Search found 9 matches

by TeXiCiTy
Sun Nov 23, 2025 11:51 am
Forum: Mods
Topic: [MOD 2.0] Sushi Splitters
Replies: 0
Views: 229

[MOD 2.0] Sushi Splitters

Sushi Splitters
Mod portal URL: https://mods.factorio.com/mod/sushi-splitters

Description:
Use a single splitter to extract all the stuff you need from your sushi belt using all circuit conditions. When the output is full, it won't block but will pass the filtered items to the unfiltered output ...
by TeXiCiTy
Fri Nov 14, 2025 8:28 pm
Forum: Ideas and Requests For Mods
Topic: Filtering Splitter - Full output behavior
Replies: 4
Views: 2530

Re: Filtering Splitter - Full output behavior

Five years passed but finally I managed to code it myself :lol:
https://mods.factorio.com/mod/sushi-splitters

Just needed to wait for the 2.0.67 version with splitter circuit support.
by TeXiCiTy
Fri Oct 24, 2025 9:41 pm
Forum: Modding help
Topic: Function to evaluate ItemWithQualityCount with ItemFilter
Replies: 1
Views: 216

Re: Function to evaluate ItemWithQualityCount with ItemFilter

A possible solution if no default function is available below.
Performance-wise a native function would still be preferred.

local quality_levels = {
["normal"] = 1,
["uncommon"] = 2,
["rare"] = 3,
["epic"] = 4,
["legendary"] = 5
}

function item_matches_filter(item, filter)
-- Check name ...
by TeXiCiTy
Fri Oct 24, 2025 9:25 pm
Forum: Modding help
Topic: Function to evaluate ItemWithQualityCount with ItemFilter
Replies: 1
Views: 216

Function to evaluate ItemWithQualityCount with ItemFilter

Does a standard function exist to check if an Item satisfies a Filter?

Given for example an item:
{name = "automation-science-pack", quality = "normal"}
and a filter:
{name = "automation-science-pack", quality = "uncommon", comparator = "<"}

I want to check if the item satisfies the filter and don ...
by TeXiCiTy
Mon Jul 31, 2023 5:12 pm
Forum: Modding help
Topic: Overflow Splitter Mod
Replies: 3
Views: 1599

Re: Overflow Splitter Mod

If you want to mod a splitter, you can mod it this way for me :lol:
by TeXiCiTy
Fri Feb 04, 2022 3:40 pm
Forum: Modding interface requests
Topic: Rocket silo: allow landing rockets
Replies: 9
Views: 3920

Re: Rocket silo: allow landing rockets

SpaceXing the rockets back to a landing pad would be so insanely cool :o
by TeXiCiTy
Fri Feb 04, 2022 3:30 pm
Forum: Ideas and Requests For Mods
Topic: Filtering Splitter - Full output behavior
Replies: 4
Views: 2530

Re: Filtering Splitter - Full output behavior

Searching for a solution once again, but there just isn't an option to change splitter behaviour, is there?
TransportBeltConnectable Prototype / Splitter Prototype


Wouldn't that be enough ? splitfilter.png

Doesn't work with a 'rainbow' belt containing mixed contents.

Edits, thinking out loud ...
by TeXiCiTy
Sat Aug 01, 2020 9:31 am
Forum: Ideas and Requests For Mods
Topic: Filtering Splitter - Full output behavior
Replies: 4
Views: 2530

Re: Filtering Splitter - Full output behavior

Here's a more sophisticated application. I have a 'rainbow' belt on which I put a lot of different items.
Upstream I only put items on the belt if they are needed downstream.
I create a 'request signal' based on chest inventory downstream.
factorio3.png
The 'Belt sorter' mod has some features to ...
by TeXiCiTy
Sat Jul 25, 2020 3:19 pm
Forum: Ideas and Requests For Mods
Topic: Filtering Splitter - Full output behavior
Replies: 4
Views: 2530

Filtering Splitter - Full output behavior

Hello fellow Factorians,

I was wondering if a small addition to the splitter is possible. I use the splitter filter function a lot to get specific items from mixed belts but it takes quite a lot of tiles to put them back on. A toggle option like the one in the attached screenshot would make my ...

Go to advanced search