Search found 17 matches
- Thu Sep 26, 2024 3:36 pm
- Forum: Gameplay Help
- Topic: Small Question
- Replies: 1
- Views: 269
Small Question
Hello I've just started a new game, after a big one (about 300 hours of play) in modded mode. I'm rediscovering the game in vanilla and it's a pleasure. However, I'm a bit worried about one thing: I'd like the minerals not to touch each other when I launch the game. Any ideas on how to remedy this? ...
- Wed Sep 11, 2024 9:17 am
- Forum: Ideas and Suggestions
- Topic: Suggestion on adding commercial systems
- Replies: 3
- Views: 348
Re: Suggestion on adding commercial systems
There(may be several) mods for trading... I don't really see the point of implementing it in the game. You can find it here
- Sat Aug 17, 2024 1:56 pm
- Forum: Ideas and Requests For Mods
- Topic: Sorting chests
- Replies: 0
- Views: 192
Sorting chests
Hello everyone...
I'd like to know if there are any mods for sorting chests (I've discovered a few, but I'm also waiting for suggestions).
Are there also mods that create dividers or partitions in the chests?
Thanks to all and have a nice day
I'd like to know if there are any mods for sorting chests (I've discovered a few, but I'm also waiting for suggestions).
Are there also mods that create dividers or partitions in the chests?
Thanks to all and have a nice day
- Tue Apr 23, 2024 10:54 pm
- Forum: Technical Help
- Topic: [1.1.107] LuaEntity
- Replies: 5
- Views: 671
Re: [1.1.107] LuaEntity
Thanks for the advice. Good luck...
When I see all these lines, I understand absolutely nothing.
When I see all these lines, I understand absolutely nothing.
- Tue Apr 23, 2024 9:33 pm
- Forum: Technical Help
- Topic: [1.1.107] LuaEntity
- Replies: 5
- Views: 671
Re: [1.1.107] LuaEntity
My *.log is too large for Pastebin...
I do not know how to do. I will keep my problem
I do not know how to do. I will keep my problem
- Tue Apr 23, 2024 4:20 pm
- Forum: Technical Help
- Topic: [1.1.107] LuaEntity
- Replies: 5
- Views: 671
[1.1.107] LuaEntity
Hello everyone I'm encountering a small bug that doesn't interfere with the gameplay but I would like to know how to resolve it. When I create a scenario via a backup my dialog box displays: LuaEntity API call when LuaEntity was invalid.. Can anyone help me? For information, I am a novice and I do n...
- Tue Apr 23, 2024 9:53 am
- Forum: Technical Help
- Topic: Little help
- Replies: 8
- Views: 978
Re: Little help
I encounter the same problem without having installed a mod.
The problem occurs when I convert a save into a scenario and start a new game.
The problem occurs when I convert a save into a scenario and start a new game.
- Sun Mar 17, 2024 11:03 pm
- Forum: Technical Help
- Topic: Little help
- Replies: 8
- Views: 978
Re: Little help
Thanks mmmPI.
I'll try that, and get back to you if necessary.
I'll try that, and get back to you if necessary.
- Sun Mar 17, 2024 10:50 pm
- Forum: Technical Help
- Topic: Little help
- Replies: 8
- Views: 978
Re: Little help
Well, that is your problem, not mine. Lua code can of course execute even if you don't do anything, so that isn't very relevant. If you don't share any more information about the error message and mod code that you are running then you will have to solve it by yourself. Good luck! Above all, I don'...
- Sun Mar 17, 2024 10:30 pm
- Forum: Technical Help
- Topic: Little help
- Replies: 8
- Views: 978
Re: Little help
The problem is that even if I don't move and/or do nothing I get this message
- Sun Mar 17, 2024 10:17 pm
- Forum: Technical Help
- Topic: Little help
- Replies: 8
- Views: 978
Little help
Hello everyone I encounter a minor problem (if I dare say so) in my dialog box, I get this message LuaEntity API call when LuaEntity was invalid. . I don't really see where is the "problem": my game seems to work. I would like to tell you a little more but I don't know how to do it or the ...
- Wed Dec 13, 2023 12:23 am
- Forum: Ideas and Suggestions
- Topic: Various things diagonally
- Replies: 1
- Views: 401
Various things diagonally
Hi,
I know only too well that this has already been proposed but I'll bring it up again.
Is it possible to have diagonal belts, walls and pipes? Maybe there is a mod but I haven't found it.
Thank you and have a good day
I know only too well that this has already been proposed but I'll bring it up again.
Is it possible to have diagonal belts, walls and pipes? Maybe there is a mod but I haven't found it.
Thank you and have a good day
- Thu Feb 16, 2023 11:29 pm
- Forum: Modding help
- Topic: Help with scripts
- Replies: 1
- Views: 758
Help with scripts
Hi
I want to create a script for a little more realism on a scenario... I would like that after a while, the pieces of wreckage disappear.
Any idea how to proceed?
Thank you all
I want to create a script for a little more realism on a scenario... I would like that after a while, the pieces of wreckage disappear.
Any idea how to proceed?
Thank you all
- Thu Feb 09, 2023 9:35 pm
- Forum: Gameplay Help
- Topic: Landfill
- Replies: 1
- Views: 861
Landfill
Hi, I installed some mods and I'm having a little trouble... I find myself with a map with landfill on almost all of the map.... What mod(s) are involved? Thank you for your help List of mods 4_Way_Underground_Pipe, 5dim_core, 5dim_storage, aai-containers, aai-loaders, aai-locales, aai-programmable-...
- Thu Nov 18, 2021 7:28 pm
- Forum: Gameplay Help
- Topic: Logistic and inserters
- Replies: 2
- Views: 1243
Re: Logistic and inserters
It was so obvious that I had not thought of this solution
Thank you
Thank you
- Thu Nov 18, 2021 8:14 am
- Forum: Gameplay Help
- Topic: Logistic and inserters
- Replies: 2
- Views: 1243
Logistic and inserters
Hello ...
I have tried different things but I can't get my way. I would like to program my inserters so that when 7 items pass on my conveyor, 3 go to the right and 4 to the left.
If anyone could help me, thank you
I have tried different things but I can't get my way. I would like to program my inserters so that when 7 items pass on my conveyor, 3 go to the right and 4 to the left.
If anyone could help me, thank you
- Wed Oct 27, 2021 9:06 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 177576
Re: [MOD 0.16] Miniloader
Error while running event miniloader::on_player_setup_blueprint (ID 69) __miniloader__/lualib/blueprint.lua:128: attempt to index field 'previous_opened _blueprint_for(a nil value) stack traceback: __miniloader__/lualib/blueprint.lua:128: in function 'get_blueprint_to_setup' __miniloader__/control....