Search found 408 matches

by ske
Wed Sep 02, 2020 11:09 am
Forum: General discussion
Topic: Anyone Ryzen Benchmarks?
Replies: 134
Views: 33643

Re: Anyone Ryzen Benchmarks?

https://factoriobox.1au.us/result/d0b02bcc-0a77-4d36-b52c-e7c01985c182 why do i have so bad results :( 4.5 ghz 3600ddr4 i need new cpu wich>? Do you have something else running in the background? (Could be the antivirus doing a full scan or something else.) Does the benchmark get slower and slower ...
by ske
Mon Aug 31, 2020 3:52 pm
Forum: General discussion
Topic: FFF 361
Replies: 12
Views: 1598

Re: FFF 361

Koub wrote:
Fri Aug 28, 2020 5:50 pm
btw the real place where they are published seems to be :
https://alt-f4.blog/
That place is throughly spider infested.
by ske
Tue Aug 18, 2020 4:15 pm
Forum: General discussion
Topic: Six legs good, Eight legs bad!
Replies: 44
Views: 2271

Re: Six legs good, Eight legs bad!

Do brains really count legs? The brain can count up to 6 without counting (usually). So, 8 is something more that can be background calculated. Wild guess: the brain freaks out because it only sees "too many". I have also heard of people who show strong reactions to centipedes and millipedes – beca...
by ske
Tue Aug 18, 2020 4:13 pm
Forum: General discussion
Topic: Six legs good, Eight legs bad!
Replies: 44
Views: 2271

Re: Six legs good, Eight legs bad!

Do brains really count legs? Yes, eight legs trigger 100 times more than six legs. Ten legs is also not so bad. But eight legs, that's just pure evil. There is evidence that in some people a part of the brain specializes on spider recognition: https://www.newscientist.com/article/dn26483-arachnopho...
by ske
Tue Aug 18, 2020 6:04 am
Forum: General discussion
Topic: Six legs good, Eight legs bad!
Replies: 44
Views: 2271

Re: Six legs good, Eight legs bad!

Koub wrote:
Mon Aug 17, 2020 7:03 pm
Or https://mods.factorio.com/mod/arachnophobia for those who fear legs in any number.
The question: How can I install this mod on my side client and use it in normal (modless) online multiplayer maps?
by ske
Tue Aug 18, 2020 6:03 am
Forum: General discussion
Topic: Six legs good, Eight legs bad!
Replies: 44
Views: 2271

Re: Six legs good, Eight legs bad!

You must be kidding, is this serious?!? :shock: Yes, some people have a natural fear of anything with eight legs. The brain goes into alarm mode immediately and generates vivid memories to be recalled for more horror later when sleeping (or trying to fall asleep). It is irrational since it's only a...
by ske
Tue Aug 18, 2020 5:58 am
Forum: General discussion
Topic: Six legs good, Eight legs bad!
Replies: 44
Views: 2271

Re: Six legs good, Eight legs bad!

conn11 wrote:
Mon Aug 17, 2020 6:59 pm
Or rather seeking something six legged...
:mrgreen: haha, "Insectitron" is a great parody! And it has the correct number of legs.
by ske
Mon Aug 17, 2020 6:52 pm
Forum: General discussion
Topic: Upcoming releases
Replies: 2
Views: 411

Re: Upcoming releases

I suppose that 1.0.x are bugfix releases for the "stable" branch of factorio that don't break any mods. Maybe dev will be called 1.1.x and the next stable would be 1.2.0.
by ske
Mon Aug 17, 2020 6:50 pm
Forum: General discussion
Topic: Six legs good, Eight legs bad!
Replies: 44
Views: 2271

Six legs good, Eight legs bad!

Oh man, that Spidertron is triggering my Arachnophobia hard. I wish there was an option to reduce the number of legs to 6 or 4. I know there is this mod to hide all legs: https://mods.factorio.com/mod/arachnophobia But AFAIK you can't use that kind of mod in online multiplayer. Is there another easy...
by ske
Fri Aug 14, 2020 10:36 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 203
Views: 24047

Re: Friday Facts #360 - 1.0 is here!

Congratu...woha! Spidertron!
by ske
Wed Jul 22, 2020 6:24 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 13719

Re: Friday Facts #356 - Blueprint library for real

It takes a lot of guts to admit that world of warcraft has deteriorated your life. To me it reads differently. Yes, he spent some weeks of time with WoW but it doesn't sound to me that it was a lasting addiction. That time with WoW actually relieved him of his factorio addiction. If anything, it ma...
by ske
Mon Jul 20, 2020 9:10 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 13719

Re: Friday Facts #356 - Blueprint library for real

There is less aggressive way to advise him to let Factorio live as is, and move on to another project to find new challenges ? I let Factorio behind after 750h (rounded), because I never found a friend attracted to it. So I'm missing half of the game. Also, building Factorio, and playing Factorio a...
by ske
Mon Jul 20, 2020 7:06 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 13719

Re: Friday Facts #356 - Blueprint library for real

@Kovarex: Do you realize that factorio lacks a soul? It doesn't give you purpose. Instead it is a learning experience and becomes useless afterwards. There is no infinite replay value unless you become stuck in your development. You reached the next level by playing the game through your son. One da...
by ske
Sat Jul 04, 2020 10:53 am
Forum: News
Topic: Friday Facts #354 - Launch party and HR power switch
Replies: 33
Views: 5390

Re: Friday Facts #354 - Launch party and HR power switch

Why does the "plug" in the power switch have two prongs while there is only one wire on the poles?
by ske
Fri Jun 26, 2020 11:15 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 10000

Re: Friday Facts #352 - New website

I must say, the new design looks quite nice! It does, however, add quite a bit of white space and clutter to the page.
by ske
Fri Jan 24, 2020 6:54 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 23654

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Initially we planned for the Character GUI to be in the first 0.18 release. However the task was proving quite difficult the way it was written, and when the release date came it was not ready, so we delayed the entire 0.18.0 release (twice). After a tough and thorough review, we decided to discard...
by ske
Fri Jan 24, 2020 6:31 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 23654

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Dominik has been with Wube for quite some time (2017-09-08): https://factorio.com/blog/post/fff-207 We mentioned earlier we have had Dominik in for a testing week, and we are happy to say that he is quite qualified for a position here, so will be remaining with us The character GUI and Dominik were ...
by ske
Sat Jan 04, 2020 6:04 pm
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 6154

Re: Friday Facts #328 - 2019 recap

Either he's drowning in all the steam money or kovarex is up to something new. As mentioned on the reddit discussion: WoW Classic ate a chunk of his time around its August release, and even without that he makes high-level decisions about game design even when not making commits directly. See also:...
by ske
Fri Jan 03, 2020 11:07 pm
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 6154

Re: Friday Facts #328 - 2019 recap

Either he's drowning in all the steam money or kovarex is up to something new.
by ske
Sat Nov 16, 2019 2:52 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 13491

Re: Friday Facts #321 - Countdown

Am I the only one who feel some anger on this 1.0 annoucement? I hope everything is ok.... I think it's how Czech people speak in their native tongue with expressions that translate poorly into English regarding the emotional message. "Wouldn't be a catastrophe" problably means "it's pretty darn go...

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