intended or not but it strikes me as a bit counter intuitive. So we have 4 different recipes when it comes to garden production. * 1 that refines a garden into 32 tokens * 1 that refines a garden into the 16 tokens and a chance at seeds * 1 that refines into no tokens but ...
by Arch666Angel
Wed Oct 17, 2018 6:39 pm
Forum: Modding help
Topic: Disabling vanilla ore generation
Replies: 14
Views: 180

Re: Disabling vanilla ore generation

bobingabout wrote:
Wed Oct 17, 2018 8:11 am
Yes, I did say to remove the autoplace control. It is it's own thing, not part of the resource.

All the information has already been said in replies since my last message, but I can see why you got confused.
:lol:
by Arch666Angel
Sat Oct 13, 2018 8:04 am
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 170
Views: 19908

Re: [MOD 0.14] Alien Biomes

No reply to the performance issues? So are these known issues that can't be fixed? I have a lot of RAM (12GB) and my GPU is still fine for most things GTX750, 2GB VRAM, just the CPU is not that beefy anymore (1st gen i7 from 2008 or something). Are people complaining rather those who use something ...
by Arch666Angel
Tue Oct 09, 2018 3:06 pm
Forum: Ideas and Suggestions
Topic: [Request] Expose actual roboport content to the circuit network
Replies: 3
Views: 159

Re: [Request] Expose actual roboport content to the circuit network

It is, as well as the other two requests I made. Sorry could you move them to the right place, preferably not the bin?
by Arch666Angel
Mon Oct 08, 2018 7:15 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2035
Views: 190087

Re: Bugs & FAQ

Just debugged why Angels and Bobs were erroring out on load - turns out bob's lets you disable some of the advanced processing facilities in the options, but one of the Angels update scripts doesn't check for the entry and assumes that if bob's is there, then the entry is there always. File: refini...
by Arch666Angel
Sat Oct 06, 2018 11:13 am
Forum: Ideas and Suggestions
Topic: [Request] Set bot request on roboports
Replies: 0
Views: 69

[Request] Set bot request on roboports

Add a bot request to roboports similar to requester chests: Bots will check before going idle in a roboport if all requests are fullfilled, if not they will go to the port with open requests for idling instead of the port nearest to them. Has the advantage to actively relocate bots to areas where th...
by Arch666Angel
Sat Oct 06, 2018 11:10 am
Forum: Modding interface requests
Topic: [Request] Add flag to robots to not be affected by carrying capacity/speed research
Replies: 0
Views: 55

[Request] Add flag to robots to not be affected by carrying capacity/speed research

Modded robots might be balanced around certain fixed values so an option to turn off them being affected by carrying capacity and/or speed research would be nice. Example from my mod is a bot that is able to carry a full stack of items, but is awfully slow as a balancing counter.
by Arch666Angel
Sat Oct 06, 2018 10:25 am
Forum: Ideas and Suggestions
Topic: [Request] Expose actual roboport content to the circuit network
Replies: 3
Views: 159

[Request] Expose actual roboport content to the circuit network

For vanilla everything is fine with just having construction and logistic bots, but if you add mods there might be a handful of different robots flying around. I would like to know and use the information which bot/bots are actually in a specific roboport.
by Arch666Angel
Fri Oct 05, 2018 4:13 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2035
Views: 190087

Re: Bugs & FAQ

I cant cofirm this, could you check without the beatification mods?
Image
by Arch666Angel
Thu Sep 27, 2018 6:50 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 168238

Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates

I'd say then it's either more a problem of py to fix this, since he is dependent on bobs for a bigger part or someone to come up with a compatibility fix for this. :P
by Arch666Angel
Wed Sep 26, 2018 7:29 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2035
Views: 190087

Re: Construction Crawler Bug

Whenever I move the Construction Crawler the Vehicle Burner Generators inside, even if full with 600 Wood Bricks (25 MJ each) each, instantly consume the entire available caloric energy. Please fix this, since I love the Construction Crawler with Construction Robots. Thank you! Are you using any ot...
by Arch666Angel
Sat Sep 22, 2018 5:24 pm
Forum: Angels Mods
Topic: Barreled Fluids changed back to bobs fluids. Bug?
Replies: 1
Views: 131

Re: Barreled Fluids changed back to bobs fluids. Bug?

so at some point recently ive noticed a few fluids are not being barreled with angels fluid types and are using the bob version instead. so far ive noticed purified water is a pure water barrel, carbon dioxide is using the wrong CO2 icon and the barrel is blue not red. the big issue is that as its ...
by Arch666Angel
Wed Sep 19, 2018 11:22 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 280
Views: 19607

Re: PyCoalTBaA or the PyCoal Angels Patch

All mods are up to date only your and Py mods and required/optional Bob's mods are enabled, specifically Angel's are not enabled. Like Pymods? Like Angels mods? Wished that they work together Well now they do Introducing the PyCoal Touched By an Angel Combpatability mod I dont even want to know why...
by Arch666Angel
Wed Sep 19, 2018 8:41 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 280
Views: 19607

Re: PyCoalTBaA or the PyCoal Angels Patch

All mods are up to date only your and Py mods and required/optional Bob's mods are enabled, specifically Angel's are not enabled. Like Pymods? Like Angels mods? Wished that they work together Well now they do Introducing the PyCoal Touched By an Angel Combpatability mod I dont even want to know why…
by Arch666Angel
Sat Sep 15, 2018 1:46 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2035
Views: 190087

Re: Bugs & FAQ

Hi, since the last update of Refining, Smelting and Petrochem my stack sizes are reset to an other number. I use the mod Big Bags (https://mods.factorio.com/mod/BigBags) to increase stack sizes by factor 10. Your last update makes all vanilla ressources (as far as I found out) - coal, iron ore, cop...
by Arch666Angel
Sat Sep 01, 2018 8:13 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 2766
Views: 353115

Re: Development and Discussion

Looks like the liquid rubber recipe in petrochem recieved a nerf. In petrochem 0.7.9 the recipe used 20 styrene and 20 butadiene to make 2 solid-rubber. Petrochem 0.7.11 uses 20 styene and 20 butadiene to make 10 liquid rubber, which is enough to make 0.5 solid rubber. Not sure if this is a good id...
by Arch666Angel
Thu Aug 30, 2018 8:02 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 2766
Views: 353115

Re: Development and Discussion

Sr.patata wrote:Its petrochem i have the same issue
https://pasteboard.co/HBA6WVy.png

Dont update when playing seablock, it's a fixed pack. Wait for trainwreck to update seablock.
by Arch666Angel
Wed Aug 29, 2018 6:14 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2035
Views: 190087

Re: Bugs & FAQ

I am getting a slightly different failed to load error on 0.7.11 of petrochem: Failed to load mods: Error in assignID, item with name 'solid-resin-1' does not exist. Source:char-solid-resin-creosote (recipe). Mods to be disabled: CharcoalBurner angelspetrochem Since last update trying to play the S...
by Arch666Angel
Tue Aug 28, 2018 6:38 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2035
Views: 190087

Re: Bugs & FAQ

Hi, since the last update of Refining, Smelting and Petrochem my stack sizes are reset to an other number. I use the mod Big Bags (https://mods.factorio.com/mod/BigBags) to increase stack sizes by factor 10. Your last update makes all vanilla ressources (as far as I found out) - coal, iron ore, cop...
by Arch666Angel
Tue Aug 28, 2018 6:35 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 780
Views: 87805

Re: [0.16.x] Bob's Mods: General Discussion

One of my mods, bobores or bobplates (maybe both?) set the stack size of copper ore, iron ore, stone and coal to 200. it is possible that one of the other mods undoes that. that would be bobores as it is not part of seablocks. I also think angel resets it for some reason. Nope I didnt have stack_si...

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