Search found 1627 matches

by Arch666Angel
Thu Apr 02, 2020 8:45 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2831
Views: 361701

Re: Bugs & FAQ

Hover over the ore, don't go into the miner GUI. Coal requires water.
by Arch666Angel
Thu Apr 02, 2020 2:02 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2831
Views: 361701

Re: Bugs & FAQ

DJQuad wrote:
Thu Apr 02, 2020 1:28 pm
I'm not using any of Bob's Mods, just Angel's Infinite Ores. It's not an issue with the pump. I even tried turning off the need for fluid in the mod settings.
Pro Tip: hover over the infinite ore to see which fluid is required for mining
by Arch666Angel
Sun Mar 22, 2020 4:46 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2831
Views: 361701

Re: Bugs & FAQ

Is it intended for the basic splitter to require 5 red circuits? Would likely be a lot more appropriate for it to instead require 5 grey circuits, or 1 red circuit if you really wanted to deny access to it for awhile. Possibly another oversight? Vanilla recipe requires 5 green circuits, so no chang...
by Arch666Angel
Tue Mar 17, 2020 6:02 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3415
Views: 578517

Re: Development and Discussion

I don't know what the team is planning in this regard, but replacing the wood to boards recipe with paper was always the plan and the new Grey circuit is already based on this
by Arch666Angel
Tue Mar 10, 2020 8:52 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 141
Views: 35442

Re: [MOD 0.18] KRASTORIO^2

Really like the art and style. Good job and good luck with your second go at it! :)
by Arch666Angel
Sun Mar 08, 2020 9:01 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3415
Views: 578517

Re: Development and Discussion

Each Mod has it's own mechanic or vibe it introduces: Refining has the mix an match options Petrochem plays with fluids, loops and balancing out between intermediates and end products smelting has the staggered efficiency effects bio plays around with probabilities and slow but high volume (which do...
by Arch666Angel
Sun Feb 23, 2020 8:16 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3415
Views: 578517

Re: Development and Discussion

Cupric and ferrous caheins were intended as a baseline for construction and electronic components in industries. So be patient what the guys will make out of it. Always remember that the balance around industries will be different than regular or bobs.
by Arch666Angel
Mon Feb 03, 2020 8:37 pm
Forum: Mod portal Discussion
Topic: Report stolen mods
Replies: 65
Views: 2896

Re: Report stolen mods

Funny enough that he left the gfx credits in :lol:
by Arch666Angel
Sat Nov 02, 2019 8:23 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] 0.17.74 LuaRecipe.results[x].probability is inconsistent
Replies: 5
Views: 598

Re: 0.17.74 LuaRecipe.results[x].probability is inconsistent

This is a display bug, what your second example will result in is that it produces 2 ores at 10%, or 90% nothing. Displayed would be a production of 0.2 (2 x 0.1).
by Arch666Angel
Sat Oct 26, 2019 10:51 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2831
Views: 361701

Re: Bugs & FAQ

(i'm playing with a lot of mods) Failed to load mods: Error while running setup for prototype "small-lamp" (recipe):duplicate item ingredients are not allowed (glass exists 2 or more times). don't know whats the issue (not gonna blame the 200+ mods on) but this one was one of the issues Mods disabl...
by Arch666Angel
Tue Oct 22, 2019 11:20 am
Forum: Modding interface requests
Topic: Bring back resource_prototype.autoplace_specification.coverage
Replies: 13
Views: 661

Re: Bring back resource_prototype.autoplace_specification.coverage

Do it old school style: Read it in data, store it in some dummy entity.
by Arch666Angel
Mon Oct 21, 2019 5:51 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2831
Views: 361701

Re: Bugs & FAQ

There are only a fixed number of ores defined in the infinite ores mod itself. kingarthur adds the infinite PY ores in the compatibility addon. It may be an idea to add a general function to the infinite ore mod that will just randomly generate infinite version for all non defined ores.
by Arch666Angel
Tue Oct 08, 2019 4:49 am
Forum: Modding discussion
Topic: Modding Barrel Graphics
Replies: 11
Views: 675

Re: Modding Barrel Graphics

Take a look at base/data-updates.lua barrels are generated there
by Arch666Angel
Thu Sep 19, 2019 5:30 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2831
Views: 361701

Re: Bugs & FAQ

Might be that the assemblers in question lack the "crafting" category which is again more an issue/setting of bobs assembler then.
by Arch666Angel
Mon Sep 16, 2019 7:10 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2831
Views: 361701

Re: Bugs & FAQ

It's expecting a tech, but the one defined is not existing anymore as it seems. Modlist?
by Arch666Angel
Wed Sep 04, 2019 6:09 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2831
Views: 361701

Re: Bugs & FAQ

Just Bobs and Angels loads up fine for me, so I would point you rather to the GFX update mods referencing the base game gfx in some way.
by Arch666Angel
Fri Aug 30, 2019 6:52 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3415
Views: 578517

Re: Development and Discussion

Hi Angel! Congratulations on becoming a dad! I wish you all the luck in the world! As for the state of your mods, I don't know what to say that haven't been said before. No new ideas for now. But multiple of your mods are my favorite ever and they have some fantastic ideas, like infinite ores (inte...
by Arch666Angel
Fri Aug 30, 2019 6:50 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3415
Views: 578517

Re: Development and Discussion

Question is how much yield an infinite field should now show, I can set the richness to be multiplied with a factor which will lower the yield it starts of with. I'd return the question, if the field was just supposed to be infinite, IE never run out but produce as it would if it were regular ore? ...
by Arch666Angel
Mon Aug 26, 2019 12:10 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3415
Views: 578517

Re: Development and Discussion

I've been playing a game with Angel's Infinite Ore mod installed. It seemed that the infinite sections, just didn't run out when the others did. Producing no more than any other normal spot. Yesterday's patch notes for v17.65 - Fixed that mining drill covering more than 1 infinite resource showed t...

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