Hey there,
This just happened during a stream of Dutchjer: https://clips.twitch.tv/dutchjer/RichJellyfishBabyRage
So the water just dissapeard without touching, but during concreting next to it. Not sure what else to describe about this :)
If you need any information let me know.
Regards,
Willem ...
Search found 7 matches
- Sun Nov 27, 2016 12:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.21] Water dissapearing during concreting
- Replies: 7
- Views: 3709
- Sun Jul 03, 2016 6:53 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Launch Control - Automatic Rocket Launching
- Replies: 27
- Views: 47532
Re: [MOD 0.12.11+] Launch Control - Automatic Rocket Launching
Hi,
Any chance this is on Github or something else? Would love to take a look to help provide an upgrade to 0.13.x
Any chance this is on Github or something else? Would love to take a look to help provide an upgrade to 0.13.x

- Mon Dec 21, 2015 8:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] [Twinsen] No 'you won' or 'rockets sent' after launching
- Replies: 7
- Views: 23078
Re: [0.12.20] No 'you won' or 'rockets sent' after launching
I didn't create a game via the CLI and I don't remember not having any starting kit. So not sure how this happened, it doesn't seem the same as the thread you mentioned to me.
I didn't (un)pack a save game before, so I have no clue how I could have removed it myself. Maybe a mod messed it up?
Did ...
I didn't (un)pack a save game before, so I have no clue how I could have removed it myself. Maybe a mod messed it up?
Did ...
- Sun Dec 20, 2015 9:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] [Twinsen] No 'you won' or 'rockets sent' after launching
- Replies: 7
- Views: 23078
Re: [0.12.20] No 'you won' or 'rockets sent' after launching
Hi Oxyd,
Thanks for you reply!
I don't understand how I didn't find that thread when searching for existing bug reports, ah well.
The proposed solution worked, so I now have a rocket-sent counter (after also adding locale to the save, which was also missing). Thanks for that!
I didn't create a ...
Thanks for you reply!
I don't understand how I didn't find that thread when searching for existing bug reports, ah well.
The proposed solution worked, so I now have a rocket-sent counter (after also adding locale to the save, which was also missing). Thanks for that!
I didn't create a ...
- Sun Dec 20, 2015 3:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.20] [Twinsen] No 'you won' or 'rockets sent' after launching
- Replies: 7
- Views: 23078
[0.12.20] [Twinsen] No 'you won' or 'rockets sent' after launching
I can hardly believe this would actually be a bug, but I can't find a reason why this would happen. I don't get any error in the Lua console nor in the logfile.
In my current save I decided to build and launch a rocket. This to see what the factory could take and expand from there to fire more ...
In my current save I decided to build and launch a rocket. This to see what the factory could take and expand from there to fire more ...
- Sat Oct 31, 2015 11:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.15] Crash after loading save
- Replies: 2
- Views: 4979
Re: [0.12.15] Crash after loading save
Sorry, missed your reply somehow.
Saving and reloading with FatController didn't work for me either. But good to know you found what probably caused the issue!
I don't really care about FatController not working, will probably start a new save anyway
Saving and reloading with FatController didn't work for me either. But good to know you found what probably caused the issue!
I don't really care about FatController not working, will probably start a new save anyway

- Wed Oct 28, 2015 1:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.15] Crash after loading save
- Replies: 2
- Views: 4979
[0.12.15] Crash after loading save
I'm on Arch Linux
0.000 2015-10-28 13:54:11; Factorio 0.12.15 (Build 17202, linux64)
0.000 Operating system: Linux
0.000 Program arguments: "factorio" 0.000 2015-10-28 13:54:11; Factorio 0.12.15 (Build 17202, linux64)
0.000 Operating system: Linux
0.000 Program arguments: "factorio"
0.000 ...
0.000 2015-10-28 13:54:11; Factorio 0.12.15 (Build 17202, linux64)
0.000 Operating system: Linux
0.000 Program arguments: "factorio" 0.000 2015-10-28 13:54:11; Factorio 0.12.15 (Build 17202, linux64)
0.000 Operating system: Linux
0.000 Program arguments: "factorio"
0.000 ...